The migrations are:
Migrated content
Removed entities
liquid-square-12 4
square-0 4
square-8 77
ts-electic-interface 699
Removed recipes
ts-shield-disabler
turret-shield-combinator
Removed technologies
turret-shields-base
turret-shields-size-1
turret-shields-size-2
turret-shields-size-3
turret ...
Search found 4 matches
- Sun Nov 17, 2019 9:43 am
- Forum: Resolved Problems and Bugs
- Topic: [posila] [0.17.76] Crash when saving, in FluidBoxManager
- Replies: 10
- Views: 8182
- Thu Nov 14, 2019 8:30 am
- Forum: Resolved Problems and Bugs
- Topic: [posila] [0.17.76] Crash when saving, in FluidBoxManager
- Replies: 10
- Views: 8182
[posila] [0.17.76] Crash when saving, in FluidBoxManager
I have a heavily modded game, and a bug in the Turret Shields mod caused some shield entities to be left behind after the turrets were removed, so I tried to remove the mod to force them to disappear. This worked fine, and then I immediately saved so I could reload with the mod again, and it froze ...
- Thu Feb 28, 2019 10:04 am
- Forum: Resolved Problems and Bugs
- Topic: [0.17.0] Factorio Not Respecting X11 Keyboard Mapping
- Replies: 11
- Views: 7346
Re: [0.17.0] Factorio Not Respecting X11 Keyboard Mapping
[edit: the key with the word "control" printed on it behaves as "control." So it's not the *exact* same behavior legendre6891 has, since they're using ctrl:nocaps and I'm using ctrl:swapcaps, but I believe it's the equivalent behavior to expect if both are the result of the same underlying bug ...
- Thu Jul 14, 2016 7:16 am
- Forum: Resolved Problems and Bugs
- Topic: [0.13.8] Deleting train wait condition before autosave crash
- Replies: 2
- Views: 1251
[0.13.8] Deleting train wait condition before autosave crash
I happened to delete a train wait condition in the moment when the game is unresponsive preceding an autosave, and then after the autosave finished (which appears to be uncorrupted) the game froze and after a while it crashed.
I did not attempt to reproduce it because it would be very fiddly for me ...
I did not attempt to reproduce it because it would be very fiddly for me ...