Search found 193 matches

by Bizobinator
Wed May 06, 2020 1:42 am
Forum: Bob's mods
Topic: Trouble getting lithia water to spawn
Replies: 1
Views: 1538

Trouble getting lithia water to spawn

I've got a game of Bob's mods (plus many, many others), but for some reason Lithia Water isn't showing up as a possible spawnable resource. In the game setup where I set ore frequency & richness, Lithia Water just doesn't show up there. It also hasn't spawned at all on the map. Is there a toggle...
by Bizobinator
Fri Oct 11, 2019 7:56 pm
Forum: Gameplay Help
Topic: Scrolling the debug mode "time consuming stuff" display
Replies: 1
Views: 1277

Scrolling the debug mode "time consuming stuff" display

Is there any way to scroll the big list of what's consuming up-time that shows up on the left-hand side when going into debug mode? I have so many mods that the top is way off the screen o_O
by Bizobinator
Sun Sep 22, 2019 4:36 pm
Forum: Reika's Mods
Topic: Geothermal - A clean, but powerful power source all day long
Replies: 57
Views: 31201

Re: Geothermal - A clean, but powerful power source all day long

I've been getting this error message when I try starting with GeoThermal...
Capture.PNG
Capture.PNG (18.51 KiB) Viewed 7415 times
by Bizobinator
Sat Jun 29, 2019 12:48 am
Forum: Bob's mods
Topic: burning more fluids?
Replies: 5
Views: 3595

Re: burning more fluids?

Yup! Crude oil has a narsty 1000% pollution modifier! o_O
by Bizobinator
Wed Jun 26, 2019 9:42 pm
Forum: Bob's mods
Topic: burning more fluids?
Replies: 5
Views: 3595

burning more fluids?

Are there any other fluids we can use in the oil-burning boilers? I'm playing w/Angels, and I'd love to be able to use Butane, natural gas, etc.
by Bizobinator
Wed Jun 26, 2019 12:26 am
Forum: Modding help
Topic: research tech count formula format
Replies: 1
Views: 1012

research tech count formula format

What format does a "count formula" based research cost need to be? I have a mod I'm using to scale science costs. It worked fine when the multiplier was 1 & 2.5, but changing it to 0.1 gave an error about the research cost having to be positive.
by Bizobinator
Tue Jun 25, 2019 12:32 am
Forum: Modding help
Topic: land generation mod
Replies: 1
Views: 1034

land generation mod

I've seen that there are several mods that adjust how the map generates (i.e., it can generate rivers & stuff). How would I go about making a mod that would create 'true' continents, archipelagos, & other sort of quasi-natural features? Both from the 'syntax' of "how do I make it in Fac...
by Bizobinator
Sun Jun 09, 2019 3:24 pm
Forum: Mods
Topic: [MOD 0.16] Miniloader
Replies: 395
Views: 176744

Re: [MOD 0.16] Miniloader

eradicator wrote: Thu May 23, 2019 3:14 pm
Bizobinator wrote: Thu May 23, 2019 2:52 pm Is there any way to have a miniloader that loads straight from one chest into another?
If the other chest is only one tile away why not use a long chest instead?
Well, this would be for something like loading ingots (Angel's mods) from one production building to another :P
by Bizobinator
Sun Jun 09, 2019 3:23 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3791
Views: 1571442

Re: Development and Discussion

Is it possible to get fuel values added to some of the other petrochemicals? I think Bob's mods has an oil burning boiler, but when I tested it, only crude oil worked as fuel? I'd love to burn natural gas, fuel oil, etc! ^_^
by Bizobinator
Thu May 23, 2019 2:52 pm
Forum: Mods
Topic: [MOD 0.16] Miniloader
Replies: 395
Views: 176744

Re: [MOD 0.16] Miniloader

Is there any way to have a miniloader that loads straight from one chest into another? I can do this by using 1 miniloader to unload onto its belt, and then anotherr miniloader to load into the new chest, but isn't it more efficient to go from chest to chest than chest to belt to chest?
by Bizobinator
Sun May 19, 2019 4:10 pm
Forum: Modding help
Topic: count vs count_forumla
Replies: 5
Views: 2215

Re: count vs count_forumla

Hmm.... Is there a way to include another variable in the equation? I keep getting a nastigram that it's using a variable other than "L" or "l". This is the error... count formula error.PNG And this is my code... if (settings.startup["all-sci-cost-mult"].value ~= nil) t...
by Bizobinator
Sun May 19, 2019 2:44 pm
Forum: Modding help
Topic: count vs count_forumla
Replies: 5
Views: 2215

Re: count vs count_forumla

Excellent! Thanks y'all! ^_^
by Bizobinator
Sat May 18, 2019 1:43 am
Forum: Modding help
Topic: count vs count_forumla
Replies: 5
Views: 2215

count vs count_forumla

I've been working on a mod that deals with adjusting research cost, and I've been looking at a few other mods to see how they did it. I came across both "count" and "count_formula"... Is there a documentation page that explains the difference?
by Bizobinator
Sun May 12, 2019 10:00 pm
Forum: Angels Mods
Topic: [MOD 0.16] MadClown01's Processing
Replies: 130
Views: 96968

Re: [MOD 0.16] MadClown01's Processing

I started getting this error on load (started happening after some other mods updated; I didn't pay attention to which ones though.
Factorio mod error 05122019.PNG
Factorio mod error 05122019.PNG (33.99 KiB) Viewed 9636 times
by Bizobinator
Sat May 11, 2019 8:01 pm
Forum: Mods
Topic: [MOD 0.16.x, 0.17.x, 0.18.x, 1.1.x] SCTM
Replies: 150
Views: 58342

Re: [MOD 0.16.x, 0.17.x] SCTM

Is there any way to do that in a game you've already started?
by Bizobinator
Fri May 10, 2019 4:21 pm
Forum: Mods
Topic: [MOD 0.16.x, 0.17.x, 0.18.x, 1.1.x] SCTM
Replies: 150
Views: 58342

Re: [MOD 0.16.x, 0.17.x] SCTM

Is there a way to toggle the mod, such that it increases the science costs, but doesn't change the recipes?
by Bizobinator
Sat May 04, 2019 6:28 pm
Forum: Mods
Topic: [MOD 0.12.26] Picker: Easily select items from inventory
Replies: 125
Views: 70406

Re: [MOD 0.12.26] Picker: Easily select items from inventory

I've been getting this error since updating to 17.36...
picker tweaker error.PNG
picker tweaker error.PNG (33.97 KiB) Viewed 6812 times
by Bizobinator
Wed May 01, 2019 11:13 pm
Forum: Reika's Mods
Topic: Bioluminescence - Because lamps need not be the only things to glow in the dark
Replies: 18
Views: 10686

Re: Bioluminescence - Because lamps need not be the only things to glow in the dark

Has anyone else been having a problem where the objects spawn in-world, but they don't glow at night? I tried removing all my mods save biolume, and they still didn't glow :(.
by Bizobinator
Fri Apr 05, 2019 10:55 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3891
Views: 1404043

Re: Bugs & FAQ

Hiya Angel!

So, I've been having this bug pop up ever since the update to 17.25... Any idea what might be causing it? Is there anyway I could fix it?

Also: amazing mods!
Error screen I get
Error screen I get
Angels error.PNG (18.89 KiB) Viewed 11415 times
by Bizobinator
Sat Jan 05, 2019 10:53 pm
Forum: Mods
Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
Replies: 741
Views: 245271

Re: [MOD 0.16] Deadlock's Stacking Beltboxes (& Compact Loaders)

Where do you find the names? Is it the item name?

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