Search found 1189 matches
- Fri Dec 22, 2023 2:33 pm
- Forum: News
- Topic: Friday Facts #390 - Noise expressions 2.0
- Replies: 69
- Views: 14142
Re: Friday Facts #390 - Noise expressions 2.0
This FFF is unreadable : ( I don't get it. What exactly you don't like? screenshot-tick-73528871.png The lengths and direction of all underground belts or pipes are OK. 0eNqlW9lyozgU/ReeTRfapfzKVNcUdpSEaYwpwF2dSvnfh8SJIW0J6UhPWe+5y7mLrsBvxb49235ouql4eCuaw6kbi4d/3oqxee7q9v1302tvi4eimeyx2BVdfXz/aTgdf...
- Fri Dec 22, 2023 1:41 pm
- Forum: News
- Topic: Friday Facts #390 - Noise expressions 2.0
- Replies: 69
- Views: 14142
Re: Friday Facts #390 - Noise expressions 2.0
This FFF is unreadable : (
Edit: my bad. That's the underground belt cover's shadow.
Edit: my bad. That's the underground belt cover's shadow.
- Sun Oct 01, 2023 12:39 pm
- Forum: News
- Topic: Friday Facts #378 - Trains on another level
- Replies: 337
- Views: 78387
Re: Friday Facts #378 - Trains on another level
TRAIN BRIDGE!!!!
TRAIN BRIDGE!!!!
TRAIN BRIDGE!!!!
One more thing...
TRAIN BRIDGE!!!!
TRAIN BRIDGE!!!!
One more thing...
- Fri Sep 22, 2023 11:14 pm
- Forum: News
- Topic: Friday Facts #377 - New new rails
- Replies: 217
- Views: 49992
Re: Friday Facts #377 - New new rails
Imagine you are working on a planetary rail network 20230922235222_1.jpg with each junction looks like this 20230922235236_1.jpg waiting to be plugged in a new save for 2.0, and then you read this FFF, realising all your work has to be redone. 0_ZjYSm_q36J4KChdn.jpg I can finally get rid of those ug...
- Fri Sep 08, 2023 11:58 am
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 805
- Views: 128925
Re: Friday Facts #375 - Quality
Overall, I love this! But I also hate the names! I expect you will make them moddable though, right? I'd name them something like Crude/Low (and you only realize the quality wasn't even good before you unlock quality modules and see it), Normal/Nominal, High/Great, Exceptional/Superior and Pristine...
- Fri Sep 01, 2023 10:46 am
- Forum: News
- Topic: Friday Facts #373 - Factorio: Space Age
- Replies: 267
- Views: 70374
Re: Friday Facts #373 - Factorio: Space Age
so the DLC announced >1.5 years ago is now announced to be entering another year+ of development? haha. trying to remain relevant or something? people certainly forgot by now. maybe this is a good way to remind them. good luck! New to the Factorio release schedule? :lol: At least they have revived ...
- Sun Feb 06, 2022 3:12 pm
- Forum: News
- Topic: Friday Facts #367 - Expansion news
- Replies: 220
- Views: 128738
Re: Friday Facts #367 - Expansion news
I wish we will be able to build a second or even higher layer of transport belts and pipes so we can have more interesting layouts like Satisfactory and Dyson Sphere Program. I'm trying to make a grid, botless megabase (partially because of Robot Attrition ) but building belts in limited space is du...
- Fri Jan 15, 2021 9:20 pm
- Forum: Releases
- Topic: Version 1.1.9
- Replies: 20
- Views: 15224
Re: Version 1.1.9
Finally!!! Thank you!!!Tooltip for empty ammo, gun and module slots that show all possible items that can be inserted into it.
- Thu Dec 10, 2020 3:10 am
- Forum: Releases
- Topic: Version 1.1.5
- Replies: 8
- Views: 17317
Re: Version 1.1.5
um... any news on the furnace ingredient slot tooltip vs fuel slot tooltip consistency? And possible ammo tooltip?
- Thu Nov 26, 2020 12:09 pm
- Forum: Releases
- Topic: Version 1.1.1
- Replies: 74
- Views: 49352
Re: Version 1.1.1
We actually try to move to names list rather than just icon lists in these kind of tooltips if possible. The reason is, that when I see the name, I can actually search for name, but if you have a mod with 50 similar icons for something, and it just shows you the icons, how are you supposed to find ...
