Search found 249 matches
- Sat Jan 30, 2021 8:54 am
- Forum: Implemented Suggestions
- Topic: Keyboard Shortcut for Train Grid Interface
- Replies: 16
- Views: 6673
Re: [1.1.19] Train GUI shortcut
In fact, it would be great to have two hotkeys: One to bring up the train view, and one to bring up the station view. sounds paradoxical, but to save on the number of hotkeys that i have defined, maybe THREE hotkeys could be useful ? one hotkey for "open last view" (same function as pushi...
- Wed May 27, 2020 12:30 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] Mod settings startup tab missing scrollbar if many settings pressent
- Replies: 17
- Views: 7027
Re: [kovarex] Mod settings startup tab missing scrollbar if many settings pressent
just updated from 0.18.26 to 0.18.27 and all three tabs have a scrollbar now !!! of course i can't tell yet whether it really is fixed now, or whether it is only a coincidence of having the right window and tab widths to not create the problem for my current combination of widths (when playing in di...
- Wed May 27, 2020 5:03 am
- Forum: Releases
- Topic: Version 0.18.27
- Replies: 65
- Views: 35054
Re: Version 0.18.27
after installing this new version, quite quickly 30+ of the mods that i have installed (not all enabled) were updated on the portal, and while checking 25 more mods that factorio has disabled on starting this new version (out of a total of 100+ that i had enabled :-), i found that only 4 of them rea...
- Tue May 26, 2020 9:14 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] Mod settings startup tab missing scrollbar if many settings pressent
- Replies: 17
- Views: 7027
Re: [kovarex] Mod settings startup tab missing scrollbar if many settings pressent
just for info: this problem is only minor, but still is marked as "resolved", and yet it still exists in 0.18.26 ...
- Sat May 02, 2020 10:35 am
- Forum: Releases
- Topic: Version 0.18.22
- Replies: 71
- Views: 37242
Re: Version 0.18.22
.... Unstable users will report them the problem. Stable users will just get the fixed mods with the next stable. ..... Generic P.S.: Unstable is called that for a reason. Alphas and betas are not the final product. .... If you don't want to deal with mods breaking over a minor version change, play...
- Fri May 01, 2020 5:42 pm
- Forum: Releases
- Topic: Version 0.18.22
- Replies: 71
- Views: 37242
Re: Version 0.18.22
It makes perfect sense to clean up on the experimental branch in preparation for the 1.0 release ... Nobody is forced to play on the experimental branch. correct in both points, but if you want to play with mods you mostly are forced to play with any experimental 0.18 while the last stable is still...
- Fri May 01, 2020 5:20 pm
- Forum: Releases
- Topic: Version 0.18.22
- Replies: 71
- Views: 37242
Re: Version 0.18.22
One could live with the warnings, but breaking a mod that one relies on is a drastic measure. I agree it's bad for people who rely on mods where the author is MIA. Otherwise, I guess it shouldn't be too hard to fix this ... ... So, getting this fixed is easy, once you're aware of it. A warning may ...
- Mon Mar 30, 2020 8:29 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] Mod settings startup tab missing scrollbar if many settings pressent
- Replies: 17
- Views: 7027
Re: [kovarex] Mod settings startup tab missing scrollbar if many settings pressent
> If you can reproduce this issue in the latest version of the game yes, in old versions as well as in the newest version 0.18.17, and standalone as well as steam version > make new report there are already several old reports, starting from version 0.17.67 and 0.17.79 or maybe even a very early 0.1...
- Mon Mar 30, 2020 4:48 am
- Forum: Mods
- Topic: [MOD 0.14.x] Bottleneck
- Replies: 115
- Views: 105842
Re: [MOD 0.14.x] Bottleneck
How do I make my mod settings for this mod to stay for each game, not just per map? if you change mod settings while in a map, the changes apply only to the current map. if you change mod settings while in the factorio main menu, those will be the new defaults that are used on new maps. a special c...
- Mon Mar 30, 2020 4:35 am
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] Mod settings startup tab missing scrollbar if many settings pressent
- Replies: 17
- Views: 7027
Re: [kovarex] Mod settings startup tab missing scrollbar if many settings pressent
i came here by searching for "scroll bar" since i just had the same problem in the newest version 0.18.15 ... when i looked at the mod options, "startup" and "map" had a scrollbar, and "per player" didn't. but i could scroll the list with the mouse wheel. thus...
