Search found 5 matches

by Skyfront
Thu Mar 01, 2018 6:56 am
Forum: Ideas and Suggestions
Topic: Pipe Network Connection Highlighting
Replies: 5
Views: 2225

Re: Pipe Network Connection Highlighting

I think it is a good idea as well. In my mind it does not need to be a priority, I would just like to know if it could be added to the development pipeline.

Also I don't think it needs to be exactly as how the circuit network works. Just that it does something similar function wise.
by Skyfront
Tue Jun 27, 2017 1:15 pm
Forum: Ideas and Suggestions
Topic: Roboport Improvement: Adjustable coverage area
Replies: 4
Views: 1407

Roboport Improvement: Adjustable coverage area

TL;DR Adjust the coverage area of roboports from default down to no additional coverage to improve charging capacity while not mixing logistic networks. What ? The idea is simple. Add an option in the roboport GUI to set the size of the area covered by the individual roboport. Let it scale from the...
by Skyfront
Thu May 19, 2016 3:26 pm
Forum: Development Proposals
Topic: RTS direction
Replies: 183
Views: 121699

Re: RTS direction

I don't know if anyone in here know of or remember the Wintermaul Wars custom map from Warcraft 3. Making a Factorio variation of it might be a cool idea. For those who don't know how it works, you basically are allocated resources and spend them on sending monsters towards your opponent, or on upgr...
by Skyfront
Thu May 19, 2016 1:32 pm
Forum: Ideas and Suggestions
Topic: Another approach to Cable Resistance (with fluid network)
Replies: 27
Views: 7041

Idea for adding complexity in power management

I found a post discussing how it would be nice if it was possible to add more complexity to the power distribution of the game. There were a lot of arguments on how it could be done but none of them were plausible because of computational overhead. What I am doing in this post is coming with a new s...

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