Search found 60 matches

by POPISowyNumer
Fri May 17, 2019 9:54 pm
Forum: News
Topic: Friday Facts #295 - New design for the chemical plant
Replies: 77
Views: 12722

Re: Friday Facts #295 - New design for the chemical plant

Sweet baby jesus those chemplants look completely arousing
I kinda want Refineries retouched too a bit.
by POPISowyNumer
Fri Mar 08, 2019 11:46 pm
Forum: News
Topic: Friday Facts #285 - Bugs, Bugs, Bugs.
Replies: 65
Views: 12323

Re: Friday Facts #285 - Bugs, Bugs, Bugs.

For love of gods, dear Wube, just add them loaders into game properly.
They're the only way belts can win with bots.
(Except another tier of belts, obviously)
by POPISowyNumer
Sat Feb 16, 2019 12:31 am
Forum: News
Topic: Friday Facts #282 - 0.17 in sight
Replies: 185
Views: 34031

Re: Friday Facts #282 - 0.17 in sight

We're getting new generator for maps, and god bless you all for that. But this raises some questions too. Cold biomes when. Swamp biomes when. Alium creep biomes when. Especially if they actually do creep and require flammenwerfers to be removed. Both belts and bugsies need some love too. New tier, ...
by POPISowyNumer
Sun Feb 10, 2019 10:43 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3111
Views: 534020

Re: Development and Discussion

I've got an idea about big and smol assemblers last night. What if smaller assemblers were cheaper to build and faster at work, but more expensive to run, while bigger were the opposite? So for example smol t1 assembler prepares two iron gears in 0,66 s (33% gain), but requires 5 iron plates (25% lo...
by POPISowyNumer
Fri Nov 09, 2018 6:37 pm
Forum: News
Topic: Friday Facts #268 - The modern Biter
Replies: 115
Views: 15540

Re: Friday Facts #268 - The modern Biter

Will the graphic updates of bugsies go hand in hand with upgrade of their AI

Also loaders when?
by POPISowyNumer
Mon Oct 29, 2018 9:12 am
Forum: F.A.R.L
Topic: Configuration & usage
Replies: 112
Views: 86908

Re: Configuration & usage

Hello, I need some help with understanding the lua behind stone removal, specifically which command is used to remove stones and what force the farl belongs to.
I need this information to adapt one scenario to be used with FARL without breaking it.
by POPISowyNumer
Tue Oct 16, 2018 2:05 pm
Forum: Mods
Topic: [MOD 0.13.17+] Rampant
Replies: 552
Views: 101874

Re: [MOD 0.13.17+] Rampant - 0.16.33

Veden wrote:
Mon Oct 15, 2018 8:38 pm
I would need a save to help troubleshooting.
Here's my save and my modlist
by POPISowyNumer
Mon Oct 15, 2018 7:55 pm
Forum: Mods
Topic: [MOD 0.13.17+] Rampant
Replies: 552
Views: 101874

Re: [MOD 0.13.17+] Rampant - 0.16.33

I have problems with making bugsies attack me there's lot of bugs near my walls that don't attack me, and lots of bugs who just are on some peninsula deep into my pollution cloud and far away from any actual wall, who just stand here and kill my ups it might have something to do with it being old-as...
by POPISowyNumer
Sun Oct 14, 2018 10:51 pm
Forum: News
Topic: Friday Facts #263 - Trains in blueprints
Replies: 99
Views: 12878

Re: Friday Facts #263 - Trains in blueprints

eradicator wrote:
Sat Oct 13, 2018 8:26 am

I'm still waiting for a megafactory based on that.
i guess that pasting down seven billion train cars was quite burdensome
in 0.17 tho...
by POPISowyNumer
Fri Oct 12, 2018 10:25 pm
Forum: News
Topic: Friday Facts #263 - Trains in blueprints
Replies: 99
Views: 12878

