Search found 19 matches
- Fri Dec 15, 2017 9:33 pm
- Forum: General discussion
- Topic: .16 Crafting Time Changes
- Replies: 6
- Views: 3895
Re: .16 Crafting Time Changes
Oh thank god, so it's not anything used in science recipes then? I was worried it might mess up the ratios. My old math is still good then.
- Fri Dec 15, 2017 9:27 pm
- Forum: General discussion
- Topic: 0.16 Map generation Feedback
- Replies: 210
- Views: 122272
Re: 0.16 Map generation Feedback
In my experience of generating a map the other day, I was trying to run on mostly default settings at first, and it felt like there wasn't enough water. So I turned up the water to big, turned trees down to minimum. On big water, the area around the starting area became a huge network of water. When ...
- Thu Jul 28, 2016 7:22 am
- Forum: Bob's mods
- Topic: [0.13.x] Bob's Mods: General Discussion
- Replies: 439
- Views: 191404
Re: [0.13.x] Bob's Mods: General Discussion
I suppose. I'm just wondering how the mods make that big of a difference on performance.bobingabout wrote:I have a similar computer, or at least similar graphics card. Even I get FPS slowdown every now and then.
Also for some odd reason my computer keeps setting the screen refresh rate to 59hz instead of 60.
- Wed Jul 27, 2016 10:12 am
- Forum: Bob's mods
- Topic: [0.13.x] Bob's Mods: General Discussion
- Replies: 439
- Views: 191404
Re: [0.13.x] Bob's Mods: General Discussion
I listed every mod I'm using, so no, nothing that adds a lot of textures. Graphics memory usage is set to 'high'. I have an NVIDIA GeForce GTX 970 with 4GB of video card memory. I'll try turning my memory usage to 'All' later (I have to go to work right now), but could that affect the rest of my ...
- Mon Jul 25, 2016 6:17 pm
- Forum: Bob's mods
- Topic: [0.13.x] Bob's Mods: General Discussion
- Replies: 439
- Views: 191404
Re: [0.13.x] Bob's Mods: General Discussion
Do you have something that adds a lot of textures? How much memory does your graphics card have and do you have graphics set to 'ALL'?
I listed every mod I'm using, so no, nothing that adds a lot of textures. Graphics memory usage is set to 'high'. I have an NVIDIA GeForce GTX 970 with 4GB of ...
I listed every mod I'm using, so no, nothing that adds a lot of textures. Graphics memory usage is set to 'high'. I have an NVIDIA GeForce GTX 970 with 4GB of ...
- Sun Jul 24, 2016 11:56 pm
- Forum: Bob's mods
- Topic: [0.13.x] Bob's Mods: General Discussion
- Replies: 439
- Views: 191404
Re: [0.13.x] Bob's Mods: General Discussion
Woa. I don't remember bobs mods CRAWLING like it does now. I first started playing before 0.13 came out, and then took a break for a few months. I remember it running well back then, so I'm not sure what changed.
I'm running the following:
Bob's...
Assembling machines
Config mod
Electronics
Enemies ...
I'm running the following:
Bob's...
Assembling machines
Config mod
Electronics
Enemies ...
- Mon Jul 11, 2016 4:17 am
- Forum: Ideas and Suggestions
- Topic: Player moving speed (/movement). And possible solutions to fix it.
- Replies: 8
- Views: 9534
Re: Player moving speed (/movement). And possible solutions to fix it.
I will add that I would like to see a small amount of acceleration added to exoskeletons, so that it's easier to finely control your movement when you are using 4+ exoskeletons.
- Mon Jul 11, 2016 4:06 am
- Forum: Mods
- Topic: [MOD 0.16] Upgrade planner
- Replies: 329
- Views: 240798
Re: [MOD 0.12.16] Upgrade planner - v1.1.9
Version 1.1.12 is out. I included the translations for Russian and German, and made a bugfix. Underground belts were being replaced incorrectly. Now they are.
- Sun Jul 10, 2016 2:34 am
- Forum: Mods
- Topic: [MOD 0.12.29+] Upgrade planner - v1.1.10 - Bug Fixes
- Replies: 4
- Views: 4370
- Sun Jul 10, 2016 2:33 am
- Forum: Mods
- Topic: [MOD 0.16] Upgrade planner
- Replies: 329
- Views: 240798
Re: [MOD 0.12.16] Upgrade planner - v1.1.9
https://mods.factorio.com/mods/Slayer15 ... de-planner
I updated this for 0.13.6
I updated this for 0.13.6
- Tue Jun 28, 2016 10:58 pm
- Forum: Balancing
- Topic: (0.13) Disparity of starting resource generation
- Replies: 6
- Views: 3919
Re: (0.13) Disparity of starting resource generation
I only had to restart a few times before I had an overabundance of every resource on default settings. Certainly not as bad as some people claim.
