Search found 1031 matches
- Sat Oct 05, 2024 9:49 am
- Forum: Gameplay Help
- Topic: Circuit design to switch on local power during global outage
- Replies: 6
- Views: 533
Re: Circuit design to switch on local power during global outage
A canary accumulator on the main power net but not on the emergency net should do it, canary charge <25% throw the isolation switch and turn on the emergency power.
- Wed Jul 03, 2024 6:30 pm
- Forum: Releases
- Topic: Version 1.1.109
- Replies: 6
- Views: 15634
Re: Version 1.1.109
Maybe it lets you write your name on the ground.Watermelon_lover wrote: ↑Tue Jul 02, 2024 4:13 pmI am both scared and intrigued as to what type of mod uses fluid handcrafting.
- Thu May 02, 2024 5:38 pm
- Forum: Off topic
- Topic: Techtonica makes me depressed. Factorio could be real 3D
- Replies: 26
- Views: 8740
Re: Techtonica makes me depressed. Factorio could be real 3D
If you think there might be some limit on how much a game can demand, then you have to also think the best games will push those limits, and what a game chooses to fill that capacity with, what it chooses to demand of its players and their rigs, will involve tradeoffs. Satisfactory and Techtonica re...
- Tue Apr 02, 2024 5:30 pm
- Forum: Technical Help
- Topic: New Gamer PC, poor factorio performance
- Replies: 10
- Views: 1585
Re: New Gamer PC, poor factorio performance
11.2/7 is 1.6, your 7800x3d is delivering 60% better performance, you were cruising at 70, the new rig blows by it at 112, kinda leaving it for dead. That's right in line with what you'd expect if the extra cache was not enough to tank most or all of the working set. So ~20% better core clock, vastl...
- Fri Mar 15, 2024 4:20 pm
- Forum: News
- Topic: Friday Facts #402 - Lightspeed circuits
- Replies: 170
- Views: 35402
Re: Friday Facts #402 - Lightspeed circuits
All excellent. At the back of my mind I've had this hankering for circuit connections on rail segments, you could have red/green on each of the two rails, by default connected to every attached rail segment but with a switch controller, either an entity or a tool, that can connect/disconnect attache...
- Fri Mar 08, 2024 3:09 pm
- Forum: News
- Topic: Friday Facts #401 - New terrain, new planet
- Replies: 105
- Views: 31370
Re: Friday Facts #401 - New terrain, new planet
How about an up-around-km-or-maybe-ten-scale low-level noise around the settings, so as you travel you'll go through subtle undulating more, less than the sliders say? You could do that with ore densities too. So overall the map has what the sliders say, but you'll find regions where iron's scarcer ...
- Fri Feb 23, 2024 7:40 am
- Forum: Minor issues
- Topic: [1.1.104] Priority Splitter producing gaps with full input
- Replies: 8
- Views: 1575
Re: [1.1.104] Priority Splitter producing gaps with full input
It's going to happen. If the left belt ore is one or two ticks ahead of the right belt ore, the splitter can start passing the left ore, see the right ore and have to decide which belt to send it to. Since the left belt's currently busy (in that lane), it sends it out the right belt. But then there'...
- Mon Feb 19, 2024 5:58 pm
- Forum: General discussion
- Topic: Remove conveniences in favour of circuit networks
- Replies: 12
- Views: 2602
Re: Remove conveniences in favour of circuit networks
no player has an actual use for circuit networks Clocking inserters and logistics requests to cut ups cost per production. Kovarex buffer control to get your '235 production up and running ASAP. Sushi-belt malls and resupply. Compact multiple-item belt cleaners. More for shits-n-giggles but hey: ma...
- Fri Feb 09, 2024 7:50 pm
- Forum: Ideas and Suggestions
- Topic: \data\core\backers.json file
- Replies: 16
- Views: 4892
- Sun Jan 21, 2024 11:32 pm
- Forum: Ideas and Suggestions
- Topic: Add a way to have null fields in game.table_to_json() function
- Replies: 3
- Views: 593
Re: Add a way to have null fields in game.table_to_json() function
This is a straightforward `jq` filter, object addition defaults to the field values on the left if they're missing on the right so just supply your defaults that way. No point reimplementing existing tools.
