Search found 12 matches

by scherzeking
Sun Nov 10, 2024 8:59 am
Forum: Ideas and Suggestions
Topic: Make blueprints building on water an option
Replies: 1
Views: 614

Re: Make blueprints building on water an option

This also annoys me. I have some large blueprints - for example roboports. I don't want and don't need to place them over the water, but I have to press shift, because there is always some trees in the way.

Also, I like to place solar panels on the edge of water to not be in the way. Placing them ...
by scherzeking
Sat Nov 02, 2024 7:58 am
Forum: Duplicates
Topic: [2.0.14] Delay of reading contents from Train
Replies: 2
Views: 483

[2.0.14] Delay of reading contents from Train

I have set up a train station that reads the contents of the train. It's connected to an inserter to only put something in when it's below a certain value:
grafik.png

However, I see a small delay when the train arrives. The inserter will always insert the first stack, even though the train ...
by scherzeking
Fri Mar 22, 2019 6:23 pm
Forum: Cheatsheets / Calculators / Viewers
Topic: Foreman 0.1.9 - A factory optimisation tool.
Replies: 349
Views: 376170

Re: Foreman 0.1.9 - A factory optimisation tool.

Well for the normal game it kinda works, but I use all "bob's mods" exept vehicles. And I get an error while loading or, when I get it to load it looks like the mod settings I took are not correct. For example the construction robot nr1 should be build differently based on these settings I've set ...
by scherzeking
Tue Mar 19, 2019 5:06 pm
Forum: Cheatsheets / Calculators / Viewers
Topic: Foreman 0.1.9 - A factory optimisation tool.
Replies: 349
Views: 376170

Re: Foreman 0.1.9 - A factory optimisation tool.

Anybody knows a version for 0.17?
by scherzeking
Sun May 22, 2016 5:40 pm
Forum: Mods
Topic: [Mod 0.13.x] Visible Bots 0.4.0
Replies: 17
Views: 32226

Re: [Mod 0.12.x] Visible Bots 0.4.0

Thank you! It works.
Is there also a way to setup different colors for different robots?
Like In bobs mod there are up to mk4 robots.
by scherzeking
Sun May 22, 2016 9:41 am
Forum: Mods
Topic: [Mod 0.13.x] Visible Bots 0.4.0
Replies: 17
Views: 32226

Re: [Mod 0.12.x] Visible Bots 0.3.0

Is it possible to add the bots from bobs mods and 5dim please?
by scherzeking
Tue May 17, 2016 8:44 pm
Forum: Mods
Topic: [MOD 0.12.x] Enhanced Map Colors
Replies: 31
Views: 24543

Re: [MOD 0.12.x] Enhanced Map Colors

nice update ! I use bobs mods and 5dim in my new world too. So nice to see this update. Will you add 5dim too?
by scherzeking
Sun May 15, 2016 8:20 pm
Forum: Mods
Topic: [MOD 0.12.12+] Research queue 1.2.6
Replies: 194
Views: 142969

Re: [MOD 0.12.12+] Research queue 1.2.5

I get laggs too in every 2 - 3 seconds for a like 1/4 sec. when I queue too much... (like more then 10- 20+)
by scherzeking
Mon May 09, 2016 10:42 am
Forum: Mods
Topic: [MOD 0.12.x] Map Labels - Add labels to resources on the map
Replies: 41
Views: 31352

Re: [MOD 0.12.x] Map Labels - Add labels to resources on the map

Nice Mod. However when I try to rename the ores it will not change anything.
When I edit your example:
--ResourceDisplayName[ "iron-ore" ] = "~Iron ore"
into this: ResourceDisplayName[ "iron-ore" ] = "~Eisen"
I do get a error before loading the game. And when I leave the first thing ...
by scherzeking
Mon May 09, 2016 10:40 am
Forum: 5dim's mod
Topic: Bugs and problems
Replies: 279
Views: 188117

Re: Bugs and problems

I have all 5dim mods and all bobmods together. It's working pretty good together but there is one problem.
I can only make tin plates for the assambling machine 4 with the plates of your mod and not with the bob mods.
Big problem is here, that the furnance is only producing bobs tin plate, which ...
by scherzeking
Sat May 07, 2016 10:06 am
Forum: Mods
Topic: [MOD 0.12.x] Map Labels - Add labels to resources on the map
Replies: 41
Views: 31352

Re: [MOD 0.12.x] Map Labels - Add labels to resources on the map

Nice Mod. However when I try to rename the ores it will not change anything.
When I edit your example:
--ResourceDisplayName[ "iron-ore" ] = "~Iron ore"
into this: ResourceDisplayName[ "iron-ore" ] = "~Eisen"
I do get a error before loading the game. And when I leave the first thing ...

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