Search found 66 matches

by Aonova
Fri Aug 07, 2020 6:50 pm
Forum: News
Topic: Friday Facts #359 - Crash site: The beginning
Replies: 95
Views: 104979

Re: Friday Facts #359 - Crash site: The beginning

I hope #360 isn't going to be the last FF. It's become a defining part of my Fridays ;(
by Aonova
Fri May 17, 2019 8:49 am
Forum: Mods
Topic: [MOD 1.0+] Larger Lamps
Replies: 55
Views: 17402

Re: [MOD 0.17] Deadlock's Larger Lamps

Not sure if intended: the starting copper 2x2 light has only a one tile footprint. Graphical glitchiness due to being able to place things too close. Also, suggestion: possibly add support for popular day-night length modifier mods to add multipliers to the fuel efficiency of early game lamp? e.g. ~...
by Aonova
Mon Aug 06, 2018 9:29 pm
Forum: News
Topic: Friday Facts #254 - No research queue for you
Replies: 223
Views: 82957

Re: Friday Facts #254 - No research queue for you

Guys there's still mods for queueing research if the more advanced player wants it on their 5th playthrough or whatever. I personally support the catering of the most apparent hard-baked elements of gameplay (UI and on-screen messages and such) to the newcomer. Even having it as a checkbox in the op...
by Aonova
Tue Feb 28, 2017 1:51 pm
Forum: Bob's mods
Topic: Bob's Mod Graphics Update Discussion
Replies: 132
Views: 80155

Re: Bob's Mod Graphics Update Discussion

If anyone is wondering about the lack of progress by me, I'll just say I've been holding off on Factorio awaiting 0.15 :P
by Aonova
Fri Oct 28, 2016 7:03 am
Forum: Bob's mods
Topic: Bob's Mod Graphics Update Discussion
Replies: 132
Views: 80155

Re: Bob's Mod Graphics Update Discussion

Greenhouse Tech Tree Icons
"Now with 100% less stock images!"
Fertiliser Tech
Fertiliser Tech
tech icon 2.png (66.85 KiB) Viewed 10287 times
Link to source icons
Updated in my patch mod v0.14.1.
by Aonova
Fri Oct 28, 2016 6:54 am
Forum: Bob's mods
Topic: [0.14.x] Bob's Mods: General Discussion
Replies: 430
Views: 159748

Re: [0.14.x] Bob's Mods: General Discussion

Though I'd like to hear the opinion of a few of my fans too. Model looks great but I'm not sure if the high-detailed textures translate well into a 2d sprite without becoming a mess. I second this. If feasible, I would recommend churning up a spritesheet prototype based formatted the same (resoluti...
by Aonova
Fri Sep 30, 2016 7:13 pm
Forum: Bob's mods
Topic: [0.14.x] Bob's Mods: General Discussion
Replies: 430
Views: 159748

Re: [0.14.x] Bob's Mods: General Discussion

I am sorry, I do not want to sound rude neither blunt, as text lacks the ability to demonstrate one's emotion when writing, but I do not like the idea of 'conformity' with the original texture, if there was satisfaction with the game original content, mods would not exist, so since the game allows ...
by Aonova
Thu Sep 29, 2016 7:21 pm
Forum: Bob's mods
Topic: [0.14.x] Bob's Mods: General Discussion
Replies: 430
Views: 159748

Re: [0.14.x] Bob's Mods: General Discussion

Is it something along the looks of this that you need: http://orig02.deviantart.net/8c67/f/2011/082/2/f/camotank_by_v67-d3cc2m5.png If yes, I believe I can provide a personalized tank sprite to be used for your mods, what would be the specifications for it? Turret with a single cannon or two cannon...
by Aonova
Thu Sep 29, 2016 7:00 am
Forum: Bob's mods
Topic: [0.14.x] Bob's Mods: General Discussion
Replies: 430
Views: 159748

Re: [0.14.x] Bob's Mods: General Discussion

The tanks idea sounds like a serious hassle for little improvement. The graphics necessary to make that work would take way too much energy; there are much more imperative places in bob's mod which could use the graphics work. Cool pictures tho. Ultimately bob warfare is in the need for a serious gr...
by Aonova
Thu Sep 29, 2016 5:55 am
Forum: Bob's mods
Topic: Bob's Mod Graphics Update Discussion
Replies: 132
Views: 80155

Re: Bob's Mod Graphics Update Discussion

Electrolyzer Tech Icons
"Begone pixelated water drop!"
electrolyzer_4.png
electrolyzer_4.png (66.85 KiB) Viewed 10390 times
Link to Source Icons

