Search found 553 matches
- Fri Nov 10, 2023 10:56 pm
- Forum: News
- Topic: Friday Facts #384 - Combinators 2.0
- Replies: 333
- Views: 65020
Re: Friday Facts #384 - Combinators 2.0
Great changes! I'd love to see: Expanded into a single wire which carries all signals, for simplicity, since input selection now exists. An intertwined wire? More signal networks with that single wire and being able to choose the network. Just being able to manually number a network. Wow, that would...
- Sat Sep 23, 2023 11:47 am
- Forum: News
- Topic: Friday Facts #377 - New new rails
- Replies: 227
- Views: 65255
Re: Friday Facts #377 - New new rails
.......... It doesn't split to 5, it splits to 2, then 3, then 2 again. Ok, so you're splitting hairs. Fine. But does that make it any easier to manually drive a train through that junction? No. I wonder if up/down could remain the same as forward/reverse, but when coming to any split rail, the pat...
- Sat Sep 23, 2023 2:12 am
- Forum: News
- Topic: Friday Facts #377 - New new rails
- Replies: 227
- Views: 65255
- Thu Sep 14, 2023 5:10 pm
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 819
- Views: 180191
Re: Friday Facts #375 - Quality
I like the idea in principle, but the randomness of the quality seems contradictory to the nature of engineering. IRL, Nobody would tolerate building a car, which randomly attains the desired quality, and subsequently recycling multiple runs of it until it comes out perfect by chance. Hilariously, ...
- Sat Sep 09, 2023 2:46 am
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 819
- Views: 180191
Re: Friday Facts #375 - Quality
Maybe if machine produced something for a really long time it could start producing higher quality products instead? For example after 10000 solar panels produced in single assembler its quality tier would go up. Maybe progress for this should be also logarithmic with some additional minimal player...
- Sat Sep 09, 2023 2:23 am
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 819
- Views: 180191
Re: Friday Facts #375 - Quality
More factorio-like names would be good. Epic, legendary and the colors feel cookie-cutter. They kind of devalue the respectability of the game--the intuitive controls, the code that is frequently bugfixed, the attention to detail, the developers integrated with the player base, the enjoyment that sp...
- Fri Aug 25, 2023 12:06 pm
- Forum: News
- Topic: Friday Facts #373 - Factorio: Space Age
- Replies: 269
- Views: 89721
Re: Friday Facts #373 - Factorio: Space Age
Oh, also, since fff will be coming back, don't forget that data of engine improvements are always appreciated and enjoyed. Rseding91, looking at you for some "I found XYZ could be sped up by 1.5x, but that also meant it automatically made ABC 2x faster, which meant DEF could be rewritten as wel...
- Fri Aug 25, 2023 11:45 am
- Forum: News
- Topic: Friday Facts #373 - Factorio: Space Age
- Replies: 269
- Views: 89721
Re: Friday Facts #373 - Factorio: Space Age
Those flames from the engines look AWESOME. Give that person a raise!
- Mon Jun 12, 2023 2:23 pm
- Forum: Resolved Problems and Bugs
- Topic: [boskid][1.1.82] Belt orientation is different in blueprint than real life
- Replies: 2
- Views: 1436
Re: [boskid][1.1.82] Belt orientation is different in blueprint than real life
I love getting the explanations!
- Sat Jun 03, 2023 9:04 am
- Forum: Technical Help
- Topic: Run from ramdisk
- Replies: 29
- Views: 9659
Re: Run from ramdisk
I used amd's free software for a 4gig ramdisk on Win10 a few weeks ago. I made a symlink for the factorio temp directory. It saved the download to ramdisk, I connected to the server, and played, all without a hitch.
http://www.radeonramdisk.com/software_downloads.php
http://www.radeonramdisk.com/software_downloads.php
- Mon May 22, 2023 10:03 am
- Forum: Not a bug
- Topic: [1.1.80] Inserter is idle, but fluctuating between "working"
- Replies: 6
- Views: 1597
Re: [1.1.80] Inserter is idle, but fluctuating between "working"
Flickers "working" pulling from a wire chest, too, on the top left assembling machine for 3 or 4 ticks on the return swing, before coming to a stop. I don't think it's consistent (it was after every 8th 180degree rotation at one point before I tinkered with it, but maybe that was another a...
