Search found 1070 matches

by quyxkh
Sun Mar 29, 2026 6:25 am
Forum: Modding help
Topic: How to achieve volume slider
Replies: 5
Views: 632

Re: How to achieve volume slider

You can't override the mod settings gui, that's true, but you can supplement it. Last I checked it takes six? seven? separate steps to change even the simplest mod settings through the generic mod-settings gui, or you could provide a hotkey that gets it done a different way.
by quyxkh
Fri Mar 27, 2026 8:03 pm
Forum: Modding help
Topic: How to achieve volume slider
Replies: 5
Views: 632

Re: How to achieve volume slider

You can, you can hook on_gui_opened so it instead does whatever you want under any conditions you want, the end of that thread is where we arrived at the way we liked, adapting that looks easy.

Basically it's just when a gui opens, if it's one of your special items immediately close it and start ...
by quyxkh
Tue Mar 24, 2026 8:34 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Smallest possible Kovarex?
Replies: 62
Views: 4732

Re: Smallest possible Kovarex?

Including references to 30-to-60-year-old classics ("somewhere in my youth or childhood" and "one small fraction" and "stay a while, and listen" are still widely recognized) seems not to have been as fun as it sounds in my head. Sorry 'bout that.

When I started on the Internet the tongue-in-cheek ...
by quyxkh
Tue Mar 24, 2026 7:05 am
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Smallest possible Kovarex?
Replies: 62
Views: 4732

Re: Smallest possible Kovarex?

mmm, I was too lazy to put the autostart machinery back in 'cause it's optional, and wasn't the point, I just wanted to show that nice compact recycle arrangement.

But you took out the recycle gear, leaving the first centrifuge susceptible to a permanently-starved state, where it never buffers up ...
by quyxkh
Mon Mar 23, 2026 5:20 am
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Smallest possible Kovarex?
Replies: 62
Views: 4732

Re: Smallest possible Kovarex?

Going back to the original smallest-possible…
screenshot-tick-1112750.jpg
screenshot-tick-1112750.jpg (165.69 KiB) Viewed 789 times
by quyxkh
Sun Mar 22, 2026 3:09 pm
Forum: Gameplay Help
Topic: Console commands for instant traveling from planet to another
Replies: 3
Views: 323

Re: Console commands for instant traveling from planet to another


/c game.player.teleport({0,0},'gleba')

To check the docs I opened doc-html/index.html in my install, picked runtime, searched for "teleport". The planet has to already exist in the game, which it hasn't yet at the start.

There's also lua-api.factorio.com that has the docs for all the game ...
by quyxkh
Sat Mar 21, 2026 6:05 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Smallest possible Kovarex?
Replies: 62
Views: 4732

Re: Smallest possible Kovarex?

0eNrtXdtyGkkS/ZUNnmGis+7l1/mA2XeHQoFES9NhLpoGPON16N+3GskCyyDqZNY+FItfHE2LPpysyqxbns7vo7v5tn3qu+Vm9On7qLtfLdejT5+/j9bd43I6Hz5bThft6NPorp2mm6Px6K/tdN5tvqWP5u1ju5xN+2+j5/GoW87af0af6PlmPGqXm27TtS9P2l18u11uF3dtn/5g/OOJ3fKhW6Zbk/s/2/UmPflptU5fSyAJNT1qQs1vdjxKSBNlfrM7jJdv3K7bzaZbPq6Hv+zbxepre7tN9 ...
by quyxkh
Sat Mar 21, 2026 4:40 am
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Smallest possible Kovarex?
Replies: 62
Views: 4732

Re: Smallest possible Kovarex?


i'm disappointed, it's the same one but more of them ?

Yeah, that's fair, it does at least settle on that nifty rate and consume its input near-as-dammit exactly, I wasn't trying for either of those results and the pair of coincidences still tickles my fancy, that's all there really was to that ...
by quyxkh
Sat Mar 21, 2026 3:48 am
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Smallest possible Kovarex?
Replies: 62
Views: 4732

Re: Smallest possible Kovarex?

Kinda thinking there may be an intended solution…

Screenshot (4).png

0eNrtXdtyGzmy/JUNPZMbuKMxsecP9g82HApaatmMkUgtL97xmfC/n25SIntEUkRWwseElvPiaVFidqGBLHShsurPm8+P6/Z5MZ2tbn7782Z6N58tb3771583y+mX2eSx/9ls8tTe/HbzuZ10H96Mbv69njxOV9+7Hz22X9rZ/WTx/ebH6GY6u2//uPlN//g0umlnq+lq2m6/aXPx/Xa2fvrcLrpfGL1 ...
by quyxkh
Fri Mar 20, 2026 11:12 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Smallest possible Kovarex?
Replies: 62
Views: 4732

Re: Smallest possible Kovarex?

