Maybe im not seeing something because i dont have the game in front of me but...
Couldnt you just put a regular signal instead of the train stop with the unloaders? That would eliminate the need for any circuitry whatsoever. In theory if there was a train in front of it it would stop and the ...
Search found 17 matches
- Wed Aug 16, 2017 8:43 pm
- Forum: Railway Setups
- Topic: serial stations / waiting bay as station
- Replies: 10
- Views: 8479
- Fri Jul 21, 2017 8:05 pm
- Forum: News
- Topic: Friday Facts #200 - Plans for 0.16
- Replies: 129
- Views: 80893
Re: Friday Facts #200 - Plans for 0.16
The important part of this is that the spider was moved from backlog to 0.16 an actual release again. wahoo
- Wed May 24, 2017 6:20 pm
- Forum: Ideas and Suggestions
- Topic: Darken miner on depleted deposit
- Replies: 14
- Views: 6029
Re: Darken miner on depleted deposit
I would be happy if it just had a little street sign like when there is no power or something. Maybe a different color or shape so you know what it means.
Autodeconstruction would be nice but i dont necessarily want stuff added to my inventory just from walking by.
Autodeconstruction would be nice but i dont necessarily want stuff added to my inventory just from walking by.
- Wed Apr 26, 2017 8:15 pm
- Forum: General discussion
- Topic: 0.15 Reactor Ratio
- Replies: 128
- Views: 131816
Re: 0.15 Reactor Ratio
Do reactors have to have dedicated heat pipe output lines I assume?? I'm thinking this sort of setup:
Same output potential as bulding
2 2 2 2
2 2 2 2
Its not
2 2 2 2
2 2 2 2
its
2 3 3 2
2 3 3 2
Just saying ;)
I haven't had the chance to get to this point yet but couldnt you offset them by ...
Same output potential as bulding
2 2 2 2
2 2 2 2
Its not
2 2 2 2
2 2 2 2
its
2 3 3 2
2 3 3 2
Just saying ;)
I haven't had the chance to get to this point yet but couldnt you offset them by ...
- Wed Apr 26, 2017 3:04 pm
- Forum: General discussion
- Topic: 0.15 Reactor Ratio
- Replies: 128
- Views: 131816
Re: 0.15 Reactor Ratio
Do reactors have to have dedicated heat pipe output lines I assume?? I'm thinking this sort of setup:
Same output potential as bulding
2 2 2 2
2 2 2 2
Its not
2 2 2 2
2 2 2 2
its
2 3 3 2
2 3 3 2
Just saying ;)
I haven't had the chance to get to this point yet but couldnt you offset them by ...
Same output potential as bulding
2 2 2 2
2 2 2 2
Its not
2 2 2 2
2 2 2 2
its
2 3 3 2
2 3 3 2
Just saying ;)
I haven't had the chance to get to this point yet but couldnt you offset them by ...
- Fri Mar 10, 2017 7:19 pm
- Forum: General discussion
- Topic: Smart rotation for belts and blue prints
- Replies: 9
- Views: 4368
Re: Smart rotation for belts and blue prints
Pardon my paint skills.
Black is pipes
Grey is underground pipes
This is a rough cracking setup. This shows how the pipes on the bottom are mirrored but the chem plants wouldnt be. Since you cant reverse the left-right on the chem plants you are unable to mirror them as all your inputs and outputs ...
Black is pipes
Grey is underground pipes
This is a rough cracking setup. This shows how the pipes on the bottom are mirrored but the chem plants wouldnt be. Since you cant reverse the left-right on the chem plants you are unable to mirror them as all your inputs and outputs ...
- Fri Mar 10, 2017 5:33 pm
- Forum: General discussion
- Topic: Smart rotation for belts and blue prints
- Replies: 9
- Views: 4368
Re: Smart rotation for belts and blue prints
While this would be convenient there are some mechanics that make this not feasible currently.
Things like not being able to control what side of the belt a inserter drops things on out of a station would lead to balancing issues and having to make a separate version for each direction anyway ...
Things like not being able to control what side of the belt a inserter drops things on out of a station would lead to balancing issues and having to make a separate version for each direction anyway ...
- Thu Dec 22, 2016 5:46 pm
- Forum: Ideas and Requests For Mods
- Topic: [Request] vehicle hotkey
- Replies: 1
- Views: 1144
Re: [Request] vehicle hotkey
If this gets made it should be called "Autobot Formup" and have an icon that looks like bumblebee.
