Search found 25 matches
- Fri Apr 26, 2019 2:49 pm
- Forum: Mods
- Topic: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
- Replies: 1035
- Views: 340729
Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
the new fix seems not useful (PyCoalTBaA_0.0.48) 9.119 Loading mod pycoalprocessing 1.1.6 (data-final-fixes.lua) 9.302 Loading mod bobplates 0.17.3 (data-final-fixes.lua) 9.487 Loading mod bobelectronics 0.17.3 (data-final-fixes.lua) 9.759 Loading mod pyindustry 1.2.1 (data-final-fixes.lua) 10.017 ...
- Fri Apr 26, 2019 12:45 pm
- Forum: Mods
- Topic: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
- Replies: 1035
- Views: 340729
Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
the new fix seems not useful (PyCoalTBaA_0.0.48) 9.119 Loading mod pycoalprocessing 1.1.6 (data-final-fixes.lua) 9.302 Loading mod bobplates 0.17.3 (data-final-fixes.lua) 9.487 Loading mod bobelectronics 0.17.3 (data-final-fixes.lua) 9.759 Loading mod pyindustry 1.2.1 (data-final-fixes.lua) 10.017 L...
- Thu Feb 11, 2016 9:05 pm
- Forum: Mods
- Topic: [MOD 0.15] Satellite Uplink Station 1.1.1
- Replies: 106
- Views: 101714
Re: [MOD 0.12.22] Satellite Uplink Station 0.1.0
NICE,but it seems some problems with 0.12.20(it seems not work )
- Sun Jun 15, 2014 4:51 pm
- Forum: Mods
- Topic: [MOD 0.12.x] AdvancedEquipment_0.5.7
- Replies: 138
- Views: 129037
Re: [MOD 0.9.x] AdvancedEquipment v0.3.5
BUG
when I start new game
when I start new game
- Fri Jun 13, 2014 5:11 pm
- Forum: Mods
- Topic: [MOD 0.10.x] Telelogistics v0.2.4
- Replies: 91
- Views: 56412
Re: [MOD 0.9.x] Telelogistics v0.1.12
SO good
but
I can place it on the water
- Fri Jun 13, 2014 12:05 pm
- Forum: Mods
- Topic: [MOD 0.10.x] Telelogistics v0.2.4
- Replies: 91
- Views: 56412
Re: [MOD 0.9.x] Telelogistics v0.1.12
GOOD
BUG
when I Click it It will be happen
- Thu Jun 12, 2014 1:37 pm
- Forum: Mods
- Topic: [MOD 0.10.x] Telelogistics v0.2.4
- Replies: 91
- Views: 56412
Re: [MOD 0.9.x] Telelogistics v0.1.11
when I Click it
It will be happen
- Sun Jun 01, 2014 12:49 pm
- Forum: Mods
- Topic: [MOD 0.10.x] Telelogistics v0.2.4
- Replies: 91
- Views: 56412
Re: [MOD 0.9.x] Telelogistics v0.1.9
there is a little problem
when I select the chest then connet to the inserter ,it will transformation into the inserter
and when I select the chest then connet to the inserter ,it will transformation into the inserter
- Sun May 25, 2014 5:18 pm
- Forum: Mods
- Topic: [MOD 0.10.x] ForceShield v0.1.12
- Replies: 51
- Views: 33347
Re: [MOD 0.9.x] ForceShield v0.1.7
There is no need to create shield with health greater then 1, it might be 0.1... Suppose that you want create shield with dimension of 50 left 50 right, thickness 2, so you need 50*2+50*2+1*2 = 100+100+2 = 202 (+1*2 because of center shield position) walls If I create wall with full hp I should sub...
- Sun May 25, 2014 2:47 pm
- Forum: Mods
- Topic: [MOD 0.10.x] ForceShield v0.1.12
- Replies: 51
- Views: 33347
Re: [MOD 0.9.x] ForceShield v0.1.7
It's soo great but i think MK1 SHIELD WALL is more useful then MK5 SHIELD WALL when shield wall destroyed by Bitters ,those shield wall seems like have not enough time to recharge (just 1HP,It's too easy to destroy ) I think it can be like this:(It isn't too easy to destroy) MK1 wall :generating wit...
