Search found 528 matches

by Jon8RFC
Thu May 05, 2022 4:26 pm
Forum: Implemented Suggestions
Topic: Get Ghost Building From Crafting Tab Using Q
Replies: 16
Views: 1122

Re: Get Ghost Building From Crafting Tab Using Q

Woohoo! Thank you kovarex and anyone else who had a hand in it!
by Jon8RFC
Mon Apr 25, 2022 12:54 am
Forum: Implemented Suggestions
Topic: Get Ghost Building From Crafting Tab Using Q
Replies: 16
Views: 1122

Re: Get Ghost Building From Crafting Tab Using Q

+1

This would be great.

Also, a checkbox in the crafting menu to enable displaying all items, even those not yet unlocked by research, so that those items can be selected as well.
by Jon8RFC
Sun Apr 24, 2022 10:15 pm
Forum: Ideas and Suggestions
Topic: Improvements to the Dropper aka Pipette tool (Q)
Replies: 15
Views: 4854

Re: Improvements to the Dropper aka Pipette tool (Q)

Being able to push Q from the crafting window while the cursor is over an item would be an awesome QoL improvement, which I've always hoped would someday just get snuck in as a feature. On that note, a checkbox for "show all items" in the crafting menu would be great as well, to select a f...
by Jon8RFC
Fri Apr 22, 2022 10:25 pm
Forum: Implemented Suggestions
Topic: Can you add a clock to the game?
Replies: 45
Views: 3717

Re: Can you add a clock to the game?

posila wrote:
Tue Jan 18, 2022 9:06 am
ok, done ... but I don't wanna hear about this again for at least a week or two :P
I just noticed this today. Awesome, thank you!
by Jon8RFC
Fri Apr 22, 2022 8:10 pm
Forum: Gameplay Help
Topic: [1.1.57] Personal roboport bots slow with modules
Replies: 2
Views: 362

Re: [1.1.57] Personal roboport bots slow with modules

Ah, gotcha. Thanks for that!
by Jon8RFC
Fri Apr 22, 2022 7:57 pm
Forum: Gameplay Help
Topic: [1.1.57] Personal roboport bots slow with modules
Replies: 2
Views: 362

[1.1.57] Personal roboport bots slow with modules

Is this a bug with the scenario or base game?

https://imgur.com/a/AxcRcBB

Load the save, copy the beacon with its modules nearby, then paste it right there. There's a substantial delay between the beacon and module placement.
by Jon8RFC
Fri Apr 22, 2022 2:40 am
Forum: News
Topic: Friday Facts #265 - Nomenclature & Steam networking
Replies: 121
Views: 32555

Re: Friday Facts #265 - Nomenclature & Steam networking

Sorry to raise this from the dead, but I was talking to a couple of other players about the survey that took place. FFF 265 and FFF 275 were the best info I found, but don't contain survey results. I could've sworn there was more, like that some people call science "potions", underground b...
by Jon8RFC
Wed Apr 20, 2022 2:55 pm
Forum: Ideas and Suggestions
Topic: New train cars visualization quantity with signals & train stations
Replies: 12
Views: 2165

Re: New train cars visualization quantity with signals & train stations

Edited for clarity (I hope), and added a better image.

Boskid, any interest in this for 1.2 while you're poking around with the train stuff?
by Jon8RFC
Mon Apr 11, 2022 10:42 am
Forum: Gameplay Help
Topic: How to see beneath construction/logistic bot module icon?
Replies: 5
Views: 427

Re: How to see beneath construction/logistic bot module icon?

Heh, it's on a multiplayer server, so if it's neither available nor my own thing built, I don't want to cancel it and mess up whatever someone else has planned. Thanks though. I hoped I was missing something obvious, like "there's a button you can add where the roboport and alt buttons are".
by Jon8RFC
Sun Apr 10, 2022 11:53 am
Forum: Gameplay Help
Topic: How to see beneath construction/logistic bot module icon?
Replies: 5
Views: 427

How to see beneath construction/logistic bot module icon?

