Search found 959 matches

by quyxkh
Mon Apr 25, 2022 5:08 pm
Forum: Ideas and Suggestions
Topic: Yellow train signal cannot be closed with circuits
Replies: 17
Views: 598

Re: [1.1.57] Yellow train signal cannot be closed with circuits

that's a cool speedometer design too, mind if I use that? Please do. I always thought the idea of posting designs on forums was to share them, always happy to see others like the stuff I like too. The only ways I've found around this problem are either i) don't accelerate the train very fast, so it...
by quyxkh
Mon Apr 25, 2022 7:37 am
Forum: Ideas and Suggestions
Topic: Yellow train signal cannot be closed with circuits
Replies: 17
Views: 598

Re: [1.1.57] Yellow train signal cannot be closed with circuits

Or train accelerators, where you loop a train around until it reaches full speed before sending it off into ... wherever. Biter territory, a high-speed "freeway" track, etc. Without the ability to reroute a train by closing a yellow signal, both of those are either outright impossible, or...
by quyxkh
Sat Apr 23, 2022 6:23 pm
Forum: Combinator Creations
Topic: Five-in-a-row game, with deep-learning AI
Replies: 18
Views: 1588

Re: Five-in-a-row game, with deep-learning AI

Programming the rules of Go with combinators looks like a very fun and difficult challenge. Heh. I'd guess you could keep the game as a memory buffer of zobrist hashes for ko detection, do superko and forbid repeats ever? One array for the move history, a second array carrying four liberty-for-grou...
by quyxkh
Wed Mar 30, 2022 6:47 pm
Forum: Minor issues
Topic: [Klonan] Resource generation ignores frequence values less than 0.17 but works at higher values
Replies: 5
Views: 1241

Re: [Klonan] Resource generation ignores frequence values less than 0.17 but works at higher values

But map seeds are saved. Couldn't this have been (and couldn't it still be) fixed by marking map seeds and having the code use the old noise for the unmarked ones?
by quyxkh
Sun Mar 20, 2022 9:20 pm
Forum: Gameplay Help
Topic: Full tank gives 24000 as output signal
Replies: 7
Views: 600

Re: Full tank gives 24000 as output signal

Constant boxes don't need power. I know, but having power doesn't make them dysfunctional either. Moreover, the pole isn't even connected to electricity (but the area actually is in range of a Creative Mod super substation). :-) I've just plopped down the combinator where it seemed convenient, not ...
by quyxkh
Sun Mar 20, 2022 8:05 pm
Forum: Gameplay Help
Topic: Full tank gives 24000 as output signal
Replies: 7
Views: 600

Re: Full tank gives 24000 as output signal

Constant boxes don't need power.
by quyxkh
Wed Mar 09, 2022 4:12 pm
Forum: Modding help
Topic: Ask about the syntax of lua
Replies: 6
Views: 435

Re: Ask about the syntax of lua

No, global variable names in your code are looked up in that table, and one of the global variable names is `_G`, whose value is self-referentially that table. So after `_G['howd'..'y']='hoo'..'hah!'` you can `print(howdy)`. By the way, this is your opportunity to produce really horrible code. Do it...
by quyxkh
Wed Mar 09, 2022 3:37 pm
Forum: Modding help
Topic: Ask about the syntax of lua
Replies: 6
Views: 435

Re: Ask about the syntax of lua

If you *really* want the suffixes pasted on the end like that, global variables are in a table named `_G`.

Code: Select all

  for x = 1,100 do _G['setting'..x]='setting'..x end
by quyxkh
Wed Feb 02, 2022 8:14 pm
Forum: Energy Production
Topic: Is nuclear power really bad for megabases?
Replies: 27
Views: 2721

Re: Is nuclear power really bad for megabases?

Try this one? 0eNq0ndGSJbeNbf+ln0s3EgABkPMrNxwTslS2O6LdrWm1FNfh8L/fc6qrq8pWMolFjeZhPGOldpIECWYdcmH/892fP/zy+NPn9x+/vPuvf757/8Onjz+/+6//+893P7//68fvP9z/uy//+Onx3X+9e//l8e/vHt59/P7v9//v4y8/fHj8/vN3nx+//+HLp8/v/vXw7v3HHx//37v/kn89LP/tD5/++v7nL+9/+O7zpz9/+vLmX9Z//enh3ePHL++/vH/82o6n/+cf//3xl7//+fHzTf1F4...
by quyxkh
Mon Jan 24, 2022 11:43 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: UPS-optimized green circuits benchmarking
Replies: 10
Views: 1620

Re: UPS-optimized green circuits benchmarking

i tried to have a closer look to understand what makes which build more UPS friendly. but i can't find an obvious reason. the second most ups friendly version (Nilaus - Megabase in a book) has more (or equal) of everything but is way more UPS friendly than my design. i don't get it. i'm actually cu...
by quyxkh
Sun Jan 23, 2022 1:35 pm
Forum: General discussion
Topic: Peak Factorio 17.79 and the hot mess of .18 and 1.0/1.1
Replies: 26
Views: 3045

