Search found 12 matches

by keryja
Sun Feb 12, 2017 1:17 pm
Forum: Mods
Topic: [0.13.X - 0.16.X] Advanced Factorio
Replies: 39
Views: 34306

Re: [0.13.X, 0.14.X] Advanced Factorio

I've taken the time to change the advanced drills mod to use recoloured vanilla miner graphics, and also improved (recoloured) icons based on the Better Icons mod. I've attached the edited advanced drills mod.
by keryja
Fri Oct 14, 2016 11:17 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3891
Views: 1406299

Re: Bugs & FAQ

  • Mod: Angel's Refining
  • Version: 0.4.0
  • Other mods used: Angel's Infinite Ores
Error:

Code: Select all

Error in assignID, recipe with name 'angels-water-void-green-waste' does not exist
by keryja
Tue Sep 27, 2016 9:49 pm
Forum: Mods
Topic: [MOD 0.16] Upgrade planner
Replies: 329
Views: 225986

Re: [MOD 0.14] Upgrade planner - v1.2.7

There's still an error happening when you try to upgrade an underground belt with different ends:
2016-09-27_23-45-40.png
2016-09-27_23-45-40.png (217.97 KiB) Viewed 7203 times
2016-09-27_23-45-49.png
2016-09-27_23-45-49.png (66.71 KiB) Viewed 7203 times
by keryja
Fri Sep 16, 2016 11:28 am
Forum: Mods
Topic: [MOD 0.14.2] Wireless Charging
Replies: 70
Views: 32503

Re: [MOD 0.14.2] Wireless Charging

Both this and Electric Vehicles no longer load because info.json can not be found, due to it being one folder too deep, for example: wireless-charging_0.3.1/wireless-charging/info.json while it should be wireless-charging_0.3.1/info.json
by keryja
Sat Jul 30, 2016 9:27 am
Forum: Not a bug
Topic: [0.13.11] Multiplayer - Opening unblocker socket failed: ...
Replies: 5
Views: 2667

Re: [0.13.11] Multiplayer - Opening unblocker socket failed: ...

That would involve figuring out the IP addresses that every application uses and configuring routes for the right ones wouldn't it? Besides, that wouldn't work for browser to begin with.

I'll just have Factorio use the default interface, as that prevents BindIP from injecting its DLL.
by keryja
Thu Jul 28, 2016 7:56 pm
Forum: Not a bug
Topic: [0.13.11] Multiplayer - Opening unblocker socket failed: ...
Replies: 5
Views: 2667

Re: [0.13.11] Multiplayer - Opening unblocker socket failed: ...

Alright, I'm a bit of an idiot. I'm using an injected DLL to specify which network interface to use (To bypass my VPN) called BindIP, switched it back to default route, and it's fixed.

Probably not a use case the devs are inclined to fix.
by keryja
Thu Jul 28, 2016 7:46 pm
Forum: Not a bug
Topic: [0.13.11] Multiplayer - Opening unblocker socket failed: ...
Replies: 5
Views: 2667

Re: [0.13.11] Multiplayer - Opening unblocker socket failed: ...

I've checked that topic before posting this, after running those and restarting the crash still happens.
by keryja
Thu Jul 28, 2016 7:28 pm
Forum: Not a bug
Topic: [0.13.11] Multiplayer - Opening unblocker socket failed: ...
Replies: 5
Views: 2667

[0.13.11] Multiplayer - Opening unblocker socket failed: ...

Whenever I get disconnected from a multiplayer game, be it due to a missing password, mismatched mods or just disconnecting after playing, my client crashes, see below for the log. Server Version: 0.13.11 (Linux x64 - Headless) Client Version: 0.13.11 (Windows x64) 0.001 2016-07-28 21:23:40; Factori...
by keryja
Mon Jul 04, 2016 4:25 pm
Forum: Technical Help
Topic: E-mail showing on map & structure info, how to change?
Replies: 0
Views: 643

E-mail showing on map & structure info, how to change?

I've logged in using my email address and now all structures are shown as "Built by: <email>" and it also shows my email address on the map. Well then :/ I've changed my multiplayer username in the options, but that only changes it in new games and not my current save, is there any way to ...
by keryja
Mon Jun 13, 2016 11:31 am
Forum: Mods
Topic: [MOD 0.12.x] Train Stop Name Keeper
Replies: 3
Views: 3219

Re: [MOD 0.12.x] Train Stop Name Keeper

Mion wrote:Thank you, very useful mod.
Works fine on 0.12.35.

How many stations it mod can "remember"?
I checked that not less than 10 :)
There's currently no limit to how many it will remember.
by keryja
Wed May 25, 2016 10:12 am
Forum: Mods
Topic: [MOD 0.12.x] Landfill (2.1.7)
Replies: 197
Views: 299047

Re: [MOD 0.12.x] Landfill (2.1.7)

It would look nicer for my steam engine set-up to have a straight moat, I tried to figure out how to change the mod to allow that but couldn't figure it out, what would I have to change for that? Dont know if it works but this might be helpful: https://forums.factorio.com/viewtopic.php?f=91&t=4...
by keryja
Mon May 23, 2016 11:51 am
Forum: Mods
Topic: [MOD 0.12.x] Landfill (2.1.7)
Replies: 197
Views: 299047

Re: [MOD 0.12.x] Landfill (2.1.7)

It would look nicer for my steam engine set-up to have a straight moat, I tried to figure out how to change the mod to allow that but couldn't figure it out, what would I have to change for that?

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