Yes, Earendel (SE Mod developer) wrote about it in the announcement FFF last August.
https://factorio.com/blog/post/fff-373
Search found 11 matches
- Sat Nov 23, 2024 9:28 pm
- Forum: General discussion
- Topic: Space Exploration / Space Age connection?
- Replies: 9
- Views: 313
- Fri Nov 11, 2016 7:13 pm
- Forum: News
- Topic: Friday Facts #164 - Nuclear power
- Replies: 249
- Views: 120000
Re: Friday Facts #164 - Nuclear power
I like the idea of pushing reactor's too hard backfiring with an explosion, we don't have that elsewhere in the game and it would require a different solution than just 'make biters stronger' or 'produce a ton of pollution'. The only difference here is that the punishment of damage is more instantan...
- Wed Oct 12, 2016 10:07 pm
- Forum: Duplicates
- Topic: [0.14.13] Chain signals not reading through Train Stop [NAB]
- Replies: 4
- Views: 2539
Re: [0.14.13] Chain signals not reading through Train Stop [NAB]
Thanks for the tip! I'll have to test that out!
- Wed Oct 12, 2016 4:00 am
- Forum: Duplicates
- Topic: [0.14.13] Chain signals not reading through Train Stop [NAB]
- Replies: 4
- Views: 2539
[0.14.13] Chain signals not reading through Train Stop [NAB]
Edit: After being directed to this https://forums.factorio.com/viewtopic.php?f=7&t=30881&start=0 I now know this is intended behavior. Expected: Chain signals to turn red copying the signals beyond the train stop, and force trains to wait at the chain signals until a Train Stop is open befo...
- Wed Sep 28, 2016 7:33 pm
- Forum: Resolved Problems and Bugs
- Topic: [HanziQ] [0.14.6] Trains budge when: rail network changes, & every 3s
- Replies: 5
- Views: 6283
Re: [HanziQ] [0.14.6] Trains budge when: rail network changes, & every 3s
Can confirm this in 14.9.The train waiting at the signal is slowly moving forward until it has skipped the signal and crashed in the train ahead. Then they will do nasty things until the rear train is out of fuel. Ahhh, I was wondering how my stopped trains were running out of fuel. Guess I'll reve...
- Fri Sep 23, 2016 10:23 pm
- Forum: News
- Topic: Friday facts #157 - We are able to eat paper, but we don't do it
- Replies: 91
- Views: 45461
Re: Friday facts #157 - We are able to eat paper, but we don't do it
Love the animation coming along on the pump to rail tanker, looks fantastic! I may be alone in this, but is it necessary to remove the small pump to be replaced by this 2x1 upgrade? It certainly is a visual improvement, and perhaps you all have a different way of balancing the trade-off for taking t...
- Fri Sep 16, 2016 4:13 pm
- Forum: Ideas and Suggestions
- Topic: Adding Unlockable Tips
- Replies: 1
- Views: 1035
Adding Unlockable Tips
Currently tips in Factorio are somewhat front loaded for when you begin playing, though at the moment it only takes a few minutes to read through them all so it isn't too difficult to power through. There are some other tips that could help new players that aren't yet in the tips but may do better h...
- Sat Jul 16, 2016 1:10 am
- Forum: Not a bug
- Topic: [0.13.9] Landfill can no longer be ghost placed
- Replies: 4
- Views: 2222
Re: [0.13.9] Landfill can no longer be ghost placed
Ah, too bad. Also didn't see it in the recent changelog, but I think I understand the reasoning behind the removal.
Thanks!
Thanks!
- Sat Jul 16, 2016 12:15 am
- Forum: Not a bug
- Topic: [0.13.9] Landfill can no longer be ghost placed
- Replies: 4
- Views: 2222
[0.13.9] Landfill can no longer be ghost placed
0.13.8 had the ability to ghost place landfill for construction with shift+left click.
0.13.9 appears to have lost that feature.
Couldn't find this bug already reported, but my apologies if it was.
0.13.9 appears to have lost that feature.
Couldn't find this bug already reported, but my apologies if it was.
- Tue Jul 12, 2016 4:26 am
- Forum: Duplicates
- Topic: [0.13.7] Resource amount too big / has to be larger than 0
- Replies: 3
- Views: 1788
Re: [0.13.7] Resource amount too big / has to be larger than 0
Thanks, I'll be sure to search harder for duplication in the future. My apologies, and thanks!
- Mon Jul 11, 2016 10:44 pm
- Forum: Duplicates
- Topic: [0.13.7] Resource amount too big / has to be larger than 0
- Replies: 3
- Views: 1788
[0.13.7] Resource amount too big / has to be larger than 0
I've managed to repeat the problem a few times, albeit somewhat inconsistently and even returning a slightly different error. I was running around in a powersuit shift-placing down 1-tile-large concrete patches between and around my solar farm to increase my run speed on future expeditions. Both cra...