Search found 3 matches

by jamesthe1st
Wed Nov 13, 2019 3:10 pm
Forum: Mods
Topic: [MOD 0.17] Industrial Revolution
Replies: 988
Views: 188418

Re: [MOD 0.17] Industrial Revolution

I tried IR back when it first came out. After playing a couple non-IR games, I'd like to continue with my original IR save. I've disabled the conflicting mods (bobs, squeak-thru, etc.) and re-enabled IR. However, when I load my game back in, I get a lot of failures that generally point to a missing...
by jamesthe1st
Thu Oct 31, 2019 4:27 pm
Forum: Mods
Topic: [MOD 0.17] Industrial Revolution
Replies: 988
Views: 188418

Re: [MOD 0.17] Industrial Revolution

Hi! I think I'm ready to truly try this, up to rockets, beacons and all, but the last question is to RSO or not? It looks like newer versions of RSO give more vanilla like maps (or is it the other way around?), only with far less resources. Even cranking size and richness to 200% gives less resourc...
by jamesthe1st
Wed Oct 02, 2019 2:17 pm
Forum: Mods
Topic: [MOD 0.17] Industrial Revolution
Replies: 988
Views: 188418

Re: [MOD 0.17+] Industrial Revolution (0.99.x)

Hi Deadlock, not sure if this was intentional or not, but a noticed a minor inconsistency with the turret damage technologies. 4 uses red green and blue science, while 5 and 6 use only red and green.

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