Search found 8 matches

by adeade45
Mon Jul 10, 2017 1:59 am
Forum: Resolved Problems and Bugs
Topic: [Oxyd] [0.15.28] Two blueprints can't in library at the same time
Replies: 13
Views: 7112

Re: [0.15.28] Two blueprints can't in library at the same time

ok how bout this for a challenge. show us two blueprints someone would actually use . :P By what metric? There is somebody who would use _every_ valid blueprint, even if only for decoration or a compendium of every single possible blueprint. --- That said, just matching a CRC to detect duplicate bl...
by adeade45
Mon Jul 10, 2017 1:53 am
Forum: Modding help
Topic: UI icons not vanishing when mod uninstalled
Replies: 3
Views: 1604

Re: UI icons not vanishing when mod uninstalled

Yes, it was, is there a way for me to get the icons removed?

Why is the GUI saved in the save anyways? Is it too processor-intensive to NOT save them and instead have the mods add their buttons every time the save is loaded?
by adeade45
Sun Jul 09, 2017 10:47 pm
Forum: Modding help
Topic: UI icons not vanishing when mod uninstalled
Replies: 3
Views: 1604

UI icons not vanishing when mod uninstalled

Only happens for this one save, so I'm going to provide it. As you can see from the save data, Shuttle Train Lite and Upgrade Planner are both uninstalled, yet ingame both mods' buttons still appear, albeit with a "no key" description and no function when clicked. https://drive.google.com/...
by adeade45
Thu Jun 29, 2017 7:52 pm
Forum: Resolved Problems and Bugs
Topic: [15.25] Crash when changing surfaces (Factorissimo)
Replies: 2
Views: 2695

[15.25] Crash when changing surfaces (Factorissimo)

Game stutters heavily, little flickers of the 'busy' cursor, and later crashes. It's happened twice to me so far, first just after I entered a Factorissimo factory, and the second time just before, but I'm not 100% certain the events are related. Attached are my log files. The Arumba's Start mod men...
by adeade45
Thu Jun 29, 2017 12:09 pm
Forum: Releases
Topic: Version 0.15.24
Replies: 21
Views: 18643

Re: Version 0.15.24

Admins are allowed to modify other players' blueprints in the library, including deleting them. Does this mean that admins could grief players by deleting all their blueprints in their library or does that simply mean the copy in multiplayer server library is deleted? Because this could lead to tea...
by adeade45
Tue Jun 27, 2017 5:20 am
Forum: Mods
Topic: [MOD 0.15] Portal Research (Asteroid Mining) 0.7.5
Replies: 81
Views: 45302

Re: [MOD 0.15] Portal Research (and Asteroid Mining) 0.6.1

Seriously? FORCING us to go nuclear? Come on man at least add a cheap heat generator for those of us who don't want nuclear. I've got more than enough solar power for a base 10x my size, but now I have to build a nuclear reactor cause you decided to add a heat requirement to the plastic forming plan...
by adeade45
Fri Jun 23, 2017 11:09 am
Forum: Mods
Topic: [0.15] Folks Factorio Fabrications
Replies: 85
Views: 36928

Re: [0.15] Folks Factorio Fabrications

Regarding Shuttle Train Lite: Could we get a toggle to switch the Hidden Names option from blacklist to whitelist? I have so many stop names already and have all of my Shuttle-specific stops prefixed with "Shuttle" (IE "Shuttle - Main" "Shuttle - Iron Smeltery" and when...
by adeade45
Wed May 24, 2017 10:29 am
Forum: Ideas and Suggestions
Topic: Request/Passive Logistic Chest
Replies: 2
Views: 1748

Request/Passive Logistic Chest

Essentially, this proposed chest will function as a collection point for items a la Requester chest, while at the same time allowing robots to take items out of the chest a la Passive Provider. For example, when used as part of a buffer, it would pull in 'loose' items in the logistics network, while...

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