Search found 95 matches

by Mango
Thu Mar 14, 2024 7:48 pm
Forum: General discussion
Topic: How do YOU use mining drills?
Replies: 96
Views: 5095

Re: How do YOU use mining drills?

Well, I'm actually stupid enough to not notice. Seems like ideally you'll use 2 Efficiency and 1 Speed Module Not quite because the speed module undoes efficiency, and at the point at which it is worth to use Speed 3 with two Efficiency 3, you are far enough in the tech tree to no longer worry abou...
by Mango
Thu Mar 14, 2024 6:43 pm
Forum: General discussion
Topic: How do YOU use mining drills?
Replies: 96
Views: 5095

Re: How do YOU use mining drills?

I don't understand the purpose of 3 efficiency modules per miner... Efficiency Modules Tier 1 only do 30 percent not 50. Nobody is stupid enough to use Efficiency Modules past the first Tier... Well, I'm actually stupid enough to not notice. Seems like ideally you'll use 2 Efficiency and 1 Speed Mo...
by Mango
Thu Mar 14, 2024 1:47 pm
Forum: General discussion
Topic: How do YOU use mining drills?
Replies: 96
Views: 5095

Re: How do YOU use mining drills?

Like this https://i.imgur.com/dnAg4Qh.png Works fine with yellow belts and small electric poles 0eNqlWtlu4jAU/Rc/O5X3hX+YLxhVIygWEykkKIRRq4p/HydFXRQbrq+fqtBwnHvOXY4d3smuu4TT2PYT2byTc789NdPQHMZ2P1+/ko1glLyRDXdXStqXoT+Tze94Y3vot918y/R2CmRD2ikcCSX99jhfhS68TGP70hzbvu0PzX5su47MCP0+RFB+faYk9FM7teEDcLl4+9N...
by Mango
Thu Feb 29, 2024 11:12 pm
Forum: General discussion
Topic: Quality level names poll
Replies: 70
Views: 7023

Re: Quality level names poll

I was originally for changing the fantasy names to something industrial from the list. Later I thought that the numbering approach like [Q1, Q2, Q3, Q4, Q5] or [0, +1, +2, +3, +4] would be better, because you automatically know what is better without remembering the names and because it leaves space...
by Mango
Fri Feb 02, 2024 7:23 pm
Forum: News
Topic: Friday Facts #396 - Sound improvements in 2.0
Replies: 98
Views: 12974

Re: Friday Facts #396 - Sound improvements in 2.0

TheKingOfFailure wrote: ↑
Fri Feb 02, 2024 5:49 pm
aka13 wrote: ↑
Fri Feb 02, 2024 5:34 pm

Are you a magician by chance? :D
How would one differentiate temperature by sound...
Steve Mould explains it in 3 minutes :ugeek:

https://youtu.be/Ri_4dDvcZeM
That is black magic :o
by Mango
Sat Oct 28, 2023 7:50 pm
Forum: General discussion
Topic: To sale or not to sale
Replies: 2
Views: 1319

Re: To sale or not to sale

Yeah i know, I already have a t-shirt :)
by Mango
Sat Oct 28, 2023 10:20 am
Forum: General discussion
Topic: To sale or not to sale
Replies: 2
Views: 1319

To sale or not to sale

Hello engineers, biters and fishes Just to be clear at the beggining, I 100% support the rule to never go on sale. I was in a mood to buy something on steam halloween sales for my little child. I came across a zoo management game on a huge sale, but found out that it has ridiculous amount of DLCs so...
by Mango
Fri Oct 06, 2023 8:13 pm
Forum: News
Topic: Friday Facts #379 - Abstract rewiring
Replies: 153
Views: 25751

Re: Friday Facts #379 - Abstract rewiring

coppercoil wrote: ↑
Fri Oct 06, 2023 8:06 pm
Not sure if wires should drop shadows. Have you ever seen electric wire shadow in the daytime?
Yes - Power poles
by Mango
Fri Oct 06, 2023 8:01 pm
Forum: News
Topic: Friday Facts #379 - Abstract rewiring
Replies: 153
Views: 25751

Re: Friday Facts #379 - Abstract rewiring

The wire and shadow changes are great. I really appreciate the attention to details like this. My pick to the quiz would be either overlaping shadows being darker or shadows being drawn over buildings being straight as if the building was flat. I was actually hoping for more changes in the case of a...
by Mango
Fri Sep 29, 2023 1:28 pm
Forum: News
Topic: Friday Facts #378 - Trains on another level
Replies: 337
Views: 77412

