Search found 5 matches
- Tue May 24, 2016 3:25 pm
- Forum: Modding help
- Topic: Get connected pipes (fluidboxes)?
- Replies: 2
- Views: 945
Re: Get connected pipes (fluidboxes)?
I guess it's not the fact that no one wants to share the awesome solution with me but more the fact that it's not possible right now?
- Sun May 22, 2016 9:32 pm
- Forum: Modding help
- Topic: Get connected pipes (fluidboxes)?
- Replies: 2
- Views: 945
Get connected pipes (fluidboxes)?
Hey,
I have a entity with a fluidbox and access it with fluidbox[1], but I want to access the fluidbox attached to it, how can I do that?

Thanks in advance
Savi
I have a entity with a fluidbox and access it with fluidbox[1], but I want to access the fluidbox attached to it, how can I do that?

Thanks in advance
Savi
- Sun May 22, 2016 11:35 am
- Forum: Modding help
- Topic: Change Generator Behaviour
- Replies: 4
- Views: 1497
Re: Change Generator Behaviour
But all the information which are visible for a generator, like "performance" and "available performance" would not be shown on the storage tank based entity?
//Edit
I looked again into the game and tested it. It seems that it is like I said.. The normal values for a generator are not shown ...
//Edit
I looked again into the game and tested it. It seems that it is like I said.. The normal values for a generator are not shown ...
- Sat May 21, 2016 10:51 pm
- Forum: Modding help
- Topic: Change Generator Behaviour
- Replies: 4
- Views: 1497
Re: Change Generator Behaviour
Thanks for the fast reply, I guess I found what you meant:
function check_generators()
if global.petroleum_generator ~= nil then
for k,gen in pairs(global.petroleum_generator) do
--if k % 10 == game.tick % 10 then
if gen.valid then
if gen.fluidbox[1] ~= nil then
local pot = gen.fluidbox[1 ...
function check_generators()
if global.petroleum_generator ~= nil then
for k,gen in pairs(global.petroleum_generator) do
--if k % 10 == game.tick % 10 then
if gen.valid then
if gen.fluidbox[1] ~= nil then
local pot = gen.fluidbox[1 ...
- Sat May 21, 2016 9:14 pm
- Forum: Modding help
- Topic: Change Generator Behaviour
- Replies: 4
- Views: 1497
Change Generator Behaviour
Hey,
i'm new to programming with lua, especially combined with factorio, but I have a good knowledge about programming in general. Currently I don't really understand the way of adding custom behaviours to buildings right now.
For example, changing the behaviour of a copy of the Steam Engine to ...
i'm new to programming with lua, especially combined with factorio, but I have a good knowledge about programming in general. Currently I don't really understand the way of adding custom behaviours to buildings right now.
For example, changing the behaviour of a copy of the Steam Engine to ...