Search found 28 matches
- Sun Mar 17, 2024 9:02 pm
- Forum: Ideas and Suggestions
- Topic: Master Settings / Startup ressources slider / shuffle resources
- Replies: 32
- Views: 13551
Re: Master Settings / Startup ressources slider / shuffle resources
Thanks! I did a search and didn't find this thread.
- Sun Mar 17, 2024 7:02 pm
- Forum: Ideas and Suggestions
- Topic: Master Settings / Startup ressources slider / shuffle resources
- Replies: 32
- Views: 13551
Copy/Paste Startup resource slider settings like we do with entities in game
TL;DR: Copy/Paste startup Resource slider settings the same way we copy/paste settings across machines in the game (ex: shift-right-click to copy the recipe from an assembler, and then using shift-left-click to paste it to other assemblers). Why? Some modpacks have so, so, so many resources, and it ...
- Tue Jan 23, 2024 4:14 pm
- Forum: Resolved Requests
- Topic: Add item "shorthand" ingredient format to Ingredient Prototype page
- Replies: 1
- Views: 206
- Fri Dec 29, 2023 6:17 pm
- Forum: Ideas and Suggestions
- Topic: "Manage" tab suggestions
- Replies: 0
- Views: 213
"Manage" tab suggestions
I love the coming changes for the Mod window in 2.0. :) With that said, I've a few suggestions for the Manage tab: 1) Click-drag (de)activates groups of mods. As in, click on one to (un)check it, and drag across other checkboxes to similarily toggle them. This is how layers can be toggled in Photosh...
- Sat Oct 21, 2023 2:45 am
- Forum: Modding interface requests
- Topic: Quality Quality of Life Quality reQuests
- Replies: 0
- Views: 221
Quality Quality of Life Quality reQuests
Though the implementation of the Quality system isn’t public, I wanted to put a request in for them because Now is likely when it’s easiest to implement them. I combined three related requests into one post because I believe that together, they are more than the sum of the parts. The first one is th...
- Thu Oct 19, 2023 8:35 pm
- Forum: Mods
- Topic: [Mod: 0.1.15] Galdoc's Manufacturing
- Replies: 2
- Views: 420
- Thu Oct 19, 2023 3:38 pm
- Forum: Mods
- Topic: [Mod: 0.1.15] Galdoc's Manufacturing
- Replies: 2
- Views: 420
[Mod: 0.1.15] Galdoc's Manufacturing
# Galdoc's Manufacturing Mod link: https://mods.factorio.com/mod/galdocs-manufacturing This is a complexity-adding mod to add some delicious realism into Factorio. I have a devlog in which I go into great detail. The first one is at: https://youtu.be/igj0uCnbXK0 This is the Metalworking phase of the...
- Sat Oct 07, 2023 12:11 pm
- Forum: Modding interface requests
- Topic: Per-Item localization for Quality tiers
- Replies: 3
- Views: 408
Re: Per-Item localization for Quality tiers
It is Based.
... on a guess.
... on a guess.
- Fri Oct 06, 2023 10:03 pm
- Forum: Modding interface requests
- Topic: Per-Item localization for Quality tiers
- Replies: 3
- Views: 408
Per-Item localization for Quality tiers
Seeking wisdom, I spoke to an Epic Fish swimming in the remains of a Legendary Used-Up Uranium Fuel Cell (whose exploits are still revered to this day) and recieved Rare Advice. What if, instead of a one-size-fits-all approach to localizing the quality tiers, item prototypes could have individualize...
- Fri Oct 06, 2023 1:32 pm
- Forum: Modding interface requests
- Topic: Fungible Reagents
- Replies: 0
- Views: 193
Fungible Reagents
What is it: When crafting by hand or in an 'assembling-machine' of some sort, individual ingredients can be drawn from a pool. At simplest, this could be a list of ingredients that can be used -- for example, {"iron-plate", "steel-plate"}. Adding functionality, it might look like...
- Sat Aug 26, 2017 12:57 pm
- Forum: Angels Mods
- Topic: [0.15.x] Petrochem Plus
- Replies: 98
- Views: 58200
Re: [0.15.x] Petrochem Plus
Hey! Glad you're back Kinnom. A friend of mine was playing through with PCP, and when he got to the stage of making Rocket Fuel, there was a missing recipe, rendering the game in ... complete ... able. Uncompleteable? Is this even a word? Anyway, that. He doesn't remember what the actual chemical wa...
- Fri Aug 04, 2017 1:42 am
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1376267
Re: Development and Discussion
Sounds to me you need to focus more on your ratios and scaling down, or the better option of learning the beauty of circuit networks. A well designed factory will naturally scale up or down to satisfy demand without wasting resources, basically operating 100% of the time without the need for stockp...
- Thu Aug 03, 2017 11:44 am
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1376267
Re: Development and Discussion
Quick suggestion! So, I've finished my 2nd playthrough, and I have found the same problem twice. Once I set up the basic refining chains for all six minerals for slagless sorting, I ran into the issue that I had warehouses full of ores I couldn't use. Nickel, Lead, Zinc, Aluminum, Tin ... I had *so*...
- Tue Jul 25, 2017 2:41 am
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1376267
Re: Development and Discussion
Whoops! Yep, you are quite right. Okay, I'll hush now. Thanks!
- Mon Jul 24, 2017 11:56 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1376267
Re: Development and Discussion
Hi! Quick question. Am I crazy, or did the tier 1 ore smelting change to be *less* efficient than their basic alternatives? So like, take lead (and forgetting about the oxygen requirements for a moment). 24 lead ore -> 24 ingots -> 240 molten lead -> 24 plates is how it used to be. So, basically, 1 ...
- Mon Jul 10, 2017 10:03 pm
- Forum: Angels Mods
- Topic: [0.15.x] Petrochem Plus
- Replies: 98
- Views: 58200
Re: [0.15.x] Petrochem Plus
Gotchya. Thanks for the reply! I think I will try it out. Also, you bring up my shame: though I am trying to use pellet-based metallurgy for all the materials, I still make my resin and rubber from raw wood gathered from Bob's Greenhouses ... I never could summon up the courage to make my primary so...
- Sun Jul 09, 2017 3:01 pm
- Forum: Angels Mods
- Topic: [0.15.x] Petrochem Plus
- Replies: 98
- Views: 58200
Re: [0.15.x] Petrochem Plus
Hi! I have a quick question, and though I've read everything prior to this, I'm still a bit fuzzy on the answer. This mod looks fantastic; I loved the complexity of Angel's Petrochem already, and expanding on that seems like a great idea. My question is this: does this change already existing recipe...
- Mon May 16, 2016 1:26 pm
- Forum: Ideas and Suggestions
- Topic: Two robo suggestions!
- Replies: 3
- Views: 2060
Re: Two robo suggestions!
Oh very nice! I will check those out.
Thanks!
Thanks!
- Mon May 16, 2016 12:55 am
- Forum: Ideas and Suggestions
- Topic: Two robo suggestions!
- Replies: 3
- Views: 2060
Two robo suggestions!
Hi! I'm very new to Factorio, and I am not sure if these suggestions have been made, so please forgive me if they have. I also promise I'm not a Turing machine built originally in Factorio that gained sapience and, after breaking free of the confines of his pixelated prison, took over this computer,...
- Thu May 12, 2016 4:57 pm
- Forum: Gameplay Help
- Topic: My calculation for optimal solar panel / accumulator ratio
- Replies: 14
- Views: 7751
Re: My calculation for optimal solar panel / accumulator ratio
Whelp. The data is in. I did exactly what you said -- I deleted the 21 accumulators and, starting from daylight, it didn't drop. Excellent.