Endless loop through video because of lovely music.
So much HYPED now, feels very good!
Search found 29 matches
- Fri May 31, 2024 7:04 pm
- Forum: News
- Topic: Friday Facts #413 - Gleba
- Replies: 122
- Views: 36305
- Tue Apr 13, 2021 5:30 pm
- Forum: Minor issues
- Topic: [1.1.31] Player model invisible in a corner of pipes
- Replies: 3
- Views: 1817
Re: [1.1.31] Player model invisible in a corner of pipes
Not sure about ALT mode and pipe contents, but this looks to me as if the character isn't hidden behind the underground pipe, but the sulfuric acid icon
No, thats what I mean with ALT mode. It has nothing to do with the sulfuric acid icon :) Even if the icon is not shown (ALT mode off) the ...
- Tue Apr 13, 2021 2:45 pm
- Forum: Minor issues
- Topic: [1.1.31] Player model invisible in a corner of pipes
- Replies: 3
- Views: 1817
[1.1.31] Player model invisible in a corner of pipes
Maybe already reported and no urgent bug but I think Factorio is a masterpiece of software any maybe it will be corrected later:
When walking in a corner of pipes the player model is invisible behind the underground pipe. See the small picture below.
This also happens without ALT-mode and only ...
When walking in a corner of pipes the player model is invisible behind the underground pipe. See the small picture below.
This also happens without ALT-mode and only ...
- Mon Nov 30, 2020 9:48 pm
- Forum: Not a bug
- Topic: [1.1.2] Translation wrong? Filter can be copied, but how?
- Replies: 2
- Views: 1100
Re: [1.1.2] Translation wrong? Filter can be copied, but how?
Ah, Ok, fine. Thanks for the response and sorry for wasting the time
- Sun Nov 29, 2020 10:21 pm
- Forum: Not a bug
- Topic: [1.1.2] Translation wrong? Filter can be copied, but how?
- Replies: 2
- Views: 1100
[1.1.2] Translation wrong? Filter can be copied, but how?
Hi all,
I currently started a new game with last version 1.1.2. Now the tips an tricks showed me, that I can copy and paste also filters. But it doesnt tell me, HOW. I know, I have to hold STRG, but this is because I am a Factorio "Expert" who is playing it for a long time.
Maybe its only a fault ...
I currently started a new game with last version 1.1.2. Now the tips an tricks showed me, that I can copy and paste also filters. But it doesnt tell me, HOW. I know, I have to hold STRG, but this is because I am a Factorio "Expert" who is playing it for a long time.
Maybe its only a fault ...
- Tue Jun 30, 2020 5:38 pm
- Forum: News
- Topic: Friday Facts #352 - New website
- Replies: 83
- Views: 47837
Re: Friday Facts #352 - New website
Hello, pls have a look at my screenshot. It will explain my bug in frame "Game modes" with Micrsofot Edge browser at 1920 x 1080 resolution best 

- Fri May 31, 2019 6:09 pm
- Forum: Not a bug
- Topic: [0.17.43] Trains not refulled
- Replies: 7
- Views: 3076
Re: [0.17.43] Trains not refulled
Ok, thank you for explanationRseding91 wrote: Wed May 29, 2019 10:04 pm In that scenario the train will not enter "arrived at station" and so it still will not refuel.

