+1
Could also be used for some interesting ground logistics options too.
Search found 47 matches
- Sat Apr 26, 2025 11:05 pm
- Forum: Modding interface requests
- Topic: Add flexibility for SpacePlatformHub
- Replies: 2
- Views: 161
- Fri Apr 18, 2025 9:01 pm
- Forum: Modding interface requests
- Topic: Adding an on_gate_changed_state event
- Replies: 0
- Views: 104
Adding an on_gate_changed_state event
What:
I'd like to have an event fire when a gate starts / ends an opening / closing animation or reverses direction mid-animation. If possible, it'd be cool to have a property to have a gate sign up to have this behavior, with the behavior being 'off' by default, but I don't know if that's possible ...
I'd like to have an event fire when a gate starts / ends an opening / closing animation or reverses direction mid-animation. If possible, it'd be cool to have a property to have a gate sign up to have this behavior, with the behavior being 'off' by default, but I don't know if that's possible ...
- Tue Apr 15, 2025 7:40 pm
- Forum: Modding interface requests
- Topic: game.forces.technologies.tech_name.saved_progress should show progress for trigger techs
- Replies: 2
- Views: 138
Re: game.forces.technologies.tech_name.saved_progress should show progress for trigger techs
I didn't realize it could have both. Then, maybe it should get its own property.
- Tue Apr 15, 2025 3:50 pm
- Forum: Modding interface requests
- Topic: game.forces.technologies.tech_name.saved_progress should show progress for trigger techs
- Replies: 2
- Views: 138
game.forces.technologies.tech_name.saved_progress should show progress for trigger techs
If I have a technology that uses, say, research_trigger = {type = "craft-item", item = "iron-gear-wheel", count = 100}, I'd like to be able to, at runtime, see the progress that's been made towards this tech. This applies to all other types of technology research triggers that involve a count ...
- Mon Mar 10, 2025 11:40 pm
- Forum: Assigned
- Topic: [Pard] factoriopedia_description in items being overridden by localised_description
- Replies: 6
- Views: 511
Re: [Pard] factoriopedia_description in items being overridden by localised_description
Thank you kindly.
My 'stretch goal' of an ask would be that if it has an icon that can be clicked on in the Factoriopedia, then ... it would be sweet if the factoriopedia_description property worked. But, I won't press my luck. Either way, I appreciate it!

- Mon Mar 10, 2025 11:15 am
- Forum: Assigned
- Topic: [Pard] factoriopedia_description in items being overridden by localised_description
- Replies: 6
- Views: 511
Re: [Pard] factoriopedia_description in items being overridden by localised_description
Thank you for taking a look at this!
So, the tl;dr is that you would need to add detail to an item when you basically have to build and communicate a concept in your mod structure for the player to successfully engage with it.
In this case, I have a system wherein I add several metals, each of ...
So, the tl;dr is that you would need to add detail to an item when you basically have to build and communicate a concept in your mod structure for the player to successfully engage with it.
In this case, I have a system wherein I add several metals, each of ...
- Wed Mar 05, 2025 9:11 pm
- Forum: Not a bug
- Topic: Signal GUI doesn't properly wrap tabs when there are more slot columns
- Replies: 2
- Views: 131
- Wed Mar 05, 2025 8:06 pm
- Forum: Not a bug
- Topic: Signal GUI doesn't properly wrap tabs when there are more slot columns
- Replies: 2
- Views: 131
Signal GUI doesn't properly wrap tabs when there are more slot columns
Setting data.raw["utility-constants"].default.select_slot_row_count = 15 screws up the tabs in the Signal GUI, as seen in the screenshot.
- Tue Mar 04, 2025 8:25 pm
- Forum: Assigned
- Topic: [Pard] factoriopedia_description in items being overridden by localised_description
- Replies: 6
- Views: 511
Re: factoriopedia_description in items being overridden by localised_description
Also, setting a 'factoriopedia_description' directly in a recipe doesn't seem to actually make an entry.
- Tue Mar 04, 2025 7:11 pm
- Forum: Assigned
- Topic: [Pard] factoriopedia_description in items being overridden by localised_description
- Replies: 6
- Views: 511
[Pard] factoriopedia_description in items being overridden by localised_description
Hi! I'd like to have a separate localisation for tooltips and factoripedia entries, and it seems like the API reflects wanting to supply that agency. Currently, however, if I have a localised_description entry, then it overwrites the factoripedia_description in the Factoriopedia. I feel like this is ...