Here it is again with the switchback to the second lane inside the beacon box, '238 recycling so it takes only what it needs from the main supply belt, and supply control done with an actually usable splitter and express belt rather than a not-so-usable-in-a-real-map inserter-to-magic-land. It does ...
by quyxkh
Fri Mar 20, 2026 5:59 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Smallest possible Kovarex?
Replies: 62
Views: 4732

Re: Smallest possible Kovarex?

One convenience wire, self-start, jam-proof, minimum size, can handle an all but full belt. The wire automates a one-time chore that guarantees external jam recovery, reverse the final-output loader at will to test.
To do without the wire disable or remove the wired '238 '235 inserters yourself once ...
by quyxkh
Fri Mar 20, 2026 3:55 am
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Smallest possible Kovarex?
Replies: 62
Views: 4732

Re: Smallest possible Kovarex?

Coffee, you'll get better effective cs from P3's in the centrifuge, and you can squeeze it down by a 1m×12 row.Try the bp I fixed up to include boosted S3s in the beacons just now.

p.s. loved the through-line squishies so much I had to build it too. I don't see how to make it tilable without a wire ...
by quyxkh
Thu Mar 19, 2026 10:29 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Smallest possible Kovarex?
Replies: 62
Views: 4732

Re: Smallest possible Kovarex?


yes I didn't state my title very accurately.


That does seem to be a theme here. Here's a blueprint of a reoriented-for-pretties-and-convenience version to make it easier, since I've found my own reasoning about things I can't represent accurately to be unreliable.

0eNrdWtuO4zYM/ZWFn ...
by quyxkh
Thu Mar 19, 2026 3:03 am
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Smallest possible Kovarex?
Replies: 62
Views: 4732

Re: Smallest possible Kovarex?

Maybe try the actual designs people post to help you rather than telling the people giving you gifts how you imagine their gifts are dumb and broken and then building something different?
by quyxkh
Wed Mar 18, 2026 8:36 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Smallest possible Kovarex?
Replies: 62
Views: 4732

Re: Smallest possible Kovarex?

Stop feeding in external '235 once you've got started, it's why your output's clogged. The centrifuge will eventually buffer several full loads ahead of the one in the oven.

And, now you're not going for smallest, you're going for fastest. Here:

screenshot-tick-245909.jpg

drop 40 '235 in ...
by quyxkh
Wed Mar 18, 2026 10:37 am
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Smallest possible Kovarex?
Replies: 62
Views: 4732

Re: Smallest possible Kovarex?


Note that the red belt demonstrates a shorter pathway that can be used when the machine is less motivated.

Screenshot 2026-03-17 173351.png

Ah, the belt gave out :oops: . This is somewhat close to optimal, it uses quyxkh's trick of using a low speed belt to force ejection. I did not know that ...
by quyxkh
Tue Mar 17, 2026 8:20 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Smallest possible Kovarex?
Replies: 62
Views: 4732

Re: Smallest possible Kovarex?

I hadn't bothered going for a do-it-all 'cause as you say the fixes are easy, but giving it a shot led me to this, which surprised and pleased me with how well it works, so, thanks for the prodding!
pic
by quyxkh
Mon Mar 16, 2026 10:45 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Smallest possible Kovarex?
Replies: 62
Views: 4732

Re: Smallest possible Kovarex?

Really, though, I think you can start with the one on the left here and extend to the row as desired:
pic
by quyxkh
Mon Mar 16, 2026 2:19 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Smallest possible Kovarex?
Replies: 62
Views: 4732

Re: Smallest possible Kovarex?

Take the filter off the '235 loader, replace the '238 loader with an underground exit, the back '238 unloader fills, that saves the side lane.
by quyxkh
Sun Mar 15, 2026 5:48 pm
Forum: Documentation Improvement Requests
Topic: EventData "tick" field should be uint64 type
Replies: 4
Views: 507

Re: EventData "tick" field should be uint64 type

Ah. I get it now, the problem is it's *documented* to be passed as a uint32, and if the code's doing what the docs imply it'll wrap the event tick a few million years before game.tick starts getting wonky. My bad, it makes so little sense that it'd actually do that truncation I couldn't see it even ...

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