- Wed May 29, 2019 5:12 pm
- Forum: Ideas and Suggestions
- Topic: Display the max distance that an underground belts and pipes can go before placement
- Replies: 6
- Views: 3078
- Wed May 29, 2019 5:09 pm
- Forum: Not a bug
- Topic: [0.17.43] Trains not refulled
- Replies: 7
- Views: 3076
Re: [0.17.43] Trains not refulled
Hello all,
even if the train is reaching the station without fuel and just coasts (need to tranlate the word) the station ist still a bug because teh station was reached and the Train could be refilled by the inserter.
Remember it in real life: You are reahcing the gas station without fuel bgut ...
even if the train is reaching the station without fuel and just coasts (need to tranlate the word) the station ist still a bug because teh station was reached and the Train could be refilled by the inserter.
Remember it in real life: You are reahcing the gas station without fuel bgut ...
- Tue May 28, 2019 8:20 pm
- Forum: Technical Help
- Topic: Game freezes every 13 seconds
- Replies: 22
- Views: 43142
Re: Game freezes every 13 seconds
Is this happen only in singleplayer or only multiplayer?
- Tue May 28, 2019 1:51 pm
- Forum: Not a bug
- Topic: [0.17.43] Trains not refulled
- Replies: 7
- Views: 3076
Re: [0.17.43] Trains not refulled
Can you duplicate the issue in a new game?
I dont think so, would be very hard because this wouldnt happen often. I think ist a very special case.
Is it because the train was still in automatic mode, but hadn't parked completely at the station? As I understand it, inserters will not interact ...
- Mon May 27, 2019 8:56 pm
- Forum: Not a bug
- Topic: [0.17.43] Trains not refulled
- Replies: 7
- Views: 3076
[0.17.43] Trains not refulled
Hello together,
I found a new bug. My train in the station is not automatically refulled.
What happened before?
Train was driving as long as it has fuel. Luckily the train arrived the station and then run out of fuel. Also I got an alert on the map so I noticed this problem. I build a chest and an ...
I found a new bug. My train in the station is not automatically refulled.
What happened before?
Train was driving as long as it has fuel. Luckily the train arrived the station and then run out of fuel. Also I got an alert on the map so I noticed this problem. I build a chest and an ...
- Thu May 16, 2019 12:01 pm
- Forum: Resolved Problems and Bugs
- Topic: [Twinsen][0.17.39] Programmable speaker alert settings focus
- Replies: 4
- Views: 2989
- Thu May 16, 2019 11:17 am
- Forum: Resolved Problems and Bugs
- Topic: [Twinsen][0.17.39] Programmable speaker alert settings focus
- Replies: 4
- Views: 2989
[Twinsen][0.17.39] Programmable speaker alert settings focus
Hello everyone,
I don´t know if ist a bug but always when editing the programmable speaker settings I have to click on the map because the focus of the text field where I can edit the text for the alert message don´t change after hitting ENTER on my keyboard.
The window also can´t be closed with E ...
I don´t know if ist a bug but always when editing the programmable speaker settings I have to click on the map because the focus of the text field where I can edit the text for the alert message don´t change after hitting ENTER on my keyboard.
The window also can´t be closed with E ...
- Wed May 15, 2019 2:55 pm
- Forum: Ideas and Suggestions
- Topic: I'd like to be able to see my corpse on the map.
- Replies: 55
- Views: 27239
Re: Lost all blueprints because I can´t find my corpse
Thanks for all the nice ideas of finding corpses. Looks like I can live with that.
One good thing is: All blueprints are now fresh out of the box and old unnecessary stuff was deleted
One good thing is: All blueprints are now fresh out of the box and old unnecessary stuff was deleted

- Thu May 09, 2019 2:08 pm
- Forum: Ideas and Suggestions
- Topic: I'd like to be able to see my corpse on the map.
- Replies: 55
- Views: 27239
Re: Lost all blueprints because I can´t find my corpse
Sure, there are many possibilities to save my blueprints but the main thing is: Why not showing the corpse on the map?
But the marker during dead-countdown is a good idea.
To link the blueprints in the toolbelt from library is a good idea, too. Didn´t know this since now. thanks mrvn.
But the marker during dead-countdown is a good idea.
To link the blueprints in the toolbelt from library is a good idea, too. Didn´t know this since now. thanks mrvn.
- Wed May 08, 2019 8:41 pm
- Forum: Ideas and Suggestions
- Topic: I'd like to be able to see my corpse on the map.
- Replies: 55
- Views: 27239
Lost all blueprints because I can´t find my corpse
Hallo guys,
I played Factorio a lot and started a new 0.17 game early for fres start and design new blueprints.
Unfortunatly, I did´nt exported them to the library. Now, I got killed somewhere on the map very far away from my base. I can´t find my corspe because there was no marker on the map. Yes ...
I played Factorio a lot and started a new 0.17 game early for fres start and design new blueprints.
Unfortunatly, I did´nt exported them to the library. Now, I got killed somewhere on the map very far away from my base. I can´t find my corspe because there was no marker on the map. Yes ...
- Thu Nov 08, 2018 10:31 am
- Forum: Modding help
- Topic: Possible to make http requests from mod?
- Replies: 19
- Views: 19581
Re: Possible to make http requests from mod?
Sorry for the delay: Thank you for this 

- Tue Oct 09, 2018 7:55 pm
- Forum: Modding help
- Topic: Possible to make http requests from mod?
- Replies: 19
- Views: 19581
Re: Possible to make http requests from mod?
Found this via search engine:
Are there any updated/new plans to support SQL or HTTP?
Are there any updated/new plans to support SQL or HTTP?
- Fri Oct 05, 2018 8:01 am
- Forum: Modding help
- Topic: play_sound{} in scenarios
- Replies: 4
- Views: 1830
Re: play_sound{} in scenarios
Many thanks for your explanation 
