I have been thinking of this recently and with Star Wars Empire Strikes Back as the starting point I kinda came up with a nice solution:
- Use a similar platform lifted by balloons that functions exactly as the Glass Dome in the mod Maraxsis... so, no proper foundation tiles, but a base will be ...
Search found 9 matches
- Thu Jan 16, 2025 2:57 am
- Forum: Ideas and Requests For Mods
- Topic: [Idea] could settling a Gas Giant planet work?
- Replies: 6
- Views: 1659
- Fri Oct 04, 2024 7:18 pm
- Forum: News
- Topic: Friday Facts #431 - Gleba & Captivity
- Replies: 158
- Views: 54466
Re: Friday Facts #431 - Gleba & Captivity
Dear Devs, it would be really NICE if you guys made available all unused assets (or at least some or most?) inside the factorio folders (or released as an asset mod?), so all modders with less artistic capabilities can make use of it in graphic poor mods.
Thank you very much
Thank you very much
- Sat Jul 27, 2024 5:47 am
- Forum: News
- Topic: Friday Facts #421 - Optimizations 2.0
- Replies: 109
- Views: 35229
Re: Friday Facts #421 - Optimizations 2.0
So, it just occurred to me that if you zoom out the image with the lamps array, it kinda looks like a monster... probably a stealthy preview of new monsters?
- Sun Apr 14, 2024 5:49 pm
- Forum: News
- Topic: Friday Facts #406 - Space Age Music
- Replies: 157
- Views: 54674
Re: Friday Facts #406 - Space Age Music
The one I liked the most is Vulcanus.
The sample for unknown planets are also to my liking.
The one I didn't like at all is Fulgora... to the point that I will probably turn the music off when I'm at that planet.
And this gave me the idea:
Why you devs don't add individual music control for each ...
The sample for unknown planets are also to my liking.
The one I didn't like at all is Fulgora... to the point that I will probably turn the music off when I'm at that planet.
And this gave me the idea:
Why you devs don't add individual music control for each ...
- Fri Nov 24, 2023 6:05 pm
- Forum: Ideas and Suggestions
- Topic: Space Age Suggestion: Combat planet
- Replies: 4
- Views: 1564
Re: Space Age Suggestion: Combat planet
a Tower Defense like planet could be interesting, and the resources could also be limited to loot from the enemy hordes.
- Fri Nov 24, 2023 1:08 pm
- Forum: News
- Topic: Friday Facts #386 - Vulcanus
- Replies: 124
- Views: 53442
Re: Friday Facts #386 - Vulcanus
my guess and hope is that there is 2 kinds of cliff explosives:
- weak version for the soft rock-based cliffs present on Nauvis
- strong version for the hard rock-based cliffs present on Vulcanus
this way, getting rid of cliffs on Nauvis isn't postponed too much.
I guess with the Thermal Vents ...
- weak version for the soft rock-based cliffs present on Nauvis
- strong version for the hard rock-based cliffs present on Vulcanus
this way, getting rid of cliffs on Nauvis isn't postponed too much.
I guess with the Thermal Vents ...
- Fri Nov 10, 2023 5:45 pm
- Forum: News
- Topic: Friday Facts #384 - Combinators 2.0
- Replies: 334
- Views: 121042
Re: Friday Facts #384 - Combinators 2.0
I think it would be better to include the "stack size" directly on to the Arithmetic Combinator, so you can read a signal input and multiply it by its stack size directly, without the need for one additional entity.
- Tue Sep 20, 2016 5:09 pm
- Forum: Ideas and Suggestions
- Topic: Combat Roboports
- Replies: 5
- Views: 3049
Re: Combat Roboports
I always thought that the Defender, Distractor and Destroyer robots should work this way instead of self-destruction after a time.
It would be much more interesting to house in a roboport all kinds of robots for different purposes, not just construction and logistic bots.
It would be much more interesting to house in a roboport all kinds of robots for different purposes, not just construction and logistic bots.
- Mon Sep 19, 2016 7:10 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Bergius Process
- Replies: 50
- Views: 70467
Re: [MOD 0.12.x] Bergius Process
IMO this is the mod that most urgently needs to be added to the base game (except for fluid wagons and universal barrelling which are reportedly on track for 0.15 already). Without this mod, coal very suddenly morphs from an essential factory input into nearly useless trash when solar panels and ...