Search found 53 matches

by Galdoc
Wed Jul 09, 2025 2:37 pm
Forum: Resolved Requests
Topic: Add "space-location" to the 'choose-elem-button' properties in the .add() function in LuaGuiElement
Replies: 1
Views: 175

Add "space-location" to the 'choose-elem-button' properties in the .add() function in LuaGuiElement

Under the properties for the .add() method of a LuaGuiElement, when type = 'choose-elem-button`, there should be mention of a property of "space-location", because otherwise buttons that use the elem_type of "space_location" won't be able to display on the button the icon for said location.

https ...
by Galdoc
Sat Jun 28, 2025 5:20 pm
Forum: Modding interface requests
Topic: Adding "bonus" properties to LuaRecipe
Replies: 3
Views: 558

Adding "bonus" properties to LuaRecipe

tl;dr
Add both 'bonus' (additive bonus) and 'multiplier' (multiplicative bonus) bonuses to LuaRecipe for the five categories (productivity, consumption, speed, quality and pollution) -- or as many as you're willing to <3

Why
Currently, LuaRecipe has the productivity_bonus property. I'd like it ...
by Galdoc
Sat Jun 28, 2025 4:59 pm
Forum: Modding interface requests
Topic: Adding an on_radar_circuit_network_created event
Replies: 1
Views: 241

Re: Adding an on_radar_circuit_network_created event

I have been educated. It turns out that this is not quite how it works. :) The way it works under the hood is that if you build a radar on a surface where there's already a radar connected to a circuit network ... they are then connected by invisible red/green wires, no matter the distance. You can ...
by Galdoc
Fri Jun 27, 2025 2:43 pm
Forum: Modding interface requests
Topic: Adding an on_radar_circuit_network_created event
Replies: 1
Views: 241

Adding an on_radar_circuit_network_created event

tl;dr

When a circuit network is created that involves a Radar on a surface for the first time, a red and/or green network is created. I would like this to raise an event, and be able to access the circuit network ID.

Why

I'm working on an overhaul that involves linking together particular ...
by Galdoc
Wed Jun 18, 2025 10:44 am
Forum: Modding interface requests
Topic: QualityPrototype extended
Replies: 40
Views: 3601

Re: QualityPrototype extended

For Mining Drills (in particular, thematically non "mining" collectors, like the flower harvesting drone things from pY), a multiplier for mining_search_radius. :)
by Galdoc
Thu May 29, 2025 3:15 pm
Forum: Ideas and Suggestions
Topic: Mod licenses could be improved
Replies: 7
Views: 995

Re: Mod licenses could be improved

Thank you very much for posting this. It means a lot.
by Galdoc
Sat Apr 26, 2025 11:05 pm
Forum: Modding interface requests
Topic: Add flexibility for SpacePlatformHub
Replies: 2
Views: 331

Re: Add flexibility for SpacePlatformHub

+1

Could also be used for some interesting ground logistics options too.
by Galdoc
Fri Apr 18, 2025 9:01 pm
Forum: Modding interface requests
Topic: Adding an on_gate_changed_state event
Replies: 0
Views: 202

Adding an on_gate_changed_state event

What:
I'd like to have an event fire when a gate starts / ends an opening / closing animation or reverses direction mid-animation. If possible, it'd be cool to have a property to have a gate sign up to have this behavior, with the behavior being 'off' by default, but I don't know if that's possible ...
by Galdoc
Tue Apr 15, 2025 3:50 pm
Forum: Modding interface requests
Topic: game.forces.technologies.tech_name.saved_progress should show progress for trigger techs
Replies: 2
Views: 245

game.forces.technologies.tech_name.saved_progress should show progress for trigger techs

If I have a technology that uses, say, research_trigger = {type = "craft-item", item = "iron-gear-wheel", count = 100}, I'd like to be able to, at runtime, see the progress that's been made towards this tech. This applies to all other types of technology research triggers that involve a count ...
by Galdoc
Mon Mar 10, 2025 11:40 pm
Forum: Assigned
Topic: [Pard] factoriopedia_description in items being overridden by localised_description
Replies: 7
Views: 1172

Re: [Pard] factoriopedia_description in items being overridden by localised_description

Thank you kindly. :) My 'stretch goal' of an ask would be that if it has an icon that can be clicked on in the Factoriopedia, then ... it would be sweet if the factoriopedia_description property worked. But, I won't press my luck. Either way, I appreciate it!
by Galdoc
Mon Mar 10, 2025 11:15 am
Forum: Assigned
Topic: [Pard] factoriopedia_description in items being overridden by localised_description
Replies: 7
Views: 1172

Re: [Pard] factoriopedia_description in items being overridden by localised_description

Thank you for taking a look at this!

So, the tl;dr is that you would need to add detail to an item when you basically have to build and communicate a concept in your mod structure for the player to successfully engage with it.

In this case, I have a system wherein I add several metals, each of ...
by Galdoc
Wed Mar 05, 2025 8:06 pm
Forum: Not a bug
Topic: Signal GUI doesn't properly wrap tabs when there are more slot columns
Replies: 2
Views: 246

Signal GUI doesn't properly wrap tabs when there are more slot columns

Setting data.raw["utility-constants"].default.select_slot_row_count = 15 screws up the tabs in the Signal GUI, as seen in the screenshot.
03-05-2025, 15-02-37.png
03-05-2025, 15-02-37.png (1.17 MiB) Viewed 246 times
by Galdoc
Tue Mar 04, 2025 8:25 pm
Forum: Assigned
Topic: [Pard] factoriopedia_description in items being overridden by localised_description
Replies: 7
Views: 1172

Re: factoriopedia_description in items being overridden by localised_description

Also, setting a 'factoriopedia_description' directly in a recipe doesn't seem to actually make an entry.
by Galdoc
Tue Mar 04, 2025 7:11 pm
Forum: Assigned
Topic: [Pard] factoriopedia_description in items being overridden by localised_description
Replies: 7
Views: 1172

[Pard] factoriopedia_description in items being overridden by localised_description

Hi! I'd like to have a separate localisation for tooltips and factoripedia entries, and it seems like the API reflects wanting to supply that agency. Currently, however, if I have a localised_description entry, then it overwrites the factoripedia_description in the Factoriopedia. I feel like this is ...
by Galdoc
Tue Mar 04, 2025 7:07 pm
Forum: Not a bug
Topic: Tooltip for "Each" wildcard is insufficient for arithmetic combinator
Replies: 7
Views: 972

Re: Tooltip for "Each" wildcard is insufficient for arithmetic combinator

So ... is the tooltip going to be updated to something that reflects what it does, or will it remain incomplete? This is a pretty complicated but useful signal that probably deserves a more prominent place in the UI, but at the very least should have a tooltip that accurately describes what it does ...
by Galdoc
Tue Nov 12, 2024 10:20 pm
Forum: Ideas and Suggestions
Topic: Show "Active Signals" on all circuit connected entities
Replies: 0
Views: 263

Show "Active Signals" on all circuit connected entities

The decider and arithmetic combinators have this beautiful section on the bottom showing 'input' and 'output' signals. This is great. Let's put it on anything connected to a circuit network.

The simplest implementation would be to simply have the signals that normally are shown in the tooltip when ...
by Galdoc
Tue Nov 12, 2024 1:14 pm
Forum: Ideas and Suggestions
Topic: Upgrade recipes with Upgrade Planner (Quality !)
Replies: 5
Views: 3537

Re: Upgrade recipes with Upgrade Planner (Quality !)

Glad I searched; had this exact request. <3

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