Search found 17 matches

by hoosh
Wed Aug 16, 2017 8:43 pm
Forum: Railway Setups
Topic: serial stations / waiting bay as station
Replies: 10
Views: 7409

Re: serial stations / waiting bay as station

Maybe im not seeing something because i dont have the game in front of me but... Couldnt you just put a regular signal instead of the train stop with the unloaders? That would eliminate the need for any circuitry whatsoever. In theory if there was a train in front of it it would stop and the unloade...
by hoosh
Fri Jul 21, 2017 8:05 pm
Forum: News
Topic: Friday Facts #200 - Plans for 0.16
Replies: 129
Views: 64493

Re: Friday Facts #200 - Plans for 0.16

The important part of this is that the spider was moved from backlog to 0.16 an actual release again. wahoo
by hoosh
Wed May 24, 2017 6:20 pm
Forum: Ideas and Suggestions
Topic: Darken miner on depleted deposit
Replies: 14
Views: 4887

Re: Darken miner on depleted deposit

I would be happy if it just had a little street sign like when there is no power or something. Maybe a different color or shape so you know what it means.

Autodeconstruction would be nice but i dont necessarily want stuff added to my inventory just from walking by.
by hoosh
Wed Apr 26, 2017 8:15 pm
Forum: General discussion
Topic: 0.15 Reactor Ratio
Replies: 128
Views: 118380

Re: 0.15 Reactor Ratio

Do reactors have to have dedicated heat pipe output lines I assume?? I'm thinking this sort of setup: Same output potential as bulding 2 2 2 2 2 2 2 2 Its not 2 2 2 2 2 2 2 2 its 2 3 3 2 2 3 3 2 Just saying ;) I haven't had the chance to get to this point yet but couldnt you offset them by half and...
by hoosh
Wed Apr 26, 2017 3:04 pm
Forum: General discussion
Topic: 0.15 Reactor Ratio
Replies: 128
Views: 118380

Re: 0.15 Reactor Ratio

Do reactors have to have dedicated heat pipe output lines I assume?? I'm thinking this sort of setup: Same output potential as bulding 2 2 2 2 2 2 2 2 Its not 2 2 2 2 2 2 2 2 its 2 3 3 2 2 3 3 2 Just saying ;) I haven't had the chance to get to this point yet but couldnt you offset them by half and...
by hoosh
Fri Mar 10, 2017 7:19 pm
Forum: General discussion
Topic: Smart rotation for belts and blue prints
Replies: 9
Views: 3704

Re: Smart rotation for belts and blue prints

Pardon my paint skills. Black is pipes Grey is underground pipes This is a rough cracking setup. This shows how the pipes on the bottom are mirrored but the chem plants wouldnt be. Since you cant reverse the left-right on the chem plants you are unable to mirror them as all your inputs and outputs g...
by hoosh
Fri Mar 10, 2017 5:33 pm
Forum: General discussion
Topic: Smart rotation for belts and blue prints
Replies: 9
Views: 3704

Re: Smart rotation for belts and blue prints

While this would be convenient there are some mechanics that make this not feasible currently. Things like not being able to control what side of the belt a inserter drops things on out of a station would lead to balancing issues and having to make a separate version for each direction anyway. Also ...
by hoosh
Thu Dec 22, 2016 5:46 pm
Forum: Ideas and Requests For Mods
Topic: [Request] vehicle hotkey
Replies: 1
Views: 955

Re: [Request] vehicle hotkey

If this gets made it should be called "Autobot Formup" and have an icon that looks like bumblebee.
by hoosh
Fri Dec 16, 2016 11:45 pm
Forum: News
Topic: Friday Facts #169 - Combat revisit 2
Replies: 157
Views: 63675

Re: Friday Facts #169 - Combat revisit 2

While i agree that turret creep is to easy for what it is (although i play aggressive and go through many many repair packs) i don't think nerfing that strategy is the answer. I like that they are looking at improving other weapon options. In a world where i can use belts, or trains, or bots to buil...
by hoosh
Thu Dec 08, 2016 6:02 pm
Forum: Ideas and Requests For Mods
Topic: [Req] Trash Requester Chest. (Put trash back in prod. line)
Replies: 7
Views: 3733

Re: [Req] Trash Requester Chest. (Put trash back in prod. line)

Robots pull from chests in a certain order. 1. Active Provider Chests 2. Storage Chests 3. Passive Provider chests So even if it is for something in a large quantity like Iron plates it would still pull from the storage first. (yellow chests where trash is emptied to) The issue here would arise if y...
by hoosh
Wed Dec 07, 2016 7:28 pm
Forum: Ideas and Requests For Mods
Topic: [Req] Trash Requester Chest. (Put trash back in prod. line)
Replies: 7
Views: 3733

Re: [Req] Trash Requester Chest. (Put trash back in prod. line)

If you have buffer chests to start you can get around this by regulating the production based on the logistic network levels. for example.... you are making red belts. you set a requester chest before the red belt factor that requests 100 yellow belts. This pulls them from the logistic network. it f...
by hoosh
Thu Sep 22, 2016 2:36 pm
Forum: Show your Creations
Topic: Preparing an oil outpost for liquid tankers
Replies: 12
Views: 8063

Re: Preparing an oil outpost for liquid tankers

There's no kill like overkill. /thumbs up
by hoosh
Tue Aug 23, 2016 5:33 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: Let's see your no laser defense ideas!
Replies: 25
Views: 19025

Re: Let's see your no laser defense ideas!

Wouldn't an easy solution just be to pull things off the train into a storage chest with a one stack limit? As far as i see there is no reason to put them in the roboports as the construction bots should take them out of the storage chest if they need them. If you are supplying by train or the inser...
by hoosh
Tue Jun 21, 2016 5:06 pm
Forum: General discussion
Topic: Factorio Science Town Name Needed
Replies: 9
Views: 4184

Re: Factorio Science Town Name Needed

Put the labs in a ring and call it Fermilab :D

https://en.wikipedia.org/wiki/Fermilab
by hoosh
Thu Jun 09, 2016 10:06 pm
Forum: Railway Setups
Topic: Blueprint: Stackable Train Station To 4 Red Belts - Updated
Replies: 11
Views: 10721

Re: Blueprint String: Stackable Train Station To 4 Red Belts

That is delightfully efficient. I love that refueling is built in.
by hoosh
Mon May 23, 2016 8:17 pm
Forum: General discussion
Topic: Delete Items from game
Replies: 4
Views: 3157

Re: Delete Items from game

I am not sure if there is a console command to do that but a quick and efficient way to do it would be to fill some crates with them then get your shotgun out and use C to destroy it.(also how i get rid of piles of wood)

You can get rid of a couple thousand per crate.

Hope that helps.
by hoosh
Thu May 19, 2016 3:34 pm
Forum: Gameplay Help
Topic: Robot Repairer?
Replies: 2
Views: 1169

Re: Robot Repairer?

This is already in the game. 1. Put up a roboport 2. Insert construction bots 3. Put repair packs either in the roboport or in a provider chest Its that easy and they will start repairing away. Also if you put supplies like walls and turrets they will replace them if they are destroyed. good luck!

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