Search found 9 matches

by DanaScully
Fri Aug 14, 2020 12:52 pm
Forum: Releases
Topic: Version 1.0.0
Replies: 130
Views: 68919

Re: Version 1.0.0

Congratz, guys! What a journey. Gonna miss the weekly FFFs but I understand your decision. (Also, 360 is a good number to stop at.)

You're by far the best developers I have seen in almost 40 years of playing video games. Kudos!
by DanaScully
Thu Jul 30, 2020 11:08 am
Forum: Releases
Topic: Version 0.18.38
Replies: 24
Views: 9876

Re: Version 0.18.38

I'd like to keep my blueprints in a specific order in a book. Before this blueprint overhaul I could simply insert a blueprint at a specific position within a book. The ones following would move to make space. This feature seems gone. It will only let me replace a blueprint. Am I too dumb to figure ...
by DanaScully
Thu Jan 02, 2020 8:22 pm
Forum: Pending
Topic: [0.17.79] Crash loading save (FluidManager::setupConnections)
Replies: 6
Views: 947

Re: [0.17.79] Crash loading save (FluidManager::setupConnections)

The referenced pipe was in fact handling sulfuric acid, i.e. a vanilla fluid. I am not sure in what way Bob's or Angel's might have an influence on that. I can't quite see how an update could be the culprit - as the corrupt save showed its ugly face so much later. I rather suspect one (or more) of m...
by DanaScully
Wed Jan 01, 2020 11:42 am
Forum: Pending
Topic: [0.17.79] Crash loading save (FluidManager::setupConnections)
Replies: 6
Views: 947

Re: [0.17.79] Crash loading save (FluidManager::setupConnections)

Thanks for the quick replies. Truly remarkable. I mean, it's the holiday season! @ boskid: Thanks a lot for fixing the save. The pipe segment you referenced was laid quite some time ago and hasn't been touched since. Also, this specific pipe system has no connections to outside of its city block exc...
by DanaScully
Tue Dec 31, 2019 10:41 am
Forum: Pending
Topic: [0.17.79] Crash loading save (FluidManager::setupConnections)
Replies: 6
Views: 947

[0.17.79] Crash loading save (FluidManager::setupConnections)

No issues up to this point. Same error when trying to load the three autosaves (5 min intervals). Same error when trying to load this save without any mods activated. Map was created in 0.17.77 and later updated to 0.17.79 with no issues. Heavy use of blueprints with two large blueprint books. Exper...
by DanaScully
Wed Feb 27, 2019 9:43 pm
Forum: Bob's mods
Topic: [0.17] Please post bugs and balance issues here.
Replies: 495
Views: 55674

Re: 0.17 released. Post bugs and balance feedback

Not a bug, so slightly OT: Bob, the fact that you released updated versions for your mod package on the same day the vanilla update was out leaves me in awe. Thank you so much.
by DanaScully
Fri May 26, 2017 6:18 pm
Forum: News
Topic: Friday Facts #192 - One million
Replies: 71
Views: 22421

Re: Friday Facts #192 - One million

One f-ing million!! I am deeply impressed. Congratz!
by DanaScully
Wed Jun 29, 2016 8:21 pm
Forum: Mods
Topic: [MOD 0.13.x] Shuttle Train v1.1.0
Replies: 46
Views: 28497

Re: [MOD 0.12.x] Shuttle Train v1.0.1

simwir, I also want to sign the petition for you making a 0.13 version of your awesome Shuttle Train mod! :mrgreen:

@ Bizobinator: I always have a two-faced shuttle train (i.e. 2 trains). Never tried it any other way. Works just right. No hassle with needing to change direction.
by DanaScully
Mon May 16, 2016 1:49 pm
Forum: Bob's mods
Topic: Bob mods for 0.12 General Topic.
Replies: 409
Views: 129512

Re: Bob mods for 0.12 General Topic.

Bob, your mod package is simply awesome. I don't know how many hundreds of hours you put into this but from my end I can say it was well worth it! You managed to make an already awesome game into an awesomely awesome game! Hats off to you, Sir. I actually only registered here to thank you. ( I know ...

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