Search found 115 matches
- Mon Nov 11, 2024 11:24 pm
- Forum: General discussion
- Topic: Gleba has killed the game for me.
- Replies: 142
- Views: 15513
Re: Gleba has killed the game for me.
Oh yeah, the atomic bomb is very powerful... but also very expensive : in all 3 of research costs, needed U-235, and weight. Yeah, you cannot transport atomic bombs directly, but you can transport uranium 235 and craft them where needed. 1 bomb costs 100 U-235 which is 1 stack. And because it is so...
- Mon Nov 11, 2024 7:43 pm
- Forum: General discussion
- Topic: Gleba has killed the game for me.
- Replies: 142
- Views: 15513
Re: Gleba has killed the game for me.
I finally arrived to Gleba as well and I have to say I love it! For me Fulgora was fine - new game mechanic with the recycling and lack of space were interesting challenge. Vulcanus was easier Nauvis. I expected demolisher to be a big boss, but I just one shot him with a nuke and uncovered 5M tungst...
- Sun Nov 10, 2024 9:05 pm
- Forum: General discussion
- Topic: Active provider (purple) chests redundant in 2.0?
- Replies: 15
- Views: 1220
Re: Active provider (purple) chests redundant in 2.0?
I use them on Fulgora. It takes steel, light space material and other important stuff from the belts and pushes them to the yellow storage chests. I have multiple yellow chests set on different filters so that I can stockpile for example steel. I wasn't saying the function was redundant, just that ...
- Thu Nov 07, 2024 10:04 pm
- Forum: General discussion
- Topic: Well, Fulgora sucks [Spoilers]
- Replies: 59
- Views: 5804
Re: Well, Fulgora sucks [Spoiler] or lack thereof
Ok, I didn't try to survive on ice from scrap, but I have a shortage even when making just holmium, light fuel and sulfuric acid. Interesting, right now I don't even know what to do with all the ice, can't even upgrade it's quality, and it would be pointless anyway... (but so would using its water ...
- Thu Nov 07, 2024 8:46 pm
- Forum: General discussion
- Topic: Well, Fulgora sucks [Spoilers]
- Replies: 59
- Views: 5804
Re: Well, Fulgora sucks [Spoiler] or lack thereof
Sorry I was a little hasty and triggered by the self-confidence of the post. The player would be able to walk on the oil "oceans", but automated transport would be barred from crossing these oceans by a technology unlocked on fulgora - the new elevated rails research. It would be a trigger...
- Wed Nov 06, 2024 11:33 pm
- Forum: General discussion
- Topic: Well, Fulgora sucks [Spoilers]
- Replies: 59
- Views: 5804
Re: Right now, Fulgora sucks. Here are solutions to fix it.
1. Lack of enemies. I propose that a mechanical scrap "creature" is added. They would use scrap from the ground to build up "defensive" structures, they'd throw scrap at you as a more offensive ability and they'd be able to "automate" stuff. Using crude structures, the ...
- Wed Nov 06, 2024 11:04 pm
- Forum: General discussion
- Topic: Reverse Planet Order
- Replies: 8
- Views: 2895
Re: Reverse Planet Order
There is no order in the first 3 planets.
You can visit them in any order.
You can visit them in any order.
- Wed Nov 06, 2024 12:36 pm
- Forum: General discussion
- Topic: Space Age general Questions
- Replies: 144
- Views: 33512
- Wed Nov 06, 2024 12:32 pm
- Forum: General discussion
- Topic: Feedback from the wife and I's playing of space age so far
- Replies: 3
- Views: 781
Re: Feedback from the wife and I's playing of space age so far
I agree the drag in space is really weird.
I have to justify it to myself by thinking about the constant turret shooting in the opposite direction.
I have to justify it to myself by thinking about the constant turret shooting in the opposite direction.
- Mon Nov 04, 2024 4:16 pm
- Forum: General discussion
- Topic: Well, Fulgora sucks [Spoilers]
- Replies: 59
- Views: 5804
Re: Well, Fulgora sucks [Spoiler] or lack thereof
I have to agree that lightning is not a problem is you have 2 MK2 energy shields or after you build first furnace to smelt stone for lightning rods. It's actually the time without lightning that felt lake a nuance before having enough accumulators. I think an enemy hidden in vaults or some territory...
