Search found 1074 matches
- Thu Apr 30, 2026 5:57 pm
- Forum: General discussion
- Topic: Deathworld Marathon: Great game
- Replies: 22
- Views: 5495
Re: Deathworld Marathon: Great game
I think they're ceding the hardcore-combat terrain to mods, specifically https://mods.factorio.com/mod/RampantFixed — which isn't a bad thing, there will always be a boundary between base-game territory and where you can get if you keep pushing one direction or another, that's why mods exist at all.
- Mon Apr 27, 2026 2:49 am
- Forum: Modding interface requests
- Topic: Add a slider-setting as a new type of mod setting
- Replies: 20
- Views: 3066
Re: Add a slider-setting as a new type of mod setting
It occurs to me you could do numerator and denominator, so 3<tab>5 gets you 60% and so forth. Instant feedback is easy.
- Wed Apr 22, 2026 1:00 am
- Forum: Ideas and Suggestions
- Topic: Modlists Saving feature for different playthroughs
- Replies: 10
- Views: 817
Re: Modlists Saving feature for different playthroughs
If you've got wsl installed you can get close pretty easily. To get fast startup when switching *away* from something that loads slow, like a Pyanodon save is pretty slow to load even with a decent ssd, I forcibly shut off everything with jq.
jq '{mods:[.mods[]|.enabled=(.name=="base")]}' mods ...
jq '{mods:[.mods[]|.enabled=(.name=="base")]}' mods ...
- Sun Apr 19, 2026 5:18 pm
- Forum: Ideas and Suggestions
- Topic: Train signals to be able to incentivize trains to use higher throughput train lines
- Replies: 3
- Views: 542
Re: Train signals to be able to incentivize trains to use higher throughput train lines
You can get this now with two signals like 2m apart, wired together. The front one's set to read red on either red or green, the rear one's set close-if red>0. So pathing through it is penalized except for the one tick where the front signal's reserved and it itself isn't yet. For times where you ...
- Sun Mar 29, 2026 6:25 am
- Forum: Modding help
- Topic: How to achieve volume slider
- Replies: 5
- Views: 797
Re: How to achieve volume slider
You can't override the mod settings gui, that's true, but you can supplement it. Last I checked it takes six? seven? separate steps to change even the simplest mod settings through the generic mod-settings gui, or you could provide a hotkey that gets it done a different way.
- Fri Mar 27, 2026 8:03 pm
- Forum: Modding help
- Topic: How to achieve volume slider
- Replies: 5
- Views: 797
Re: How to achieve volume slider
You can, you can hook on_gui_opened so it instead does whatever you want under any conditions you want, the end of that thread is where we arrived at the way we liked, adapting that looks easy.
Basically it's just when a gui opens, if it's one of your special items immediately close it and start ...
Basically it's just when a gui opens, if it's one of your special items immediately close it and start ...
- Tue Mar 24, 2026 8:34 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Smallest possible Kovarex?
- Replies: 65
- Views: 7918
Re: Smallest possible Kovarex?
Including references to 30-to-60-year-old classics ("somewhere in my youth or childhood" and "one small fraction" and "stay a while, and listen" are still widely recognized) seems not to have been as fun as it sounds in my head. Sorry 'bout that.
When I started on the Internet the tongue-in-cheek ...
When I started on the Internet the tongue-in-cheek ...
- Tue Mar 24, 2026 7:05 am
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Smallest possible Kovarex?
- Replies: 65
- Views: 7918
Re: Smallest possible Kovarex?
mmm, I was too lazy to put the autostart machinery back in 'cause it's optional, and wasn't the point, I just wanted to show that nice compact recycle arrangement.
But you took out the recycle gear, leaving the first centrifuge susceptible to a permanently-starved state, where it never buffers up ...
But you took out the recycle gear, leaving the first centrifuge susceptible to a permanently-starved state, where it never buffers up ...
- Mon Mar 23, 2026 5:20 am
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Smallest possible Kovarex?
- Replies: 65
- Views: 7918
Re: Smallest possible Kovarex?
Going back to the original smallest-possible…
- Sun Mar 22, 2026 3:09 pm
- Forum: Gameplay Help
- Topic: Console commands for instant traveling from planet to another
- Replies: 3
- Views: 694
Re: Console commands for instant traveling from planet to another
/c game.player.teleport({0,0},'gleba')
To check the docs I opened doc-html/index.html in my install, picked runtime, searched for "teleport". The planet has to already exist in the game, which it hasn't yet at the start.
There's also lua-api.factorio.com that has the docs for all the game ...
- Sat Mar 21, 2026 6:05 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Smallest possible Kovarex?
- Replies: 65
- Views: 7918
Re: Smallest possible Kovarex?
0eNrtXdtyGkkS/ZUNnmGis+7l1/mA2XeHQoFES9NhLpoGPON16N+3GskCyyDqZNY+FItfHE2LPpysyqxbns7vo7v5tn3qu+Vm9On7qLtfLdejT5+/j9bd43I6Hz5bThft6NPorp2mm6Px6K/tdN5tvqWP5u1ju5xN+2+j5/GoW87af0af6PlmPGqXm27TtS9P2l18u11uF3dtn/5g/OOJ3fKhW6Zbk/s/2/UmPflptU5fSyAJNT1qQs1vdjxKSBNlfrM7jJdv3K7bzaZbPq6Hv+zbxepre7tN9 ...
