Search found 4 matches

by killerbee13
Sun Nov 17, 2019 9:43 am
Forum: Resolved Problems and Bugs
Topic: [posila] [0.17.76] Crash when saving, in FluidBoxManager
Replies: 10
Views: 6009

Re: [0.17.76] Crash when saving, in FluidBoxManager

The migrations are: Migrated content Removed entities liquid-square-12 4 square-0 4 square-8 77 ts-electic-interface 699 Removed recipes ts-shield-disabler turret-shield-combinator Removed technologies turret-shields-base turret-shields-size-1 turret-shields-size-2 turret-shields-size-3 turret-shiel...
by killerbee13
Thu Nov 14, 2019 8:30 am
Forum: Resolved Problems and Bugs
Topic: [posila] [0.17.76] Crash when saving, in FluidBoxManager
Replies: 10
Views: 6009

[posila] [0.17.76] Crash when saving, in FluidBoxManager

I have a heavily modded game, and a bug in the Turret Shields mod caused some shield entities to be left behind after the turrets were removed, so I tried to remove the mod to force them to disappear. This worked fine, and then I immediately saved so I could reload with the mod again, and it froze a...
by killerbee13
Thu Feb 28, 2019 10:04 am
Forum: Resolved Problems and Bugs
Topic: [0.17.0] Factorio Not Respecting X11 Keyboard Mapping
Replies: 11
Views: 5419

Re: [0.17.0] Factorio Not Respecting X11 Keyboard Mapping

[edit: the key with the word "control" printed on it behaves as "control." So it's not the *exact* same behavior legendre6891 has, since they're using ctrl:nocaps and I'm using ctrl:swapcaps, but I believe it's the equivalent behavior to expect if both are the result of the same...
by killerbee13
Thu Jul 14, 2016 7:16 am
Forum: Resolved Problems and Bugs
Topic: [0.13.8] Deleting train wait condition before autosave crash
Replies: 2
Views: 885

[0.13.8] Deleting train wait condition before autosave crash

I happened to delete a train wait condition in the moment when the game is unresponsive preceding an autosave, and then after the autosave finished (which appears to be uncorrupted) the game froze and after a while it crashed. I did not attempt to reproduce it because it would be very fiddly for me ...

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