Search found 7 matches

by Alessandro
Fri Dec 08, 2017 11:16 pm
Forum: News
Topic: Friday Facts #220 - The best Friday Facts ever
Replies: 197
Views: 77603

Re: Friday Facts #220 - The best Friday Facts ever

So now the hype train has offesive capabilities, that the second best news of this day.
So many thanks for the 0.16 Xmas gift.
by Alessandro
Tue Mar 28, 2017 8:34 am
Forum: Mods
Topic: [MOD 0.17.x] NPUtils 4.33
Replies: 44
Views: 28182

Re: [MOD 0.14.x] NPUtils 1.17

First: Thank for a mood os good and so complete

Second: A minor thing, the red Turret, Normal Galting turret flick in size:
Look the red turret on the left size
Look the red turret on the left size
Jumping Turrets.gif (5.66 MiB) Viewed 15023 times
by Alessandro
Mon Feb 06, 2017 4:39 am
Forum: Texture Packs
Topic: [Done] Graphics for a Factorissimo replacement
Replies: 6
Views: 5536

Re: [Request] Graphics for a Factorissimo replacement

Sirenfal, I also have began to working in a variant of this mod, to take advantage fo the energy and pollution efficency, but since I'm just a working drone my progress speed has been a bit appalling to said at least (even with speed modules level 3), so fell free to use my animations, if ever I fin...
by Alessandro
Tue Dec 13, 2016 3:24 am
Forum: Mods
Topic: [MOD 0.14] AAI Programmable Vehicles
Replies: 876
Views: 532755

Re: [MOD 0.14] AAI Programmable Vehicles

Hi, sorry about that. That's a side-effect of me using roboports for the control towers but I didn't spot that in my testing. I fixed that issue last night but you need to update the AAI Programmable Structures mod to v0.1.5 (or higher). Thanks for the fix, it works ok now, also thanks for the coli...
by Alessandro
Mon Dec 12, 2016 6:14 am
Forum: Mods
Topic: [MOD 0.14] AAI Programmable Vehicles
Replies: 876
Views: 532755

Re: [MOD 0.14] AAI Programmable Vehicles

I have a consult/bug report Using the angel and Bob passive provider chests, It seems that any vehicule takes the info of the roboports. I was trying the "Hauler loop from Depot to Miner and back." example from https://forums.factorio.com/viewtopic.php?t=38475 , trying to check the result ...
by Alessandro
Mon Dec 12, 2016 2:59 am
Forum: Mods
Topic: [MOD 0.14] AAI Vehicles: Hauler
Replies: 32
Views: 21553

Re: [MOD 0.14] AAI Vehicles: Hauler

By the emperor:
It appears that the omnissiah has come earlier this year, now I can automate by myself the attack/defense from the enemy.

Kudos for your mod.
by Alessandro
Sat Nov 26, 2016 3:45 am
Forum: News
Topic: Friday Facts #166 - Combat Revisit
Replies: 158
Views: 63796

Re: Friday Facts #166 - Combat Revisit

Greeting factorio comunnity: Seeing this FFF and this forum thread has filled me with ideas to change combat, as usual some will be great, others will be meh and others will terrible in implementation or in concept, but I want to share it anyways: -As many has already mentioned, the weapons has to h...

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