Search found 3 matches

by CyanAngel
Fri May 20, 2016 11:09 am
Forum: Mods
Topic: [MOD 0.12.x] Belt hoppers 1.0.2
Replies: 33
Views: 17909

Re: [MOD 0.12.x] Belt hoppers 1.0.2

Yes, that's the best solution I can find (so far). Since the belt and the hopper are different entities but tied together, the hopper gets destroyed when the belt is removed (and vice versa). But when the hopper gets destroyed it either gives the items to the player or if that's not possible (eg, i...
by CyanAngel
Thu May 19, 2016 10:29 pm
Forum: Mods
Topic: [MOD 0.12.x] Belt hoppers 1.0.2
Replies: 33
Views: 17909

Re: [MOD 0.12.x] Belt hoppers 1.0.2

MrDoomah wrote:New version should fix that: download/file.php?id=11375

Let me know your experience now.
That seems to have addressed the error code, items now spill onto the floor as I presume they are meant to :D
by CyanAngel
Thu May 19, 2016 6:51 pm
Forum: Mods
Topic: [MOD 0.12.x] Belt hoppers 1.0.2
Replies: 33
Views: 17909

Re: [MOD 0.12.x] Belt hoppers 1.0.1

I appear to be getting an error when attempting to use a deconstruction planner/construction bot on a wooden hopper (would screenshot but not allowed links on first post): Notice: Error while running the event handler: __Belt-hoppers__/control.lua:118: bad arguement #-1 to 'spill_item_stack' (string...

Go to advanced search