Search found 820 matches

by quyxkh
Sat Feb 22, 2020 11:52 pm
Forum: Resolved for the next release
Topic: [0.18.8] Changed Enemy and Advanced map generator settings not reverted to correct default
Replies: 2
Views: 147

Re: [0.18.8] Changed Enemy and Advanced map generator settings not reverted to correct default

Don't mind the title edit at all.

Not real happy with it being a stealth edit like that, though.
by quyxkh
Sat Feb 22, 2020 7:37 pm
Forum: Resolved for the next release
Topic: [0.18.8] Changed Enemy and Advanced map generator settings not reverted to correct default
Replies: 2
Views: 147

[0.18.8] Changed Enemy and Advanced map generator settings not reverted to correct default

Start the game, make a new map, pick marathon settings. Get in, quit the map whenever, start a new map, switch to default settings. The recipe settings don't revert.
by quyxkh
Sat Feb 15, 2020 1:20 am
Forum: Resolved Problems and Bugs
Topic: [0.18.6] IPv6 address in square brackets without port is claimed to be incorrect.
Replies: 15
Views: 424

Re: [0.18.6] IPv6 address in square brackets without port is claimed to be incorrect.

Ergo factorio does parse the address to obtain it. The RFC that actually specifies other-than-uri text forms for IPv6 addresses with ports is 5952, which notably includes the paragraph Other styles are acceptable when there is exactly one style for the given context and cross-platform portability d...
by quyxkh
Wed Feb 12, 2020 10:45 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1079
Views: 144207

Re: Simple Questions and Short Answers

eradicator wrote:
Wed Feb 12, 2020 9:37 pm
Yes. Underground belts are not inheritely cheaper anymore since like what... 0.15?
The only note I'd add is, you can still carry a lot more length with uggies, even the yellow ones.
by quyxkh
Mon Feb 10, 2020 9:12 pm
Forum: General discussion
Topic: Request: Max number of trains for stations
Replies: 59
Views: 2727

Re: Request: Max number of trains for stations

Can someone explain again why "not painting yourself into a corner" as a strategy is bad? If you have a thundering herd of trains, you've got a lot of trains waiting to pick up demanded resources, which means the resources weren't available earlier, which means you don't have enough supplies to meet...
by quyxkh
Mon Feb 10, 2020 1:45 am
Forum: Balancing
Topic: Inserter throughput
Replies: 40
Views: 1219

Re: Inserter throughput

Here's a self-clocking version, it's a little faster. 0eNrtWV2PojAU/SuTPsMGCsqM2eyf2MfNhCBctRloSVvMmAn/fW9hVFQ6W2bc7Jr4ItKP+3HObXusb2RZNlBLxjVZvBGWC67I4tcbUWzNs9K06V0NZEGYhop4hGdV98ZXjDO98/MNKE1aD1sKeCWLsPX+OBleawlK+aoumdYgB9Np++wR4JppBn0g3csu5U21xJGL0BaCR2qhcJrgxi+a8iOP7PARd9b7sakCrRlfKzNGQiW2kDbYV...
by quyxkh
Fri Feb 07, 2020 6:39 pm
Forum: Balancing
Topic: Inserter throughput
Replies: 40
Views: 1219

Re: Inserter throughput

Did I fail to communicate there, or what? I like it that the game poses puzzles. I like it a lot. The puzzles are the point, everything else is there either to motivate the puzzles or just be rewards and distractions because those are worth loving too. Subtleties in behavior that you don't even noti...
by quyxkh
Thu Feb 06, 2020 6:54 pm
Forum: Balancing
Topic: Inserter throughput
Replies: 40
Views: 1219

Re: Inserter throughput

Yeah, arm extension is surprisingly slow, it's one of Factorio's remaining puzzles. Most people never even notice it at all.
by quyxkh
Thu Feb 06, 2020 4:29 pm
Forum: Balancing
Topic: Inserter throughput
Replies: 40
Views: 1219

Re: Inserter throughput

haha awesome. my compactness fetish is a blinkin disease, I left one whole side of the assembler unused … for what? Did I get the math that wrong too? What's that 2240? 8/.5*1.4*60, cs8, .5s recipe, 1.4 productivity, 60 seconds, 1344 items/min? ,,, ah, the math works for a 100-sec interval, is that ...
by quyxkh
Wed Feb 05, 2020 9:48 pm
Forum: Balancing
Topic: Inserter throughput
Replies: 40
Views: 1219

Re: Inserter throughput

I thought I'd see how far I could push it, I got one assembler up to over 800/minute, with a cs8 assembler theoretical peak is 8/0.5*60*1.4=1344 so max-boost expensive recipes is going to require bot-fed chests, but belts can feed your cs4.25 assemblers and then some, 4.25/.5*50*1.4 is 714. Screensh...
by quyxkh
Tue Feb 04, 2020 1:10 am
Forum: Gameplay Help
Topic: Delete empty blueprints from inventory
Replies: 11
Views: 401