- Mon Jun 27, 2016 9:13 pm
- Forum: Balancing
- Topic: pollution regarding stone brick/concrete
- Replies: 4
- Views: 3709
Re: pollution regarding stone brick/concrete
Foliage eats pollution. I'm not sure how well that compares with real life but it's at least commonly perceived that having trees and foliage in cities reduces air pollution.
Trees are damaged (at least visually) by pollution but it doesn't make them mad, unlike biters.
I believe as trees are ...
Trees are damaged (at least visually) by pollution but it doesn't make them mad, unlike biters.
I believe as trees are ...
- Mon Jun 27, 2016 9:10 pm
- Forum: Balancing
- Topic: 0.13 balance discussion
- Replies: 21
- Views: 9101
0.13 balance discussion
There were a number of balance changes made with the 0.13 update, and I wanted to see what people thought about them.
The one's I'd like to focus on are:
•Roboport have decreased transmition power consumption (200kw->50kw) while the robots (and their recharging) has increased power consumption ...
The one's I'd like to focus on are:
•Roboport have decreased transmition power consumption (200kw->50kw) while the robots (and their recharging) has increased power consumption ...
- Fri Jun 24, 2016 4:37 am
- Forum: General discussion
- Topic: Factorio is not on Sale (Steam)
- Replies: 20
- Views: 19807
Re: Factorio is not on Sale (Steam)
Minecraft has not gone on sale, but it was cheaper during Alpha/Beta.
- Fri Jun 24, 2016 4:35 am
- Forum: Ideas and Suggestions
- Topic: More hardcore achievments? :)
- Replies: 13
- Views: 6915
Re: More hardcore achievments? :)
Achievements are hollow things. Make your own goals and reach for the stars. I don't need a popup to tell me I did something cool.
- Sun Jun 12, 2016 2:22 am
- Forum: Mods
- Topic: [MOD 0.13.x] Advanced Personal Defense
- Replies: 40
- Views: 22510
Re: [MOD 0.12.x] Advanced Personal Defense
Based on that, destroyer cap is capable of 400DPS.
Our little laser friend dishes out 25dmg at 5/s, 125DPS. So if that's how we compare then it could use a buff.
The Destroyer bots do have a timer tho. And while the bullet-version of this gun may run out of ammo, ammo, even AP, is a LOT easier ...
- Thu Jun 09, 2016 2:49 am
- Forum: Mods
- Topic: [MOD 0.13.x] Advanced Personal Defense
- Replies: 40
- Views: 22510
Re: [MOD 0.12.x] Advanced Personal Defense
Edited the OP w/ more screens and better description of how the gun+ammo thing works.
For those that try this out, I would like some feedback regarding game balance on both of the parts. Particularly the laser, I'm shooting for an end-game "useful but not overpowered" area that fits well in the ...
For those that try this out, I would like some feedback regarding game balance on both of the parts. Particularly the laser, I'm shooting for an end-game "useful but not overpowered" area that fits well in the ...
- Wed May 25, 2016 11:53 pm
- Forum: Bob's mods
- Topic: Wood Requirement
- Replies: 15
- Views: 8032
Re: Wood Requirement
I thought it was ingenious: you have to manually harvest wood from trees until you can set up synthetic wood production. Which really isn't too far up the tech tree anyway.
I don't feel as if there's any changes required.
My thoughts exactly. I heard so many people suggest treefarm or similar ...
I don't feel as if there's any changes required.
My thoughts exactly. I heard so many people suggest treefarm or similar ...
- Mon May 16, 2016 8:05 am
- Forum: Bob's mods
- Topic: Bob mods for 0.12 General Topic.
- Replies: 409
- Views: 218879
Re: Bob mods for 0.12 General Topic.
First of all, let me say you were not what I expected when I first heard about "Bob's mods". Lets just say I was pleasantly surprised. :D (The avatar is super eye-catching >.> )
And I just started up my first game with the mod pack. I've done two vanilla playthroughs before this. Your pack is crazy ...
And I just started up my first game with the mod pack. I've done two vanilla playthroughs before this. Your pack is crazy ...