Search found 884 matches

by quyxkh
Wed Jul 14, 2021 1:50 pm
Forum: Gameplay Help
Topic: How to activate the inserters under certain conditions
Replies: 13
Views: 801

Re: How to activate the inserters under certain conditions

So that count does hit a threshold where the plate positions and enable timing sync up right, and I just gave up too soon. But both setups get out of sync with any supply interruption at all, to make it reliable I think you'd have to put a leadin 78-belt block and some circuitry to let them through ...
by quyxkh
Wed Jul 14, 2021 12:15 am
Forum: Gameplay Help
Topic: How to activate the inserters under certain conditions
Replies: 13
Views: 801

Re: How to activate the inserters under certain conditions

that all the arms take the same number of articles at the same time Okay. A little staring showed the problem being item chasing across lanes confusing the inserter pickups to where they lose time, so the actual pickups got smeared out as the gaps changed and the overlap between pickup exit and bel...
by quyxkh
Tue Jul 13, 2021 7:40 pm
Forum: Gameplay Help
Topic: How to activate the inserters under certain conditions
Replies: 13
Views: 801

Re: How to activate the inserters under certain conditions

It's down to tuning the enable timing, I thought you'd already know the drill from having had to go through it before, to set up the constants on your own bp, but I'm guessing you got the bad kind of lucky. You want to enable and disable as late as possible.
by quyxkh
Tue Jul 13, 2021 5:04 pm
Forum: Releases
Topic: Version 1.1.36
Replies: 6
Views: 9988

Re: Version 1.1.36

Updating with the in-game updater fails with
Update failed: Checking update packages failed: Error opening update package: File /home/quyxkh/libexec/factorio/data/base/tutorials/entity-transfers/locale/vi/entity-transfers.cfg not found
for me.
by quyxkh
Tue Jul 13, 2021 4:54 pm
Forum: Gameplay Help
Topic: How to activate the inserters under certain conditions
Replies: 13
Views: 801

Re: How to activate the inserters under certain conditions

There's a two-combinator R-S latch for tractable situations like this. Thank you for sharing. However in this creation, the first chest is filled a little more, the second a little less and from the third, all the chests are filled equally. Well, you've got 52 chests, 52 inserters, 52×12 is 624 and...
by quyxkh
Tue Jul 13, 2021 5:13 am
Forum: Gameplay Help
Topic: How to activate the inserters under certain conditions
Replies: 13
Views: 801

Re: How to activate the inserters under certain conditions

There's a two-combinator R-S latch for tractable situations like this. 0eNrtnc1u4zgSx99Fx117IH5TOexLzHHRMBSb3RHGlg1ZbkyjkXdfyUrSsVjFLpLA7IWnRmIXJVP/+uAvXeWf1fPx5i5D14/V08+q25/7a/X035/VtfvWt8f5d+OPi6ueqm50p2pT9e1p/sn9fRnc9bodh7a/Xs7DuH12x7F63VRdf3B/V0/sdfPbRa6jc8ft/sVdP1vy1y+byvVjN3ZuuZf7Dz92/e307IZp...
by quyxkh
Wed Jul 07, 2021 9:29 pm
Forum: Assigned
Topic: [Oxyd] [1.1.35] Linux - Lower FPS on Steam version than on non Steam version
Replies: 17
Views: 756

Re: [1.1.35] Linux - Lower FPS on Steam version than on non Steam version

Both with the same configuration.
Your logs say they're different. Your steam setup has a 175% custom UI scale and a 2048 texture size cutoff.
by quyxkh
Sun Jul 04, 2021 3:08 am
Forum: Assigned
Topic: [Oxyd] [1.1.35] Linux - Lower FPS on Steam version than on non Steam version
Replies: 17
Views: 756

Re: [1.1.35] Linux - Lower FPS on Steam version than on non Steam version

You can cut steam's overhead on the library page *a lot* by switching to small mode in the view menu.
by quyxkh
Sun Jun 27, 2021 2:39 am
Forum: Technical Help
Topic: Tearing on Linux When Moving (EDIT: When FPS is lower than refresh rate)
Replies: 16
Views: 1144

Re: Tearing on Linux When Moving

I've been running Arch on a 1060 3GB for many years, thousands of hours of Factorio, and I've never once seen this behavior. 0.000 2021-06-26 12:38:28; Factorio 1.1.35 (build 58756, linux64, full) 0.007 Operating system: Linux (Arch rolling) 0.007 Program arguments: "/home/quyxkh/.factorio/bin/...
by quyxkh
Wed Jun 23, 2021 9:12 pm
Forum: Modding interface requests
Topic: on_player_used_wire
Replies: 5
Views: 177