- Fri Dec 16, 2016 11:45 pm
- Forum: News
- Topic: Friday Facts #169 - Combat revisit 2
- Replies: 157
- Views: 78518
Re: Friday Facts #169 - Combat revisit 2
While i agree that turret creep is to easy for what it is (although i play aggressive and go through many many repair packs) i don't think nerfing that strategy is the answer. I like that they are looking at improving other weapon options.
In a world where i can use belts, or trains, or bots to ...
In a world where i can use belts, or trains, or bots to ...
- Thu Dec 08, 2016 6:02 pm
- Forum: Ideas and Requests For Mods
- Topic: [Req] Trash Requester Chest. (Put trash back in prod. line)
- Replies: 7
- Views: 5090
Re: [Req] Trash Requester Chest. (Put trash back in prod. line)
Robots pull from chests in a certain order.
1. Active Provider Chests
2. Storage Chests
3. Passive Provider chests
So even if it is for something in a large quantity like Iron plates it would still pull from the storage first. (yellow chests where trash is emptied to)
The issue here would ...
1. Active Provider Chests
2. Storage Chests
3. Passive Provider chests
So even if it is for something in a large quantity like Iron plates it would still pull from the storage first. (yellow chests where trash is emptied to)
The issue here would ...
- Wed Dec 07, 2016 7:28 pm
- Forum: Ideas and Requests For Mods
- Topic: [Req] Trash Requester Chest. (Put trash back in prod. line)
- Replies: 7
- Views: 5090
Re: [Req] Trash Requester Chest. (Put trash back in prod. line)
If you have buffer chests to start you can get around this by regulating the production based on the logistic network levels. for example....
you are making red belts.
you set a requester chest before the red belt factor that requests 100 yellow belts. This pulls them from the logistic network. it ...
you are making red belts.
you set a requester chest before the red belt factor that requests 100 yellow belts. This pulls them from the logistic network. it ...
- Thu Sep 22, 2016 2:36 pm
- Forum: Show your Creations
- Topic: Preparing an oil outpost for liquid tankers
- Replies: 12
- Views: 9287
Re: Preparing an oil outpost for liquid tankers
There's no kill like overkill. /thumbs up
- Tue Aug 23, 2016 5:33 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: Let's see your no laser defense ideas!
- Replies: 25
- Views: 21835
Re: Let's see your no laser defense ideas!
Wouldn't an easy solution just be to pull things off the train into a storage chest with a one stack limit? As far as i see there is no reason to put them in the roboports as the construction bots should take them out of the storage chest if they need them.
If you are supplying by train or the ...
If you are supplying by train or the ...
- Tue Jun 21, 2016 5:06 pm
- Forum: General discussion
- Topic: Factorio Science Town Name Needed
- Replies: 9
- Views: 5111
- Thu Jun 09, 2016 10:06 pm
- Forum: Railway Setups
- Topic: Blueprint: Stackable Train Station To 4 Red Belts - Updated
- Replies: 11
- Views: 12469
Re: Blueprint String: Stackable Train Station To 4 Red Belts
That is delightfully efficient. I love that refueling is built in.
- Mon May 23, 2016 8:17 pm
- Forum: General discussion
- Topic: Delete Items from game
- Replies: 4
- Views: 3675
Re: Delete Items from game
I am not sure if there is a console command to do that but a quick and efficient way to do it would be to fill some crates with them then get your shotgun out and use C to destroy it.(also how i get rid of piles of wood)
You can get rid of a couple thousand per crate.
Hope that helps.
You can get rid of a couple thousand per crate.
Hope that helps.
- Thu May 19, 2016 3:34 pm
- Forum: Gameplay Help
- Topic: Robot Repairer?
- Replies: 2
- Views: 1476
Re: Robot Repairer?
This is already in the game.
1. Put up a roboport
2. Insert construction bots
3. Put repair packs either in the roboport or in a provider chest
Its that easy and they will start repairing away.
Also if you put supplies like walls and turrets they will replace them if they are destroyed.
good ...
1. Put up a roboport
2. Insert construction bots
3. Put repair packs either in the roboport or in a provider chest
Its that easy and they will start repairing away.
Also if you put supplies like walls and turrets they will replace them if they are destroyed.
good ...