Search found 249 matches

by Anson
Thu Sep 08, 2016 7:52 pm
Forum: Mods
Topic: [MOD 0.12.x] Nixie Tubes - numeric display elements
Replies: 142
Views: 105010

Re: [MOD 0.12.x] Nixie Tubes - numeric display elements

justarandomgeek wrote:My computer
my first reaction: umphhhhhhhhhhhhhhhhhhhhhhhh (until i was out of air completely) :-)
next i was reminded of my first computer, but yours probably is more powerful :-)
by Anson
Thu Sep 08, 2016 7:16 pm
Forum: Releases
Topic: Version 0.13.19
Replies: 17
Views: 13668

Re: Version 0.13.19

If you can reliably reproduce the issue, make a bug report in this section : ... Concerning your problem, I don't see why it occur, maybe a lack of authorization ? it happened once for each of two different installs, both times when updating from 0.13.19 to 0.13.20, but on restarting factorio, i ha...
by Anson
Wed Sep 07, 2016 1:38 pm
Forum: Mods
Topic: [MOD 0.12.X 0.13.X][1.0.0] Rail logic system
Replies: 61
Views: 55152

Re: [MOD 0.12.X 0.13.X][1.0.0] Rail logic system

Thanks, i uploaded fixed version (1.1.1). I add train fuel reader and cargo wagon reader in next few days. thanks for the quick reaction. but it will take a while until i can use that new version 1.1.1. :-( I'm stuck with 1.0.1 since quite a few mods are not updated to 0.14 yet and i didn't want to...
by Anson
Tue Sep 06, 2016 2:13 pm
Forum: Releases
Topic: Version 0.13.19
Replies: 17
Views: 13668

Re: Version 0.13.19

I am on 13.18. I just downloaded a mod that is marked as 14.0 or upward. Although not listed in the patch notes, this is fixed in 0.13.19 I read elsewhere. yes, and to recover from the situation of having 0.14 mods in a 0.13 version, you need to go to "install mods", select one by one all...
by Anson
Tue Sep 06, 2016 1:44 pm
Forum: Mods
Topic: [MOD 0.12.X 0.13.X][1.0.0] Rail logic system
Replies: 61
Views: 55152

Re: [MOD 0.12.X 0.13.X][1.0.0] Rail logic system

while testing the cargo reader, i found a bug : i had several trains going in a circle and at one location looked at the output of a cargo reader. as long as trains have only one type of cargo or are empty, it works, but if they have more than one type of cargo, some of it is not properly cleared wh...
by Anson
Tue Sep 06, 2016 11:51 am
Forum: Mods
Topic: [MOD 0.12.X 0.13.X][1.0.0] Rail logic system
Replies: 61
Views: 55152

Re: [MOD 0.12.X 0.13.X][1.0.0] Rail logic system

thank you for the hints. i hadn't yet experimented with what is possible and what isn't. but now i did and found a few small differences and different "side conditions" between the different options ... >> You can use rail signal for this, rail switch no more needed. >> I would like to add...
by Anson
Fri Sep 02, 2016 3:26 am
Forum: Mods
Topic: [0.14] Blueprint Items Request 0.1.3
Replies: 14
Views: 9489

Re: [0.14] Blueprint Items Request 0.1.0

I haven't been thinking of buttons for decreasing count or removing items yet. then: how did you want to continue playing after many "personal item requests" are increased and you are done placing the blueprint ? Looks like you hadn't understood the description or I wrote it too bad. This...
by Anson
Thu Sep 01, 2016 2:27 pm
Forum: Mods
Topic: [MOD 0.12.x] Nixie Tubes - numeric display elements
Replies: 142
Views: 105010

Re: [MOD 0.12.x] Nixie Tubes - numeric display elements

Was hoping they could be combined like the their numbered cousins. you mean to display a string on linked alphatubes instead of only single characters ? there are no strings in factorio, and the problem is the same with colors for lamps (and for nixies): factorio wants to use one signal for one pro...
by Anson
Thu Sep 01, 2016 11:41 am
Forum: Mods
Topic: [0.14] Blueprint Items Request 0.1.3
Replies: 14
Views: 9489

Re: [0.14] Blueprint Items Request 0.1.0

requested count will be increased ... try to fill empty request slots with needed items • That's all. Now stay and wait until your bots bring requested items what happens afterwards, when the requested items have arrived ? would i need to clean up everything again myself manually, reducing the numb...
by Anson
Tue Aug 30, 2016 10:30 am
Forum: Mods
Topic: [MOD 0.12.X 0.13.X][1.0.0] Rail logic system
Replies: 61
Views: 55152

Re: [MOD 0.12.X 0.13.X][1.0.0] Rail logic system

can you add Rail switch again plz? The latest .13 and .14 versions of factorio should have this fixed. Can you post a screenshot or video/gif of it not working? before installing and using the mod myself, i just looked up this thread and was a bit confused about what is included in the mod now, and...
by Anson
Tue Aug 30, 2016 8:25 am
Forum: Releases
Topic: Version 0.13.20
Replies: 17
Views: 21678