Updated in my patch mod, as always.
by Aonova
Thu Sep 29, 2016 3:47 am
Forum: Bob's mods
Topic: Bob's Mod Graphics Update Discussion
Replies: 132
Views: 80155

Re: Bob's Mod Graphics Update Discussion

Hey everyone. I finally returned to Factorio after getting addicted to Rimworld for a few weeks. I see Bob updated his mod to .14, so I did the same for my graphics patch, which can be found in the same link as always (I refuse to put it on mod portal for... reasons). I also see that he included som...
by Aonova
Fri Aug 19, 2016 3:19 am
Forum: Bob's mods
Topic: Bob's Mod Graphics Update Discussion
Replies: 132
Views: 80155

Re: Bob's Mod Graphics Update Discussion

Well maybe put only a roman number in the picture (I / II)? The small square with red and green don't explain the level to me. I keep the updated versions of icons on my drive folder in the link and on my graphics patch mod. The little icons on the top left indicate the defining recipe for each tec...
by Aonova
Fri Aug 19, 2016 3:04 am
Forum: Bob's mods
Topic: Bob's Mod Graphics Update Discussion
Replies: 132
Views: 80155

Re: Bob's Mod Graphics Update Discussion

Sorry I've been taking quite the break from gaming overall, trying to take my freshmen college semester seriously haha :D I promise I'll get around to all the icons systematically. Probably starting next week, after I get used to my schedules and stuff (and get a laptop which can actually play games...
by Aonova
Tue Aug 16, 2016 8:34 am
Forum: Bob's mods
Topic: Long Burner Inserters
Replies: 2
Views: 1453

Re: Long Burner Inserters

Well a solution would be to set up all the inserters and take a stack of fuel/coal/wood on your cursor and right click on each one.
by Aonova
Mon Aug 01, 2016 10:04 pm
Forum: Bob's mods
Topic: Bob's Mod Graphics Update Discussion
Replies: 132
Views: 80155

Re: Bob's Mod Graphics Update Discussion

Is your's in the mod portal as well? Couldn't find it. I now there's a link in the op, but ingame downloads are much more convenient. Its not. Originally I thought of my graphics patch as an extension of this thread rather than any real mod. I suppose if people want me to put it on mod portal I cou...
by Aonova
Mon Aug 01, 2016 9:59 pm
Forum: Bob's mods
Topic: Bob's Mod Graphics Update Discussion
Replies: 132
Views: 80155

Re: Bob's Mod Graphics Update Discussion

Graphics Update: MCI - Electrolysis
electrolysis.png
electrolysis.png (66.85 KiB) Viewed 10089 times
not sure about these tech icons though...
Source Icons Link
by Aonova
Sun Jul 31, 2016 5:24 am
Forum: Bob's mods
Topic: Inserter-Mod without function?
Replies: 2
Views: 1421

Re: Inserter-Mod without function?

There is a hotkey to press to open the inserter menus. Check in you options menu under mod key bindings. Youll also find shortcut hotkeys to quick-shift length and rotations of inserters.
by Aonova
Sat Jul 30, 2016 9:59 pm
Forum: Bob's mods
Topic: Bob's Mod Graphics Update Discussion
Replies: 132
Views: 80155

Re: Bob's Mod Graphics Update Discussion

Well looks nice but after each update of Bob's mod it would vanish. Maybe you could build a quick mod as upgrade of Bob's mod with them? Greetings steinio @Necriptos, if you want me to add your icon to my graphics mod with an option to choose between your icons and mine, let me know. That way peopl...
by Aonova
Sat Jul 30, 2016 9:54 pm
Forum: Bob's mods
Topic: [0.12.x][v0.12.11] Bob's Warfare mod
Replies: 301
Views: 174291

Re: [0.12.x][v0.12.11] Bob's Warfare mod

The term assault rifle (AR) comes from the German WW2 "Sturmgewähr" STG-42 and means infantry rifle with option for auto fire and magazine feed. Just wanted to add the original classification of assault rifle was a full auto capable smg-like rifle but using full rifle caliber. Light: usua...
by Aonova
Sat Jul 30, 2016 7:00 am
Forum: Bob's mods
Topic: Bob's Mod Graphics Update Discussion
Replies: 132
Views: 80155

Re: Bob's Mod Graphics Update Discussion

Thanks for the criticism. I'll try to respond to your points the best I can. most of the icons are a bit too glossy. The P tier it makes sense, but a lot of the others above it (T1-3, most of S) just feels too damn shiny, which clashes with the slightly grungy aesthetic of vanilla Factorio. I think ...

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