Search found 8 matches

by Corbald
Sat Jul 09, 2016 11:13 pm
Forum: Mods
Topic: [MOD 0.12.x] Circuit GUI 0.1.0
Replies: 19
Views: 29577

Re: [MOD 0.12.x] Circuit GUI 0.1.0

This functionality will probably be in the base game soon, methinks. Until then, I have to agree. I'd really like to see this mod get a full update, especially considering all the neat things you can do with the circuit network now.
by Corbald
Sat Aug 22, 2015 2:56 am
Forum: News
Topic: Friday Facts #100 - So old
Replies: 59
Views: 46052

Re: FFF #100 - So old

Well, my kid and I had a good laugh over this one! We've been playing together and recently set up or first oil facility, which she had taken to referring to as, "Dad's Java Juice," because my morning cup of coffee has double the scoops of grounds that the manufacturer of the pot calls for...
by Corbald
Mon Aug 03, 2015 11:25 pm
Forum: General discussion
Topic: What are your Factorio quirks?
Replies: 35
Views: 23922

Re: What are your Factorio quirks?

I use the horribly inefficient "Main Bus" for the entire early game, until I get logistics bots... then I just dump the end of the Bus into provider chests, which depletes the entire Bus.... It's terrible, but I do it every time and I can't seem to stop! One day I'm going to get fed up and...
by Corbald
Sun Aug 02, 2015 10:00 am
Forum: Mods
Topic: [MOD 0.13.x] Cursed PI - v0.2.3
Replies: 43
Views: 51004

Re: [0.12.x] Cursed PI - v0.0.2

Yeah, I love this idea. Still getting crash from the burner inserters, but I don't think it's just them. The sound squeal is present in all inserters and sometimes regular speed inserters (PI) crash the game. Can't seem to come up with reproducible method... dunno. I'd hate to have to switch to the ...
by Corbald
Sat Aug 01, 2015 8:06 am
Forum: Mods
Topic: [MOD 0.13.x] Cursed PI - v0.2.3
Replies: 43
Views: 51004

Re: [0.12.x] Cursed PI - v0.0.2

Burner Inserter (PI) causes Unhandled exception and crashes the game when it first tries to fuel it's self. Game version: 12.2 0.003 2015-08-01 00:58:58; Factorio 0.12.2 (Build 16229, win64) 0.003 Operating system: Windows 10 0.003 Read data path: C:/Program Files/Factorio/data 0.003 Write data path...
by Corbald
Wed Sep 24, 2014 4:33 am
Forum: News
Topic: Friday Facts #52 - Ups and Downs
Replies: 32
Views: 26569

Re: Friday Facts #52 - Ups and Downs

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by Corbald
Wed Jun 04, 2014 7:43 pm
Forum: General discussion
Topic: Version 0.10.0 (anticipation thread)
Replies: 21
Views: 8643

Re: Version 0.10.0 (anticipation thread)

Personally, I think the Replays are being under-anticipated! I'm not sure how they'll work, but I'm hoping that I can use them, during gameplay, to hunt down the occasional gap in my defenses (You know; "Where did those Biter's come from?? ") And to show off some of the cool things that ha...
by Corbald
Mon May 26, 2014 5:52 am
Forum: Videos
Topic: My latest base in 0.9.6 - Very Organized
Replies: 20
Views: 16804

Re: My latest base in 0.9.6 - Very Organized

First post! Anyways, every smart inserter is automagically wired into the logistic network. Make a central stockpile of storage chests then just tell the smart inserters on the output of your factories to only extract products when the system has less than a specified number of items in storage.

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