Search found 1047 matches

by quyxkh
Sat Mar 07, 2026 6:47 pm
Forum: General discussion
Topic: WASM instead of Lua
Replies: 13
Views: 2743

Re: WASM instead of Lua

There's no such thing as perfect but lua's got tons of upsides *as a language* at modding/console interface scale. Yes, it's inadequate for large-scale development, and yes, its weaknesses at scale start showing up before then, but on its home stomping grounds it's more on target than tcl or ...
by quyxkh
Fri Mar 06, 2026 9:44 pm
Forum: Combinator Creations
Topic: Saving Power (and Fuel) with Decider Combinator
Replies: 2
Views: 257

Re: Saving Power (and Fuel) with Decider Combinator

Powering down can save UPS if you drain buffers and idle inserters before powering the subsection, but that doesn't work if you're using belt backpressure to stop production since the unload inserters will never sleep, the stuff in the picture will save power but last I looked will also drain UPS ...
by quyxkh
Tue Mar 03, 2026 3:40 am
Forum: Not a bug
Topic: [2.0.73] Decider combinator with ANYTHING on both sides sends wrong output signal
Replies: 7
Views: 469

Re: [2.0.73] Decider combinator with ANYTHING on both sides sends wrong output signal

I think just rewording the operator tooltips will do it for any who are blindspotting when they try to tinker and interpret

ANY:

Input: If any input signal meets the condition(s), the test is passed with every input signal
Output: the first passed signal respecting item order is processed ...
by quyxkh
Mon Mar 02, 2026 8:44 pm
Forum: Implemented Suggestions
Topic: Opus codec
Replies: 19
Views: 3814

Re: Opus codec

Ah, I see, turns out ffmpeg has its own opus codec that's better than the generic one.

libopus 1.6 decode cost vs vorbis, 20ms frames, 1.63× 120ms frames, 1.54×
ffmpeg's opus decode vs vorbis, 20ms frames, 1.26× 120ms frames, 1.01×

and the larger frames get much better compression vs vorbis, 71ish ...
by quyxkh
Mon Mar 02, 2026 3:42 am
Forum: Implemented Suggestions
Topic: Opus codec
Replies: 19
Views: 3814

Re: Opus codec

From what I'm seeing the newer libopus versions are nearing cpu parity with other decoders. To check I did ffmpeg -i ambient/after* -acodec libopus test.ogg, time ffplay -showmode 0 -autoexit test.ogg, time ffplay -showmode 0 -autoexit !?ambient?% and got about 30% higher user cpu for opus but about ...
by quyxkh
Sun Mar 01, 2026 6:19 pm
Forum: General discussion
Topic: Is steel furnance used by anyone?
Replies: 14
Views: 1262

Re: Is steel furnance used by anyone?

Iron plate takes 3.2s at cs1, 1.6s at cs2, but both furnaces use 90kW. So steel furnace, crafting speed 2, uses 1.6s*90kW = 144kJ to produce one plate, 27 7/9 plates per coal, stone furnace 288kJ/plate, 13 8/9 plates per coal.

Here's a compact steel smelting line I've been tuning for maximum ...
by quyxkh
Sat Feb 28, 2026 7:37 pm
Forum: General discussion
Topic: A few hours in to full-tilt Pyanodons I said "that's my best design so far"… for one burner miner on a stone patch.
Replies: 2
Views: 394

Re: A few hours in to full-tilt Pyanodons I said "that's my best design so far"… for one burner miner on a stone patch.

Hurkyl wrote: Sat Feb 28, 2026 1:58 pm Pro tip: super force build can rotate inserters. So if you make a blueprint, you can quickly click and drag a line of inserters and then use the blueprint to get them oriented properly.
I hope you feel the gratitude coming your way every time I use this from now on. It's… it's going to be a lot.
by quyxkh
Sat Feb 28, 2026 7:04 pm
Forum: Not a bug
Topic: [2.0.73] Decider combinator with ANYTHING on both sides sends wrong output signal
Replies: 7
Views: 469

Re: [2.0.73] Decider combinator with ANYTHING on both sides sends wrong output signal

Yes, on input "Any" passes all the signals if any signal matches, "Each" passes only (and all) the signals that match.

Each > 0 ⇒ Any does what you want.
by quyxkh
Sat Feb 28, 2026 6:36 pm
Forum: Ideas and Suggestions
Topic: Configure mods in save without reload the game
Replies: 4
Views: 313

Re: Configure mods in save without reload the game

Here's an idea: color the existing sync-mods-with-save frame button acceptance green.
by quyxkh
Wed Feb 25, 2026 9:45 pm
Forum: Ideas and Suggestions
Topic: Configure mods in save without reload the game
Replies: 4
Views: 313

Re: Configure mods in save without reload the game

It doesn't give me the sync option when the save's mods are a subset of my loaded mods, I can't play a base-game map after playing pyanodon without manual intervention.

edit: oh, wait: I see it now, there's a "sync mods with save" frame icon at the top right, easy to miss, I'm used to just seeing a ...
by quyxkh
Wed Feb 25, 2026 8:27 pm
Forum: General discussion
Topic: A few hours in to full-tilt Pyanodons I said "that's my best design so far"… for one burner miner on a stone patch.
Replies: 2
Views: 394

A few hours in to full-tilt Pyanodons I said "that's my best design so far"… for one burner miner on a stone patch.

