Search found 58 matches
- Mon Jul 15, 2019 7:57 pm
- Forum: Releases
- Topic: Version 0.17.57
- Replies: 10
- Views: 10392
Re: Version 0.17.57
Modding Added a prototype property for hiding recipes from the player crafting GUI. Can't find it on https://wiki.factorio.com/Prototype/Recipe , what's it called? The wiki is not automatically updated, but this is: https://lua-api.factorio.com/latest/LuaRecipePrototype.html#LuaRecipePrototype.hidd...
- Fri Dec 28, 2018 2:55 pm
- Forum: News
- Topic: Friday Facts #275 - 0.17 Science changes
- Replies: 480
- Views: 176159
Re: Friday Facts #275 - 0.17 Science changes
Grenade stays as it’s a very useful weapon against large groups of enemies, like biters or trees. Yeah, those fearsome trees, our worst enemy... I prefer Flamethrowers, nothing is as satisfying as seeing a giant forest burn to ashes. The only thing I would disagree with here are the productivity mo...
- Fri Aug 03, 2018 6:27 pm
- Forum: News
- Topic: Friday Facts #254 - No research queue for you
- Replies: 223
- Views: 92505
Re: Friday Facts #254 - No research queue for you
I am extremely entertained that the main argument provided in favor of keeping the research queue is player choice or keeping it an option when the also-optional choice to use mods exists. :lol: This should not be overlooked: If the dev team ultimately doesn't believe this is worth putting in the b...
- Sat Jun 16, 2018 3:31 pm
- Forum: News
- Topic: Friday Facts #247 - Pricing and its exploits
- Replies: 140
- Views: 69157
Re: Friday Facts #247 - Pricing and its exploits
Ok, I have to ask. Since you are located in the Czech republic, which is unarguably one of the poorest countries of the EU, why on earth is it possible that you are selling the game on GOG for ~$8.30, but for 24.29EUR in the Czech republic. I was really rooting for you. But after disclosing this in...
- Sun May 20, 2018 10:36 am
- Forum: News
- Topic: Friday Facts #243 - New GUI tileset
- Replies: 167
- Views: 66362
Re: Friday Facts #243 - New GUI tileset
I think it say mining, the in just looks like an m.Pod wrote:On the whiteboard picture, under the "Research a solution" section, there is: "Mmmg (hand + auto)". What's Mmmg?
- Sun Apr 22, 2018 5:34 pm
- Forum: General discussion
- Topic: Help - Should I be using flamethrower?
- Replies: 33
- Views: 14484
Re: Help - Should I be using flamethrower?
(yes, you CAN do it with belts, but who does that at the Uranium Ammo stage?)) This guy :: holds up hands, two thumbs pointed toward his chest :: Filling up one side of a belt all around the walls of the primary rocket base. And I’m working on putting artillery rounds on the second lane. ;) Make a ...
- Sat Mar 31, 2018 10:47 am
- Forum: News
- Topic: Price change
- Replies: 108
- Views: 44191
Re: Price change
It should be noted that the DLC discussion is pointless or, at best, theoretical: It would be illegal to withhold them from anyone who has bought the game already.
- Sun Mar 18, 2018 7:53 pm
- Forum: Off topic
- Topic: Forum Games: A Complaint About Their Closure
- Replies: 4
- Views: 3177
Re: Forum Games: A Complaint About Their Closure
Yeah I agree. I can understand wanting to limit them either in quantity or location but locking them entirely is a bit much. Maybe have a separate sub-forum for them and people who don't want notifications can just turn it off for that sub-forum. As for post count inflation, who cares? Post count i...
- Thu Mar 08, 2018 2:16 pm
- Forum: This Forum
- Topic: Spam bot fell into a trap
- Replies: 4
- Views: 3312
Re: Spam bot fell into a trap
Seems fine. I see absolutely no reason to not approve it whatsoever. Nope. Nothing fishy at all.
- Sat Feb 24, 2018 10:01 pm
- Forum: Off topic
- Topic: Your Logistic Robots Are Broken! [Forum Game]
- Replies: 344
- Views: 127495
Re: Your Logistic Robots Are Broken! [Forum Game]
The Bots try to parse your Request, but they get stuck trying to find a way through an infinite amount of new labyrinths, get overloaded and crash down.Sigma1 wrote:I request the bots to remove their headphones and get me another Hacknet DLC. Again.
