Search found 47 matches

by Galdoc
Sat Apr 26, 2025 11:05 pm
Forum: Modding interface requests
Topic: Add flexibility for SpacePlatformHub
Replies: 2
Views: 161

Re: Add flexibility for SpacePlatformHub

+1

Could also be used for some interesting ground logistics options too.
by Galdoc
Fri Apr 18, 2025 9:01 pm
Forum: Modding interface requests
Topic: Adding an on_gate_changed_state event
Replies: 0
Views: 104

Adding an on_gate_changed_state event

What:
I'd like to have an event fire when a gate starts / ends an opening / closing animation or reverses direction mid-animation. If possible, it'd be cool to have a property to have a gate sign up to have this behavior, with the behavior being 'off' by default, but I don't know if that's possible ...
by Galdoc
Tue Apr 15, 2025 3:50 pm
Forum: Modding interface requests
Topic: game.forces.technologies.tech_name.saved_progress should show progress for trigger techs
Replies: 2
Views: 138

game.forces.technologies.tech_name.saved_progress should show progress for trigger techs

If I have a technology that uses, say, research_trigger = {type = "craft-item", item = "iron-gear-wheel", count = 100}, I'd like to be able to, at runtime, see the progress that's been made towards this tech. This applies to all other types of technology research triggers that involve a count ...
by Galdoc
Mon Mar 10, 2025 11:40 pm
Forum: Assigned
Topic: [Pard] factoriopedia_description in items being overridden by localised_description
Replies: 6
Views: 511

Re: [Pard] factoriopedia_description in items being overridden by localised_description

Thank you kindly. :) My 'stretch goal' of an ask would be that if it has an icon that can be clicked on in the Factoriopedia, then ... it would be sweet if the factoriopedia_description property worked. But, I won't press my luck. Either way, I appreciate it!
by Galdoc
Mon Mar 10, 2025 11:15 am
Forum: Assigned
Topic: [Pard] factoriopedia_description in items being overridden by localised_description
Replies: 6
Views: 511

Re: [Pard] factoriopedia_description in items being overridden by localised_description

Thank you for taking a look at this!

So, the tl;dr is that you would need to add detail to an item when you basically have to build and communicate a concept in your mod structure for the player to successfully engage with it.

In this case, I have a system wherein I add several metals, each of ...
by Galdoc
Wed Mar 05, 2025 8:06 pm
Forum: Not a bug
Topic: Signal GUI doesn't properly wrap tabs when there are more slot columns
Replies: 2
Views: 131

Signal GUI doesn't properly wrap tabs when there are more slot columns

Setting data.raw["utility-constants"].default.select_slot_row_count = 15 screws up the tabs in the Signal GUI, as seen in the screenshot.
03-05-2025, 15-02-37.png
03-05-2025, 15-02-37.png (1.17 MiB) Viewed 131 times
by Galdoc
Tue Mar 04, 2025 8:25 pm
Forum: Assigned
Topic: [Pard] factoriopedia_description in items being overridden by localised_description
Replies: 6
Views: 511

Re: factoriopedia_description in items being overridden by localised_description

Also, setting a 'factoriopedia_description' directly in a recipe doesn't seem to actually make an entry.
by Galdoc
Tue Mar 04, 2025 7:11 pm
Forum: Assigned
Topic: [Pard] factoriopedia_description in items being overridden by localised_description
Replies: 6
Views: 511

[Pard] factoriopedia_description in items being overridden by localised_description

Hi! I'd like to have a separate localisation for tooltips and factoripedia entries, and it seems like the API reflects wanting to supply that agency. Currently, however, if I have a localised_description entry, then it overwrites the factoripedia_description in the Factoriopedia. I feel like this is ...
by Galdoc
Tue Mar 04, 2025 7:07 pm
Forum: Not a bug
Topic: Tooltip for "Each" wildcard is insufficient for arithmetic combinator
Replies: 7
Views: 724

Re: Tooltip for "Each" wildcard is insufficient for arithmetic combinator

So ... is the tooltip going to be updated to something that reflects what it does, or will it remain incomplete? This is a pretty complicated but useful signal that probably deserves a more prominent place in the UI, but at the very least should have a tooltip that accurately describes what it does ...
by Galdoc
Tue Nov 12, 2024 10:20 pm
Forum: Ideas and Suggestions
Topic: Show "Active Signals" on all circuit connected entities
Replies: 0
Views: 208

Show "Active Signals" on all circuit connected entities

The decider and arithmetic combinators have this beautiful section on the bottom showing 'input' and 'output' signals. This is great. Let's put it on anything connected to a circuit network.

The simplest implementation would be to simply have the signals that normally are shown in the tooltip when ...
by Galdoc
Tue Nov 12, 2024 1:14 pm
Forum: Ideas and Suggestions
Topic: Upgrade recipes with Upgrade Planner (Quality !)
Replies: 5
Views: 2724

Re: Upgrade recipes with Upgrade Planner (Quality !)

Glad I searched; had this exact request. <3
by Galdoc
Sat Nov 09, 2024 3:00 am
Forum: Not a bug
Topic: Tooltip for "Each" wildcard is insufficient for arithmetic combinator
Replies: 7
Views: 724

Re: Tooltip for "Each" wildcard is insufficient for arithmetic combinator

Proposed tooltip exact text:

When use as input, this considers each input signal individually.
In a decider combinator, it will output each signal that has completely passed all conditions.
In an arithmetic combinator, if the output is not also an Each wildcard, the value of the chosen output ...
by Galdoc
Fri Nov 08, 2024 3:20 pm
Forum: Not a bug
Topic: Tooltip for "Each" wildcard is insufficient for arithmetic combinator
Replies: 7
Views: 724

Tooltip for "Each" wildcard is insufficient for arithmetic combinator

The tooltip for the "Each" signal does not do a good job of explaining its behavior in the context of an arithmetic combinator. For example, each + 0 = (sum of all values), each + each = each * 2, etc. are not at all well explained. It also references the notion of 'passing conditions' in the ...
by Galdoc
Sun Oct 27, 2024 9:49 pm
Forum: Not a bug
Topic: Filters showing SA icons when SA isn't enabled
Replies: 2
Views: 226

Re: Filters showing SA icons when SA isn't enabled

Huh. That's really odd. I screwed up; apologies.
by Galdoc
Sat Oct 26, 2024 8:29 pm
Forum: Not a bug
Topic: Filters showing SA icons when SA isn't enabled
Replies: 2
Views: 226

Filters showing SA icons when SA isn't enabled

Pumps, Combinators, and other things that can have icons for circuit networks show icons exclusive to SA even when SA and its dependencies (from the mod menu) aren't enabled.
by Galdoc
Fri May 10, 2024 3:08 pm
Forum: Documentation Improvement Requests
Topic: Mark certain properties as "conditionally optional"
Replies: 0
Views: 492

Mark certain properties as "conditionally optional"

The best way to describe this is with an example.

In the ItemPrototype, the properties icon/icon_size and icons are both conditionally optional -- that is, you need either icons or both icon and icon_size. I don't know of a great way to show that these are linked -- I think it is important to ...
by Galdoc
Sun Mar 17, 2024 9:02 pm
Forum: Ideas and Suggestions
Topic: Master Settings / Startup ressources slider / shuffle resources
Replies: 37
Views: 17500

Re: Master Settings / Startup ressources slider / shuffle resources

Thanks! I did a search and didn't find this thread. :)

Go to advanced search