Re: Friday Facts #378 - Trains on another level

As we can’t walk on the bridges what happens if for example a train runs out of fuel on elevated tracks over water? Not sure if you could solve it by spidertron, jetpack or something similar, but you could drive a locomotive by hand (to ignore signals) to replenish fuel... Next FFF will be about sw...
by Mango
Mon Sep 18, 2023 9:25 am
Forum: News
Topic: Friday Facts #376 - Research and Technology
Replies: 364
Views: 55660

Re: Friday Facts #376 - Research and Technology

...because you (hopefully) produce at a large scale and the law of large numbers will just transform probabilities into ratios. The more you produce the more it evens out. If the target of rng based crafting/assembling is to negate it by producing in high number then I don't see what is the benefit...
by Mango
Tue Sep 12, 2023 9:43 am
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 805
Views: 127221

Re: Friday Facts #375 - Quality

Sorry, I already voiced my opinion in favor of actual naming of quality using rpg rarity theme, but here's another thing : industry themed naming will clash with some vanilla items, and even more mod items. "Standard advanced circuit" is confusing IMO. "Rare advanced circuit" is...
by Mango
Mon Sep 11, 2023 10:11 am
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 805
Views: 127221

Re: Friday Facts #375 - Quality

Interesting. My humble opinions: 1) As everyone, i think the quality tiers should have better naming. This sounds like WoW. Even the colors are WoW like πŸ˜„ 2) The quality mechanics is interesting, but the RNG part of getting higher quality feels wrong. In current version, you can always backtrack whe...
by Mango
Fri Nov 18, 2022 2:54 pm
Forum: Gameplay Help
Topic: Train queuing and station preference
Replies: 6
Views: 1673

Re: Train queuing and station preference

Thanks for the explanation.

I added number of dummy stations increasing from far to close to the waiting places before unload stations and it does what I wanted.

You were right!
by Mango
Wed Nov 16, 2022 3:42 pm
Forum: Gameplay Help
Topic: Train queuing and station preference
Replies: 6
Views: 1673

Train queuing and station preference

I was creating a setup for processing ore and encountered an interesting behaviour. Lets first discusss the unloading. I have following setup: https://i.imgur.com/LdaBD9a.jpg As you can see I have waiting stations which are also used to load the trains with iron ore for testing (All named Load) and ...
by Mango
Mon Oct 24, 2022 9:03 am
Forum: General discussion
Topic: Old menu picture
Replies: 4
Views: 1408

Re: Old menu picture

The ration is the same of course.

But when you display the 1920x1080 on 2560x1440 screen it is blury.
Anyway, the upscaled img is fine.
by Mango
Sun Oct 23, 2022 10:09 am
Forum: General discussion
Topic: Old menu picture
Replies: 4
Views: 1408

Re: Old menu picture

Ok, thanks.

I used some online upscaler to make the img bigger.

Attached if anybody is interested.
by Mango
Sun Oct 23, 2022 9:06 am
Forum: General discussion
Topic: Old menu picture
Replies: 4
Views: 1408

Old menu picture

Hello everybody, I'm using the image that was previously in the main menu as a wallpaper. Just now I bought a new 2560 x 1440 monitor and the image is 1920x1080 I don't remember how I got the image originally and I don't see it on Artwork page. Is it available somewhere in higher resolution? I'm tal...
by Mango
Wed Feb 16, 2022 3:24 pm
Forum: General discussion
Topic: Seed maps from the Factorio 2020 trailer
Replies: 2
Views: 1573

Re: Seed maps from the Factorio 2020 trailer

I'm not sure it has a "seed" iirc it was edited factory from a game played by one of the developers.
by Mango
Sun Oct 24, 2021 12:20 pm
Forum: Ideas and Requests For Mods
Topic: Improve colors of rail blocks at night
Replies: 2
Views: 1091

Re: Improve colors of rail blocks at night

So I changed the colors to have better contrast (in my eyes at least). It's not great, but it's better.
new rail blocks nv.png
new rail blocks nv.png (1.91 MiB) Viewed 1034 times

The transition from yellow to green is worst in these new colors, but it doesn't get any better than this I think.
new rail blocks.png
new rail blocks.png (1.6 MiB) Viewed 1034 times

Thank you Silari.

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