Search found 7 matches
- Mon Jun 12, 2017 7:58 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.15.19] Desync using game.write_file as an admin client
- Replies: 4
- Views: 3095
Re: [0.15.19] Desync using game.write_file as an admin client
Thanks that sounds great.
- Sun Jun 11, 2017 10:39 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.15.19] Desync using game.write_file as an admin client
- Replies: 4
- Views: 3095
Re: [0.15.19] Desync using game.write_file as an admin client
Sorry, I added the report now. Thanks for your work!Rseding91 wrote:Please upload the desync report.

- Sun Jun 11, 2017 11:36 am
- Forum: Resolved Problems and Bugs
- Topic: [0.15.19] Desync using game.write_file as an admin client
- Replies: 4
- Views: 3095
[0.15.19] Desync using game.write_file as an admin client
What did you do?
I used the following code on my factorio client while I was connected to my factorio server. My client has admin permissions.
The client and server has no mods installed.
/c count = 0 for k,v in pairs(game.players) do if (v.connected) then count = count + 1 end end game.write ...
I used the following code on my factorio client while I was connected to my factorio server. My client has admin permissions.
The client and server has no mods installed.
/c count = 0 for k,v in pairs(game.players) do if (v.connected) then count = count + 1 end end game.write ...
- Thu Aug 04, 2016 6:44 pm
- Forum: Modding help
- Topic: [HELP] Edit the data of only one entity
- Replies: 6
- Views: 5215
Re: [HELP] Edit the data of only one entity
Thank you guys very much.
I know that the replace method would be the worst way to solve this.
Now I found out, that the speed of a train can be overwritten. The mod for speed limit rail signs uses this to limit the speed. Also the mod uses a custom function to calculate the acceleration and ...
I know that the replace method would be the worst way to solve this.
Now I found out, that the speed of a train can be overwritten. The mod for speed limit rail signs uses this to limit the speed. Also the mod uses a custom function to calculate the acceleration and ...
- Thu Aug 04, 2016 8:42 am
- Forum: Modding help
- Topic: [HELP] Edit the data of only one entity
- Replies: 6
- Views: 5215
Re: [HELP] Edit the data of only one entity
ShinyAfro thank you very much for the detailed explanation! Yes the data.json is a typo, it was pretty late over here when I wrote that post. Bit it's very thoughtful and nice to clear that up.
After reading your post, everything makes a little more sense. But I still don't get why its not possible ...
After reading your post, everything makes a little more sense. But I still don't get why its not possible ...
- Thu Aug 04, 2016 1:47 am
- Forum: Modding help
- Topic: [HELP] Edit the data of only one entity
- Replies: 6
- Views: 5215
[HELP] Edit the data of only one entity
Hi,
I'm new to modding Factorio and I've got a question about data (data.json) and control (control.lua).
As far I understand how it works its like this:
The data.json defines the class of an entity or changes (extends) an existing entity class.
The control.lua is the script that works on runtime ...
I'm new to modding Factorio and I've got a question about data (data.json) and control (control.lua).
As far I understand how it works its like this:
The data.json defines the class of an entity or changes (extends) an existing entity class.
The control.lua is the script that works on runtime ...
- Tue Jul 19, 2016 12:00 am
- Forum: News
- Topic: Friday Facts #147 - Multiplayer rewrite
- Replies: 68
- Views: 39046
Re: Friday Facts #147 - Multiplayer rewrite
This might be interesting:
https://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking#Input_prediction
https://developer.valvesoftware.com/wiki/Interpolation
UDP will always be the holy grail in real time communications. Its used in Voip, Streams, First-person-shooter, etc. and should ...
https://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking#Input_prediction
https://developer.valvesoftware.com/wiki/Interpolation
UDP will always be the holy grail in real time communications. Its used in Voip, Streams, First-person-shooter, etc. and should ...