Search found 1047 matches
- Sat Mar 07, 2026 6:47 pm
- Forum: General discussion
- Topic: WASM instead of Lua
- Replies: 13
- Views: 2743
Re: WASM instead of Lua
There's no such thing as perfect but lua's got tons of upsides *as a language* at modding/console interface scale. Yes, it's inadequate for large-scale development, and yes, its weaknesses at scale start showing up before then, but on its home stomping grounds it's more on target than tcl or ...
- Fri Mar 06, 2026 9:44 pm
- Forum: Combinator Creations
- Topic: Saving Power (and Fuel) with Decider Combinator
- Replies: 2
- Views: 257
Re: Saving Power (and Fuel) with Decider Combinator
Powering down can save UPS if you drain buffers and idle inserters before powering the subsection, but that doesn't work if you're using belt backpressure to stop production since the unload inserters will never sleep, the stuff in the picture will save power but last I looked will also drain UPS ...
- Tue Mar 03, 2026 3:40 am
- Forum: Not a bug
- Topic: [2.0.73] Decider combinator with ANYTHING on both sides sends wrong output signal
- Replies: 7
- Views: 469
Re: [2.0.73] Decider combinator with ANYTHING on both sides sends wrong output signal
I think just rewording the operator tooltips will do it for any who are blindspotting when they try to tinker and interpret
ANY:
Input: If any input signal meets the condition(s), the test is passed with every input signal
Output: the first passed signal respecting item order is processed ...
ANY:
Input: If any input signal meets the condition(s), the test is passed with every input signal
Output: the first passed signal respecting item order is processed ...
- Mon Mar 02, 2026 8:44 pm
- Forum: Implemented Suggestions
- Topic: Opus codec
- Replies: 19
- Views: 3814
Re: Opus codec
Ah, I see, turns out ffmpeg has its own opus codec that's better than the generic one.
libopus 1.6 decode cost vs vorbis, 20ms frames, 1.63× 120ms frames, 1.54×
ffmpeg's opus decode vs vorbis, 20ms frames, 1.26× 120ms frames, 1.01×
and the larger frames get much better compression vs vorbis, 71ish ...
libopus 1.6 decode cost vs vorbis, 20ms frames, 1.63× 120ms frames, 1.54×
ffmpeg's opus decode vs vorbis, 20ms frames, 1.26× 120ms frames, 1.01×
and the larger frames get much better compression vs vorbis, 71ish ...
- Mon Mar 02, 2026 3:42 am
- Forum: Implemented Suggestions
- Topic: Opus codec
- Replies: 19
- Views: 3814
Re: Opus codec
From what I'm seeing the newer libopus versions are nearing cpu parity with other decoders. To check I did ffmpeg -i ambient/after* -acodec libopus test.ogg, time ffplay -showmode 0 -autoexit test.ogg, time ffplay -showmode 0 -autoexit !?ambient?% and got about 30% higher user cpu for opus but about ...
- Sun Mar 01, 2026 6:19 pm
- Forum: General discussion
- Topic: Is steel furnance used by anyone?
- Replies: 14
- Views: 1262
Re: Is steel furnance used by anyone?
Iron plate takes 3.2s at cs1, 1.6s at cs2, but both furnaces use 90kW. So steel furnace, crafting speed 2, uses 1.6s*90kW = 144kJ to produce one plate, 27 7/9 plates per coal, stone furnace 288kJ/plate, 13 8/9 plates per coal.
Here's a compact steel smelting line I've been tuning for maximum ...
Here's a compact steel smelting line I've been tuning for maximum ...
- Sat Feb 28, 2026 7:37 pm
- Forum: General discussion
- Topic: A few hours in to full-tilt Pyanodons I said "that's my best design so far"… for one burner miner on a stone patch.
- Replies: 2
- Views: 394
Re: A few hours in to full-tilt Pyanodons I said "that's my best design so far"… for one burner miner on a stone patch.
I hope you feel the gratitude coming your way every time I use this from now on. It's… it's going to be a lot.Hurkyl wrote: Sat Feb 28, 2026 1:58 pm Pro tip: super force build can rotate inserters. So if you make a blueprint, you can quickly click and drag a line of inserters and then use the blueprint to get them oriented properly.
- Sat Feb 28, 2026 7:04 pm
- Forum: Not a bug
- Topic: [2.0.73] Decider combinator with ANYTHING on both sides sends wrong output signal
- Replies: 7
- Views: 469
Re: [2.0.73] Decider combinator with ANYTHING on both sides sends wrong output signal
Yes, on input "Any" passes all the signals if any signal matches, "Each" passes only (and all) the signals that match.
Each > 0 ⇒ Any does what you want.
Each > 0 ⇒ Any does what you want.
- Sat Feb 28, 2026 6:36 pm
- Forum: Ideas and Suggestions
- Topic: Configure mods in save without reload the game
- Replies: 4
- Views: 313
Re: Configure mods in save without reload the game
Here's an idea: color the existing sync-mods-with-save frame button acceptance green.