I feel dumb since I've been playing Factorio for many years and should be familiar enough to find where to adjust and correct this. I can't see beneath the icon, which makes it impossible to understand what I'm looking at in alt-mode. How to I move the icon down a bit or what is the solution everyon...
by Jon8RFC
Wed Apr 06, 2022 11:42 am
Forum: Bug Reports
Topic: [1.1.57] Storage chest information pushed off screen by logistics storage
Replies: 1
Views: 300

Re: [1.1.57] Storage chest information pushed off screen by logistics storage

I'm vaguely remembering it happening to power poles with red/green wires, but I can't remember about the different combinators. I guess anything where tons of logistics icons can exist is worth checking out.
by Jon8RFC
Tue Apr 05, 2022 11:20 am
Forum: Bug Reports
Topic: [1.1.57] Storage chest information pushed off screen by logistics storage
Replies: 1
Views: 300

[1.1.57] Storage chest information pushed off screen by logistics storage

As you can see in the screenshot (taken from a 1920x1080 display with 100% UI setting), when logistics is full of stuff, some important information is pushed off screen. If things will inevitably get pushed off screen, it should be the logistics info--that can be found via the logistics UI window. I...
by Jon8RFC
Fri Nov 19, 2021 1:35 pm
Forum: Resolved Problems and Bugs
Topic: [Genhis] [1.1.46] Inserter hand stack size missing from non-stack inserters' tooltips
Replies: 1
Views: 1101

[Genhis] [1.1.46] Inserter hand stack size missing from non-stack inserters' tooltips

I understand that the word used in the tooltip is "stack" and that could be stated as reasoning why it's not shown on non-stack inserters. However, all inserters end up moving a "stack" (up to three) in later technology research . Various weapons also show their research-based im...
by Jon8RFC
Sat Oct 30, 2021 4:13 pm
Forum: Releases
Topic: Version 1.1.43
Replies: 5
Views: 6999

Re: Version 1.1.43

Looking forward to this potentially improving multiplayer performance! If computational wrongs were righted, clients running the same map significantly worse on multiplayer (versus locally) might not be as big of a deal now.
by Jon8RFC
Fri Sep 24, 2021 5:56 pm
Forum: Releases
Topic: Version 1.1.40
Replies: 38
Views: 15373

Re: Version 1.1.40

I like this idea a lot. Hopefully the system weighs griefing admins and client account longevity. I always have a fear of irresponsible admins in games who have great power--the type who cause havoc for fun or who have small-man syndrome. Both types can abuse great ban systems like this. For example...
by Jon8RFC
Fri Feb 05, 2021 1:40 pm
Forum: News
Topic: Friday Facts #365 - Future plans
Replies: 283
Views: 100818

Re: Friday Facts #365 - Future plans

Ok, well, there are still features that people want, so what about also... A feature bounty system? If enough players want a new feature and they collectively pledge an amount where a particular developer finds it worthwhile, then that dev pockets 100% of bounty once the feature is implemented. None...
by Jon8RFC
Thu Feb 04, 2021 2:00 pm
Forum: Ideas and Suggestions
Topic: Moving single items from stack
Replies: 11
Views: 5445

Re: Moving single items from stack

What about a simple scroll wheel modifier to an item held in-hand? Pick up a stack, hold shift, scroll, and it picks up or puts back items from where they were taken. The "half of this, place in this slot, pick up half of that, right click twice" and then repeating gets tedious...especiall...
by Jon8RFC
Fri Jan 29, 2021 3:15 am
Forum: Balancing
Topic: Large trees should produce more wood
Replies: 4
Views: 1217

Large trees should produce more wood

As it is, dead trees produce 2 wood, and all others, larger AND smaller than dead trees, produce 4 wood. The rocks were once made variable, so what about having the large trees produce 6-8 wood, medium produce 4, small produce 2, and dead produce 1? I hadn't played a game on my own from the start in...
by Jon8RFC
Wed Jan 27, 2021 3:20 am
Forum: Releases
Topic: Version 1.1.19
Replies: 31
Views: 22053

Re: Version 1.1.19

I'm appreciating the experimental updates going back to an experimental release schedule.

Go to advanced search