Oh I get it now.
I thought that sushi_eater cannot see the Space Platforms thread.
That's why I pasted the screenshot with that thread underlined.
Well when I try to click the link in his profile I'm also linked to Space Platforms.
I suspect some mod wanted to join these topics and something went ...
Search found 121 matches
- Thu Nov 28, 2024 7:24 pm
- Forum: This Forum
- Topic: Post disappeared
- Replies: 9
- Views: 1363
- Thu Nov 28, 2024 7:14 pm
- Forum: This Forum
- Topic: Post disappeared
- Replies: 9
- Views: 1363
Re: Post disappeared
It's short for spaceship (i.e. boats, but in space!). The correct Factorio term though is "space platform".
Of course, I might have figured that out given the topic :mrgreen:
Well first thing I did was to click on OPs link, click on the "Show your Creations" in topic path and I saw it just ...
- Thu Nov 28, 2024 7:05 pm
- Forum: This Forum
- Topic: Post disappeared
- Replies: 9
- Views: 1363
Re: Post disappeared
I'm sorry this may be my lack of knowledge of English but what do you mean by 'ship' here?mmmPI wrote: Thu Nov 28, 2024 6:43 pm I'm unable to see the ship in the thread "show your creation" although the link redirect me there.
I guess you are not talking about boats.
- Thu Nov 28, 2024 6:50 pm
- Forum: General discussion
- Topic: Am i the only one who hates asteroids in orbit?
- Replies: 21
- Views: 6663
Re: Am i the only one who hates asteroids in orbit?
Am i the only one who...?
Yes, there is no other person on our planet with even remotly similar toughts. /sarcasm
On the topic:
I think it is a good challenge to have places where rocket building is harder.
If you want to build platforms with enough time you can alwas do it on Nauvis and ...
- Thu Nov 28, 2024 5:58 pm
- Forum: This Forum
- Topic: Post disappeared
- Replies: 9
- Views: 1363
Re: Post disappeared
The post was moved to "Show your Creations".
It may be confusing but if the creation doesn't fit in any of the subforums on top it stays as a normal thread in Board index/Genereal/Show your Creations path
It may be confusing but if the creation doesn't fit in any of the subforums on top it stays as a normal thread in Board index/Genereal/Show your Creations path
- Fri Nov 22, 2024 8:39 pm
- Forum: News
- Topic: Friday Facts #438 - Space Age wrap up
- Replies: 109
- Views: 48713
Re: Friday Facts #438 - Space Age wrap up
If Factorio = Minecraft - dimension + automationThe game I'm thinking about is related to WoW in a similar way as to how Factorio is related to Minecraft.
then RPGtorio = WoW - dimension + automation
...isometric rpg where you automate leveling. Sounds like clicker heroes

- Mon Nov 11, 2024 11:24 pm
- Forum: General discussion
- Topic: Gleba has killed the game for me.
- Replies: 412
- Views: 105531
Re: Gleba has killed the game for me.
Oh yeah, the atomic bomb is very powerful... but also very expensive : in all 3 of research costs, needed U-235, and weight.
Yeah, you cannot transport atomic bombs directly, but you can transport uranium 235 and craft them where needed. 1 bomb costs 100 U-235 which is 1 stack. And because it ...
- Mon Nov 11, 2024 7:43 pm
- Forum: General discussion
- Topic: Gleba has killed the game for me.
- Replies: 412
- Views: 105531
Re: Gleba has killed the game for me.
I finally arrived to Gleba as well and I have to say I love it!
For me Fulgora was fine - new game mechanic with the recycling and lack of space were interesting challenge.
Vulcanus was easier Nauvis. I expected demolisher to be a big boss, but I just one shot him with a nuke and uncovered 5M ...
For me Fulgora was fine - new game mechanic with the recycling and lack of space were interesting challenge.
Vulcanus was easier Nauvis. I expected demolisher to be a big boss, but I just one shot him with a nuke and uncovered 5M ...
- Sun Nov 10, 2024 9:05 pm
- Forum: General discussion
- Topic: Active provider (purple) chests redundant in 2.0?
- Replies: 15
- Views: 3067
Re: Active provider (purple) chests redundant in 2.0?
I use them on Fulgora. It takes steel, light space material and other important stuff from the belts and pushes them to the yellow storage chests. I have multiple yellow chests set on different filters so that I can stockpile for example steel.
I wasn't saying the function was redundant ...
- Thu Nov 07, 2024 10:04 pm
- Forum: General discussion
- Topic: Well, Fulgora sucks [Spoilers]
- Replies: 93
- Views: 23022
Re: Well, Fulgora sucks [Spoiler] or lack thereof
Ok, I didn't try to survive on ice from scrap, but I have a shortage even when making just holmium, light fuel and sulfuric acid.
