Search found 193 matches
- Wed May 06, 2020 1:42 am
- Forum: Bob's mods
- Topic: Trouble getting lithia water to spawn
- Replies: 1
- Views: 1538
Trouble getting lithia water to spawn
I've got a game of Bob's mods (plus many, many others), but for some reason Lithia Water isn't showing up as a possible spawnable resource. In the game setup where I set ore frequency & richness, Lithia Water just doesn't show up there. It also hasn't spawned at all on the map. Is there a toggle...
- Fri Oct 11, 2019 7:56 pm
- Forum: Gameplay Help
- Topic: Scrolling the debug mode "time consuming stuff" display
- Replies: 1
- Views: 1277
Scrolling the debug mode "time consuming stuff" display
Is there any way to scroll the big list of what's consuming up-time that shows up on the left-hand side when going into debug mode? I have so many mods that the top is way off the screen o_O
- Sun Sep 22, 2019 4:36 pm
- Forum: Reika's Mods
- Topic: Geothermal - A clean, but powerful power source all day long
- Replies: 57
- Views: 31201
Re: Geothermal - A clean, but powerful power source all day long
I've been getting this error message when I try starting with GeoThermal...
- Sat Jun 29, 2019 12:48 am
- Forum: Bob's mods
- Topic: burning more fluids?
- Replies: 5
- Views: 3595
Re: burning more fluids?
Yup! Crude oil has a narsty 1000% pollution modifier! o_O
- Wed Jun 26, 2019 9:42 pm
- Forum: Bob's mods
- Topic: burning more fluids?
- Replies: 5
- Views: 3595
burning more fluids?
Are there any other fluids we can use in the oil-burning boilers? I'm playing w/Angels, and I'd love to be able to use Butane, natural gas, etc.
- Wed Jun 26, 2019 12:26 am
- Forum: Modding help
- Topic: research tech count formula format
- Replies: 1
- Views: 1012
research tech count formula format
What format does a "count formula" based research cost need to be? I have a mod I'm using to scale science costs. It worked fine when the multiplier was 1 & 2.5, but changing it to 0.1 gave an error about the research cost having to be positive.
- Tue Jun 25, 2019 12:32 am
- Forum: Modding help
- Topic: land generation mod
- Replies: 1
- Views: 1034
land generation mod
I've seen that there are several mods that adjust how the map generates (i.e., it can generate rivers & stuff). How would I go about making a mod that would create 'true' continents, archipelagos, & other sort of quasi-natural features? Both from the 'syntax' of "how do I make it in Fac...
- Sun Jun 09, 2019 3:24 pm
- Forum: Mods
- Topic: [MOD 0.16] Miniloader
- Replies: 395
- Views: 176744
Re: [MOD 0.16] Miniloader
Well, this would be for something like loading ingots (Angel's mods) from one production building to anothereradicator wrote: ↑Thu May 23, 2019 3:14 pmIf the other chest is only one tile away why not use a long chest instead?Bizobinator wrote: ↑Thu May 23, 2019 2:52 pm Is there any way to have a miniloader that loads straight from one chest into another?
- Sun Jun 09, 2019 3:23 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3791
- Views: 1571442
Re: Development and Discussion
Is it possible to get fuel values added to some of the other petrochemicals? I think Bob's mods has an oil burning boiler, but when I tested it, only crude oil worked as fuel? I'd love to burn natural gas, fuel oil, etc! ^_^
- Thu May 23, 2019 2:52 pm
- Forum: Mods
- Topic: [MOD 0.16] Miniloader
- Replies: 395
- Views: 176744
Re: [MOD 0.16] Miniloader
Is there any way to have a miniloader that loads straight from one chest into another? I can do this by using 1 miniloader to unload onto its belt, and then anotherr miniloader to load into the new chest, but isn't it more efficient to go from chest to chest than chest to belt to chest?
- Sun May 19, 2019 4:10 pm
- Forum: Modding help
- Topic: count vs count_forumla
- Replies: 5
- Views: 2215
Re: count vs count_forumla
Hmm.... Is there a way to include another variable in the equation? I keep getting a nastigram that it's using a variable other than "L" or "l". This is the error... count formula error.PNG And this is my code... if (settings.startup["all-sci-cost-mult"].value ~= nil) t...
- Sun May 19, 2019 2:44 pm
- Forum: Modding help
- Topic: count vs count_forumla
- Replies: 5
- Views: 2215
Re: count vs count_forumla
Excellent! Thanks y'all! ^_^
- Sat May 18, 2019 1:43 am
- Forum: Modding help
- Topic: count vs count_forumla
- Replies: 5
- Views: 2215
count vs count_forumla
I've been working on a mod that deals with adjusting research cost, and I've been looking at a few other mods to see how they did it. I came across both "count" and "count_formula"... Is there a documentation page that explains the difference?
- Sun May 12, 2019 10:00 pm
- Forum: Angels Mods
- Topic: [MOD 0.16] MadClown01's Processing
- Replies: 130
- Views: 96968
Re: [MOD 0.16] MadClown01's Processing
I started getting this error on load (started happening after some other mods updated; I didn't pay attention to which ones though.
- Sat May 11, 2019 8:01 pm
- Forum: Mods
- Topic: [MOD 0.16.x, 0.17.x, 0.18.x, 1.1.x] SCTM
- Replies: 150
- Views: 58342
Re: [MOD 0.16.x, 0.17.x] SCTM
Is there any way to do that in a game you've already started?
- Fri May 10, 2019 4:21 pm
- Forum: Mods
- Topic: [MOD 0.16.x, 0.17.x, 0.18.x, 1.1.x] SCTM
- Replies: 150
- Views: 58342
Re: [MOD 0.16.x, 0.17.x] SCTM
Is there a way to toggle the mod, such that it increases the science costs, but doesn't change the recipes?
- Sat May 04, 2019 6:28 pm
- Forum: Mods
- Topic: [MOD 0.12.26] Picker: Easily select items from inventory
- Replies: 125
- Views: 70406
Re: [MOD 0.12.26] Picker: Easily select items from inventory
I've been getting this error since updating to 17.36...
- Wed May 01, 2019 11:13 pm
- Forum: Reika's Mods
- Topic: Bioluminescence - Because lamps need not be the only things to glow in the dark
- Replies: 18
- Views: 10686
Re: Bioluminescence - Because lamps need not be the only things to glow in the dark
Has anyone else been having a problem where the objects spawn in-world, but they don't glow at night? I tried removing all my mods save biolume, and they still didn't glow .
- Fri Apr 05, 2019 10:55 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3891
- Views: 1404043
Re: Bugs & FAQ
Hiya Angel!
So, I've been having this bug pop up ever since the update to 17.25... Any idea what might be causing it? Is there anyway I could fix it?
Also: amazing mods!
So, I've been having this bug pop up ever since the update to 17.25... Any idea what might be causing it? Is there anyway I could fix it?
Also: amazing mods!
- Sat Jan 05, 2019 10:53 pm
- Forum: Mods
- Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
- Replies: 741
- Views: 245271
Re: [MOD 0.16] Deadlock's Stacking Beltboxes (& Compact Loaders)
Where do you find the names? Is it the item name?