Re: Version 0.13.20

it's stable now. really a messed up situation : 0.13.x just became stable, and because at the exact same time a new experimental 0.14.x appeared, mod authors now have to either support two versions or limit usage to either stable or experimental versions. (what i write here doesn't affect people wh...
by Anson
Mon Aug 29, 2016 8:03 am
Forum: Combinator Creations
Topic: Combinators 101
Replies: 109
Views: 385134

Re: Combinators 101

If I'm understanding this right, then the update order is deterministic I think that it is deterministic simply because there is no "update order" of combinators and they all work at the same time. I always imagine that all combinators work in parallel: each combinator gets its input valu...
by Anson
Wed Aug 24, 2016 7:20 pm
Forum: Mods
Topic: [MOD 0.15.29+] Creative Mode 0.3.12 - Infinite resources
Replies: 689
Views: 396574

Re: [MOD 0.13.17+] Creative Mode 0.1.3 - Instant bp modules, fix

Here is a blueprint for testing the throughput ... The blueprint is awesome. I have no idea what the wires are doing but it just works! :lol: thanks. here are some details about it, put in a spoiler so that people interested in only the mod itself don't have to read it :-) the post "Combinator...
by Anson
Mon Aug 22, 2016 7:17 am
Forum: Mods
Topic: [MOD 0.15.29+] Creative Mode 0.3.12 - Infinite resources
Replies: 689
Views: 396574

Re: [MOD 0.13.17+] Creative Mode 0.1.2 - Chests, instant bp

Instant blueprint doesn't put in modules if they are part of the blueprint. but at least the creative mode's instant blueprint marks the assemblers with missing modules, and robots will insert them automatically. a bit insane, but i have 130 :-) a minor miracle that it works at all :-) Yes, that's ...
by Anson
Sun Aug 21, 2016 1:50 pm
Forum: Mods
Topic: [MOD 0.15.29+] Creative Mode 0.3.12 - Infinite resources
Replies: 689
Views: 396574

Re: [MOD 0.13.17+] Creative Mode 0.1.2 - Chests, instant bp

part 1: about problems with blueprints and bugs old problem that blueprints don't show a preview when items from this mod are included I don't have this problem myself. Maybe a list of your installed mods will help. ;) a bit insane, but i have 130 :-) a minor miracle that it works at all :-) i just...
by Anson
Sat Aug 20, 2016 12:25 pm
Forum: Mods
Topic: [MOD 0.15.29+] Creative Mode 0.3.12 - Infinite resources
Replies: 689
Views: 396574

Re: [MOD 0.13.17+] Creative Mode 0.1.2 - Chests, instant bp

i was just reading this thread and about to report that the old problem still exists for me, that blueprints don't show a preview when items from this mod are included (using factorio 0.13.17 and the newest version of your mod), when i saw that you just posted an update a few minutes ago :-) i immed...
by Anson
Sat Aug 20, 2016 10:04 am
Forum: Mods
Topic: [MOD 0.12.12+] YARM (Yet Another Resource Monitor) v0.7.17
Replies: 161
Views: 132765

Re: [MOD 0.12.12+] YARM (Yet Another Resource Monitor) v0.7.17

Yeah, that's a limitation of the design: if two sites have the same name, they essentially overwrite each other; this makes keeping the default names slightly risky, but when it happens you should be nearby enough to fix it. how do you do the automatic names ? by combining direction (N,NE,E,etc, th...
by Anson
Fri Aug 19, 2016 9:07 am
Forum: Mods
Topic: [MOD 0.12.x] Nixie Tubes - numeric display elements
Replies: 142
Views: 105010

Re: [MOD 0.12.x] Nixie Tubes - numeric display elements

Howdy. What's a way to get leading zeros? I have a display that outputs MM SS, composed of two sets of two numeric nixie tubes. if a number is too large to fit in the display, the leftmost digits are simply cut off. thus you can just add 100 (or any other number ending in 00) to the seconds and wil...
by Anson
Wed Aug 17, 2016 2:25 pm
Forum: Releases
Topic: Version 0.13.15
Replies: 15
Views: 20747

Re: Version 0.13.15

Is there a way to easily see ALL of the items in the logistics network? This question has been ask many time, see an answer here : https://forums.factorio.com/viewtopic.php?f=49&t=30548 that thread lists at least three methods to show MORE (but quite often still NOT ALL) items: in addition to d...
by Anson
Wed Aug 17, 2016 1:58 pm
Forum: Technical Help
Topic: Unable to see my network inventory
Replies: 4
Views: 2039

Re: Unable to see my network inventory

in addition to disabling the minimap and changing the UI scale, you also can get rid of some other info that is displayed above the network contents by not hovering above a chest and instead hovering over a pole that is connected by wire to a roboport . this works because: in factorio 0.13.x, robopo...

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