- Sun Mar 29, 2020 7:30 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.18.3] Inserter grabs from far side instead of close side depending on belt state when placed down
- Replies: 8
- Views: 3283
Re: [0.18.3] Inserter grabs from far side instead of close side depending on belt state when placed down
to me, this looks somewhat related to something i read and learned about "cars on belts" some time ago. there, i read that inserters "lock" to where they grab items from (from belt vs from cars). this case to me looks similar: inserters seem to "lock" to the inner corne...
- Thu Feb 06, 2020 12:45 am
- Forum: Mods
- Topic: [MOD 1.1.x] Wood to Oil Processing
- Replies: 6
- Views: 3540
Re: [MOD 0.17] Wood to Oil Processing
the description sounds really nice, and it probably would be quite helpful when playing a map with some mods that produce lots of wood. but currently, i have some problems when i try to use this mod in my modpack: first of all, factorio just was updated to 0.18 and this mod is only available for 0.1...
- Tue Aug 27, 2019 12:19 am
- Forum: News
- Topic: Friday Facts #309 - Controversial opinions
- Replies: 290
- Views: 127530
Re: Friday Facts #309 - Controversial opinions
deleting items on removing machines (imho a bug report) : if there is a slight chance for an exploit with returning items (although very tedious, and as i understood it, only for advanced players in the endgame when they have very high productivity bonus and probably could get those items much fast...
- Sat Jul 20, 2019 4:50 am
- Forum: Already exists
- Topic: Request server change
- Replies: 3
- Views: 2759
Re: Request server change
just for info since i found this thread linked in another thread which had a similar request
and which just got moved to "implemented mod requests"
and which just got moved to "implemented mod requests"
Rseding91 wrote: ↑Mon Jul 08, 2019 4:50 pmOk, I've added it for the next version of 0.17.Code: Select all
connect_to_server{address=..., name=..., description=..., password=...}
- Sat Jun 15, 2019 12:55 am
- Forum: Technical Help
- Topic: Unable to check for mod updates
- Replies: 5
- Views: 3745
Re: Unable to check for mod updates
since it was a huge folder with "historic" :-) versions of mods, i had made a backup first, before deleting it. to be sure, i just copied it back and got the error again. thus I'll upload it now to my dropbox (link as PM) hint: after several tests the log shows a linelength of 16800+ chars...
- Fri Jun 14, 2019 9:14 pm
- Forum: Technical Help
- Topic: Unable to check for mod updates
- Replies: 5
- Views: 3745
Re: Unable to check for mod updates
updating mods in the steam version seems to work now , after cleaning up my steam version of factorio by deleting the entire mod directory (almost 700 zip files with old mods from version 0.12 or 0.13 to 0.16, and two other files), and suddenly i no longer get this error. maybe "Request too lo...
- Tue Jun 11, 2019 8:34 am
- Forum: Technical Help
- Topic: Unable to check for mod updates
- Replies: 5
- Views: 3745
Re: Unable to check for mod updates
i have the same problem, not being able to update mods automatically, with the following additional info: - when i use a stand alone installation of factorio, everything works fine. - when i try to update mods in my steam installation, i get this "api/mods 414" error. - i don't knowingly (...
- Thu May 23, 2019 11:18 am
- Forum: Mods
- Topic: [MOD 0.14] Alien Biomes
- Replies: 255
- Views: 139715
Re: [MOD 0.14] Alien Biomes
when i used Alien Biomes, Dectorio and Asphalt Roads (and even more other mods) in 0.16, i always hit the "255 IDs" hardlimit of Factorio. thus i stopped using several of these mods, no matter how nice they looked and how much i would have liked to play with them. But now I'm about to star...
- Wed May 08, 2019 4:33 am
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [0.17.36] Factorio doesn't remember key bindings from previously active mods
- Replies: 3
- Views: 2812
Re: [kovarex] [0.17.36] Factorio doesn't remember key bindings from previously active mods
thank you !
i can't count the hours (days) that i had to spend (during the last years, already in 0.16 or even before that) to adjust settings and controls of mods when switching back and forth between maps with different modpacks.
i can't count the hours (days) that i had to spend (during the last years, already in 0.16 or even before that) to adjust settings and controls of mods when switching back and forth between maps with different modpacks.
- Mon Mar 18, 2019 12:12 am
- Forum: Mods
- Topic: MOD [ 0.18.x / 1.1 ] Bio-Industries
- Replies: 592
- Views: 341851
Re: MOD [ 0.16.x] Bio-Industries
so sad that bio industries does not run without bobs anymore ... far well god friend as i do not tend to play with bobs mods) You DON'T need Bob's. You only need boblibrary That is a set of functions Bob wrote. It won't add any of Bob's stuff, only functions that get used to adjust some stuff in my...