Search found 12 matches
- Sun Feb 12, 2017 1:17 pm
- Forum: Mods
- Topic: [0.13.X - 0.16.X] Advanced Factorio
- Replies: 39
- Views: 34306
Re: [0.13.X, 0.14.X] Advanced Factorio
I've taken the time to change the advanced drills mod to use recoloured vanilla miner graphics, and also improved (recoloured) icons based on the Better Icons mod. I've attached the edited advanced drills mod.
- Fri Oct 14, 2016 11:17 am
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3891
- Views: 1406299
Re: Bugs & FAQ
- Mod: Angel's Refining
- Version: 0.4.0
- Other mods used: Angel's Infinite Ores
Code: Select all
Error in assignID, recipe with name 'angels-water-void-green-waste' does not exist
- Tue Sep 27, 2016 9:49 pm
- Forum: Mods
- Topic: [MOD 0.16] Upgrade planner
- Replies: 329
- Views: 225986
Re: [MOD 0.14] Upgrade planner - v1.2.7
There's still an error happening when you try to upgrade an underground belt with different ends:
- Fri Sep 16, 2016 11:28 am
- Forum: Mods
- Topic: [MOD 0.14.2] Wireless Charging
- Replies: 70
- Views: 32503
Re: [MOD 0.14.2] Wireless Charging
Both this and Electric Vehicles no longer load because info.json can not be found, due to it being one folder too deep, for example: wireless-charging_0.3.1/wireless-charging/info.json while it should be wireless-charging_0.3.1/info.json
- Sat Jul 30, 2016 9:27 am
- Forum: Not a bug
- Topic: [0.13.11] Multiplayer - Opening unblocker socket failed: ...
- Replies: 5
- Views: 2667
Re: [0.13.11] Multiplayer - Opening unblocker socket failed: ...
That would involve figuring out the IP addresses that every application uses and configuring routes for the right ones wouldn't it? Besides, that wouldn't work for browser to begin with.
I'll just have Factorio use the default interface, as that prevents BindIP from injecting its DLL.
I'll just have Factorio use the default interface, as that prevents BindIP from injecting its DLL.
- Thu Jul 28, 2016 7:56 pm
- Forum: Not a bug
- Topic: [0.13.11] Multiplayer - Opening unblocker socket failed: ...
- Replies: 5
- Views: 2667
Re: [0.13.11] Multiplayer - Opening unblocker socket failed: ...
Alright, I'm a bit of an idiot. I'm using an injected DLL to specify which network interface to use (To bypass my VPN) called BindIP, switched it back to default route, and it's fixed.
Probably not a use case the devs are inclined to fix.
Probably not a use case the devs are inclined to fix.
- Thu Jul 28, 2016 7:46 pm
- Forum: Not a bug
- Topic: [0.13.11] Multiplayer - Opening unblocker socket failed: ...
- Replies: 5
- Views: 2667
Re: [0.13.11] Multiplayer - Opening unblocker socket failed: ...
I've checked that topic before posting this, after running those and restarting the crash still happens.
- Thu Jul 28, 2016 7:28 pm
- Forum: Not a bug
- Topic: [0.13.11] Multiplayer - Opening unblocker socket failed: ...
- Replies: 5
- Views: 2667
[0.13.11] Multiplayer - Opening unblocker socket failed: ...
Whenever I get disconnected from a multiplayer game, be it due to a missing password, mismatched mods or just disconnecting after playing, my client crashes, see below for the log. Server Version: 0.13.11 (Linux x64 - Headless) Client Version: 0.13.11 (Windows x64) 0.001 2016-07-28 21:23:40; Factori...
- Mon Jul 04, 2016 4:25 pm
- Forum: Technical Help
- Topic: E-mail showing on map & structure info, how to change?
- Replies: 0
- Views: 643
E-mail showing on map & structure info, how to change?
I've logged in using my email address and now all structures are shown as "Built by: <email>" and it also shows my email address on the map. Well then :/ I've changed my multiplayer username in the options, but that only changes it in new games and not my current save, is there any way to ...
- Mon Jun 13, 2016 11:31 am
- Forum: Mods
- Topic: [MOD 0.12.x] Train Stop Name Keeper
- Replies: 3
- Views: 3219
Re: [MOD 0.12.x] Train Stop Name Keeper
There's currently no limit to how many it will remember.Mion wrote:Thank you, very useful mod.
Works fine on 0.12.35.
How many stations it mod can "remember"?
I checked that not less than 10
- Wed May 25, 2016 10:12 am
- Forum: Mods
- Topic: [MOD 0.12.x] Landfill (2.1.7)
- Replies: 197
- Views: 299047
Re: [MOD 0.12.x] Landfill (2.1.7)
It would look nicer for my steam engine set-up to have a straight moat, I tried to figure out how to change the mod to allow that but couldn't figure it out, what would I have to change for that? Dont know if it works but this might be helpful: https://forums.factorio.com/viewtopic.php?f=91&t=4...
- Mon May 23, 2016 11:51 am
- Forum: Mods
- Topic: [MOD 0.12.x] Landfill (2.1.7)
- Replies: 197
- Views: 299047
Re: [MOD 0.12.x] Landfill (2.1.7)
It would look nicer for my steam engine set-up to have a straight moat, I tried to figure out how to change the mod to allow that but couldn't figure it out, what would I have to change for that?