Search found 8 matches
- Fri Sep 08, 2023 4:48 pm
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 838
- Views: 199302
Re: Friday Facts #375 - Quality
On a separate note from above, love that the FFF debates are back! I still remember huge discussion chains especially around 0.11, .12 and .13. For the most part the debates in this community have been open and insightful and it was great that Wube often incorporated our feedback. Excited to have yo...
- Fri Sep 08, 2023 4:41 pm
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 838
- Views: 199302
Re: Friday Facts #375 - Quality
I am hoping that the new Space-driven gameplay is different enough that this quality system will fit into the new play style. It does seem that having a small space factory and factories spread across multiple planets mean that they are a bit more one-off (this one produces A components using B reso...
- Sun Aug 16, 2020 7:18 am
- Forum: News
- Topic: Friday Facts #360 - 1.0 is here!
- Replies: 210
- Views: 118681
Re: Friday Facts #360 - 1.0 is here!
I just want to add my CONGRATULATIONS to everyone else’s! I first played in 1.11 and have played a full run through in every major version since. To be honest, it felt like a full game back in 1.11, so the fact that you’ve continued to add so much content and refinement since then is just amazing! (...
- Sat Jan 20, 2018 2:23 pm
- Forum: News
- Topic: Friday Facts #226 - New mod portal & other news
- Replies: 93
- Views: 45848
Re: Friday Facts #226 - New mod portal & other news
I still don't understand why they instigated the debate about bots immediately after nerfing belt compression. I agree that using underground belts to compress belts was not intuitive but to eliminate that and side loading and then go on a rant about how bots were OP and everyone was using them? Rid...
- Mon May 23, 2016 8:41 am
- Forum: Gameplay Help
- Topic: Smart Inserters Should Compare Red vs Green
- Replies: 7
- Views: 3479
Re: Smart Inserters Should Compare Red vs Green
The other direction is not so important in my opinion, it's mainly cosmetic. You'd probably use it for buffer chests, maybe at the exit of a furnace column, so they'll unload evenly even after the belt has been backed up for a while (I'm pretty sure that's what you meant). Yep, exactly what I meant...
- Mon May 23, 2016 2:01 am
- Forum: Gameplay Help
- Topic: Smart Inserters Should Compare Red vs Green
- Replies: 7
- Views: 3479
Re: Smart Inserters Should Compare Red vs Green
Probably you've arrived at a solution very similar to this one: 23125 Haha, yes, that's exactly it. I was actually almost there on my own. I had added a fixed number to the average but didn't realize I could switch back to all smart inserters. Thnx for the reference. Interesting that they also bala...
- Fri May 20, 2016 4:07 pm
- Forum: Gameplay Help
- Topic: Smart Inserters Should Compare Red vs Green
- Replies: 7
- Views: 3479
Re: Smart Inserters Should Compare Red vs Green
OK, so I still think that this should be a feature request, however, I have figured out a way to vastly simplify my balancing problem. It still requires two combinators but that's much better than 11! Having read a few more technical posts about how the combinators work, I discovered that you can ac...
- Thu May 19, 2016 4:27 am
- Forum: Gameplay Help
- Topic: Smart Inserters Should Compare Red vs Green
- Replies: 7
- Views: 3479
Smart Inserters Should Compare Red vs Green
Request: Allow smart inserters to compare the quantity of the same material on two different networks (i.e. are there more iron plates on Red Circuit vs Green?) Questions: 1. Is there any easy way now (or in 0.13) to have a smart inserter compare the quantities of the same item in 2 chests. (i.e. i...