Search found 4 matches
- Fri May 03, 2024 11:23 am
- Forum: News
- Topic: Friday Facts #409 - Diminishing beacons
- Replies: 171
- Views: 24279
Re: Friday Facts #409 - Diminishing beacons
This table is finite, how does it behave if, say, we were to put 1000 modded beacons around a building ? Does it just take the last value of the table ? Or is there a way to set a function instead of a table ?
- Fri Apr 12, 2024 12:39 pm
- Forum: News
- Topic: Friday Facts #406 - Space Age Music
- Replies: 153
- Views: 23738
Re: Friday Facts #406 - Space Age Music
I 100% agree this is rain music, maybe storms are involved ?
Super duper hyped for the expansion !
Super duper hyped for the expansion !
- Sat Mar 09, 2019 6:15 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.9] Non-recoverable error in scenario
- Replies: 28
- Views: 13623
Re: [0.17.9] Non-recoverable error in scenario
same here ! Error while running event level::on_tick (ID 0) __base__/lualib/compi.lua:97: bad argument #1 to 'pairs' (table expected, got nil) stack traceback: [C]: in function 'pairs' __base__/lualib/compi.lua:97: in function 'stand_next_to' __base__/lualib/npe/helper-branches.lua:683: in function ...
- Wed May 24, 2017 2:50 pm
- Forum: Pending
- Topic: [0.15.6] Crash when resizing game window on game loading
- Replies: 1
- Views: 704
[0.15.6] Crash when resizing game window on game loading
It actually happened once, but at the very start of loading, i tried to resize the game window and the loading screen freezed on 2% and didnt updated again (i tried minimizing the window and maximize it back, which gave me a black window.) I thought it was a gui bug, and that the game was still load...