Search found 249 matches
- Thu Oct 11, 2018 10:49 am
- Forum: Mods
- Topic: [0.16] Logistic Carts
- Replies: 54
- Views: 30271
Re: [0.16] Logistic Carts
prepare to get a HUGE wall of text :-) but since i have extensively used and tested this mod for over a month now, there are lots of details, small features, missing features, some bugs (but only one of them gamebreaking, and that one can be avoided), etc. don't take the length of this post as a ba...
- Mon Oct 08, 2018 11:00 pm
- Forum: Mods
- Topic: [MOD 0.18] Multi-Product Recipe Details 0.18.1
- Replies: 19
- Views: 8403
Re: [MOD 0.16] Multi-Product Recipe Details 0.16.4
It works perfect and is very helpfull. Could there be an option, that it lists the building names too, where the item can be crafted? completely agree ... the mod is very helpful on the products, and could be similarly helpful on the machines ... Is this mod marked deprecated on mod portal by desig...
- Sun Sep 30, 2018 8:15 pm
- Forum: Mod and installation managers
- Topic: ModMyFactory - mod manager and more
- Replies: 466
- Views: 212081
Re: ModMyFactory - mod manager and more
thanks ! > I can also add the dependencies to the context menu very easily. would it also be possible to add "View Online" to this popup menu, so that i don't have to go the long route via "download mod > searching the mod > View Online" (or via "open mod portal > searching ...
- Sun Sep 30, 2018 7:59 pm
- Forum: Mods
- Topic: [0.16] Logistic Carts
- Replies: 54
- Views: 30271
Re: [0.16] Logistic Carts
the current version of this mod (0.1.24) has a small bug in the zip file: besides the info.json file in the logicarts_0.1.24 directory, it has a second info.json file in the logicarts_0.1.24/templates directory. this duplicate file doesn't hurt factorio when starting and running factorio, but it mes...
- Sun Sep 30, 2018 6:41 am
- Forum: Mod and installation managers
- Topic: ModMyFactory - mod manager and more
- Replies: 466
- Views: 212081
Re: ModMyFactory - mod manager and more
Missing dependencies should be shown for each individual mod, like this: ... If this is not the case for you please tell me which mods are behaving incorrectly. all and none :-) :-( the missing dependencies for single mods are only shown on the left side, while on the right side the entire modpack ...
- Sun Sep 30, 2018 5:16 am
- Forum: Mod and installation managers
- Topic: ModMyFactory - mod manager and more
- Replies: 466
- Views: 212081
Re: ModMyFactory - mod manager and more
I recently had problems starting factorio with a specific mod ... the mod which caused this problem is Dirty Barrels . when i started factorio from MMF, i got this strange error: - Failed to load mods: __dirtybarrels__/data.lua:1: ...Factory/Factorio/0.16.51/data/core/lualib/dataloader.lua:16: atte...
- Sun Sep 30, 2018 3:12 am
- Forum: Mod and installation managers
- Topic: ModMyFactory - mod manager and more
- Replies: 466
- Views: 212081
Re: ModMyFactory - mod manager and more
... "mod shopping" ... clicking download, waiting the download and installation[???] to finish ... this seems to be a problem of download speed, and thinking of my own problems decades ago when i still used my 1200 baud modem while everybody else already used 32k or 56k (or even longer ag...
- Sat Sep 29, 2018 2:46 pm
- Forum: Mod and installation managers
- Topic: ModMyFactory - mod manager and more
- Replies: 466
- Views: 212081
Re: ModMyFactory - mod manager and more
just upgraded from 1.5.12 to 1.7.2 and enjoying some new features a lot, most of all the filter to reduce the list of mods to sownload from 3000+ to 2000+ by selecting "only 0.16" :-) but i have problems with the new feature to mark missing dependencies : - missing dependencies are only sh...
- Mon Sep 10, 2018 1:52 pm
- Forum: News
- Topic: Friday Facts #259 - Scan-codes, Prototype IDs, HR worm
- Replies: 99
- Views: 42404
Re: Friday Facts #259 - Scan-codes, Prototype IDs, HR worm
until now, and on my keyboard, i have to remap several keys, even for vanilla. i can't use several default settings since those keys are not available for me, eg "/" is shift-7: how do i press shift-/ (would be shift-"shift-7" ???). similar applies to several mods which use shift...
- Mon Sep 03, 2018 12:03 am
- Forum: Mod and installation managers
- Topic: ModMyFactory - mod manager and more
- Replies: 466
- Views: 212081
Re: ModMyFactory - mod manager and more
I recently had problems starting factorio with a specific mod, but when using steam directly it loaded fine. thus i finally got to looking at the problem again today and probably found the cause which might involve a bug of factorio itself. the following happened when using your old version 1.5.12pr...