Re: Friday Facts #263 - Trains in blueprints

It's a quality of life change, it's not making belts obsolete. If you think so, you probably don't know about greatest train trick of all time the gap between two train cars is big enough for 4 inserters, and all four reach both cars, giving throughput equal to 138% of two blue belts, with probably...
by POPISowyNumer
Sun Oct 07, 2018 10:17 pm
Forum: News
Topic: Friday Facts #263 - Trains in blueprints
Replies: 99
Views: 12878

Re: Friday Facts #263 - Trains in blueprints

There is a very easy solution: Make special Loading and Unloading structures specifically for train wagons (like in Real Life) that can only use Belt Loader/Unloader to get stuff in or out of wagons and disable the ability of inserters to pull things directly out of wagons. Done! Yeah, but this req...
by POPISowyNumer
Sun Oct 07, 2018 9:11 am
Forum: News
Topic: Friday Facts #263 - Trains in blueprints
Replies: 99
Views: 12878

Re: Friday Facts #263 - Trains in blueprints

>blueprintable cargo trains

are you trying to make the belts obsolete?
cause you're damn close to it
by POPISowyNumer
Mon Sep 17, 2018 8:49 pm
Forum: Releases
Topic: Version 0.16.51
Replies: 121
Views: 64705

Re: Version 0.16.51

After reading this thread and thinking 'duh, that's dum', i booted up my latest save.
And then I saw that literally week ago I had nicknamed my specialized batteries factory 'Duracell'.


Welp, looks like they really were onto something...
by POPISowyNumer
Fri Sep 07, 2018 4:08 pm
Forum: News
Topic: Friday Facts #259 - Scan-codes, Prototype IDs, HR worm
Replies: 99
Views: 14913

Re: Friday Facts #259 - Scan-codes, Prototype IDs, HR worm

Bugsies getting some love?

May i ask if you have any plans to make them more of an actual threat than just PITA?

Cause if we could get some more sophisticated bugsy behaviour, it would be cool
maybe even functionalities for pvp hoomins against bugsies scenarios
by POPISowyNumer
Fri Aug 31, 2018 10:33 pm
Forum: News
Topic: Friday Facts #258 - New autoplace
Replies: 145
Views: 22869

Re: Friday Facts #258 - New autoplace

The water really needs some solid redefining. In current state maps look like hydrophobic Finn worst nightmare. I for one would love a preset that looks like ye olde civ map, with yuge biomes, yuuger seas and continents, and some rivers thrown in for fun. Also, dear devs, are there any plans for shi...
by POPISowyNumer
Sat Aug 18, 2018 12:49 am
Forum: News
Topic: Friday Facts #256 - The little things 3
Replies: 111
Views: 17661

Re: Friday Facts #256 - The little things 3

Better belts when
they were really left to rot
by POPISowyNumer
Thu Aug 16, 2018 1:25 pm
Forum: News
Topic: Friday Facts #255 - Construction tools
Replies: 140
Views: 18894

Re: Friday Facts #255 - Construction tools

steinio wrote: What's your damned problem with belts?
They're so weak that they make bots look like gamebreaking cheat and almost got them out of game, all while one stupid trick with trains eclipses the belt bus completely

The upgrade to belts is long overdue
by POPISowyNumer
Tue Aug 14, 2018 2:28 pm
Forum: News
Topic: Friday Facts #255 - Construction tools
Replies: 140
Views: 18894

Re: Friday Facts #255 - Construction tools

Almost forgot.

FIX THEM BELTS FOR GODS SAKE
by POPISowyNumer
Sun Jul 29, 2018 8:15 am
Forum: News
Topic: Friday Facts #253 - Fans & Fun
Replies: 74
Views: 13021

Re: Friday Facts #253 - Fans & Fun

This game really needs it's military side upped tremendously
better gates, more varied defence options, ability to link the turrets to logics, fortifications
and BETTER ENEMIES

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