Search found 5 matches
- Wed Aug 07, 2019 4:11 pm
- Forum: Modding help
- Topic: Trees pollution progress value
- Replies: 2
- Views: 945
Re: Trees pollution progress value
Thanks. So I was blind...
- Wed Aug 07, 2019 3:42 pm
- Forum: Modding help
- Topic: Trees pollution progress value
- Replies: 2
- Views: 945
Trees pollution progress value
Trees have 4 stages from 0 - healthy to 3 - no leaves. Debug info when hovering over a tree refers to that value as 'progress'.
I'm looking how to check that value. I've failed to find any relevant info in Factorio API docs, but maybe I'm just blind.
I'm looking how to check that value. I've failed to find any relevant info in Factorio API docs, but maybe I'm just blind.
- Sun Feb 04, 2018 2:33 pm
- Forum: Ideas and Suggestions
- Topic: Give the permissions system and GUI a buff
- Replies: 9
- Views: 3500
Re: Give the permissions system and GUI a buff
The list definitely needs to be grouped. Unless you're an advanced server admin, setting a new public server greets you with 10 minutes of making sure permissions like 'edit permission group' aren't checked. Also some permissions should also be grouped under a 'master' permission, like 'Gui checked ...
- Fri Nov 17, 2017 10:16 am
- Forum: News
- Topic: Friday Facts #216 - Paving a path for the GUI update
- Replies: 57
- Views: 31864
Re: Friday Facts #216 - Paving a path for the GUI update
That's exactly why "clever hacks" multiply.kovarex wrote:GUI layout is the great example of piece of software, where fixing one thing breaks some other without you knowing
Heresy!kovarex wrote:(not in the egyptian brackets style, but in the rest)
- Wed Jun 21, 2017 6:58 pm
- Forum: Duplicates
- Topic: [Kovarex] [15.22] Shift-placing rails no longer deconstructs trees
- Replies: 3
- Views: 1629
[Kovarex] [15.22] Shift-placing rails no longer deconstructs trees
In 15.21 placing rails with bots (shift-click to start placing) with shift pressed down used to plan rails ignoring trees and rocks. If then confirmed with shift it would mark them for deconstruction. After update when I've tried to do the same, it only placed a ghosts in free spots. (by the way: pl...