drugs, it's obviously drugs...
I'm so hyped for the expansion !
Search found 6 matches
- Fri Oct 04, 2024 11:18 am
- Forum: News
- Topic: Friday Facts #431 - Gleba & Captivity
- Replies: 158
- Views: 52447
- Fri Jul 05, 2024 11:18 am
- Forum: News
- Topic: Friday Facts #418 - Space Age release date
- Replies: 185
- Views: 70660
Re: Friday Facts #418 - Space Age release date
Overwhelmingly exciting !
2 things:
- I bought the game on the main website, will the expansion also be able on it or will I have to migrate to steam ?
- Will there be any nightly branch test before the official release ? (or is the 21st of October the beta release date ?)
Once again, been ...
2 things:
- I bought the game on the main website, will the expansion also be able on it or will I have to migrate to steam ?
- Will there be any nightly branch test before the official release ? (or is the 21st of October the beta release date ?)
Once again, been ...
- Fri May 03, 2024 11:23 am
- Forum: News
- Topic: Friday Facts #409 - Diminishing beacons
- Replies: 180
- Views: 58480
Re: Friday Facts #409 - Diminishing beacons
This table is finite, how does it behave if, say, we were to put 1000 modded beacons around a building ? Does it just take the last value of the table ? Or is there a way to set a function instead of a table ?
- Fri Apr 12, 2024 12:39 pm
- Forum: News
- Topic: Friday Facts #406 - Space Age Music
- Replies: 157
- Views: 52870
Re: Friday Facts #406 - Space Age Music
I 100% agree this is rain music, maybe storms are involved ?
Super duper hyped for the expansion !
Super duper hyped for the expansion !
- Sat Mar 09, 2019 6:15 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.9] Non-recoverable error in scenario
- Replies: 28
- Views: 17136
Re: [0.17.9] Non-recoverable error in scenario
same here !
Error while running event level::on_tick (ID 0)
__base__/lualib/compi.lua:97: bad argument #1 to 'pairs' (table expected, got nil)
stack traceback:
[C]: in function 'pairs'
__base__/lualib/compi.lua:97: in function 'stand_next_to'
__base__/lualib/npe/helper-branches.lua:683: in ...
Error while running event level::on_tick (ID 0)
__base__/lualib/compi.lua:97: bad argument #1 to 'pairs' (table expected, got nil)
stack traceback:
[C]: in function 'pairs'
__base__/lualib/compi.lua:97: in function 'stand_next_to'
__base__/lualib/npe/helper-branches.lua:683: in ...
- Wed May 24, 2017 2:50 pm
- Forum: Pending
- Topic: [0.15.6] Crash when resizing game window on game loading
- Replies: 1
- Views: 971
[0.15.6] Crash when resizing game window on game loading
It actually happened once, but at the very start of loading, i tried to resize the game window and the loading screen freezed on 2% and didnt updated again (i tried minimizing the window and maximize it back, which gave me a black window.)
I thought it was a gui bug, and that the game was still ...
I thought it was a gui bug, and that the game was still ...