Search found 16 matches
- Wed Dec 13, 2017 3:12 pm
- Forum: Implemented Suggestions
- Topic: Temporarily disable logistics slot/personal roboports
- Replies: 16
- Views: 8283
Re: Temporarily disable logistics slot/personal roboports
feature really needed
- Thu Jul 07, 2016 2:52 pm
- Forum: Modding help
- Topic: how to know if item has inventory (ItemWithInventory ) ?
- Replies: 2
- Views: 1112
Re: how to know if item has inventory (ItemWithInventory ) ?
indeed, that's a way to do it, thank's
I'm not used to throw an exception to make an "if", but why not. =)
I'm not used to throw an exception to make an "if", but why not. =)
- Thu Jul 07, 2016 12:51 pm
- Forum: Modding help
- Topic: how to know if item has inventory (ItemWithInventory ) ?
- Replies: 2
- Views: 1112
how to know if item has inventory (ItemWithInventory ) ?
Everywhere on API doc for LuaItemStack , members refer to " Can only be used if this is ItemWithInventory " but there's no ItemWithInventory :: Booleen [Read-only] return true / false get_inventory Should Return value or nil if there is no inventory with the given index. but Crash because ...
- Thu Jul 07, 2016 12:24 pm
- Forum: Wiki Talk
- Topic: Missing item stat: inventory stack size
- Replies: 1
- Views: 1887
Re: Missing item stat: inventory stack size
item stack size is available through prototype.
http://lua-api.factorio.com/0.13.6/LuaI ... stack_size
http://lua-api.factorio.com/0.13.6/LuaI ... stack_size
Code: Select all
local item = inventory[some_index]
item.prototype.stack_size -- do whatever you want here
- Wed Jul 06, 2016 12:08 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.13.0] [Hanziq] "API call failed" during mod browsing [reopened]
- Replies: 20
- Views: 10810
Re: [0.13.0] "API call failed" during mod browsing [reopened]
same here ,
log attached.
log attached.
- Mon Jun 27, 2016 8:35 pm
- Forum: Mods
- Topic: [MOD 0.12.33+] Sort Inventory button
- Replies: 13
- Views: 6624
Re: [MOD 0.12.33+] Sort Inventory button
Sorry, I didn't see your post before (I was kind of busy). If I have enough time, I could do something for the end of the week (and if 0.13 not breaks everything) If you think you can do it yourself (better / before me), just do it. I won't complain (just tell me so we are not 2people working on the...
- Tue May 31, 2016 5:25 pm
- Forum: Mods
- Topic: [MOD 0.12.33+] Sort Inventory button
- Replies: 13
- Views: 6624
Re: [MOD 0.12.33+] Sort Inventory button
require "util" copy = util.table.deepcopy(table) This creates a complete copy of a table, not just another reference. If you change a value in copy, it doesn't change it in table. Yeah : It Works ! .. ... .... MY ASS ! >.< It's now official I hate LUA. for i=1, inventorySize do if invento...
- Mon May 30, 2016 10:16 pm
- Forum: Mods
- Topic: [MOD 0.12.33+] Sort Inventory button
- Replies: 13
- Views: 6624
Re: [MOD 0.12.33+] Sort Inventory button
thanks, you seem to be my savior, I tried "standard" deepcopy method found on the web but they all crashed my game.
could be what crashed my game.
I'll try this tomorrow, thanks
Code: Select all
-- don't copy factorio rich objects
I'll try this tomorrow, thanks
- Mon May 30, 2016 5:14 pm
- Forum: Mods
- Topic: [MOD 0.12.33+] Sort Inventory button
- Replies: 13
- Views: 6624
Re: [MOD 0.12.33+] Sort Inventory button
hummm so opened_self was player inventory opened... not very clear >.< Thanks ! I'll search if it's possible to add the button to the existing inventory gui. At least, I could show the button when inventory is opened, hide it when inventory is closed. and maybe add a configuration screen with a &quo...
- Mon May 30, 2016 2:46 pm
- Forum: Mods
- Topic: [MOD 0.12.33+] Sort Inventory button
- Replies: 13
- Views: 6624
Re: [MOD 0.12.33+] Sort Inventory button
would it be possible to make it sort when you close your inventory? I don't think so. I didn't find any event related to inventory (or key press), this is why the button is always visible. You can click it whenever you want to sort your inventory. Would it work as a timer? Sorting at set intervals?...
- Sun May 29, 2016 2:51 pm
- Forum: Mods
- Topic: [MOD 0.12.33+] Sort Inventory button
- Replies: 13
- Views: 6624
Re: [MOD 0.12.33+] Sort Inventory button
When someone presses the button, you'll get a player_index. You can put this into game.players[player_index] instead of game.players[1]. on_gui_click Called when LuaGuiElement is clicked. Contains element :: LuaGuiElement: The clicked element. player_index :: uint: The player who did the clicking. ...
- Sun May 29, 2016 11:13 am
- Forum: Mods
- Topic: [MOD 0.12.33+] Sort Inventory button
- Replies: 13
- Views: 6624
Re: [MOD 0.12.33+] Sort Inventory button
I don't think so.sporefreak wrote: would it be possible to make it sort when you close your inventory?
I didn't find any event related to inventory (or key press), this is why the button is always visible.
You can click it whenever you want to sort your inventory.
- Sun May 29, 2016 1:36 am
- Forum: Mods
- Topic: [MOD 0.12.33+] Sort Inventory button
- Replies: 13
- Views: 6624
[MOD 0.12.33+] Sort Inventory button
Hi, here's a little mod to sort your inventory (group items, stack them) only works for your main inventory Because the always sorted option annoy me, but sometimes, I want to sort my items. Type: Mod Description: Add a 'S' button in top left corner to sort your inventory License: modified MIT (my p...
- Thu May 26, 2016 6:04 pm
- Forum: Mods
- Topic: [MOD 0.12.12] Clock
- Replies: 10
- Views: 10573
Re: [MOD 0.12.12] Clock
Okay, after some test, I dropped dropped the util.formattime function because it doesn't count hours, so I've written my own function, and I've finished with this : @ bioxz : You can use everything in your own mod, or some parts only, or whatever you want. @ steinio : There is no way to get SystemTi...
- Thu May 26, 2016 10:07 am
- Forum: Mods
- Topic: [MOD 0.12.12] Clock
- Replies: 10
- Views: 10573
Re: [MOD 0.12.12] Clock
indeed, there's a formattime function in util.lua but it converts ticks to time. I don't see how we can use it here to display ingame day time. in game day time (game.daytime) is not a value in ticks but a float from to 0 to 1 where 0 is midday (afternoon begins) and 1 is (also) midday (morning endi...
- Wed May 25, 2016 6:26 pm
- Forum: Mods
- Topic: [MOD 0.12.12] Clock
- Replies: 10
- Views: 10573
Re: [MOD 0.12.12] Clock
Hi, thanks for your nice, small but very usefull little mod. I did some "benchmarks" and found an other less time consuming function. It's not so big, but it's always good to take. here the full modified version of your code : bench commented at the end edit : code is also modified to upda...