Search found 36 matches
- Fri Mar 30, 2018 3:55 pm
- Forum: News
- Topic: Friday Facts #236 - Building a rollup
- Replies: 63
- Views: 45731
Re: Friday Facts #236 - Building a rollup
my answer would be: "whatever" no offense against this highly valued game of yours. a picture is bad to describe a complex game like this at least to me. a player understand the "icons" and builds a person that doesn'T play the game will be able to understand the easy the stuff l...
- Sat Jan 13, 2018 3:31 pm
- Forum: News
- Topic: Friday Facts #225 - Bots versus belts (part 2)
- Replies: 1016
- Views: 424809
Re: Friday Facts #225 - Bots versus belts (part 2)
i feel like you have overseen something important about bots: https://abload.de/img/power5qqt2.png maybe make power harder to get. i always have a feeling power get's ignored. and another thing bots are hard to use efficiently you need thousand of them so they can be spread evenly and over the base ...
- Tue Sep 19, 2017 2:59 pm
- Forum: General discussion
- Topic: float point and why it is used in factorio
- Replies: 20
- Views: 8500
Re: float point and why it is used in factorio
thanks for your answers. The linked solar-panel bug report has nothing to do with floating point "errors" and everything to do with converting a floating point value into an integer for display. It's not useful to see that a solar panel produces 9.9998 KW/tick of power - so it's converted ...
- Tue Sep 19, 2017 11:13 am
- Forum: General discussion
- Topic: float point and why it is used in factorio
- Replies: 20
- Views: 8500
Re: float point and why it is used in factorio
I'm not sold about this:
viewtopic.php?f=48&t=50894Lua has no integer type, as it does not need it. There is a widespread misconception about floating-point arithmetic errors and some people fear that even a simple increment can go weird with floating-point numbers.
- Tue Sep 19, 2017 10:48 am
- Forum: General discussion
- Topic: float point and why it is used in factorio
- Replies: 20
- Views: 8500
float point and why it is used in factorio
so i have noticed that numbers are shown wrong quite often in this game. the game has 60 ticks (integer) with some pretty complicated tricks you will never end up with a float point number. i know every powered element can run slower when not enough energy is present and if you have an uneven number...
- Fri Jul 28, 2017 7:46 pm
- Forum: News
- Topic: Friday Facts #201 - 0.15 Stable, but not really
- Replies: 148
- Views: 58814
Re: Friday Facts #201 - 0.15 Stable, but not really
bad example i found the missing signal instantly.
none the less very very nice feature.
none the less very very nice feature.
- Mon Jun 26, 2017 7:31 am
- Forum: Not a bug
- Topic: mixed field with uran can't be mind correctly
- Replies: 8
- Views: 3940
Re: mixed field with uran can't be mind correctly
well looks like it will stay like this.
just place the miner in a way that i can't reach the uran and you are fine.
so this will stay as a RARE problem for newer players only. "where do i get sulfuric acid and why do it need it?" kind of problem.
just place the miner in a way that i can't reach the uran and you are fine.
so this will stay as a RARE problem for newer players only. "where do i get sulfuric acid and why do it need it?" kind of problem.
- Sat May 20, 2017 5:39 pm
- Forum: News
- Topic: Friday Facts #191 - Gui improvements
- Replies: 380
- Views: 168856
Re: Friday Facts #191 - Gui improvements
I'm all for moving it into a tab, but, we still need a quick way of seeing which weapon we have equipped. I didn't make it very clear in FFF, you you can still see your active weapon and ammo, something like this, possibly attached to the quickbar: i would personally love to see all my weapons. i e...
- Tue May 16, 2017 6:41 am
- Forum: Technical Help
- Topic: Video Memory
- Replies: 4
- Views: 1719
Re: Video Memory
did you report this to AMD?
on the other side this is a pretty old openGL extention last update is from 2009.
on the other side this is a pretty old openGL extention last update is from 2009.
- Mon May 08, 2017 9:47 pm
- Forum: Technical Help
- Topic: Not work codes 15.6
- Replies: 7
- Views: 2574
Re: Not work codes 15.6
what hardware and driver are used and does 0.15.5 or older work?
what OS is used?
is the game modded?
do you only have problems with the command? or with other words what is the issue?
what OS is used?
is the game modded?
do you only have problems with the command? or with other words what is the issue?
