Search found 8 matches
- Mon Jul 10, 2017 1:59 am
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd] [0.15.28] Two blueprints can't in library at the same time
- Replies: 13
- Views: 7112
Re: [0.15.28] Two blueprints can't in library at the same time
ok how bout this for a challenge. show us two blueprints someone would actually use . :P By what metric? There is somebody who would use _every_ valid blueprint, even if only for decoration or a compendium of every single possible blueprint. --- That said, just matching a CRC to detect duplicate bl...
- Mon Jul 10, 2017 1:53 am
- Forum: Modding help
- Topic: UI icons not vanishing when mod uninstalled
- Replies: 3
- Views: 1604
Re: UI icons not vanishing when mod uninstalled
Yes, it was, is there a way for me to get the icons removed?
Why is the GUI saved in the save anyways? Is it too processor-intensive to NOT save them and instead have the mods add their buttons every time the save is loaded?
Why is the GUI saved in the save anyways? Is it too processor-intensive to NOT save them and instead have the mods add their buttons every time the save is loaded?
- Sun Jul 09, 2017 10:47 pm
- Forum: Modding help
- Topic: UI icons not vanishing when mod uninstalled
- Replies: 3
- Views: 1604
UI icons not vanishing when mod uninstalled
Only happens for this one save, so I'm going to provide it. As you can see from the save data, Shuttle Train Lite and Upgrade Planner are both uninstalled, yet ingame both mods' buttons still appear, albeit with a "no key" description and no function when clicked. https://drive.google.com/...
- Thu Jun 29, 2017 7:52 pm
- Forum: Resolved Problems and Bugs
- Topic: [15.25] Crash when changing surfaces (Factorissimo)
- Replies: 2
- Views: 2695
[15.25] Crash when changing surfaces (Factorissimo)
Game stutters heavily, little flickers of the 'busy' cursor, and later crashes. It's happened twice to me so far, first just after I entered a Factorissimo factory, and the second time just before, but I'm not 100% certain the events are related. Attached are my log files. The Arumba's Start mod men...
- Thu Jun 29, 2017 12:09 pm
- Forum: Releases
- Topic: Version 0.15.24
- Replies: 21
- Views: 18643
Re: Version 0.15.24
Admins are allowed to modify other players' blueprints in the library, including deleting them. Does this mean that admins could grief players by deleting all their blueprints in their library or does that simply mean the copy in multiplayer server library is deleted? Because this could lead to tea...
- Tue Jun 27, 2017 5:20 am
- Forum: Mods
- Topic: [MOD 0.15] Portal Research (Asteroid Mining) 0.7.5
- Replies: 81
- Views: 45302
Re: [MOD 0.15] Portal Research (and Asteroid Mining) 0.6.1
Seriously? FORCING us to go nuclear? Come on man at least add a cheap heat generator for those of us who don't want nuclear. I've got more than enough solar power for a base 10x my size, but now I have to build a nuclear reactor cause you decided to add a heat requirement to the plastic forming plan...
- Fri Jun 23, 2017 11:09 am
- Forum: Mods
- Topic: [0.15] Folks Factorio Fabrications
- Replies: 85
- Views: 36928
Re: [0.15] Folks Factorio Fabrications
Regarding Shuttle Train Lite: Could we get a toggle to switch the Hidden Names option from blacklist to whitelist? I have so many stop names already and have all of my Shuttle-specific stops prefixed with "Shuttle" (IE "Shuttle - Main" "Shuttle - Iron Smeltery" and when...
- Wed May 24, 2017 10:29 am
- Forum: Ideas and Suggestions
- Topic: Request/Passive Logistic Chest
- Replies: 2
- Views: 1748
Request/Passive Logistic Chest
Essentially, this proposed chest will function as a collection point for items a la Requester chest, while at the same time allowing robots to take items out of the chest a la Passive Provider. For example, when used as part of a buffer, it would pull in 'loose' items in the logistics network, while...