Interesting, right now I don't even know what to do with all the ice, can't even upgrade it's quality, and it would be pointless anyway... (but so would using its ...
- Thu Nov 07, 2024 8:46 pm
- Forum: General discussion
- Topic: Well, Fulgora sucks [Spoilers]
- Replies: 93
- Views: 23022
Re: Well, Fulgora sucks [Spoiler] or lack thereof
Sorry I was a little hasty and triggered by the self-confidence of the post.
The player would be able to walk on the oil "oceans", but automated transport would be barred from crossing these oceans by a technology unlocked on fulgora - the new elevated rails research. It would be a trigger ...
The player would be able to walk on the oil "oceans", but automated transport would be barred from crossing these oceans by a technology unlocked on fulgora - the new elevated rails research. It would be a trigger ...
- Wed Nov 06, 2024 11:33 pm
- Forum: General discussion
- Topic: Well, Fulgora sucks [Spoilers]
- Replies: 93
- Views: 23022
Re: Right now, Fulgora sucks. Here are solutions to fix it.
1. Lack of enemies.
I propose that a mechanical scrap "creature" is added. They would use scrap from the ground to build up "defensive" structures, they'd throw scrap at you as a more offensive ability and they'd be able to "automate" stuff. Using crude structures, the scrap creatures can create ...
I propose that a mechanical scrap "creature" is added. They would use scrap from the ground to build up "defensive" structures, they'd throw scrap at you as a more offensive ability and they'd be able to "automate" stuff. Using crude structures, the scrap creatures can create ...
- Wed Nov 06, 2024 11:04 pm
- Forum: General discussion
- Topic: Reverse Planet Order
- Replies: 8
- Views: 13879
Re: Reverse Planet Order
There is no order in the first 3 planets.
You can visit them in any order.
You can visit them in any order.
- Wed Nov 06, 2024 12:36 pm
- Forum: General discussion
- Topic: Space Age general Questions
- Replies: 164
- Views: 64801
Re: Space Age general Questions
I also couldn't find it for some time. It is hidden in the Space platform hub GUIdjarb wrote: Wed Nov 06, 2024 12:16 pm Is the "electric network info" display accessible at all on space platforms? If so, how, 'cause I sure can't find it.
- Wed Nov 06, 2024 12:32 pm
- Forum: General discussion
- Topic: Feedback from the wife and I's playing of space age so far
- Replies: 3
- Views: 2169
Re: Feedback from the wife and I's playing of space age so far
I agree the drag in space is really weird.
I have to justify it to myself by thinking about the constant turret shooting in the opposite direction.
I have to justify it to myself by thinking about the constant turret shooting in the opposite direction.
- Mon Nov 04, 2024 4:16 pm
- Forum: General discussion
- Topic: Well, Fulgora sucks [Spoilers]
- Replies: 93
- Views: 23022
Re: Well, Fulgora sucks [Spoiler] or lack thereof
I have to agree that lightning is not a problem is you have 2 MK2 energy shields or after you build first furnace to smelt stone for lightning rods.
It's actually the time without lightning that felt lake a nuance before having enough accumulators.
I think an enemy hidden in vaults or some ...
It's actually the time without lightning that felt lake a nuance before having enough accumulators.
I think an enemy hidden in vaults or some ...
- Sun Nov 03, 2024 11:13 am
- Forum: Show your Creations
- Topic: Space Platforms
- Replies: 135
- Views: 47504
Re: Space Platforms
I'm quite proud of his one

- Sat Nov 02, 2024 6:33 pm
- Forum: Gameplay Help
- Topic: Understanding Quality Logistics Limitation
- Replies: 6
- Views: 1620
Re: Understanding Quality Logistics Limitation
You can order "any" quality or "quality above".
Could you please elaborate a bit?
How can I request 200 science packs of any quality?
Only way I found is this, but that will get you 600 packs if they are available.
obrazek.png
If you try to use >= condition it only allows to use the ...
- Fri Nov 01, 2024 10:13 am
- Forum: General discussion
- Topic: Rename rockets (the ones you can shoot from launcher) to missiles
- Replies: 15
- Views: 2440
Re: Rename rockets (the ones you can shoot from launcher) to missiles
Or add rackets (the ones you play tennis with)
- Tue Oct 29, 2024 10:40 am
- Forum: Not a bug
- Topic: Have to re-research old tech
- Replies: 3
- Views: 557
Re: Have to re-research old tech
Hello,
I noticed the same thing when copying some blueprints from 1.1 save.
It uses some mods, but nothing overhauling.
I noticed the same thing when copying some blueprints from 1.1 save.
It uses some mods, but nothing overhauling.