Search found 983 matches

by quyxkh
Sun Jan 29, 2023 8:28 pm
Forum: Resolved for the next release
Topic: [1.1.74] LuaItemStack.transfer_stack only transfers 1 artillery shell from an artillery wagon to another
Replies: 8
Views: 403

Re: [1.1.74] LuaItemStack.transfer_stack only transfers 1 artillery shell from an artillery wagon to another

Code: Select all

/c game.print(game.item_prototypes['artillery-shell'].stack_size)
prints 1, and all other inventories stack them 1 per slot. Artillery wagons have some magic going on.
by quyxkh
Fri Jan 27, 2023 3:44 am
Forum: General discussion
Topic: vanilla death world too hard
Replies: 30
Views: 1559

Re: vanilla death world too hard

Trying to play Death World Vanilla. Is this mode balanced so that every game is practically winnable? As you get better the harder modes become less suicidal. There are people (I am not one of them, they must be Gods 'cause they're crazy) who like to play deathworld marathon, and I wouldn't be too ...
by quyxkh
Tue Jan 24, 2023 2:19 am
Forum: Releases
Topic: Version 1.1.63
Replies: 9
Views: 7650

Re: Version 1.1.63

A google turned up Opus replaces both Vorbis and Speex for new applications, and several blind listening tests have ranked it higher-quality than any other standard audio format at any given bitrate until transparency is reached , including MP3, AAC, and HE-AAC. which seems like a pretty damn stella...
by quyxkh
Sun Jan 22, 2023 9:21 pm
Forum: News
Topic: Factorio price increase - 2023/01/26
Replies: 38
Views: 4378

Re: Factorio price increase - 2023/01/26

Ambaire wrote:
Sun Jan 22, 2023 8:05 pm
And yet this is a direct quote from Kovarex […]
Gee, I dunno, possibly they've got a use for the extra money now?
by quyxkh
Sat Jan 21, 2023 6:00 am
Forum: News
Topic: Factorio price increase - 2023/01/26
Replies: 38
Views: 4378

Re: Factorio price increase - 2023/01/26

There are like three games whose Next Big Iteration are an auto-buy: Factorio, KSP, Dwarf Fortress. The prices for all of those are set right According To The Great And Wonderful Me: they're between "glad to pay that" and "willing to pay that". Getting too close to either of thos...
by quyxkh
Fri Jan 06, 2023 8:22 am
Forum: Gameplay Help
Topic: 20-25 biter nests right next to oil I need. Unsure how to deal with them.
Replies: 28
Views: 849

Re: 20-25 biter nests right next to oil I need. Unsure how to deal with them.

Goose your military research as far as you can, red ammo, land mines, grenades, explosive/physical damage boosts. Your goal is to get close enough to lob grenades and take out a nest or three without actually dying, then get away and eat fish or just wait to heal. Lather, rinse, repeat.
by quyxkh
Fri Jan 06, 2023 6:26 am
Forum: Mechanical Throughput Magic (circuit-free)
Topic: New(?) Kovarex design, one wire no combinator, shared buffer, v.low recycle time initially.
Replies: 0
Views: 228

New(?) Kovarex design, one wire no combinator, shared buffer, v.low recycle time initially.

This is more of a curiosity than anything but I like enough to want to share: 0eNrdW12P6jYQ/StRpKqtBKs4zudKfa/UvvWxWqEQDLg3OJHjcJeu+O+1kyVQsBePs0jdPuwisHNmfGbGHnucN39ZdaThlAn/+c1fkbbktBG0Zv6z/3tdrLy29sSWeBVZC69mxGtFcWi9ZdceZh5VP1UHjxGyavtW8ip44UWBV6lnvXXN+6e/b+tKYlDZQ9Q9hIeC4AevKAXdE+8nKQQlgWwTRfX+E...
by quyxkh
Fri Dec 09, 2022 5:04 pm
Forum: Not a bug
Topic: [1.1.72][Lua] corrupt defines.circuit_connector_id
Replies: 7
Views: 485

Re: [1.1.72][Lua] corrupt defines.circuit_connector_id

Per my expectation each entry has to have different number, otherwise it is impossible to detect which network an entity has. Here's your problem. Connector id is a defined constant, there's no way it *ever* could have told you which network an entity has. So it can't be what you first thought it w...
by quyxkh
Thu Oct 27, 2022 11:39 pm
Forum: Modding help
Topic: Event when singal of a constant combinator are changed
Replies: 7
Views: 1171

Re: Event when singal of a constant combinator are changed

Haven't tried it but wouldn't watching player_cursor_stack_changed for the player switching away from a blueprint at least make checking whether the bp has constant combinators and if so rechecking every constant combinator on the map once a tolerable expense?
by quyxkh
Sat Oct 22, 2022 6:33 pm
Forum: Technical Help
Topic: Non-blocking saves?
Replies: 8
Views: 528

Re: Non-blocking saves?