- Sun May 25, 2014 11:20 am
- Forum: Mods
- Topic: [MOD 0.10.x] ForceShield v0.1.12
- Replies: 51
- Views: 33347
Re: [MOD 0.9.x] ForceShield v0.1.6
I'm so sorry I didn't make myself cleardarius456 wrote:Tested Yous rave and your mods on my factorio and no bug, see movie LINK
at first you must charge the Generator (just a little),then change then shield wall settings with GUI ,it will be happen
- Sun May 25, 2014 7:19 am
- Forum: Mods
- Topic: [MOD 0.10.x] ForceShield v0.1.12
- Replies: 51
- Views: 33347
Re: [MOD 0.9.x] ForceShield v0.1.6
Once again I was trying to reproduce it but I cant. Is there assembly machine powered too? Try build one and try to produce something. Hover your mouse overt the laboratory, energetic station, and force shield gen. and tell me is there any energy in devices... Electricity, electric demand. http://i...
- Sun May 25, 2014 2:45 am
- Forum: Mods
- Topic: [MOD 0.10.x] ForceShield v0.1.12
- Replies: 51
- Views: 33347
Re: [MOD 0.9.x] ForceShield v0.1.6
BUG report
there seems like a little problem with Shield power (I don't know where is the power come from) as you see (other generators was charging) and seemslike those shield wall has not enough time to recharging when it’s destroyed by Bitters
there seems like a little problem with Shield power (I don't know where is the power come from) as you see (other generators was charging) and seemslike those shield wall has not enough time to recharging when it’s destroyed by Bitters
- Fri May 23, 2014 12:19 pm
- Forum: Mods
- Topic: [MOD 0.10.x] ForceShield v0.1.12
- Replies: 51
- Views: 33347
Re: [MOD 0.9.x] ForceShield v0.1.5
I'm sitting here over an hour, and I'm trying to reproduce this bug... bud have no luck. I was trying to increase/decrease shield thickness, its distance and left/right/up/down and no bug. Biters attack shield, biters were surrounded by shield, and no error... I will try biters + water, may by ther...
- Fri May 23, 2014 9:24 am
- Forum: Mods
- Topic: [MOD 0.10.x] ForceShield v0.1.12
- Replies: 51
- Views: 33347
Re: [MOD 0.9.x] ForceShield v0.1.5
darius456 wrote:It would be easier to fix it if you will describe how to reproduce it.
This is a problem for me
I can't express quietly myself in english
But,I will try it
This is my base when Bitters attack the shield wall, then I push the button, then it happened
- Fri May 23, 2014 1:19 am
- Forum: Mods
- Topic: [MOD 0.10.x] ForceShield v0.1.12
- Replies: 51
- Views: 33347
Re: [MOD 0.9.x] ForceShield v0.1.5
BUG report
- Wed May 21, 2014 8:25 am
- Forum: Mods
- Topic: [MOD 0.10.x] ForceShield v0.1.12
- Replies: 51
- Views: 33347
Re: [MOD 0.9.x] ForceShield v0.1.4
GOOD JOB
and BUG report
It‘s seems not good
shield generator always have no power
looks like somebody that I can’t see him was attack the shield wall
- Wed May 21, 2014 7:38 am
- Forum: Mods
- Topic: [MOD 0.10.x] Telelogistics v0.2.4
- Replies: 91
- Views: 56412
Re: [MOD 0.9.x] Telelogistics v0.1.7
BUG report
when I dismantle the Teleporter device withs GUI
when I dismantle the Teleporter device withs GUI
- Wed May 21, 2014 5:11 am
- Forum: Mods
- Topic: [MOD 0.10.x] ForceShield v0.1.12
- Replies: 51
- Views: 33347
Re: [MOD 0.9.x] ForceShield v0.1.3
Like I wrote before: "force shield is very unbalanced" - so I think I will strengthen the shields. Thx for bug report. Your save game will be very useful, consider sharing it with me - please :D line 1133 is responsible for healing force shield and has nothing common with killing Bitters....
- Wed May 21, 2014 4:00 am
- Forum: Mods
- Topic: [MOD 0.10.x] Telelogistics v0.2.4
- Replies: 91
- Views: 56412
Re: [MOD 0.9.x] Telelogistics v0.1.7
bug report
when I destroy the Teleporter device
when I destroy the Teleporter device