- Sat Mar 21, 2026 4:40 am
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Smallest possible Kovarex?
- Replies: 65
- Views: 7918
Re: Smallest possible Kovarex?
i'm disappointed, it's the same one but more of them ?
Yeah, that's fair, it does at least settle on that nifty rate and consume its input near-as-dammit exactly, I wasn't trying for either of those results and the pair of coincidences still tickles my fancy, that's all there really was to that ...
- Sat Mar 21, 2026 3:48 am
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Smallest possible Kovarex?
- Replies: 65
- Views: 7918
Re: Smallest possible Kovarex?
Kinda thinking there may be an intended solution…
Screenshot (4).png
0eNrtXdtyGzmy/JUNPZMbuKMxsecP9g82HApaatmMkUgtL97xmfC/n25SIntEUkRWwseElvPiaVFidqGBLHShsurPm8+P6/Z5MZ2tbn7782Z6N58tb3771583y+mX2eSx/9ls8tTe/HbzuZ10H96Mbv69njxOV9+7Hz22X9rZ/WTx/ebH6GY6u2//uPlN//g0umlnq+lq2m6/aXPx/Xa2fvrcLrpfGL1 ...
Screenshot (4).png
0eNrtXdtyGzmy/JUNPZMbuKMxsecP9g82HApaatmMkUgtL97xmfC/n25SIntEUkRWwseElvPiaVFidqGBLHShsurPm8+P6/Z5MZ2tbn7782Z6N58tb3771583y+mX2eSx/9ls8tTe/HbzuZ10H96Mbv69njxOV9+7Hz22X9rZ/WTx/ebH6GY6u2//uPlN//g0umlnq+lq2m6/aXPx/Xa2fvrcLrpfGL1 ...
- Fri Mar 20, 2026 11:12 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Smallest possible Kovarex?
- Replies: 65
- Views: 7918
Re: Smallest possible Kovarex?
Here it is again with the switchback to the second lane inside the beacon box, '238 recycling so it takes only what it needs from the main supply belt, and supply control done with an actually usable splitter and express belt rather than a not-so-usable-in-a-real-map inserter-to-magic-land. It does ...
- Fri Mar 20, 2026 5:59 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Smallest possible Kovarex?
- Replies: 65
- Views: 7918
Re: Smallest possible Kovarex?
One convenience wire, self-start, jam-proof, minimum size, can handle an all but full belt. The wire automates a one-time chore that guarantees external jam recovery, reverse the final-output loader at will to test.
To do without the wire disable or remove the wired '238 '235 inserters yourself once ...
To do without the wire disable or remove the wired '238 '235 inserters yourself once ...
- Fri Mar 20, 2026 3:55 am
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Smallest possible Kovarex?
- Replies: 65
- Views: 7918
Re: Smallest possible Kovarex?
Coffee, you'll get better effective cs from P3's in the centrifuge, and you can squeeze it down by a 1m×12 row.Try the bp I fixed up to include boosted S3s in the beacons just now.
p.s. loved the through-line squishies so much I had to build it too. I don't see how to make it tilable without a wire ...
p.s. loved the through-line squishies so much I had to build it too. I don't see how to make it tilable without a wire ...
- Thu Mar 19, 2026 10:29 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Smallest possible Kovarex?
- Replies: 65
- Views: 7918
Re: Smallest possible Kovarex?
yes I didn't state my title very accurately.
That does seem to be a theme here. Here's a blueprint of a reoriented-for-pretties-and-convenience version to make it easier, since I've found my own reasoning about things I can't represent accurately to be unreliable.
0eNrdWtuO4zYM/ZWFn ...
- Thu Mar 19, 2026 3:03 am
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Smallest possible Kovarex?
- Replies: 65
- Views: 7918
Re: Smallest possible Kovarex?
Maybe try the actual designs people post to help you rather than telling the people giving you gifts how you imagine their gifts are dumb and broken and then building something different?
- Wed Mar 18, 2026 8:36 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Smallest possible Kovarex?
- Replies: 65
- Views: 7918
Re: Smallest possible Kovarex?
Stop feeding in external '235 once you've got started, it's why your output's clogged. The centrifuge will eventually buffer several full loads ahead of the one in the oven.
And, now you're not going for smallest, you're going for fastest. Here:
screenshot-tick-245909.jpg
drop 40 '235 in ...
And, now you're not going for smallest, you're going for fastest. Here:
screenshot-tick-245909.jpg
drop 40 '235 in ...
- Wed Mar 18, 2026 10:37 am
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Smallest possible Kovarex?
- Replies: 65
- Views: 7918
Re: Smallest possible Kovarex?
Note that the red belt demonstrates a shorter pathway that can be used when the machine is less motivated.
Screenshot 2026-03-17 173351.png
Ah, the belt gave out :oops: . This is somewhat close to optimal, it uses quyxkh's trick of using a low speed belt to force ejection. I did not know that ...