Re: Delete empty blueprints from inventory

Make a blueprint book. Put your trash blueprints in the book. Delete the book.
by quyxkh
Thu Jan 30, 2020 3:31 am
Forum: Gameplay Help
Topic: Min / Max Combinator circuit help
Replies: 11
Views: 2238

Re: Min / Max Combinator circuit help

To pick a single highest or lowest: burst the wire out through N pairs, once for each signal you're interested in, the pairs forward that signal to itself and to signal-I. The outputs from each pair are the inputs to the above selection network, which will pick exactly one (I, resource) pair having ...
by quyxkh
Wed Jan 29, 2020 9:51 pm
Forum: Energy Production
Topic: Kovarex enrichment with constant catalyst
Replies: 10
Views: 866

Re: Kovarex enrichment with constant catalyst

It's old, but the savings from switching is maybe 10 u-238 a minute and the speed difference is half a percent (8 vs 8.04). Retune the unload to handle variable output, for that? I just don't feel the need.
by quyxkh
Wed Jan 29, 2020 8:01 pm
Forum: Energy Production
Topic: Kovarex enrichment with constant catalyst
Replies: 10
Views: 866

Re: Kovarex enrichment with constant catalyst

Here's my Kovarex-inception rig, designed to get you from your 40th U-235 to your 120th as fast as possible. Everything outside the beacon box that's not blue is test harness, the southbound supply belt from the uranium processing needs to continue on to green-ammo / fuel cell / storage. 0eNrlXEtv3D...
by quyxkh
Wed Jan 29, 2020 6:22 pm
Forum: Ideas and Suggestions
Topic: Performance on AMD Bulldozer
Replies: 47
Views: 1067

Re: Performance on AMD Bulldozer

That 3930K is almost certainly running four channels, and if so its memory is nearly as fast as that Ryzen rig's two channels. Which goes a long way towards explaining why its performance is nearly as good.
by quyxkh
Tue Jan 28, 2020 9:36 pm
Forum: General discussion
Topic: Request: Max number of trains for stations
Replies: 59
Views: 2727

Re: Request: Max number of trains for stations

Nosferatu wrote:
Tue Jan 28, 2020 9:14 pm
You can't do anything against that except building logistic hubs :roll:
Except not getting into that jam in the first place, which is literally just building outposts you're going to need anyway.
by quyxkh
Tue Jan 28, 2020 7:06 pm
Forum: General discussion
Topic: Request: Max number of trains for stations
Replies: 59
Views: 2727

Re: Request: Max number of trains for stations

This is just another entry in the eternal "take this challenging design puzzle I don't like solving out of the game" parade. The only argument made in favor of this change is "it makes the game easier". That's more fun for some, less fun for others. There's _lots_ of simple, fun builders out there. ...
by quyxkh
Tue Jan 28, 2020 5:08 pm
Forum: Ideas and Suggestions
Topic: Restore lab-dark-2 charting, It's indistinguishable from uncharted now.
Replies: 0
Views: 51

Restore lab-dark-2 charting, It's indistinguishable from uncharted now.

lab-dark-2 tiles used to have about the same chart color as the main view. Now they're flat black, indistinguishable from uncharted territory on the map and the minimap. 0.000 2020-01-28 08:56:10; Factorio 0.18.2 (build 49204, linux64, alpha) 0.008 Operating system: Linux (Arch rolling) 0.008 Progra...
by quyxkh
Tue Jan 28, 2020 4:58 pm
Forum: Not a bug
Topic: [0.18.2] lab-dark-2 charts as black
Replies: 0
Views: 56

[0.18.2] lab-dark-2 charts as black

…so the territory's indistinguishable from uncharted territory. lab-dark-1, the darker color, charts correctly. 0.000 2020-01-28 08:56:10; Factorio 0.18.2 (build 49204, linux64, alpha) 0.008 Operating system: Linux (Arch rolling) 0.008 Program arguments: "/home/quyxkh/.factorio/bin/x64/factorio" "-c...
by quyxkh
Sat Jan 11, 2020 5:56 pm
Forum: Resolved Problems and Bugs
Topic: [boskid][0.17.79] Train pathfinder incorreclty assumes path in same segment is shortest
Replies: 3
Views: 481

Re: [0.17.79] Train pathfinder incorreclty assumes path in same segment is shortest

Is automatic routing designed to work with no rail signals at all? No sensible signalling I can find for that setup produces a bad result. If the train starts out in the same rail segment as its destination stop, it'll go to that stop. Why spend cpu and dev time avoiding such a shruggable consequenc...

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