- Thu May 24, 2018 7:09 am
- Forum: Mods
- Topic: [MOD 0.15] Point and Craft
- Replies: 4
- Views: 2553
Re: [MOD 0.15] Point and Craft
Hallo, long time without any activities in this thread, but as long as it works perfectly, we only use it and are quiet :-) btw: i also was using that other mod that had all those functions on Q, and there are also some other mods which allow crafting eg with a set of three hotkeys for craftx1, craf...
- Fri Apr 27, 2018 5:43 pm
- Forum: Mods
- Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
- Replies: 741
- Views: 219175
Re: [MOD 0.16.x] Deadlock's Stacking Beltbox (& Compact Loaders)
Suggestion - corner loader - 90 degrees output relative to input Already works that way except for the gfx. Personally I would have expected for sideloading a loader to behave like an underground belt and only load one side of the belt. 1. no, it doesn't (output from sides to both lanes of the outp...
- Thu Apr 26, 2018 12:23 am
- Forum: Balancing
- Topic: Inserter drop point inconsistency
- Replies: 40
- Views: 14722
Re: Inserter drop point inconsistency
a never ending subject ... ... Well the issue ... is clarity and intuitiveness. I notice the Wiki has now been updated to explain they always insert onto the right side from the belt's perspective ... Now that the behaviour is explained correctly there shouldn't be a problem ... just tested with the...
- Sat Apr 21, 2018 7:54 am
- Forum: Mods
- Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
- Replies: 741
- Views: 219175
Re: [MOD 0.16.x] Deadlock's Stacking Beltbox (& Compact Loaders)
Suggestion - corner loader - 90 degrees output relative to input for inserters, there already exists Bob's Adjustable Inserters . for loaders, one could try Belt Buffer , although that has lots of overpowered additional functionality, they are 1x2 in size, and which of the 6 adjacent tiles are inpu...
- Sat Apr 21, 2018 5:10 am
- Forum: Modding discussion
- Topic: What to do with entities after uninstall
- Replies: 28
- Views: 6783
Re: What to do with entities after uninstall
i also encountered this problem on some mods and had to manually rebuild hundreds of missing items after some mod was no longer usable. this includes cases where i want to get rid of a mod for some reason (eg to make some vanilla-compatible blueprints; here it would maybe possible to use some upgrad...
- Thu Apr 19, 2018 9:08 am
- Forum: Mods
- Topic: [MOD 0.16.x] Assembly Bots
- Replies: 9
- Views: 6988
Re: [MOD 0.16.x] Assembly Bots
the description sounds very interesting, but also a bit confusing to me. I'll have to try it myself ... BUT: I'm using lots of mods and didn't check this mod separately, but here is the error message that i got on starting factorio after enabling the new version 0.2.2 for the first time. is this err...
- Sat Apr 14, 2018 10:01 am
- Forum: Mods
- Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
- Replies: 741
- Views: 219175
Re: [MOD 0.16.x] Deadlock's Stacking Beltbox (& Compact Loaders)
If Factorio gets some kind of native stacking, then DSB will be happily discontinued, job done. If Factorio gets official loaders (unlikely but you never know), then DCL will be discontinued. Let's wait first, what and how they do and if they do it at all. even if they introduce loaders and stackin...
- Mon Mar 26, 2018 4:46 am
- Forum: Mods
- Topic: MOD [ 0.18.x / 1.1 ] Bio-Industries
- Replies: 592
- Views: 319124
Re: MOD [ 0.16.x] Bio-Industries 2.1.8
Version 2.1.8 is out. - Normal Rail now conducts electricity. Recipe updated Let me know what you guys think.... at first i loved it to power distant parts of the factory without the need to build long power lines , but then i also found some disadvantages and problems ... - to logically connect ou...
- Sat Mar 10, 2018 1:34 pm
- Forum: Mods
- Topic: [MOD 0.16] Bulk Rail Loaders
- Replies: 264
- Views: 106328
Re: [MOD 0.16] Bulk Rail Loaders
I admit I'm fairly wedded to my reality-based inspiration of a single inventory directly over the tracks. besides those "strictly top" loaders, i also have seen loading stations that have the storage containers on the side, and some even had several different containers to be able to merg...
- Tue Feb 20, 2018 4:01 am
- Forum: PyMods
- Topic: pY Coal Processing - Discussion
- Replies: 1786
- Views: 605031
Re: [MOD 0.16.x] pY Coal Processing. problem loading the mod
http://steamcommunity.com/sharedfiles/filedetails/?id=1234954619 when using bobs, use the whole suite. i get the same error when trying to use - ONLY bobs adjustable inserters (including bobs library), or - ONLY bobs greenhouse (including bobs library), or even - when NONE of bobs mods are enabled ...