Search found 8 matches
- Fri Feb 05, 2021 10:56 am
- Forum: News
- Topic: Friday Facts #365 - Future plans
- Replies: 283
- Views: 104933
Re: Friday Facts #365 - Future plans
This is so great!!! I'm totally in. Thank you. You're awesome!
- Sun Jan 05, 2020 3:28 pm
- Forum: News
- Topic: Friday Facts #328 - 2019 recap
- Replies: 20
- Views: 9919
Re: Friday Facts #328 - 2019 recap
I can't thank you enough the effort you all spend in FFF, I think didn't miss a single one since I bought the game in 2016. Even while I'm not playing, FFF keeps me in touch with you which is really nice.
Thank you!
Thank you!
- Sun Mar 31, 2019 10:44 am
- Forum: News
- Topic: Friday Facts #288 - New remnants, More bugs
- Replies: 60
- Views: 18867
Re: Friday Facts #288 - New remnants, More bugs
You could apply some logic to it. It would require all remant set to have at least one that ONLY stays in its own tiles: When (entitiy destroyed) Select (random remnant from avaliable list) IF (remnant is on top layer of overlap stack) DO nothing ELSE Select (random remnant not tested from avaliabl...
- Fri Jun 02, 2017 5:16 pm
- Forum: News
- Topic: Friday Facts #193 - Party planning & plans
- Replies: 32
- Views: 14894
Re: Friday Facts #193 - Party planning & plans
I can't stop playing this game. Please help me.
- Fri May 19, 2017 5:18 pm
- Forum: News
- Topic: Friday Facts #191 - Gui improvements
- Replies: 380
- Views: 105324
Re: Friday Facts #191 - Gui improvements
Keep on!, I love the changes!
- Fri Aug 26, 2016 5:27 pm
- Forum: News
- Topic: Friday facts #153 - 0.13 Stable, 0.14 Experimental
- Replies: 98
- Views: 33535
Re: Friday facts #153 - 0.13 Stable, 0.14 Experimental
Great news!,
thanks you. This is by far my favourite game in years!!!
thanks you. This is by far my favourite game in years!!!
- Tue Jun 07, 2016 3:15 pm
- Forum: Mods
- Topic: [MOD 0.12.x]Ross Bugden's Music 1.0.0
- Replies: 7
- Views: 3896
Re: [MOD 0.12.x]Ross Bugden's Music 1.0.0
Let's give a try, thank you.
- Sun Jun 05, 2016 7:22 pm
- Forum: Mods
- Topic: [MOD 0.12.11+] Blueprint String
- Replies: 131
- Views: 118001
Re: [MOD 0.12.11+] Blueprint String
For future reads, you can also use the variable for application data. Start -> Run (or WIN+R) and paste:CrazyMark wrote:I am using Steam to play. I can not find the MODS folder. Can you help me with putting the blueprint string on my pc?
Code: Select all
%APPDATA%\Factorio\mods