Re: on_player_used_wire

The one I keep wanting is a change counter on the circuit, it's cheap to implement and gets you basically all the way there. If you don't have any other reason to check the connections, why check the connections? If you're using a signal value you're already running, so check the circuit's change co...
by quyxkh
Mon Jun 14, 2021 6:39 pm
Forum: Railway Setups
Topic: Automatic Train Cyclotron
Replies: 9
Views: 3279

Re: Automatic Train Cyclotron

Here's a force-a-repath version suitable for use in LHD setups, it's all inline with the signals and relies on external power so it all fits in a 2m gap: 0eNrlV02PmzAQ/SvIZ1gFCElAau+9tr1VK8SHk4zW2MiY3UYR/71j02UJhV3TVtVKvSQa7Hke3psPfCU5a2ktgSuSXElJm0JCrUBwkpAvZ/HkZI6SGXD8l7R0GjjxjDlHIR3fCx0FxUPjarMAf...
by quyxkh
Fri Jun 11, 2021 6:46 pm
Forum: Modding help
Topic: Print to server console only
Replies: 7
Views: 300

Re: Print to server console only

I know that `print` gives output to every user connected. I'd like to do not show players some intermediate information from scripts. Here's the thing: you can use the native lua `print` from just *one* instance without risking a desync, because stdout is not part of the game state. Local mod state...
by quyxkh
Thu Jun 10, 2021 10:58 pm
Forum: Gameplay Help
Topic: regarding guns in the late game
Replies: 11
Views: 1003

Re: regarding guns in the late game

Try lasers to aggro the spitters, guns to kill them.
by quyxkh
Sun Jun 06, 2021 9:36 pm
Forum: Balancing
Topic: Beacons and Level 3 Modules Unfun
Replies: 18
Views: 1004

Re: Beacons and Level 3 Modules Unfun

the optimal setup is always going to be 4 prod 3 modules and as many speed beacons as you can surround the building. There's setups where speed wins, others where efficiency wins. If it's not fun for you to find them then that's how it is, no one can argue with that, "there's no accounting for...
by quyxkh
Thu May 27, 2021 10:28 pm
Forum: General discussion
Topic: Can there ever be a full 3D rendered Factorio?
Replies: 14
Views: 1596

Re: Can there ever be a full 3D rendered Factorio?

To be fair, Satisfactory does a great job of trading some of Factorio's remaining sophistication for an awful lot of gorgeous. But it *is* a trade. Trains, combinators, inserters, lanes, basically every detail of the logistics and combat is much simplified or just plain gone. It does have compensati...
by quyxkh
Thu May 13, 2021 12:05 am
Forum: Technical Help
Topic: linux uses way more memory then windows on dual boot
Replies: 3
Views: 312

Re: linux uses way more memory then windows on dual boot

on windows it dint have the NONE option
lol. I guess the OS does matter. Here's a nickel, kid.
by quyxkh
Wed May 12, 2021 4:47 pm
Forum: Technical Help
Topic: linux uses way more memory then windows on dual boot
Replies: 3
Views: 312

Re: linux uses way more memory then windows on dual boot

Code: Select all

settings
texture compresion NONE
setings on windows
texture compresion HIGH QUALITY
There's other substantial differences between the configs on the systems you're comparing but this … why are you asking about the size difference between a bitmap and a jpeg as if the OS mattered?
by quyxkh
Fri May 07, 2021 6:45 pm
Forum: General discussion
Topic: Further performance improvements?
Replies: 3
Views: 494

Re: Further performance improvements?

The two things I most want to see: do for trains what they did for belts, and calculate inserter arm positions only if the gpu or a mod needs them. For the inserters, the core sim can just keep a list of swinging inserters in a power net sorted by joules-needed-to-swing-to-target-position and dequeu...
by quyxkh
Fri May 07, 2021 3:10 am
Forum: This Forum
Topic: Copy-BP button fails randomly, and ever more often
Replies: 4
Views: 739

Copy-BP button fails randomly, and ever more often

I've tried in Firefox and Chrome Beta and Chromium, I can hit the "copy to clipboard" button on for instance GitHub and the repo url gets copied to the clipboard, but hitting the sweet blue BP button on this forum now does nothing. So it looks to me like there's something about copying to ...
by quyxkh
Thu May 06, 2021 4:28 am
Forum: Gameplay Help
Topic: Combinator Confusion
Replies: 8
Views: 943

Re: Combinator Confusion

Here's a two-combinator version (plus a constant) that works for any number of chests and item types. In the picture the fourth chest from the right is empty, so everything's waiting. So long as you have less than I think 13 chests you can unload at full speed. Number the inserters, set the nth inse...

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