- Sun Nov 03, 2024 11:13 am
- Forum: Show your Creations
- Topic: Space Platforms
- Replies: 36
- Views: 4136
Re: Space Platforms
I'm quite proud of his one
- Sat Nov 02, 2024 6:33 pm
- Forum: Gameplay Help
- Topic: Understanding Quality Logistics Limitation
- Replies: 6
- Views: 619
Re: Understanding Quality Logistics Limitation
You can order "any" quality or "quality above". Could you please elaborate a bit? How can I request 200 science packs of any quality? Only way I found is this, but that will get you 600 packs if they are available. obrazek.png If you try to use >= condition it only allows to use...
- Fri Nov 01, 2024 10:13 am
- Forum: General discussion
- Topic: Rename rockets (the ones you can shoot from launcher) to missiles
- Replies: 15
- Views: 1000
Re: Rename rockets (the ones you can shoot from launcher) to missiles
Or add rackets (the ones you play tennis with)
- Tue Oct 29, 2024 10:40 am
- Forum: Not a bug
- Topic: Have to re-research old tech
- Replies: 3
- Views: 210
Re: Have to re-research old tech
Hello,
I noticed the same thing when copying some blueprints from 1.1 save.
It uses some mods, but nothing overhauling.
I noticed the same thing when copying some blueprints from 1.1 save.
It uses some mods, but nothing overhauling.
- Fri Oct 25, 2024 12:49 pm
- Forum: News
- Topic: Friday Facts #434 - Galaxy of Fame
- Replies: 46
- Views: 9529
Re: Friday Facts #434 - Galaxy of Fame
Huge congratulations. You deserve it.
I wouldn't be surprised if the actual amount reached or even surpased it if you add GOG sales.FFF wrote:We had almost 100,000 concurrent players
- Sat Sep 07, 2024 12:29 pm
- Forum: News
- Topic: Friday Facts #427 - Combat Balancing & Space Age LAN
- Replies: 253
- Views: 34347
Re: Friday Facts #427 - Combat Balancing & Space Age LAN
Proof of concept?pcrumpton8 wrote: βSat Sep 07, 2024 11:07 am that lan party looks like its all white guys, does the playerbase of factorio really look like this? are there so few POC or women?
- Fri Aug 23, 2024 3:36 pm
- Forum: News
- Topic: Friday Facts #425 - Behind the legs
- Replies: 99
- Views: 17299
Re: Friday Facts #425 - Behind the legs
So regarding the twitching/jerking: that's my bad. The video I uploaded to FFF actually contained a bug that was later fixed, but I had forgotten this fact at time of writing. If you're curious what the Spidertron movement looks like now, I uploaded it here: https://cdn.factorio.com/assets/img/blog...
- Fri Jul 19, 2024 2:01 pm
- Forum: News
- Topic: Friday Facts #420 - Fusion Reactor
- Replies: 108
- Views: 24590
Re: Friday Facts #420 - Fusion Reactor
This meant that they'd fill up in a chain or tree pattern and the % of glowing generators would be the % capacity you are using. That feature was lost with the fluid system rework because now they all draw evenly from the same collective 'pool' of plasma. Sounds like you're trying to upset us over ...
- Tue Jul 02, 2024 12:04 pm
- Forum: General discussion
- Topic: Expansion hype thread - Any updates on when/if there will be an expansion?
- Replies: 151
- Views: 44783
Re: Expansion hype thread - Any updates on when/if there will be an expansion?
... Your post is really hard to read. If you are not a native english speaker I would recomend deepl.com as it tries to translate meaning of a sentence instead of just words. I understood you are not so happy about the added machines except Tree crane, because it feels too similar to vanilla game? ...
- Fri May 31, 2024 6:32 pm
- Forum: News
- Topic: Friday Facts #413 - Gleba
- Replies: 122
- Views: 28550
Re: Friday Facts #413 - Gleba
This gives me strong RPG necromancer wibes. Burn aliens with my Legendary flamethrower and animate their skeletons to work in my factory.