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A "very alpha" version is out, playable only up to red science. Just to manage expectations a bit! (Also I don't know if it's out to non-Patreon backers...)
What sort of fuel do I need for a phosphate mine? I've tried wood and coke, but I get an error of "the phosphate mine can't use chemical fuel". What other sort of fuel is there? (I'm already supplying syngas.)
- Tue Apr 16, 2019 4:42 pm
- Forum: PyMods
- Topic: pY Coal Processing - Discussion
- Replies: 1636
- Views: 223613
Yeah, I don't have that problem. Have you tried updating everything to the latest version? Have you tried disabling all mods except Pymods? And are you using all of Pymods, or just a few?
- Sat Apr 06, 2019 6:01 pm
- Forum: Not a bug
- Topic: [0.17.16] Wrong "can't mix fluids" message when changing recipe
- Replies: 10
- Views: 5400
Yeah, this is incredibly annoying and stupid, and has bitten me repeatedly when trying to fill in ghosted buildings in PyMods (since the buildings in that mod are expensive relative to pipes). The easiest "correct" behaviour would be to check on recipe selection whether there's any valid rotation of...
- Sat Jan 19, 2019 10:12 am
- Forum: News
- Topic: Friday Facts #278 - The new quickbar
- Replies: 176
- Views: 20022
The new quickbar looks great! There's one quality-of-life feature that could make it even better, though: the ability to set a slot to map to the last hand-crafted item that's not currently on your quickbar. For example, let's say you're setting up your first oil outpost. You handcraft a couple of p...
Ooh, that means there's just that and zinc left to do, right?
Eh, I'm sure pyanodon's got some good stuff in the pipeline. I'd be more interested in seeing PyRO finished and then seeing what they can come up with for alien life, or alternative energy, or petroleum handling, than in seeing them recreate every single material used in Bob's. :) thats interesting...
Eh, I'm sure pyanodon's got some good stuff in the pipeline. I'd be more interested in seeing PyRO finished and then seeing what they can come up with for alien life, or alternative energy, or petroleum handling, than in seeing them recreate every single material used in Bob's.
Given that mines produce unlimited ore at constant throughput but are very rare (IIRC), there's also another reason to go as far down the chain as possible - it means needing to find fewer mines to fuel a base.
Unless you have some trade and economy mod gold and silver seems pretty useless. Electronics works great with copper. Copper is only good for electronics as long as it's not exposed to air, e.g. as the core of an insulated wire. If you expose it to air for too long, the surface turns into blue-gree...