It's Linux-only, Windows simply can't support it. To light it up put `non-blocking-saving=true` in your config or hunt down the checkbox in the "the rest" set that shows up if you hold down ctrl+alt when you pick "settings". It's a fan-made feature, someone with source access bas...
by quyxkh
Thu Oct 20, 2022 3:09 pm
Forum: This Forum
Topic: What is worth suggesting to the game
Replies: 6
Views: 619

Re: What is worth suggesting to the game

if a mod already does the thing you're suggesting, would it be better to not have it suggested it in the first place? There's just wayyyyy too many mods for anyone to page through them all, if the "downloads" and "trending" sorts on the mod install page don't bring you joy, I'd ...
by quyxkh
Wed Oct 19, 2022 6:11 pm
Forum: General discussion
Topic: Why are containers UPS problems?
Replies: 7
Views: 1215

Re: Why are containers UPS problems?

Talking out of turn here, but hey. Optimize for the common case. There are a *lot* of inventories in this game. A *lot*. Almost none of them ever use more than a handful of slots. Optimize for the bottleneck. When Factorio bogs down, it's basically always on memory access. Bulking up the memory it h...
by quyxkh
Wed Oct 19, 2022 6:01 pm
Forum: General discussion
Topic: Alt-F4 #21 - The Ultimate Modding Honour
Replies: 8
Views: 2659

Re: Alt-F4 #21 - The Ultimate Modding Honour

Firefox prevents site embeds, and opening the poll in another window gets me this page.
by quyxkh
Fri Oct 14, 2022 4:13 pm
Forum: Technical Help
Topic: Low FPS on PC without full use of CPU & RAM
Replies: 6
Views: 553

Re: Low FPS on PC without full use of CPU & RAM

Factorio becomes memory- bandwidth latency limited as the map grows. Your haswell cores are starved waiting for data to arrive over the 100%-utilized main memory bus, because it's trying to do the same work with much smaller caches and much slower main memory. edit: whoops. "I knew that." ...
by quyxkh
Thu Oct 13, 2022 9:31 pm
Forum: Gameplay Help
Topic: do resources in factorio go up or down. and at what productivity lvl they switch direction?
Replies: 18
Views: 1078

Re: do resources in factorio go up or down. and at what productivity lvl they switch direction?

There's simply no way anyone will ever exploit the entire map. You'll run out of rig long, *long* before you run out of resources. I forget how far out you have to go to get 1G patches, but there's vastly more of those than there are 100M patches, vastly more of those than 10M patches, and that's no...
by quyxkh
Sat Aug 06, 2022 6:34 pm
Forum: Combinator Creations
Topic: UPS optimization - Windows Safe mode benefits? (spoiler: no)
Replies: 4
Views: 1176

Re: UPS optimization - Windows Safe mode benefits? (spoiler: no)

I think the best benchmark would be headless Factorio on Linux with no GUI and all unnecessary processes turned off. For example Arch linux or Ubuntu server is pretty close to that out of the box. Yah, this one. a linode running arch gets to just about the minimal set of overhead processes if anybo...
by quyxkh
Sat Aug 06, 2022 5:33 pm
Forum: Ideas and Suggestions
Topic: Research Prerequisites include Use Cases
Replies: 12
Views: 1020

Re: Research Prerequisites include Use Cases

I still have mental videoclips from my first game, figuring out belt-lane interactions and the eye-widening realization of how deep the automation rabbit hole might eventually go. That little 'hunh" moment when I noticed offshore pumps didn't need power. The little hand-mining-optimization mini...
by quyxkh
Sat Jul 16, 2022 7:14 pm
Forum: Gameplay Help
Topic: [1.1.61] Splitter (yellow) doesn't split as expected
Replies: 3
Views: 452

Re: [1.1.61] Splitter (yellow) doesn't split as expected

Yes. You might have seen video tutorials made before the 0.16.16? rework. Splitters originally alternated output belt by input item type, within some constraints, then in 0.16.something it was switched to alternating output belt by input item lane, within some much simpler constraints. The original ...
by quyxkh
Fri Jul 15, 2022 1:00 am
Forum: General discussion
Topic: We need to talk about this, this pricing is absolutely ridiculous
Replies: 15
Views: 6993

Re: We need to talk about this, this pricing is absolutely ridiculous

morse wrote:
Thu Jul 14, 2022 9:13 pm
aka13 wrote:
Thu Jul 14, 2022 8:55 pm
Let's hope you are right, and that it is an unintentional oversight of some sort.
Let's also hope the official statement is made soon. There is a real shitstorm gathering in the steam discussion right now.
Please don't feed the trolls.
by quyxkh
Wed Jun 22, 2022 3:19 am
Forum: Ideas and Suggestions
Topic: Startup option to list save-game metadata
Replies: 4
Views: 744

Command line option to list metadata of saved game

I'd really like it if Factorio had a command-line option to dump metadata about save files, like the mods & versions list, the current tick, the last non-autosave file the map was saved to, maybe list of known players, whatever. Mostly for me the mod list, because a modpack mismatch is always un...

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