Search found 15 matches

by kane.nexus
Fri Jan 18, 2019 3:46 pm
Forum: News
Topic: Friday Facts #278 - The new quickbar
Replies: 176
Views: 20607

Re: Friday Facts #278 - The new quickbar

For the ghost cursor could we please get an option to auto place items in your inventory that are within reaching distance onto ghosts.
This would help the players that might get confused by the ghosts as a placeholder for future placements.
by kane.nexus
Mon Feb 19, 2018 10:51 pm
Forum: Releases
Topic: Version 0.16.25
Replies: 72
Views: 20465

Re: Version 0.16.25

This forum needs a karma button because this update would be through the roof!!!
by kane.nexus
Fri Dec 15, 2017 11:19 pm
Forum: News
Topic: Friday Facts #221 - 0.16 is out
Replies: 155
Views: 24000

Re: Friday Facts #221 - 0.16 is out

tl;dr +1 vote for inserter compression I feel that inserters should be able to drop onto belts to allow for best possible compression because new players wouldn't understand why the inserters aren't filling up the belts and could possibly get frustrated before understanding the combined operation of...
by kane.nexus
Fri Nov 17, 2017 1:21 pm
Forum: News
Topic: Friday Facts #217 - Just another Friday Facts
Replies: 84
Views: 15221

Re: Friday Facts #217 - Just another Friday Facts

Making sure the starting area is not covered by trees. I've said it before and I'll say it again: If a scenario included crash landing and a debris field, the explosions and resulting fires would make a nice clear area in which to start building, while adding some initial excitement. ;-) Hmm, let m...
by kane.nexus
Fri Nov 17, 2017 1:19 pm
Forum: News
Topic: Friday Facts #217 - Just another Friday Facts
Replies: 84
Views: 15221

Re: Friday Facts #217 - Just another Friday Facts

What if you allowed all resources to spawn wherever the generator designates and create tiles of resources that are a mixed resource?
by kane.nexus
Fri Oct 13, 2017 8:39 pm
Forum: News
Topic: Friday Facts #212 - The GUI update (Part 1)
Replies: 151
Views: 27788

Re: Friday Facts #212 - The GUI update (Part 1)

Since you are reworking the train coloring window I would like to request that you add the ability to color the train based on an item's color (i.e. select a red science pot and the train's color is set to red, green science pot changes to green... etc) I have wanted my trains to be the color of it'...
by kane.nexus
Tue Apr 25, 2017 1:08 am
Forum: Resolved Problems and Bugs
Topic: [0.15.1] Error Util.cpp:58: Sprite "favourite.png" cld't ld
Replies: 1
Views: 758

[0.15.1] Error Util.cpp:58: Sprite "favourite.png" cld't ld

I was browsing online maps with the filer Has Mods: Yes, others set to any. Had to step away from the PC and when I came back an error popped up favourite.png couldn't be loaded. Error log: 0.003 2017-04-24 13:47:35; Factorio 0.15.1 (build 29050, win64, steam) 0.003 Operating system: Windows 10 (bui...
by kane.nexus
Mon Nov 28, 2016 3:02 am
Forum: Modding help
Topic: Attempting to create SkyNet furnace
Replies: 0
Views: 259

Attempting to create SkyNet furnace

Hello all, This is my first ever mod and I am trying to create a mod that adds furnaces that have built in requester and supplier chests. I have 4 furnaces (an all in one smart furnace is planned) working. I am having trouble getting the chests to work. I don't think the requests are being put into ...
by kane.nexus
Fri Oct 07, 2016 9:58 pm
Forum: News
Topic: Friday Facts #159 - Research revolution
Replies: 248
Views: 52643

Re: Friday Facts #159 - Research revolution

With the addition of so many science changes could we please see the addition of a research queue, if not just a setting in the research window to automatically start the cheapest research. This would allow an easier time to manage research when your server has a ton of people switching research aro...
by kane.nexus
Sat Aug 27, 2016 3:00 am
Forum: Resolved Problems and Bugs
Topic: [0.13.x] Ping "Can't Reach"
Replies: 9
Views: 4600

Re: [0.13.x] Ping "Can't Reach"

I am running 0.14.1 and it went from sporadically being able to ping servers in 0.13 to can't ping any of them in 0.14.
by kane.nexus
Fri Aug 26, 2016 8:00 pm
Forum: News
Topic: Friday facts #153 - 0.13 Stable, 0.14 Experimental
Replies: 98
Views: 23043

Suggestion: Control train speed because portable roboport

:idea: Suggestion: With the addition of roboports being able to work in trains, could we get a track piece that limits the speed of the train or able to set a speed limit on a piece of regular track that would change in appearance if it changes a train's speed? This would allow us to have a loop for...
by kane.nexus
Sat Jul 23, 2016 5:41 am
Forum: News
Topic: Friday Facts #148 - Optimizations for 0.14
Replies: 49
Views: 16868

Re: Friday Facts #148 - Optimizations for 0.14

Regarding the belt/pipe segment improvement. Have you guys thought about making those segments as long as they can be until the split or make a connection? So that means that pipes are treated as one segment until they attach to a machine or until they split to 2 or more pipes? For belts that would...
by kane.nexus
Fri Jul 15, 2016 7:45 pm
Forum: Ideas and Suggestions
Topic: [0.13] Add a ping column to the multiplayer games browser
Replies: 15
Views: 1970

Re: [0.13] Add a ping column to the multiplayer games browser

I would love a sortable ping column in the multiplayer section because browsing for games with low ping (for me) has been a frustrating endeavor because most servers result in "can't reach" and I have to wait for about a minute for the result. http://www.speedtest.net/my-result/5479882963 http://www...
by kane.nexus
Fri May 20, 2016 10:10 pm
Forum: News
Topic: Friday Facts #139 - Wrapping up multiplayer
Replies: 74
Views: 19833

Re: Friday Facts #139 - Wrapping up multiplayer

Wait you are planning to have the game dial home to your server when it starts??? UNACCEPTABLE! I hate it when programs try to connect without my permission. If I'm playing single player, lan or even direct IP, it should not be connecting to your servers... not unless I specifically tell it too bec...
by kane.nexus
Sat May 07, 2016 10:58 am
Forum: Mods
Topic: [MOD 0.12.x, 0.13.x] Crafted Artifacts
Replies: 56
Views: 50211

Download Issues

I am having trouble downloading your mod from the site you use to host it. Could you please add the current version as an attachment to the original post, that way I can try downloading it that way.

Thanks

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