- Wed Nov 25, 2020 5:14 pm
- Forum: Releases
- Topic: Version 1.1.1
- Replies: 74
- Views: 49352
Re: Version 1.1.1
Gui Added tooltip with list of possible ingredients to the empty furnace input slot. Hmmm ... A "regular" modded furnace, about a third of the possible recipes showing: furnace1.jpg I was afraid that it could happen, I will change it to table, which will solve the problem until there woul...
- Wed Nov 25, 2020 4:22 pm
- Forum: Releases
- Topic: Version 1.1.1
- Replies: 74
- Views: 49352
Re: Version 1.1.1
Gui Added tooltip with list of possible ingredients to the empty furnace input slot. Hmmm ... A "regular" modded furnace, about a third of the possible recipes showing: furnace1.jpg I was afraid that it could happen, I will change it to table, which will solve the problem until there woul...
- Wed Nov 25, 2020 4:10 pm
- Forum: Ideas and Suggestions
- Topic: Show acceptable ammo on ammo slot just like fuel slot
- Replies: 7
- Views: 2899
Re: Show acceptable ammo on ammo slot just like fuel slot
This is a good idea. Armor & equipment grids already show which items are compatible; it would be nice if ammo did the same. A tooltip for acceptable furnace ingredients got added in 1.1. But either what you are describing was removed or never existed (or I'm just stupid and can't find it :) ) ...
- Tue Nov 24, 2020 2:24 am
- Forum: Ideas and Suggestions
- Topic: Show acceptable ammo on ammo slot just like fuel slot
- Replies: 7
- Views: 2899
Re: Show acceptable ammo on ammo slot just like fuel slot
1.1 is out, but still not implemented and no reply.
Have to bump it and see if it can get attention.
(I really think ammo slot tooltip is a must-have, given that we already have fuel slot tooltip for so long)
(Also tried to post on Discord, also no reply)
Have to bump it and see if it can get attention.
(I really think ammo slot tooltip is a must-have, given that we already have fuel slot tooltip for so long)
(Also tried to post on Discord, also no reply)
- Fri Nov 13, 2020 3:49 pm
- Forum: News
- Topic: Friday Facts #363 - 1.1 is getting close
- Replies: 178
- Views: 99285
Re: Friday Facts #363 - 1.1 is getting close
Wow, so many eye candies. So many info. So many updates that we haven't thought of. but I can imagine it being also helpful when playing with new/big mod. How about this too? https://forums.factorio.com/viewtopic.php?f=6&t=77216&p=463224 And fuel slot filter, so we can select which item to b...
- Fri Apr 17, 2020 9:11 pm
- Forum: News
- Topic: Friday Facts #343 - Environmental particle effects
- Replies: 51
- Views: 21568
Re: Friday Facts #343 - Environmental particle effects
Imagine the devs also implement camera shake and distortion (shock wave), now the explosion is perfect.
- Fri Dec 06, 2019 5:24 pm
- Forum: News
- Topic: Friday Facts #324 - Sound design, Animated trees, Optimizations
- Replies: 98
- Views: 45219
Re: Friday Facts #324 - Sound design, Animated trees, Optimizations
Now I can't wait to see what 1.0 will look and sound like.
Just a kind reminder: animating water and trees means you have to make sound effect for them too.
Just a kind reminder: animating water and trees means you have to make sound effect for them too.
- Fri Oct 25, 2019 4:37 pm
- Forum: News
- Topic: Friday Facts #318 - New Tooltips
- Replies: 118
- Views: 46892
Re: Friday Facts #318 - New Tooltips
Since you are talking tooltips, I have just added a suggestion regarding the tooltip for ammo slots, hope you can review it: Show acceptable ammo on ammo slot just like fuel slot
- Fri Oct 25, 2019 4:30 pm
- Forum: Ideas and Suggestions
- Topic: Show acceptable ammo on ammo slot just like fuel slot
- Replies: 7
- Views: 2899
Show acceptable ammo on ammo slot just like fuel slot
We already know the acceptable fuels on fuel slot as shown on the tooltip when hovering the slot: Fuel-tooltip.png My suggestion: Do the same for ammo slot, i.e. add tooltip to show the acceptable ammo, just like this: Ammo-tooltip.png Missing such tooltip isn't a big problem for vanilla game since ...
- Fri Aug 30, 2019 5:57 pm
- Forum: News
- Topic: Friday Facts #310 - Glowing Heat pipes
- Replies: 88
- Views: 40636
Re: Friday Facts #310 - Glowing Heat pipes
Oh god, looks like the pipes are going to melt you down. Just my personal opinion: make the glow only happens on a small part of the pipe, like a heat indicator, a small lamp (like rail signal), or a small part of the pipe covered under glass (like the window of fluid pipe), rather than glowing the ...