- Thu May 18, 2023 1:36 pm
- Forum: Not a bug
- Topic: [1.1.80] Inserter is idle, but fluctuating between "working"
- Replies: 6
- Views: 1597
Re: [1.1.80] Inserter is idle, but fluctuating between "working"
Here's a good blueprint, possibly with more info to look into. The iron inserters flicker after every other run (don't flicker when there's excess iron). The wire inserters flicker after every run (there's never excess wire). 0eNrNV9uOmzAQ/Rc/wwqba/iVKkLGTLJWwSDbVJtG/HuNya27pLWpKiVPAZNzZs6cmSFnVLcjD...
- Thu May 18, 2023 11:29 am
- Forum: Not a bug
- Topic: [1.1.80] Inserter is idle, but fluctuating between "working"
- Replies: 6
- Views: 1597
Re: [1.1.80] Inserter is idle, but fluctuating between "working"
Well, it seems like it's mostly unrelated to belts, and is a mathematical/computation problem of the assembling machine, instead. It seems complicated, to me, because I can't perfectly narrow it down without being able to see data in plain-English that I want to see (like the formulas and variables ...
- Tue May 16, 2023 4:42 pm
- Forum: Not a bug
- Topic: [1.1.80] Inserter is idle, but fluctuating between "working"
- Replies: 6
- Views: 1597
Re: [1.1.80] Inserter is idle, but fluctuating between "working"
Ahh, I gotcha.
Explaining all of that, especially the sleep/wake and merging of other belts, is interesting and really helpful to better understand the mechanics. Thanks!
Explaining all of that, especially the sleep/wake and merging of other belts, is interesting and really helpful to better understand the mechanics. Thanks!
- Tue May 16, 2023 1:53 pm
- Forum: Not a bug
- Topic: [1.1.80] Inserter is idle, but fluctuating between "working"
- Replies: 6
- Views: 1597
[1.1.80] Inserter is idle, but fluctuating between "working"
I'm not sure if this is just a UI anomaly or a potential performance issue to be improved, so I'm asking here instead of posting in bugs yet. Is this behavior to be expected, and I've just never noticed it? At normal speed, it flickers very fast. Ran the game at 0.05 speed so that it can be seen: ht...
- Mon May 15, 2023 4:46 am
- Forum: Assigned
- Topic: [Klonan] [1.1.57] Storage chest information pushed off screen by logistics storage
- Replies: 6
- Views: 2825
Re: [1.1.57] Storage chest information pushed off screen by logistics storage
Bump.
Is there any chance of reconsideration for this problem?
Again, I'm not stating the obvious of "there are 400 logistics items pushed off screen, please show them".
I'm asking for the relevant information to merely be reordered so that it's visible.
Is there any chance of reconsideration for this problem?
Again, I'm not stating the obvious of "there are 400 logistics items pushed off screen, please show them".
I'm asking for the relevant information to merely be reordered so that it's visible.
- Sun Nov 20, 2022 6:45 pm
- Forum: Resolved Problems and Bugs
- Topic: [boskid][1.1.70] Inserters to belts behavior depends on belt orientation
- Replies: 12
- Views: 5098
Re: [boskid][1.1.70] Inserters to belts behavior depends on belt orientation
Thanks for the explanation. It's always interesting stuff to read!
- Fri Sep 23, 2022 8:09 pm
- Forum: News
- Topic: Friday Facts #370 - The journey to Nintendo Switch
- Replies: 73
- Views: 30919
Re: Friday Facts #370 - The journey to Nintendo Switch
When I play Minecraft with friends we don't usually have someone host the game to lan or wpn through the client, we instead run a dedicated server on a separate computer. (We play with the Java edition.) This is so that anyone can quit the game early and the others would not be affected, since the ...
- Fri Sep 23, 2022 4:00 pm
- Forum: News
- Topic: Friday Facts #370 - The journey to Nintendo Switch
- Replies: 73
- Views: 30919
Re: Friday Facts #370 - The journey to Nintendo Switch
Thanks for sharing all of that, and the timeline of events! What about hosting some switch games, like you announced multiplayer games, to try and iron out some last-minute desyncs/crashes/whatever? Host some games on your switch so it'll create desync reports, have some other Wube players join as w...
- Thu Sep 22, 2022 10:07 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.69] Crash when fueled spidertron changes surfaces with active logistics delivery
- Replies: 3
- Views: 1444
Re: [1.1.69] Crash when fueled spidertron changes surfaces with active logistics delivery
Thanks for the report. I saw these crash logs in the automatic crash reports and fixed it yesterday. The fix will be out in the next 1.1 release. I know it's probably too short of notice, but I was just texting a friend about certain things I appreciate about Factorio and its development and it mad...