I request a certain Tesla Roadster
- Fri Jan 12, 2018 6:51 pm
- Forum: News
- Topic: Friday Facts #225 - Bots versus belts (part 2)
- Replies: 1016
- Views: 424260
Re: Friday Facts #225 - Bots versus belts (part 2)
All I ask if you do choose to debuff something you don't like - *please* ensure we can reverse that decision via the mod API to restore the game to how a large part of the community thinks it should be without having to sacrifice things like game performance. That is the main point. As long as you ...
- Sun Dec 17, 2017 10:29 am
- Forum: Off topic
- Topic: Random Word Association Game
- Replies: 468
- Views: 173429
Re: Random Word Association Game
Krillin(DBZ)
- Thu Nov 02, 2017 8:10 pm
- Forum: Off topic
- Topic: Your Logistic Robots Are Broken! [Forum Game]
- Replies: 344
- Views: 127495
Re: Your Logistic Robots Are Broken! [Forum Game]
The Rocket Fuel is still burning when the bots get it, so they melt(It is not jet fuel...) and crash into the landscape.
I request a hose and a pump to extinguish the fires.
I request a hose and a pump to extinguish the fires.
- Fri Apr 07, 2017 3:05 pm
- Forum: News
- Topic: Friday Facts #185 - Progress report
- Replies: 93
- Views: 52744
Re: Friday Facts #185 - Progress report
About those little details you mentioned... We will get a full changelog of all changes for 0.15.0? Anyways, the shader for the nightvision is looking really nice. What do the little symbols under the tutorials mean?
- Fri Feb 24, 2017 8:01 am
- Forum: General discussion
- Topic: What are Fissures and how do I mine them?
- Replies: 3
- Views: 6843
Re: What are Fissures and how do I mine them?
They are added by Angels Mods, you will need a special building for them. At least if it looks like a big rip in the earth. No idea what the name is right now, but it should be on the very bottom of the tab with all the refinig stuff from Angels (all the refining steps and buildings) and says someth...
- Sun Jan 15, 2017 5:13 pm
- Forum: General discussion
- Topic: Parrallel processing in games & applications
- Replies: 439
- Views: 225695
Re: Parrallel processing in games & applications
So I have seen quite a few posts around the place that simply state that "factorio is too complex to multi-thread" and that "Multithreaded code is hard" and other incorrect statements like that. I have even been accused of trolling because I say that Factorio can be multithreade...
- Thu Jan 05, 2017 9:58 pm
- Forum: General discussion
- Topic: Gödelization of Factorio
- Replies: 2
- Views: 1784
Re: Gödelization of Factorio
Here's a really crazy and extreme thought. One of the overriding themes of Factorio is to automate everything possible. Taken to the extreme, one could imagine this automation could include the development and maintenance of software, including the game Factorio itself. Maybe even automate release ...
- Fri Dec 30, 2016 9:48 pm
- Forum: News
- Topic: Friday Facts #171 - So long 2016
- Replies: 37
- Views: 23574
Re: Friday Facts #171 - So long 2016
Should I be worried about the fact that the spike in building robot loss and tree kills was nearly at the same time?
- Fri Dec 30, 2016 9:33 am
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.10] Bob's Modules.
- Replies: 205
- Views: 132262
Re: [0.12.x][v0.12.10] Bob's Modules.
I was thinking of making a online page with the ability to make module modding easier and I wanted to ask you whether I am allowed to use one of you methods in the mod, that is, a constant rate by which modules become better, controllable via a config file. Since the mods are, to a certain extent, y...
- Sat Dec 10, 2016 7:53 pm
- Forum: News
- Topic: Friday Facts #168 - Nightvision Nightmare
- Replies: 188
- Views: 82261
Re: Friday Facts #168 - Nightvision Nightmare
It might be easier to satisfy all the different wants and make it more fun if the goggles became customizable like the armor. Different lenses, filters, electronics, and components like lamps could be researched, constructed, and swapped in and out. Heat- and night-vision could be stacked with the ...