Search found 10 matches
- Sat Jul 09, 2022 9:09 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3794
- Views: 1828741
Re: Development and Discussion
Hi, after a one-year break I started a new AngelBob run. It all went well until I set up my first ore sorting facility. As expected I got copper ore and iron ore from crushed stiratite. But I cannot smelt these ores anymore. I cannot figure out why. Is there some option I failed to enable or disable?
- Fri Aug 14, 2020 12:52 pm
- Forum: Releases
- Topic: Version 1.0.0
- Replies: 130
- Views: 113599
Re: Version 1.0.0
Congratz, guys! What a journey. Gonna miss the weekly FFFs but I understand your decision. (Also, 360 is a good number to stop at.)
You're by far the best developers I have seen in almost 40 years of playing video games. Kudos!
You're by far the best developers I have seen in almost 40 years of playing video games. Kudos!
- Thu Jul 30, 2020 11:08 am
- Forum: Releases
- Topic: Version 0.18.38
- Replies: 24
- Views: 18971
Re: Version 0.18.38
I'd like to keep my blueprints in a specific order in a book. Before this blueprint overhaul I could simply insert a blueprint at a specific position within a book. The ones following would move to make space. This feature seems gone. It will only let me replace a blueprint. Am I too dumb to figure ...
- Thu Jan 02, 2020 8:22 pm
- Forum: Pending
- Topic: [0.17.79] Crash loading save (FluidManager::setupConnections)
- Replies: 6
- Views: 3165
Re: [0.17.79] Crash loading save (FluidManager::setupConnections)
The referenced pipe was in fact handling sulfuric acid, i.e. a vanilla fluid. I am not sure in what way Bob's or Angel's might have an influence on that. I can't quite see how an update could be the culprit - as the corrupt save showed its ugly face so much later. I rather suspect one (or more) of ...
- Wed Jan 01, 2020 11:42 am
- Forum: Pending
- Topic: [0.17.79] Crash loading save (FluidManager::setupConnections)
- Replies: 6
- Views: 3165
Re: [0.17.79] Crash loading save (FluidManager::setupConnections)
Thanks for the quick replies. Truly remarkable. I mean, it's the holiday season!
@ boskid: Thanks a lot for fixing the save. The pipe segment you referenced was laid quite some time ago and hasn't been touched since. Also, this specific pipe system has no connections to outside of its city block ...
@ boskid: Thanks a lot for fixing the save. The pipe segment you referenced was laid quite some time ago and hasn't been touched since. Also, this specific pipe system has no connections to outside of its city block ...
- Tue Dec 31, 2019 10:41 am
- Forum: Pending
- Topic: [0.17.79] Crash loading save (FluidManager::setupConnections)
- Replies: 6
- Views: 3165
[0.17.79] Crash loading save (FluidManager::setupConnections)
No issues up to this point.
Same error when trying to load the three autosaves (5 min intervals).
Same error when trying to load this save without any mods activated.
Map was created in 0.17.77 and later updated to 0.17.79 with no issues.
Heavy use of blueprints with two large blueprint books ...
Same error when trying to load the three autosaves (5 min intervals).
Same error when trying to load this save without any mods activated.
Map was created in 0.17.77 and later updated to 0.17.79 with no issues.
Heavy use of blueprints with two large blueprint books ...
- Wed Feb 27, 2019 9:43 pm
- Forum: Bob's mods
- Topic: [0.17] Please post bugs and balance issues here.
- Replies: 495
- Views: 178421
Re: 0.17 released. Post bugs and balance feedback
Not a bug, so slightly OT: Bob, the fact that you released updated versions for your mod package on the same day the vanilla update was out leaves me in awe. Thank you so much.
- Fri May 26, 2017 6:18 pm
- Forum: News
- Topic: Friday Facts #192 - One million
- Replies: 71
- Views: 43341
Re: Friday Facts #192 - One million
One f-ing million!! I am deeply impressed. Congratz!
- Wed Jun 29, 2016 8:21 pm
- Forum: Mods
- Topic: [MOD 0.13.x] Shuttle Train v1.1.0
- Replies: 46
- Views: 44220
Re: [MOD 0.12.x] Shuttle Train v1.0.1
simwir, I also want to sign the petition for you making a 0.13 version of your awesome Shuttle Train mod!
@ Bizobinator: I always have a two-faced shuttle train (i.e. 2 trains). Never tried it any other way. Works just right. No hassle with needing to change direction.

@ Bizobinator: I always have a two-faced shuttle train (i.e. 2 trains). Never tried it any other way. Works just right. No hassle with needing to change direction.
- Mon May 16, 2016 1:49 pm
- Forum: Bob's mods
- Topic: Bob mods for 0.12 General Topic.
- Replies: 409
- Views: 218799
Re: Bob mods for 0.12 General Topic.
Bob, your mod package is simply awesome. I don't know how many hundreds of hours you put into this but from my end I can say it was well worth it! You managed to make an already awesome game into an awesomely awesome game! Hats off to you, Sir. I actually only registered here to thank you. ( I know ...