Search found 25 matches

by qi1989223
Fri Apr 26, 2019 2:49 pm
Forum: Mods
Topic: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
Replies: 1035
Views: 340729

Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch

the new fix seems not useful (PyCoalTBaA_0.0.48) 9.119 Loading mod pycoalprocessing 1.1.6 (data-final-fixes.lua) 9.302 Loading mod bobplates 0.17.3 (data-final-fixes.lua) 9.487 Loading mod bobelectronics 0.17.3 (data-final-fixes.lua) 9.759 Loading mod pyindustry 1.2.1 (data-final-fixes.lua) 10.017 ...
by qi1989223
Fri Apr 26, 2019 12:45 pm
Forum: Mods
Topic: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
Replies: 1035
Views: 340729

Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch

the new fix seems not useful (PyCoalTBaA_0.0.48) 9.119 Loading mod pycoalprocessing 1.1.6 (data-final-fixes.lua) 9.302 Loading mod bobplates 0.17.3 (data-final-fixes.lua) 9.487 Loading mod bobelectronics 0.17.3 (data-final-fixes.lua) 9.759 Loading mod pyindustry 1.2.1 (data-final-fixes.lua) 10.017 L...
by qi1989223
Thu Feb 11, 2016 9:05 pm
Forum: Mods
Topic: [MOD 0.15] Satellite Uplink Station 1.1.1
Replies: 106
Views: 101714

Re: [MOD 0.12.22] Satellite Uplink Station 0.1.0

:o
NICE,but it seems some problems with 0.12.20(it seems not work :( )
by qi1989223
Sun Jun 15, 2014 4:51 pm
Forum: Mods
Topic: [MOD 0.12.x] AdvancedEquipment_0.5.7
Replies: 138
Views: 129037

Re: [MOD 0.9.x] AdvancedEquipment v0.3.5

BUG
when I start new game
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1.jpg (34.87 KiB) Viewed 7362 times
by qi1989223
Fri Jun 13, 2014 5:11 pm
Forum: Mods
Topic: [MOD 0.10.x] Telelogistics v0.2.4
Replies: 91
Views: 56412

Re: [MOD 0.9.x] Telelogistics v0.1.12

:D

SO good

but :cry:
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1.jpg (204.52 KiB) Viewed 6959 times
I can place it on the water
by qi1989223
Fri Jun 13, 2014 12:05 pm
Forum: Mods
Topic: [MOD 0.10.x] Telelogistics v0.2.4
Replies: 91
Views: 56412

Re: [MOD 0.9.x] Telelogistics v0.1.12

:D
GOOD

BUG

when I Click it
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1.jpg (60.28 KiB) Viewed 6969 times
It will be happen
2.jpg
2.jpg (31.75 KiB) Viewed 6969 times
by qi1989223
Thu Jun 12, 2014 1:37 pm
Forum: Mods
Topic: [MOD 0.10.x] Telelogistics v0.2.4
Replies: 91
Views: 56412

Re: [MOD 0.9.x] Telelogistics v0.1.11

when I Click it
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1.jpg (155.27 KiB) Viewed 6983 times
It will be happen
2.jpg
2.jpg (92.7 KiB) Viewed 6983 times
by qi1989223
Sun Jun 01, 2014 12:49 pm
Forum: Mods
Topic: [MOD 0.10.x] Telelogistics v0.2.4
Replies: 91
Views: 56412

Re: [MOD 0.9.x] Telelogistics v0.1.9

there is a little problem
0.jpg
0.jpg (37.21 KiB) Viewed 6796 times
and
when I select the chest then connet to the inserter ,it will transformation into the inserter
:D :D :D
by qi1989223
Sun May 25, 2014 5:18 pm
Forum: Mods
Topic: [MOD 0.10.x] ForceShield v0.1.12
Replies: 51
Views: 33347

Re: [MOD 0.9.x] ForceShield v0.1.7

There is no need to create shield with health greater then 1, it might be 0.1... Suppose that you want create shield with dimension of 50 left 50 right, thickness 2, so you need 50*2+50*2+1*2 = 100+100+2 = 202 (+1*2 because of center shield position) walls If I create wall with full hp I should sub...
by qi1989223
Sun May 25, 2014 2:47 pm
Forum: Mods
Topic: [MOD 0.10.x] ForceShield v0.1.12
Replies: 51
Views: 33347

Re: [MOD 0.9.x] ForceShield v0.1.7

It's soo great but i think MK1 SHIELD WALL is more useful then MK5 SHIELD WALL when shield wall destroyed by Bitters ,those shield wall seems like have not enough time to recharge (just 1HP,It's too easy to destroy ) I think it can be like this:(It isn't too easy to destroy) MK1 wall :generating wit...
by qi1989223
Sun May 25, 2014 11:20 am
Forum: Mods
Topic: [MOD 0.10.x] ForceShield v0.1.12
Replies: 51
Views: 33347

