Search found 7 matches
- Fri Nov 04, 2016 2:18 am
- Forum: News
- Topic: Friday Facts #162 - Theme Art Again
- Replies: 173
- Views: 69712
Re: Friday Facts #162 - Theme Art Again
Using artifacts as a form of high-yield universal fuel would keep them being valuable yet not essential, while alleviating the oil shortage slightly. Then the ratio of drops/nests can just be tweaked to keep it all balanced. I have to say I way prefer still using boilers and steam engines for power ...
- Wed Nov 02, 2016 1:29 am
- Forum: News
- Topic: Friday Facts #162 - Theme Art Again
- Replies: 173
- Views: 69712
Re: Friday Facts #162 - Theme Art Again
In all the discussion about artifacts, nobody is mentioning the fantastic looking artwork shown!
I've been looking forward to some new HD artwork like the menu screen, and am loving the sample shown here
Excited to see more, keep it up!
I've been looking forward to some new HD artwork like the menu screen, and am loving the sample shown here
Excited to see more, keep it up!
- Thu Jul 07, 2016 8:18 pm
- Forum: Releases
- Topic: Version 0.13.6
- Replies: 55
- Views: 42357
Re: Version 0.13.6
When will be map generation fixed? I have oil only in start location (and only a few). Tons of enemies everywhere. It's quite frustrating game now :( I've found that while there is normally only a little bit of oil near start and none more in sight, there are generally a few decent fields a little ...
- Mon Jul 04, 2016 8:44 pm
- Forum: Releases
- Topic: Version 0.13.4
- Replies: 43
- Views: 32097
Re: Version 0.13.4
Am I the only one that doesn't mind the terrain generation? It's certainly shaken up a bit, but I find that interesting. It seems to have accomplished the goal they set out for; low levels of resources near spawn encourage you to expand more and use trains as resources are richer further away. I'm c...
- Mon Jul 04, 2016 1:53 am
- Forum: Releases
- Topic: Version 0.13.3
- Replies: 47
- Views: 32436
Re: Version 0.13.3
Zeblote wrote: The other way around is much more useful. For example, with the box checked base construction bots can take stuff out of my inventory to place it, if it was not found in any other chest. Quite often my bots are completely useless because the thing that needs to be placed or replaced ...
- Sat Jul 02, 2016 4:27 am
- Forum: Resolved Problems and Bugs
- Topic: [0.13.3] Desync by holding offshore pump in hand
- Replies: 19
- Views: 12037
Re: [0.13.3] Desync by holding offshore pump in hand
Haha this is a funny error.... We ran into a desync loop, then started googling. 5 mins later... "er were you by any chance trying to place an offshore pump?" "yes, why?" "AHA!!!"
- Sun May 08, 2016 10:24 am
- Forum: News
- Topic: Friday Facts #137 - The release scarecrow
- Replies: 197
- Views: 78074
Re: Friday Facts #137 - The release scarecrow
It has already been said, but I'd like to chuck my hat in with this idea re rapid inserters: being able to limit the stack size on individual inserters. For reasons such as moving copper cables into circuit assemblers. People complaining about the nerf to reds... Well maybe the devs are also working...