- Sat Jan 20, 2024 6:57 pm
- Forum: Ideas and Suggestions
- Topic: Concrete is a silly feature... and I want more!
- Replies: 11
- Views: 2118
Re: Concrete is a silly feature... and I want more!
I would actually like more uses for concrete; like more advanced buildings require the higher tier concrete on the ground before you can place the buildings. For instance, centrifuges and nuclear reactors require refined concrete to be placed on the ground before the building can be placed. Assembl...
- Tue Jan 16, 2024 7:21 am
- Forum: Gameplay Help
- Topic: Automated train stations. How do I "store" my idle trains?
- Replies: 13
- Views: 2998
Re: Automated train stations. How do I "store" my idle trains?
You can do it with one wire carrying the summed product amounts + station counts, then the below-average stations can disable themselves with a single combinator, but really? Disable at LTL quantities, have at least one more outpost than you really need, set an alarm on it. If any train ever reaches...
- Mon Jan 15, 2024 6:52 pm
- Forum: Gameplay Help
- Topic: Automated train stations. How do I "store" my idle trains?
- Replies: 13
- Views: 2998
Re: Automated train stations. How do I "store" my idle trains?
Don't disable stations at a hard limit, disable a station if it has less than the other stations.
- Fri Jan 05, 2024 2:01 pm
- Forum: News
- Topic: Friday Facts #392 - Parametrised blueprints
- Replies: 142
- Views: 36636
Re: Friday Facts #392 - Parametrised blueprints
I like it, I've had this hankering for a "fusable constants" combinator, just like a constant combinator but with a special condition you can set, if that condition ever matches the combinator latches its inputs and becomes a constant combinator with those values forever more. Here's one u...
- Mon Dec 18, 2023 6:16 pm
- Forum: General discussion
- Topic: Performance optimization - post your saves
- Replies: 420
- Views: 275355
Re: Performance optimization - post your saves
Bots, trains and biters is what's killing your performance. You're using bots to carry ores long (for bots) distances to trains that run on congested routes to depots that use bots to carry them even longer distances to the smelters. You're averaging well over forty thousand bots in the air. Cut the...
- Sun Dec 17, 2023 9:02 pm
- Forum: General discussion
- Topic: Maximum throughput of a rail line
- Replies: 83
- Views: 15297
Re: Maximum throughput of a rail line
I agree with pretty much all of that, but trains that need to go *slower* than their top speed to achieve max throughput are, 100% guaranteed, not achieving the maximum throughput of a rail line. My one real objection is, if you're dealing with trains that have to brake to achieve peak throughput fo...
- Sun Dec 17, 2023 7:01 pm
- Forum: General discussion
- Topic: Maximum throughput of a rail line
- Replies: 83
- Views: 15297
Re: Maximum throughput of a rail line
But why would you want full speed? Staying below full speed gives you a higher throughput (in many cases). Because no matter what, whatever lower-than-full speed you like, you get not just a little better but massively better throughput with trains long enough that that *is* full speed. consider al...
- Sun Dec 17, 2023 4:20 pm
- Forum: Won't implement
- Topic: LuaGameScript.small_tick
- Replies: 6
- Views: 1246
Re: LuaGameScript.small_tick
It's this simple: 2^52 ticks is over two million years.
- Fri Dec 15, 2023 10:31 pm
- Forum: General discussion
- Topic: Maximum throughput of a rail line
- Replies: 83
- Views: 15297
Re: Maximum throughput of a rail line
I might be in the minority here but for me, before first launch rail line throughput just isn't a factor at all. I do the first few launches with 1-3 ore trains feeding what gets built up to a ~25k/min smelter complex, for a rail line that's *nothing*.
- Fri Dec 15, 2023 8:56 pm
- Forum: General discussion
- Topic: Maximum throughput of a rail line
- Replies: 83
- Views: 15297
Re: Maximum throughput of a rail line
Max throughput on a single line over a given distance seems like the figure of merit to me, I don't see any reason to include congestion because whatever the shortest inter-congestion distance is will have at most the congestion-free throughput for that distance, so that will be the best possible th...