Re: [MOD 0.9.x] ForceShield v0.1.6

darius456 wrote:Tested Yous rave and your mods on my factorio and no bug, see movie LINK
I'm so sorry I didn't make myself clear

at first you must charge the Generator (just a little),then change then shield wall settings with GUI ,it will be happen


:D :D
by qi1989223
Sun May 25, 2014 7:19 am
Forum: Mods
Topic: [MOD 0.10.x] ForceShield v0.1.12
Replies: 51
Views: 33347

Re: [MOD 0.9.x] ForceShield v0.1.6

Once again I was trying to reproduce it but I cant. Is there assembly machine powered too? Try build one and try to produce something. Hover your mouse overt the laboratory, energetic station, and force shield gen. and tell me is there any energy in devices... Electricity, electric demand. http://i...
by qi1989223
Sun May 25, 2014 2:45 am
Forum: Mods
Topic: [MOD 0.10.x] ForceShield v0.1.12
Replies: 51
Views: 33347

Re: [MOD 0.9.x] ForceShield v0.1.6

BUG report

there seems like a little problem with Shield power (I don't know where is the power come from)
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1.jpg (258.22 KiB) Viewed 6054 times
as you see (other generators was charging)
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3.jpg (234.54 KiB) Viewed 6054 times
and seemslike those shield wall has not enough time to recharging when it’s destroyed by Bitters


:D :D :D
by qi1989223
Fri May 23, 2014 12:19 pm
Forum: Mods
Topic: [MOD 0.10.x] ForceShield v0.1.12
Replies: 51
Views: 33347

Re: [MOD 0.9.x] ForceShield v0.1.5

I'm sitting here over an hour, and I'm trying to reproduce this bug... bud have no luck. I was trying to increase/decrease shield thickness, its distance and left/right/up/down and no bug. Biters attack shield, biters were surrounded by shield, and no error... I will try biters + water, may by ther...
by qi1989223
Fri May 23, 2014 9:24 am
Forum: Mods
Topic: [MOD 0.10.x] ForceShield v0.1.12
Replies: 51
Views: 33347

Re: [MOD 0.9.x] ForceShield v0.1.5

darius456 wrote:It would be easier to fix it if you will describe how to reproduce it.
:shock:
This is a problem for me

I can't express quietly myself in english

But,I will try it

This is my base
001.jpg
001.jpg (210.54 KiB) Viewed 6084 times
when Bitters attack the shield wall, then I push the button, then it happened
002.jpg
002.jpg (269.19 KiB) Viewed 6084 times
by qi1989223
Fri May 23, 2014 1:19 am
Forum: Mods
Topic: [MOD 0.10.x] ForceShield v0.1.12
Replies: 51
Views: 33347

Re: [MOD 0.9.x] ForceShield v0.1.5

BUG report
1.jpg
1.jpg (161.51 KiB) Viewed 6093 times
:D :D
by qi1989223
Wed May 21, 2014 8:25 am
Forum: Mods
Topic: [MOD 0.10.x] ForceShield v0.1.12
Replies: 51
Views: 33347

Re: [MOD 0.9.x] ForceShield v0.1.4

:D

GOOD JOB

and BUG report

It‘s seems not good
36020140521161519908.jpg
36020140521161519908.jpg (172.18 KiB) Viewed 11050 times
shield generator always have no power

looks like somebody that I can’t see him was attack the shield wall
by qi1989223
Wed May 21, 2014 7:38 am
Forum: Mods
Topic: [MOD 0.10.x] Telelogistics v0.2.4
Replies: 91
Views: 56412

Re: [MOD 0.9.x] Telelogistics v0.1.7

BUG report

when I dismantle the Teleporter device withs GUI
36020140521153359472.jpg
36020140521153359472.jpg (28.41 KiB) Viewed 6823 times
by qi1989223
Wed May 21, 2014 5:11 am
Forum: Mods
Topic: [MOD 0.10.x] ForceShield v0.1.12
Replies: 51
Views: 33347

Re: [MOD 0.9.x] ForceShield v0.1.3

Like I wrote before: "force shield is very unbalanced" - so I think I will strengthen the shields. Thx for bug report. Your save game will be very useful, consider sharing it with me - please :D line 1133 is responsible for healing force shield and has nothing common with killing Bitters....
by qi1989223
Wed May 21, 2014 4:00 am
Forum: Mods
Topic: [MOD 0.10.x] Telelogistics v0.2.4
Replies: 91
Views: 56412

Re: [MOD 0.9.x] Telelogistics v0.1.7

bug report

when I destroy the Teleporter device
360 20140521115747629.jpg
360 20140521115747629.jpg (57.05 KiB) Viewed 6828 times

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