- Wed Feb 25, 2026 9:45 pm
- Forum: Ideas and Suggestions
- Topic: Configure mods in save without reload the game
- Replies: 4
- Views: 313
Re: Configure mods in save without reload the game
It doesn't give me the sync option when the save's mods are a subset of my loaded mods, I can't play a base-game map after playing pyanodon without manual intervention.
edit: oh, wait: I see it now, there's a "sync mods with save" frame icon at the top right, easy to miss, I'm used to just seeing a ...
edit: oh, wait: I see it now, there's a "sync mods with save" frame icon at the top right, easy to miss, I'm used to just seeing a ...
- Wed Feb 25, 2026 8:27 pm
- Forum: General discussion
- Topic: A few hours in to full-tilt Pyanodons I said "that's my best design so far"… for one burner miner on a stone patch.
- Replies: 2
- Views: 394
A few hours in to full-tilt Pyanodons I said "that's my best design so far"… for one burner miner on a stone patch.
Pyanodons is not just more, not for people who can feel the attraction in the phrase "pleasingly compact". It's possible, it's *fun* for me in a way I can't feel in the base game any more, been there, done that, those puzzles are solved, to find such designs here. The puzzles are more varied and the ...
- Thu Oct 09, 2025 4:36 pm
- Forum: General discussion
- Topic: The Kids have won.
- Replies: 21
- Views: 4914
Re: The Kids have won.
[thoughful stuff]
Yeah, I hear you especially on the trains, who's going to see having the game do something like that for them as an improvement and who's going to mourn the loss of a (in this case truly great) puzzle is always going to be a real question for people making games.
For the ...
- Tue Oct 07, 2025 6:21 am
- Forum: General discussion
- Topic: The Kids have won.
- Replies: 21
- Views: 4914
Re: The Kids have won.
The short shelf lives of puzzles also forced them to have more depth, which I perceive as a good thing.
I suspect I've gotten far enough into the devs' heads that I understand enough about how they imagine and choose puzzles, that the new stuff I encountered in 2.0 just wasn't new enough to be a ...
- Tue Oct 07, 2025 3:05 am
- Forum: General discussion
- Topic: The Kids have won.
- Replies: 21
- Views: 4914
Re: The Kids have won.
Have you tried spoilage, scrap recycling, or quality? Rather than complaining about the obsoletion of your old skills, you can pick up new ones. Never blame the kids, chance is they're better than us at our old tricks and they just find them too boring. Been there, done that.
There's fair points ...
- Tue Oct 07, 2025 12:02 am
- Forum: General discussion
- Topic: The Kids have won.
- Replies: 21
- Views: 4914
Re: The Kids have won.
[…]Where exactly has Factorio been dumbed down, seriously?
While I don't agree that oil processing has been dumbed down, the three-fluids problem was still there and still not optional last I checked, a *lot* of things that used to require in-game cleverness now only require knowing which ...
- Sat Apr 05, 2025 6:06 pm
- Forum: Assigned
- Topic: [Hrusa] [2.0.20] Base 16 number with highest bit set saturates if used as constant in arithmetic and decider combinator
- Replies: 11
- Views: 2611
Re: [2.0.20] Base 16 number with highest bit set saturates if used as constant in arithmetic and decider combinator
Problem with that resolution is, hex is used to specify bits. The "best acceptable value" you're choosing doesn't have the specified bits.
In a game where the equipment uses signed-32-bit-wrap arithmetic (and for instance with filter setting the game mechanics *rely on it*) refusing to wrap input ...
In a game where the equipment uses signed-32-bit-wrap arithmetic (and for instance with filter setting the game mechanics *rely on it*) refusing to wrap input ...
- Sat Oct 05, 2024 9:49 am
- Forum: Gameplay Help
- Topic: Circuit design to switch on local power during global outage
- Replies: 6
- Views: 1894
Re: Circuit design to switch on local power during global outage
A canary accumulator on the main power net but not on the emergency net should do it, canary charge <25% throw the isolation switch and turn on the emergency power.
- Wed Jul 03, 2024 6:30 pm
- Forum: Releases
- Topic: Version 1.1.109
- Replies: 6
- Views: 20231
Re: Version 1.1.109
Maybe it lets you write your name on the ground.Watermelon_lover wrote: Tue Jul 02, 2024 4:13 pmI am both scared and intrigued as to what type of mod uses fluid handcrafting.
- Thu May 02, 2024 5:38 pm
- Forum: Off topic
- Topic: Techtonica makes me depressed. Factorio could be real 3D
- Replies: 26
- Views: 27033
Re: Techtonica makes me depressed. Factorio could be real 3D
If you think there might be some limit on how much a game can demand, then you have to also think the best games will push those limits, and what a game chooses to fill that capacity with, what it chooses to demand of its players and their rigs, will involve tradeoffs.
Satisfactory and Techtonica ...
Satisfactory and Techtonica ...
- Tue Apr 02, 2024 5:30 pm
- Forum: Technical Help
- Topic: New Gamer PC, poor factorio performance
- Replies: 10
- Views: 3388
Re: New Gamer PC, poor factorio performance
11.2/7 is 1.6, your 7800x3d is delivering 60% better performance, you were cruising at 70, the new rig blows by it at 112, kinda leaving it for dead. That's right in line with what you'd expect if the extra cache was not enough to tank most or all of the working set. So ~20% better core clock ...