Search found 4 matches

by mumu1000
Fri May 03, 2024 11:23 am
Forum: News
Topic: Friday Facts #409 - Diminishing beacons
Replies: 171
Views: 24279

Re: Friday Facts #409 - Diminishing beacons

This table is finite, how does it behave if, say, we were to put 1000 modded beacons around a building ? Does it just take the last value of the table ? Or is there a way to set a function instead of a table ?
by mumu1000
Fri Apr 12, 2024 12:39 pm
Forum: News
Topic: Friday Facts #406 - Space Age Music
Replies: 153
Views: 23738

Re: Friday Facts #406 - Space Age Music

I 100% agree this is rain music, maybe storms are involved ?

Super duper hyped for the expansion !
by mumu1000
Sat Mar 09, 2019 6:15 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.9] Non-recoverable error in scenario
Replies: 28
Views: 13623

Re: [0.17.9] Non-recoverable error in scenario

same here ! Error while running event level::on_tick (ID 0) __base__/lualib/compi.lua:97: bad argument #1 to 'pairs' (table expected, got nil) stack traceback: [C]: in function 'pairs' __base__/lualib/compi.lua:97: in function 'stand_next_to' __base__/lualib/npe/helper-branches.lua:683: in function ...
by mumu1000
Wed May 24, 2017 2:50 pm
Forum: Pending
Topic: [0.15.6] Crash when resizing game window on game loading
Replies: 1
Views: 704

[0.15.6] Crash when resizing game window on game loading

It actually happened once, but at the very start of loading, i tried to resize the game window and the loading screen freezed on 2% and didnt updated again (i tried minimizing the window and maximize it back, which gave me a black window.) I thought it was a gui bug, and that the game was still load...

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