Search found 5 matches

by Dag
Wed Jun 08, 2016 6:39 am
Forum: Resolved Problems and Bugs
Topic: Multiplayer pause / drop detection issue
Replies: 9
Views: 5714

Re: Multiplayer pause / drop detection issue

Fantastic that you made it in the .13 :) As long as it is virtually impossible to continue without knowing about the disconnecting I am very happy :)

Keep up the good work!
by Dag
Fri Jun 03, 2016 6:25 am
Forum: Resolved Problems and Bugs
Topic: Multiplayer pause / drop detection issue
Replies: 9
Views: 5714

Re: Multiplayer pause / drop detection issue

I think the main difference here is that you killed the server. I never kill the server, but the server drops the client after the client stops responding to keepalive-pings ?('drop detection state' in the log) You have to wait some minutes for the drop-detection to give up. I have 2 macbook pro's, ...
by Dag
Fri May 27, 2016 8:04 am
Forum: Resolved Problems and Bugs
Topic: Multiplayer pause / drop detection issue
Replies: 9
Views: 5714

Re: Multiplayer pause / drop detection issue

It might be related to osx and powersaving/putting the process to sleep (by minimizing the window). I also believe there is a difference in being disconnected and being dropped from the game ? Might be hard to reproduce if you can't sleep the process as I suppose OSX does when it's minimized. Maybe ...
by Dag
Tue May 24, 2016 12:27 pm
Forum: Resolved Problems and Bugs
Topic: Multiplayer pause / drop detection issue
Replies: 9
Views: 5714

Re: Multiplayer pause / drop detection issue

Ok, thanks for the tip, it will make it easier to detect if I have lost communication at least.
by Dag
Tue May 24, 2016 7:51 am
Forum: Resolved Problems and Bugs
Topic: Multiplayer pause / drop detection issue
Replies: 9
Views: 5714

Multiplayer pause / drop detection issue

Hi, I have a headless server to be able to switch locations without bringing my saves with me all the time. And quite often I find that I have been playing only on my local save without being connected to the server. I did some research and found out how my playing pattern is causing this. If I play...

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