- Tue Mar 04, 2025 7:07 pm
- Forum: Not a bug
- Topic: Tooltip for "Each" wildcard is insufficient for arithmetic combinator
- Replies: 7
- Views: 724
Re: Tooltip for "Each" wildcard is insufficient for arithmetic combinator
So ... is the tooltip going to be updated to something that reflects what it does, or will it remain incomplete? This is a pretty complicated but useful signal that probably deserves a more prominent place in the UI, but at the very least should have a tooltip that accurately describes what it does ...
- Thu Feb 27, 2025 2:46 pm
- Forum: Modding interface requests
- Topic: Add Factoriopedia Recipe Category Group prototype
- Replies: 3
- Views: 296
- Tue Nov 12, 2024 10:20 pm
- Forum: Ideas and Suggestions
- Topic: Show "Active Signals" on all circuit connected entities
- Replies: 0
- Views: 208
Show "Active Signals" on all circuit connected entities
The decider and arithmetic combinators have this beautiful section on the bottom showing 'input' and 'output' signals. This is great. Let's put it on anything connected to a circuit network.
The simplest implementation would be to simply have the signals that normally are shown in the tooltip when ...
The simplest implementation would be to simply have the signals that normally are shown in the tooltip when ...
- Tue Nov 12, 2024 1:14 pm
- Forum: Ideas and Suggestions
- Topic: Upgrade recipes with Upgrade Planner (Quality !)
- Replies: 5
- Views: 2724
Re: Upgrade recipes with Upgrade Planner (Quality !)
Glad I searched; had this exact request. <3
- Sat Nov 09, 2024 3:00 am
- Forum: Not a bug
- Topic: Tooltip for "Each" wildcard is insufficient for arithmetic combinator
- Replies: 7
- Views: 724
Re: Tooltip for "Each" wildcard is insufficient for arithmetic combinator
Proposed tooltip exact text:
When use as input, this considers each input signal individually.
In a decider combinator, it will output each signal that has completely passed all conditions.
In an arithmetic combinator, if the output is not also an Each wildcard, the value of the chosen output ...
When use as input, this considers each input signal individually.
In a decider combinator, it will output each signal that has completely passed all conditions.
In an arithmetic combinator, if the output is not also an Each wildcard, the value of the chosen output ...
- Fri Nov 08, 2024 3:20 pm
- Forum: Not a bug
- Topic: Tooltip for "Each" wildcard is insufficient for arithmetic combinator
- Replies: 7
- Views: 724
Tooltip for "Each" wildcard is insufficient for arithmetic combinator
The tooltip for the "Each" signal does not do a good job of explaining its behavior in the context of an arithmetic combinator. For example, each + 0 = (sum of all values), each + each = each * 2, etc. are not at all well explained. It also references the notion of 'passing conditions' in the ...
- Sun Oct 27, 2024 9:49 pm
- Forum: Not a bug
- Topic: Filters showing SA icons when SA isn't enabled
- Replies: 2
- Views: 226
Re: Filters showing SA icons when SA isn't enabled
Huh. That's really odd. I screwed up; apologies.
- Sat Oct 26, 2024 8:29 pm
- Forum: Not a bug
- Topic: Filters showing SA icons when SA isn't enabled
- Replies: 2
- Views: 226
Filters showing SA icons when SA isn't enabled
Pumps, Combinators, and other things that can have icons for circuit networks show icons exclusive to SA even when SA and its dependencies (from the mod menu) aren't enabled.
- Fri May 10, 2024 3:08 pm
- Forum: Documentation Improvement Requests
- Topic: Mark certain properties as "conditionally optional"
- Replies: 0
- Views: 492
Mark certain properties as "conditionally optional"
The best way to describe this is with an example.
In the ItemPrototype, the properties icon/icon_size and icons are both conditionally optional -- that is, you need either icons or both icon and icon_size. I don't know of a great way to show that these are linked -- I think it is important to ...
In the ItemPrototype, the properties icon/icon_size and icons are both conditionally optional -- that is, you need either icons or both icon and icon_size. I don't know of a great way to show that these are linked -- I think it is important to ...
- Sun Mar 17, 2024 9:02 pm
- Forum: Ideas and Suggestions
- Topic: Master Settings / Startup ressources slider / shuffle resources
- Replies: 37
- Views: 17500
Re: Master Settings / Startup ressources slider / shuffle resources
Thanks! I did a search and didn't find this thread. 
