Search found 5 matches

by Topherlude
Fri Feb 28, 2025 11:25 pm
Forum: Technical Help
Topic: [2.0.30] Game not loading - Fail to load mod - space-age 2.0.28
Replies: 7
Views: 1071

Re: [2.0.30] Game not loading - Fail to load mod - space-age 2.0.28

I'm having this exact problem with base game showing as 2.0.37, but Space Age, Quality, and Elevated Rails showing as 2.0.35.
Verified files, stepped version down to 2.0.35, uninstalled completely, but still unable to load up Space Age.

ETA: Was signed into a Steam profile that has the base game ...
by Topherlude
Wed Nov 27, 2024 12:23 am
Forum: Ideas and Suggestions
Topic: [2.0.24] When setting schedule of space platform value of constants not selected by default
Replies: 0
Views: 236

[2.0.24] When setting schedule of space platform value of constants not selected by default

This is a minor issue and as far as I could tell it hasn't been reported already. When setting conditions for a space platform, the value for the constant isn't highlighted by default as is the case for circuit conditions elsewhere. Normally, once the filter selection has been opened, it's possible ...
by Topherlude
Wed Jan 12, 2022 1:40 pm
Forum: Implemented Suggestions
Topic: Production Statistics Reverse Filter
Replies: 3
Views: 1870

Re: Production Statistics Reverse Filter

Ah, so it does. Well never mind then, haha.I guess this can be deleted then.
by Topherlude
Wed Jan 12, 2022 11:34 am
Forum: Implemented Suggestions
Topic: Production Statistics Reverse Filter
Replies: 3
Views: 1870

Production Statistics Reverse Filter

TL;DR
With no filters selected in stats screen, shift-click to remove an item/fluid from all.


What ?
When using the production statistics screen and no filter is set, shift-clicking an item/fluid should create a filter that includes everything except this item/fluid.

Why ?
I feel like this ...
by Topherlude
Fri May 20, 2016 2:08 am
Forum: Ideas and Requests For Mods
Topic: Blueprint Placement Order
Replies: 0
Views: 647

Blueprint Placement Order

I think it would be really handy to be able to set the priority of which items are placed first for blueprints. For example, I've got a blueprint with a substation, laser turrets, and a short wall that I use to attack alien bases. It would take less damage being deployed if I could make sure that ...

Go to advanced search