Re: Peak Factorio 17.79 and the hot mess of .18 and 1.0/1.1

The only concrete example given is oil, and the problem with that is, the three-fluid puzzle's still in the game, and is still not optional. Nobody launches a rocket without solving it.
by quyxkh
Sat Jan 22, 2022 6:57 pm
Forum: Gameplay Help
Topic: Combinator Help - Even Distribution of Trains and Priority Levels on Stations
Replies: 11
Views: 846

Re: Combinator Help - Even Distribution of Trains and Priority Levels on Stations

If the goal was to give yourself a combinator design puzzle, how close are each set of stops to each other? Instead of the modular packing on a global circuit you could use a gate waypoint stop that maintains the count in its own limit, on the magic train-limit wireless broadband network. Make your ...
by quyxkh
Sat Jan 22, 2022 6:45 pm
Forum: Resolved Problems and Bugs
Topic: [1.1.53] Links not opening/opening incorrectly on Linux in Steam version
Replies: 8
Views: 1321

Re: [1.1.53] Links not opening/opening incorrectly on Linux in Steam version

Looks like that's Chrome's problem, it happens for me too, but strace says Factorio's issuing exactly the same xdg-open command in both steam and native installs; and switching to firefox with xdg-settings set default-web-browser firefox.desktop xdg-settings set default-url-scheme-handler http firef...
by quyxkh
Fri Jan 21, 2022 8:11 pm
Forum: General discussion
Topic: [Finished] Testing new CDN providers for Factorio
Replies: 14
Views: 1270

Re: Testing new CDN providers for Factorio

Los Angeles, T-Mobile Home Internet, I got basically full available bandwidth, they guaranteed me 50Mbps and told me if I ever got less than that they'd fix it, what they were seeing was people in my area got about 150, sometimes 200Mbps, couldn't promise that but that's what they were seeing when I...
by quyxkh
Mon Jan 17, 2022 6:06 pm
Forum: General discussion
Topic: Performance optimization - post your saves
Replies: 372
Views: 169635

Re: Performance optimization - post your saves

one of the devs mentioned that they'd done a small scale experiment where they refactored memory allocation for chunks to use more localised storage. either they didn't do it very well, or missed something, but it had very mild gains in performance. then again, i've suggested they use mimalloc befo...
by quyxkh
Thu Jan 13, 2022 10:19 pm
Forum: Combinator Creations
Topic: Kalman filter for simple average belt flow measurement
Replies: 8
Views: 945

Re: Kalman filter for simple average belt flow measurement

Yeah, the extra drain is only useful for extremely-low-volume flow metering, I could probably lose it if I'd just up the premuiltiplier to 1'000'000 from 1'000. I like those two because they give three digits of precision on the mouseover readout, this setup reads -75k, -150k, -225k for instance: sn...
by quyxkh
Thu Jan 13, 2022 1:44 am
Forum: Implemented Suggestions
Topic: Can you add a clock to the game?
Replies: 45
Views: 3191

Re: Can you add a clock to the game?

How about adding it to the rich-text renderer, "[local-time]" renders as the current local clock?
by quyxkh
Wed Jan 12, 2022 11:50 pm
Forum: Gameplay Help
Topic: Hot key for turning power switches on and off
Replies: 1
Views: 249

Re: Hot key for turning power switches on and off

0eNqdVNGOmzAQ/JeV+gYnQuBIeOhLP6OqkEM2YSUwyF6SRhH/3jWoQHOOmrsXhPHuzHh28B0OdY+dIc2Q34HKVlvIf97B0lmr2n3jW4eQAzE2EIBWjVt17RVNaK/EZQVDAKSP+BvyzRD8t9UyYh2WFVpedcbDrwBQMzHhpGBc3ArdNwc0Aj0DHOgcYo0lGyrDrq1RsLvWSmerHatD20v5DfIwjpLBaXoAi/0H8eBsF5wAxB02bV0csFIXao2rKsmUPXEhe8e59UTGcvHBiAsZ7uXL4sVYESp944r0GSYOy8...
by quyxkh
Tue Jan 11, 2022 11:28 pm
Forum: Implemented Suggestions
Topic: Can you add a clock to the game?
Replies: 45
Views: 3191

Re: Can you add a clock to the game?

BlueTemplar wrote:
Tue Jan 11, 2022 9:38 pm
Oh, right, most of them are indeed shared by all clients ?
AFAIK one that isn't is player cursor position ?
Notice that the mouse cursor position is *write only*. It's not shared with any client. Any effects the positioning might have are broadcast, but that's different.
by quyxkh
Tue Jan 11, 2022 6:59 pm
Forum: Implemented Suggestions
Topic: Can you add a clock to the game?
Replies: 45
Views: 3191

Re: Can you add a clock to the game?

Clearly there are things that differ from client to client - GUI interaction for instance. But they don't differ from client to client. Every client runs every player's GUI interactions, the only difference is which players' GUI interactions get *displayed*. I suppose they could add a per-player &q...

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