Trying to play Death World Vanilla. Is this mode balanced so that every game is practically winnable? As you get better the harder modes become less suicidal. There are people (I am not one of them, they must be Gods 'cause they're crazy) who like to play deathworld marathon, and I wouldn't be too ...
A google turned up Opus replaces both Vorbis and Speex for new applications, and several blind listening tests have ranked it higher-quality than any other standard audio format at any given bitrate until transparency is reached , including MP3, AAC, and HE-AAC. which seems like a pretty damn stella...
There are like three games whose Next Big Iteration are an auto-buy: Factorio, KSP, Dwarf Fortress. The prices for all of those are set right According To The Great And Wonderful Me: they're between "glad to pay that" and "willing to pay that". Getting too close to either of thos...
Goose your military research as far as you can, red ammo, land mines, grenades, explosive/physical damage boosts. Your goal is to get close enough to lob grenades and take out a nest or three without actually dying, then get away and eat fish or just wait to heal. Lather, rinse, repeat.
This is more of a curiosity than anything but I like enough to want to share: 0eNrdW12P6jYQ/StRpKqtBKs4zudKfa/UvvWxWqEQDLg3OJHjcJeu+O+1kyVQsBePs0jdPuwisHNmfGbGHnucN39ZdaThlAn/+c1fkbbktBG0Zv6z/3tdrLy29sSWeBVZC69mxGtFcWi9ZdceZh5VP1UHjxGyavtW8ip44UWBV6lnvXXN+6e/b+tKYlDZQ9Q9hIeC4AevKAXdE+8nKQQlgWwTRfX+E...
Per my expectation each entry has to have different number, otherwise it is impossible to detect which network an entity has. Here's your problem. Connector id is a defined constant, there's no way it *ever* could have told you which network an entity has. So it can't be what you first thought it w...
Haven't tried it but wouldn't watching player_cursor_stack_changed for the player switching away from a blueprint at least make checking whether the bp has constant combinators and if so rechecking every constant combinator on the map once a tolerable expense?
It's Linux-only, Windows simply can't support it. To light it up put `non-blocking-saving=true` in your config or hunt down the checkbox in the "the rest" set that shows up if you hold down ctrl+alt when you pick "settings". It's a fan-made feature, someone with source access bas...
if a mod already does the thing you're suggesting, would it be better to not have it suggested it in the first place? There's just wayyyyy too many mods for anyone to page through them all, if the "downloads" and "trending" sorts on the mod install page don't bring you joy, I'd ...
Talking out of turn here, but hey. Optimize for the common case. There are a *lot* of inventories in this game. A *lot*. Almost none of them ever use more than a handful of slots. Optimize for the bottleneck. When Factorio bogs down, it's basically always on memory access. Bulking up the memory it h...
Factorio becomes memory- bandwidth latency limited as the map grows. Your haswell cores are starved waiting for data to arrive over the 100%-utilized main memory bus, because it's trying to do the same work with much smaller caches and much slower main memory. edit: whoops. "I knew that." ...
There's simply no way anyone will ever exploit the entire map. You'll run out of rig long, *long* before you run out of resources. I forget how far out you have to go to get 1G patches, but there's vastly more of those than there are 100M patches, vastly more of those than 10M patches, and that's no...
I think the best benchmark would be headless Factorio on Linux with no GUI and all unnecessary processes turned off. For example Arch linux or Ubuntu server is pretty close to that out of the box. Yah, this one. a linode running arch gets to just about the minimal set of overhead processes if anybo...
I still have mental videoclips from my first game, figuring out belt-lane interactions and the eye-widening realization of how deep the automation rabbit hole might eventually go. That little 'hunh" moment when I noticed offshore pumps didn't need power. The little hand-mining-optimization mini...
Yes. You might have seen video tutorials made before the 0.16.16? rework. Splitters originally alternated output belt by input item type, within some constraints, then in 0.16.something it was switched to alternating output belt by input item lane, within some much simpler constraints. The original ...
I'd really like it if Factorio had a command-line option to dump metadata about save files, like the mods & versions list, the current tick, the last non-autosave file the map was saved to, maybe list of known players, whatever. Mostly for me the mod list, because a modpack mismatch is always un...