Pyanodons is not just more, not for people who can feel the attraction in the phrase "pleasingly compact". It's possible, it's *fun* for me in a way I can't feel in the base game any more, been there, done that, those puzzles are solved, to find such designs here. The puzzles are more varied and the ...
by quyxkh
Thu Oct 09, 2025 4:36 pm
Forum: General discussion
Topic: The Kids have won.
Replies: 21
Views: 4914

Re: The Kids have won.


[thoughful stuff]

Yeah, I hear you especially on the trains, who's going to see having the game do something like that for them as an improvement and who's going to mourn the loss of a (in this case truly great) puzzle is always going to be a real question for people making games.

For the ...
by quyxkh
Tue Oct 07, 2025 6:21 am
Forum: General discussion
Topic: The Kids have won.
Replies: 21
Views: 4914

Re: The Kids have won.


The short shelf lives of puzzles also forced them to have more depth, which I perceive as a good thing.

I suspect I've gotten far enough into the devs' heads that I understand enough about how they imagine and choose puzzles, that the new stuff I encountered in 2.0 just wasn't new enough to be a ...
by quyxkh
Tue Oct 07, 2025 3:05 am
Forum: General discussion
Topic: The Kids have won.
Replies: 21
Views: 4914

Re: The Kids have won.


Have you tried spoilage, scrap recycling, or quality? Rather than complaining about the obsoletion of your old skills, you can pick up new ones. Never blame the kids, chance is they're better than us at our old tricks and they just find them too boring. Been there, done that.

There's fair points ...
by quyxkh
Tue Oct 07, 2025 12:02 am
Forum: General discussion
Topic: The Kids have won.
Replies: 21
Views: 4914

Re: The Kids have won.


[…]Where exactly has Factorio been dumbed down, seriously?

While I don't agree that oil processing has been dumbed down, the three-fluids problem was still there and still not optional last I checked, a *lot* of things that used to require in-game cleverness now only require knowing which ...
by quyxkh
Sat Apr 05, 2025 6:06 pm
Forum: Assigned
Topic: [Hrusa] [2.0.20] Base 16 number with highest bit set saturates if used as constant in arithmetic and decider combinator
Replies: 11
Views: 2611

Re: [2.0.20] Base 16 number with highest bit set saturates if used as constant in arithmetic and decider combinator

Problem with that resolution is, hex is used to specify bits. The "best acceptable value" you're choosing doesn't have the specified bits.

In a game where the equipment uses signed-32-bit-wrap arithmetic (and for instance with filter setting the game mechanics *rely on it*) refusing to wrap input ...
by quyxkh
Sat Oct 05, 2024 9:49 am
Forum: Gameplay Help
Topic: Circuit design to switch on local power during global outage
Replies: 6
Views: 1894

Re: Circuit design to switch on local power during global outage

A canary accumulator on the main power net but not on the emergency net should do it, canary charge <25% throw the isolation switch and turn on the emergency power.
by quyxkh
Wed Jul 03, 2024 6:30 pm
Forum: Releases
Topic: Version 1.1.109
Replies: 6
Views: 20231

Re: Version 1.1.109

Watermelon_lover wrote: Tue Jul 02, 2024 4:13 pm
thermomug wrote: Fri Jun 07, 2024 6:35 pm
KillerAnt wrote: Fri Jun 07, 2024 6:23 pm Who in their sane mind crafts items with fluids? Isn't crafting of these items blocked?
It probably is about mods
I am both scared and intrigued as to what type of mod uses fluid handcrafting.
Maybe it lets you write your name on the ground.
by quyxkh
Thu May 02, 2024 5:38 pm
Forum: Off topic
Topic: Techtonica makes me depressed. Factorio could be real 3D
Replies: 26
Views: 27033

Re: Techtonica makes me depressed. Factorio could be real 3D

If you think there might be some limit on how much a game can demand, then you have to also think the best games will push those limits, and what a game chooses to fill that capacity with, what it chooses to demand of its players and their rigs, will involve tradeoffs.

Satisfactory and Techtonica ...
by quyxkh
Tue Apr 02, 2024 5:30 pm
Forum: Technical Help
Topic: New Gamer PC, poor factorio performance
Replies: 10
Views: 3388

Re: New Gamer PC, poor factorio performance

11.2/7 is 1.6, your 7800x3d is delivering 60% better performance, you were cruising at 70, the new rig blows by it at 112, kinda leaving it for dead. That's right in line with what you'd expect if the extra cache was not enough to tank most or all of the working set. So ~20% better core clock ...

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