Search found 28 matches

by der-dave.com
Tue Apr 13, 2021 5:30 pm
Forum: Minor issues
Topic: [1.1.31] Player model invisible in a corner of pipes
Replies: 3
Views: 1431

Re: [1.1.31] Player model invisible in a corner of pipes

Not sure about ALT mode and pipe contents, but this looks to me as if the character isn't hidden behind the underground pipe, but the sulfuric acid icon No, thats what I mean with ALT mode. It has nothing to do with the sulfuric acid icon :) Even if the icon is not shown (ALT mode off) the player m...
by der-dave.com
Tue Apr 13, 2021 2:45 pm
Forum: Minor issues
Topic: [1.1.31] Player model invisible in a corner of pipes
Replies: 3
Views: 1431

[1.1.31] Player model invisible in a corner of pipes

Maybe already reported and no urgent bug but I think Factorio is a masterpiece of software any maybe it will be corrected later: When walking in a corner of pipes the player model is invisible behind the underground pipe. See the small picture below. This also happens without ALT-mode and only happe...
by der-dave.com
Mon Nov 30, 2020 9:48 pm
Forum: Not a bug
Topic: [1.1.2] Translation wrong? Filter can be copied, but how?
Replies: 2
Views: 828

Re: [1.1.2] Translation wrong? Filter can be copied, but how?

Ah, Ok, fine. Thanks for the response and sorry for wasting the time
by der-dave.com
Sun Nov 29, 2020 10:21 pm
Forum: Not a bug
Topic: [1.1.2] Translation wrong? Filter can be copied, but how?
Replies: 2
Views: 828

[1.1.2] Translation wrong? Filter can be copied, but how?

Hi all, I currently started a new game with last version 1.1.2. Now the tips an tricks showed me, that I can copy and paste also filters. But it doesnt tell me, HOW. I know, I have to hold STRG, but this is because I am a Factorio "Expert" who is playing it for a long time. Maybe its only ...
by der-dave.com
Tue Jun 30, 2020 5:38 pm
Forum: News
Topic: Friday Facts #352 - New website
Replies: 83
Views: 38720

Re: Friday Facts #352 - New website

Hello, pls have a look at my screenshot. It will explain my bug in frame "Game modes" with Micrsofot Edge browser at 1920 x 1080 resolution best :)
new.PNG
new.PNG (1.87 MiB) Viewed 6294 times
by der-dave.com
Fri May 31, 2019 6:09 pm
Forum: Not a bug
Topic: [0.17.43] Trains not refulled
Replies: 7
Views: 2482

Re: [0.17.43] Trains not refulled

Rseding91 wrote:
Wed May 29, 2019 10:04 pm
In that scenario the train will not enter "arrived at station" and so it still will not refuel.
Ok, thank you for explanation :)
by der-dave.com
Wed May 29, 2019 5:09 pm
Forum: Not a bug
Topic: [0.17.43] Trains not refulled
Replies: 7
Views: 2482

Re: [0.17.43] Trains not refulled

Hello all, even if the train is reaching the station without fuel and just coasts (need to tranlate the word) the station ist still a bug because teh station was reached and the Train could be refilled by the inserter. Remember it in real life: You are reahcing the gas station without fuel bgut coas...
by der-dave.com
Tue May 28, 2019 8:20 pm
Forum: Technical Help
Topic: Game freezes every 13 seconds
Replies: 22
Views: 5954

Re: Game freezes every 13 seconds

Is this happen only in singleplayer or only multiplayer?
by der-dave.com
Tue May 28, 2019 1:51 pm
Forum: Not a bug
Topic: [0.17.43] Trains not refulled
Replies: 7
Views: 2482

Re: [0.17.43] Trains not refulled

Can you duplicate the issue in a new game? I dont think so, would be very hard because this wouldnt happen often. I think ist a very special case. Is it because the train was still in automatic mode, but hadn't parked completely at the station? As I understand it, inserters will not interact with a...
by der-dave.com
Mon May 27, 2019 8:56 pm
Forum: Not a bug
Topic: [0.17.43] Trains not refulled
Replies: 7
Views: 2482

[0.17.43] Trains not refulled

Hello together, I found a new bug. My train in the station is not automatically refulled. What happened before? Train was driving as long as it has fuel. Luckily the train arrived the station and then run out of fuel. Also I got an alert on the map so I noticed this problem. I build a chest and an i...
by der-dave.com
Thu May 16, 2019 11:17 am
Forum: Resolved Problems and Bugs
Topic: [Twinsen][0.17.39] Programmable speaker alert settings focus
Replies: 4
Views: 2332

[Twinsen][0.17.39] Programmable speaker alert settings focus

Hello everyone, I don´t know if ist a bug but always when editing the programmable speaker settings I have to click on the map because the focus of the text field where I can edit the text for the alert message don´t change after hitting ENTER on my keyboard. The window also can´t be closed with E b...
by der-dave.com
Wed May 15, 2019 2:55 pm
Forum: Ideas and Suggestions
Topic: I'd like to be able to see my corpse on the map.
Replies: 55
Views: 23015

Re: Lost all blueprints because I can´t find my corpse

Thanks for all the nice ideas of finding corpses. Looks like I can live with that.
One good thing is: All blueprints are now fresh out of the box and old unnecessary stuff was deleted :D
by der-dave.com
Thu May 09, 2019 2:08 pm
Forum: Ideas and Suggestions
Topic: I'd like to be able to see my corpse on the map.
Replies: 55
Views: 23015

Re: Lost all blueprints because I can´t find my corpse

Sure, there are many possibilities to save my blueprints but the main thing is: Why not showing the corpse on the map?
But the marker during dead-countdown is a good idea.

To link the blueprints in the toolbelt from library is a good idea, too. Didn´t know this since now. thanks mrvn.
by der-dave.com
Wed May 08, 2019 8:41 pm
Forum: Ideas and Suggestions
Topic: I'd like to be able to see my corpse on the map.
Replies: 55
Views: 23015

Lost all blueprints because I can´t find my corpse

Hallo guys, I played Factorio a lot and started a new 0.17 game early for fres start and design new blueprints. Unfortunatly, I did´nt exported them to the library. Now, I got killed somewhere on the map very far away from my base. I can´t find my corspe because there was no marker on the map. Yes, ...
by der-dave.com
Thu Nov 08, 2018 10:31 am
Forum: Modding help
Topic: Possible to make http requests from mod?
Replies: 19
Views: 17897

Re: Possible to make http requests from mod?

Sorry for the delay: Thank you for this :)
by der-dave.com
Tue Oct 09, 2018 7:55 pm
Forum: Modding help
Topic: Possible to make http requests from mod?
Replies: 19
Views: 17897

Re: Possible to make http requests from mod?

Found this via search engine:

Are there any updated/new plans to support SQL or HTTP?
by der-dave.com
Fri Oct 05, 2018 8:01 am
Forum: Modding help
Topic: play_sound{} in scenarios
Replies: 4
Views: 1433

Re: play_sound{} in scenarios

Many thanks for your explanation :)
by der-dave.com
Thu Oct 04, 2018 5:35 pm
Forum: Modding help
Topic: play_sound{} in scenarios
Replies: 4
Views: 1433

Re: play_sound{} in scenarios

Thank you for your quick reply: Here a short overview of my code: Soundfile is located at: "sounds/wololo.wav" Its added as "wololo" via "data.lua", which is located in root dir: --sounds data:extend( { { type = "sound", name = "wololo", filename = &...

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