When playing multiplayer, design a sync option so that the host can peer-to-peer the mods for the current game to the individual clients connected. Makes team building much quicker and simplier.
R
Search found 2 matches
- Fri May 13, 2016 12:07 am
- Forum: Implemented Suggestions
- Topic: Multiplayer MODS synchronization
- Replies: 6
- Views: 5196
- Thu May 12, 2016 11:50 pm
- Forum: Implemented Suggestions
- Topic: Science Queue
- Replies: 3
- Views: 1594
Science Queue
The ability to queue science activities so that if you're dealing with something, you don't need to stop your train of thought/current action to progress to the next science investigation.
I'm thinking maybe you could have the current activity being trained, and queue the next 2 or 3?
R
I'm thinking maybe you could have the current activity being trained, and queue the next 2 or 3?
R