Ty very much Klonan, much appreciated!
We used PvP as a way to coop whilst having our own bases and tech tree. So when time didn't allow for multiplay much I decided to continue the map in a solo fashion.
Cheers,
Digaph
Search found 3 matches
- Sat Dec 16, 2017 1:21 pm
- Forum: Technical Help
- Topic: [0.16.0] PVP.lua attempt to index field 'game_mode'
- Replies: 5
- Views: 1176
- Sat Dec 16, 2017 10:56 am
- Forum: Technical Help
- Topic: [0.16.0] PVP.lua attempt to index field 'game_mode'
- Replies: 5
- Views: 1176
Re: [0.16.0] PVP.lua attempt to index field 'game_mode'
Added the Save game and logfile. I hope it's the right logfile, let me know if anything more is needed.
Cheers,
Digaph
Cheers,
Digaph
- Sat Dec 16, 2017 6:36 am
- Forum: Technical Help
- Topic: [0.16.0] PVP.lua attempt to index field 'game_mode'
- Replies: 5
- Views: 1176
[0.16.0] PVP.lua attempt to index field 'game_mode'
On loading a save game from 0.15.x that started as a pvp game, but continued as a solo game I get the message "Error while running event level::on_tick(ID 0) ../<some path>/currently_playing/pvp.lua:1576: attempt to index field 'game_mode' (a nil value).
I had this issue in 0.16.0 - 0.16.3.
It ...
I had this issue in 0.16.0 - 0.16.3.
It ...