- Sat May 06, 2017 5:10 am
- Forum: Technical Help
- Topic: serious FPS problem when steam is on the screen
- Replies: 7
- Views: 3331
Re: serious FPS problem when steam is on the screen
you may check out the GPU driver and try it again.
it is now trivial for my 960 to render factorio with smoke the GPU load is so low it doesn't matter at all.
a 780 should have any trouble with smoke too.
i wouldn't be shocked if a modern iGPU can easily render the smoke.
it is now trivial for my 960 to render factorio with smoke the GPU load is so low it doesn't matter at all.
a 780 should have any trouble with smoke too.
i wouldn't be shocked if a modern iGPU can easily render the smoke.
- Fri May 05, 2017 4:21 pm
- Forum: Technical Help
- Topic: serious FPS problem when steam is on the screen
- Replies: 7
- Views: 3331
Re: serious FPS problem when steam is on the screen
fixed with nvidia 382.05. i tested both factorio 0.15.6 and 0.15.7. i bring this up again if this happens again. factorio is not a no name indie game nvidia can ignore. I don't know, as I don't know anyone with a 960, but for all the cards that I have seen, it's a Yes! It may also not have anything ...
- Fri May 05, 2017 5:13 am
- Forum: Technical Help
- Topic: serious FPS problem when steam is on the screen
- Replies: 7
- Views: 3331
Re: serious FPS problem when steam is on the screen
so it is normal that is absolutely destroys a 960?
- Thu May 04, 2017 1:32 pm
- Forum: Technical Help
- Topic: serious FPS problem when steam is on the screen
- Replies: 7
- Views: 3331
Re: serious FPS problem when steam is on the screen
should i link this to the bug forum or em a missing something obvious?
- Wed May 03, 2017 7:48 pm
- Forum: Technical Help
- Topic: serious FPS problem when steam is on the screen
- Replies: 7
- Views: 3331
serious FPS problem when steam is on the screen
just to make it absolute clear the UPS are totally fine and 60 or very close to it. system specs: i7 3770k 24 GB 1600 mhz ddr3 RAM GTX 960 windows 10 14393.1066 geforce 381.89 the GPU is at 100 % screenshoot: https://abload.de/img/factoriofpsproblemsbzst2.png screenshoot: https://abload.de/img/facto...
- Wed Apr 26, 2017 8:28 am
- Forum: Gameplay Help
- Topic: i have a problem finding oil with 0.15.
- Replies: 6
- Views: 2952
Re: i have a problem finding oil with 0.15.
I tried your example map string and I don't see the issue (starting area is the dot at the top center): so it is just me that has the feel it is more rare in the starting area. or let me say it with other words. i usually don't need to search for the first oil batch even with settings like that. so...
- Tue Apr 25, 2017 8:37 pm
- Forum: Not a bug
- Topic: mixed field with uran can't be mind correctly
- Replies: 8
- Views: 3940
Re: mixed field with uran can't be mind correctly
the sulfuric acid is not there to get the uran out of the ground it is there to get the uran out of the rock with is done at the miner in the game. https://en.wikipedia.org/wiki/Leaching_(chemistry)
it can ignore "nothing" too.
it can ignore "nothing" too.
- Tue Apr 25, 2017 8:30 pm
- Forum: Gameplay Help
- Topic: i have a problem finding oil with 0.15.
- Replies: 6
- Views: 2952
Re: i have a problem finding oil with 0.15.
i can just create a new map but that's not what this topic is about.
i like to know if other people notice the same "problem" with more rare OIL in 0.15 than 0.14.
i like to know if other people notice the same "problem" with more rare OIL in 0.15 than 0.14.
- Tue Apr 25, 2017 8:01 pm
- Forum: Not a bug
- Topic: mixed field with uran can't be mind correctly
- Replies: 8
- Views: 3940
Re: mixed field with uran can't be mind correctly
it does work fine with sulfuric acid.
and yes this is an early miner getting the sulfuric acid to mine the coal is a lot of work. it should ignore the uran or even destroy it
and yes this is an early miner getting the sulfuric acid to mine the coal is a lot of work. it should ignore the uran or even destroy it
- Tue Apr 25, 2017 7:11 pm
- Forum: Not a bug
- Topic: mixed field with uran can't be mind correctly
- Replies: 8
- Views: 3940
Re: mixed field with uran can't be mind correctly
well it is not there to mine uran and that is the problem. i want the coal and i don't care about the uran at all it is 718 uran...
i'm pretty sure it will mine the coal with sulfuric acid.
i'm pretty sure it will mine the coal with sulfuric acid.