Search found 41 matches
- Sun Oct 27, 2024 12:07 pm
- Forum: Resolved Problems and Bugs
- Topic: [Donion] [2.0.11] Ambient sound "resets" on entering or leaving map
- Replies: 1
- Views: 352
[Donion] [2.0.11] Ambient sound "resets" on entering or leaving map
Steps to reproduce: 1. Start a new Space Age game with default settings. 2. Optionally, move away from the burning ship to make the issue easier to detect. 3. Enter map view (with either the 'M' key or the mouse). 4. Leave map view (with either the 'M' key or the mouse). Observed behaviour: The ambi...
- Sun Oct 27, 2024 11:54 am
- Forum: Not a bug
- Topic: [2.0.11] Display panel sign renders in front of engineer (over/top/cover/covers/drawn/icon)
- Replies: 1
- Views: 144
[2.0.11] Display panel sign renders in front of engineer (over/top/cover/covers/drawn/icon)
Steps to reproduce: 1. Place a new display panel. 2. Set an icon on the display panel - any icon seems to work, verified with fish. 3. Stand in front of the display panel. Observed behaviour: The engineer is rendered behind the icon, as shown in the attached image. (No other graphical glitches or is...
- Sat Dec 21, 2019 12:31 pm
- Forum: PyMods
- Topic: pY Alien Life - Discussion
- Replies: 890
- Views: 336431
Re: pY Alien Life - Discussion
A "very alpha" version is out, playable only up to red science. Just to manage expectations a bit! (Also I don't know if it's out to non-Patreon backers...)
- Sat Dec 14, 2019 5:58 pm
- Forum: PyMods
- Topic: pY Alien Life - Discussion
- Replies: 890
- Views: 336431
Re: pY Alien Life - Discussion
That Patreon update that just went up... I'm really looking forward to this now.
- Thu Oct 10, 2019 11:03 pm
- Forum: PyMods
- Topic: pY Alien Life - Discussion
- Replies: 890
- Views: 336431
Re: pY Alien Life - Discussion
1. Steroids?
2. Enhanced bone growth?
3. Pacemakers?
4. Antibiotics?
5. Greenhouses?
6. Domestication?
7. Increased health?
2. Enhanced bone growth?
3. Pacemakers?
4. Antibiotics?
5. Greenhouses?
6. Domestication?
7. Increased health?
- Mon Sep 30, 2019 7:26 pm
- Forum: PyMods
- Topic: pY Alien Life - Discussion
- Replies: 890
- Views: 336431
- Thu Apr 18, 2019 5:22 pm
- Forum: PyMods
- Topic: pY Raw Ores Discussion
- Replies: 1519
- Views: 498137
- Thu Apr 18, 2019 4:59 pm
- Forum: PyMods
- Topic: pY Raw Ores Discussion
- Replies: 1519
- Views: 498137
Re: pY Raw Ores Discussion
What sort of fuel do I need for a phosphate mine? I've tried wood and coke, but I get an error of "the phosphate mine can't use chemical fuel". What other sort of fuel is there? (I'm already supplying syngas.)
- Tue Apr 16, 2019 4:42 pm
- Forum: PyMods
- Topic: pY Coal Processing - Discussion
- Replies: 1787
- Views: 664707
Re: pY Coal Processing - Discussion
Yeah, I don't have that problem. Have you tried updating everything to the latest version? Have you tried disabling all mods except Pymods? And are you using all of Pymods, or just a few?
- Sat Apr 13, 2019 5:36 pm
- Forum: PyMods
- Topic: pY Raw Ores Discussion
- Replies: 1519
- Views: 498137
Re: pY Raw Ores Discussion
Is it safe to update Factorio past 17.24 yet, or does that still cause issues with recipes that have multiple copies of the same output?
- Mon Apr 08, 2019 11:46 pm
- Forum: PyMods
- Topic: pY Raw Ores Discussion
- Replies: 1519
- Views: 498137
Re: pY Raw Ores Discussion
Just wanted to say I really like the rebalancing you've been doing recently - thanks!
- Sat Apr 06, 2019 6:01 pm
- Forum: Not a bug
- Topic: [0.17.16] Wrong "can't mix fluids" message when changing recipe
- Replies: 10
- Views: 16483
Re: [0.17.16] Wrong "can't mix fluids" message when changing recipe
Yeah, this is incredibly annoying and stupid, and has bitten me repeatedly when trying to fill in ghosted buildings in PyMods (since the buildings in that mod are expensive relative to pipes). The easiest "correct" behaviour would be to check on recipe selection whether there's any valid r...
- Sat Jan 19, 2019 10:12 am
- Forum: News
- Topic: Friday Facts #278 - The new quickbar
- Replies: 176
- Views: 74154
Re: Friday Facts #278 - The new quickbar
The new quickbar looks great! There's one quality-of-life feature that could make it even better, though: the ability to set a slot to map to the last hand-crafted item that's not currently on your quickbar. For example, let's say you're setting up your first oil outpost. You handcraft a couple of p...
- Fri Nov 23, 2018 8:03 pm
- Forum: PyMods
- Topic: pY Raw Ores Discussion
- Replies: 1519
- Views: 498137
Re: pY Raw Ores Discussion
Ooh, that means there's just that and zinc left to do, right?
- Mon Nov 19, 2018 2:56 pm
- Forum: PyMods
- Topic: pY Raw Ores Discussion
- Replies: 1519
- Views: 498137
Re: pY Raw Ores Discussion
If you wanted to do something major, maybe you could require highly radioactive materials to be transported in lead containers acting like barrels?
- Sun Nov 18, 2018 2:31 am
- Forum: PyMods
- Topic: pY Raw Ores Discussion
- Replies: 1519
- Views: 498137
Re: pY Raw Ores Discussion
Eh, I'm sure pyanodon's got some good stuff in the pipeline. I'd be more interested in seeing PyRO finished and then seeing what they can come up with for alien life, or alternative energy, or petroleum handling, than in seeing them recreate every single material used in Bob's. :) thats interesting...
- Sat Nov 17, 2018 6:17 pm
- Forum: PyMods
- Topic: pY Raw Ores Discussion
- Replies: 1519
- Views: 498137
Re: pY Raw Ores Discussion
Eh, I'm sure pyanodon's got some good stuff in the pipeline. I'd be more interested in seeing PyRO finished and then seeing what they can come up with for alien life, or alternative energy, or petroleum handling, than in seeing them recreate every single material used in Bob's.
- Sat Oct 20, 2018 12:22 am
- Forum: PyMods
- Topic: pY Raw Ores Discussion
- Replies: 1519
- Views: 498137
- Fri Oct 19, 2018 7:27 pm
- Forum: PyMods
- Topic: pY Raw Ores Discussion
- Replies: 1519
- Views: 498137
Re: pY Raw Ores Discussion
Given that mines produce unlimited ore at constant throughput but are very rare (IIRC), there's also another reason to go as far down the chain as possible - it means needing to find fewer mines to fuel a base.
- Sun Oct 14, 2018 3:17 pm
- Forum: PyMods
- Topic: pY Raw Ores Discussion
- Replies: 1519
- Views: 498137
Re: pY Raw Ores Discussion
Voting REE purely out of disagreement with "make nichrome great again".