Hi there,
is there a chat log saved somewhere?
Thank you
Search found 23 matches
- Wed Jun 29, 2016 6:39 am
- Forum: General discussion
- Topic: Chat log?
- Replies: 0
- Views: 1424
- Mon Jun 27, 2016 11:30 pm
- Forum: General discussion
- Topic: Factorio.com Upgrade code??? Create Upgrade Account...
- Replies: 7
- Views: 22655
Re: Factorio.com Upgrade code???
same problem here
- Fri Jun 10, 2016 2:28 pm
- Forum: General discussion
- Topic: Come and Guess #2: Stable Version of 0.13
- Replies: 78
- Views: 44305
- Mon Jun 06, 2016 6:55 pm
- Forum: Releases
- Topic: Version 0.12.35
- Replies: 285
- Views: 161557
Re: Version 0.12.35
Interesting.FactorioBot wrote:
- Bugfixes
- Fixed the missing title in character logistics window.
- Tue May 31, 2016 6:32 am
- Forum: Gameplay Help
- Topic: Trains: how to avoid unloading just loaded items?
- Replies: 13
- Views: 7792
Re: Trains: how to avoid unloading just loaded items?
A wide variety.
By example, I am sending iron plates, copper plates, coal, electric circuits, advanced circuits, blue circuits, etc... and receiving magazines, combat drones, assembly machines, rocket parts, armor parts, etc...
By example, I am sending iron plates, copper plates, coal, electric circuits, advanced circuits, blue circuits, etc... and receiving magazines, combat drones, assembly machines, rocket parts, armor parts, etc...
- Mon May 30, 2016 6:45 pm
- Forum: Gameplay Help
- Topic: Trains: how to avoid unloading just loaded items?
- Replies: 13
- Views: 7792
Re: Trains: how to avoid unloading just loaded items?
Thank you for the combinator advice: I am experimenting with it and it seems to work!
Unloading coal to detect when a train stops is genial
Unloading coal to detect when a train stops is genial

bodom wrote:I cannot use smart inserters to filter what gets unloaded, because I am mixing a wide variety of items into the same wagon.
- Mon May 30, 2016 10:02 am
- Forum: Gameplay Help
- Topic: Trains: how to avoid unloading just loaded items?
- Replies: 13
- Views: 7792
Re: Trains: how to avoid unloading just loaded items?
That's a nice idea, but when the train arrives it needs to unload the materials shipped from the main base to make space for the produced goods
- Mon May 30, 2016 8:22 am
- Forum: Gameplay Help
- Topic: Trains: how to avoid unloading just loaded items?
- Replies: 13
- Views: 7792
Trains: how to avoid unloading just loaded items?
Hi there,
I am trying to build a bit more complex train setup... and failing :D
I have a remote base (R), connected by railway to main base (M). I have to ship material to R, it will produce goods, and ship them back to M.
Because of space constraints, I have to do this by using only two stations ...
I am trying to build a bit more complex train setup... and failing :D
I have a remote base (R), connected by railway to main base (M). I have to ship material to R, it will produce goods, and ship them back to M.
Because of space constraints, I have to do this by using only two stations ...
- Mon May 23, 2016 6:31 pm
- Forum: Multiplayer
- Topic: Server back up 37.191.172.233
- Replies: 3
- Views: 2114
- Sun May 22, 2016 8:18 pm
- Forum: Multiplayer
- Topic: [NE-US] - Vanilla -[THE ISLAND] CLOSED
- Replies: 69
- Views: 25000
Re: [NE-US]12.33 - Vanilla - Island start
Thank you for the map sharing string. I've been solo-playing this map for a while and it is very interesting.
Most challenging part is to correctly handle the bottleneck.
Most challenging part is to correctly handle the bottleneck.
- Sun May 15, 2016 2:30 pm
- Forum: Multiplayer
- Topic: [Whitelist|0.12.35|US] Whitelist Dedicated Server (OFFLINE)
- Replies: 111
- Views: 43715
Re: [Whitelist|0.12.33|US] Whitelist Dedicated Server
Hi,
I would like to join the game.
1. Factorio IGN: bodom
2. How long have you been playing factorio: 1 month
3. Have you read and agree to our rules (yes/no): yes
4. Your IP address: 213.243.214.200
5. Screenshot showing your ping to the server: attached
I would like to join the game.
1. Factorio IGN: bodom
2. How long have you been playing factorio: 1 month
3. Have you read and agree to our rules (yes/no): yes
4. Your IP address: 213.243.214.200
5. Screenshot showing your ping to the server: attached
- Tue May 10, 2016 6:27 pm
- Forum: Multiplayer
- Topic: Public Vanilla Server
- Replies: 20
- Views: 8871
Re: Public Vanilla Server
It looks like the server has serious issues. After about an hour of building, it just loaded an old save for no apparent reason.
- Mon May 09, 2016 1:38 pm
- Forum: Multiplayer
- Topic: [PUBLIC][EU][VANILLA][0.12.35] Dedicated Server [neo-craft]
- Replies: 16
- Views: 6651
Re: [PUBLIC][EU][VANILLA][0.12.33] Dedicated Server [neo-craft]
This was the only EU vanilla server, and a nice one: perfect rules, no lag, dedicated, nice people inside.
It would be nice to have it back. If you need help maintaining it, please PM me: I am an expert network administrator.
It would be nice to have it back. If you need help maintaining it, please PM me: I am an expert network administrator.
- Mon May 09, 2016 12:33 pm
- Forum: Show your Creations
- Topic: My factory
- Replies: 4
- Views: 2652
Re: My factory
Thank you for you comments and hints 
I am planning to keep playing this when 0.13 will be out. I will make use of them

I am planning to keep playing this when 0.13 will be out. I will make use of them

- Fri May 06, 2016 8:21 pm
- Forum: Ideas and Suggestions
- Topic: Capacitor connected to circuit network
- Replies: 1
- Views: 1089
Capacitor connected to circuit network
Hi,
Having capacitors in the circuit networks would allow the player to measure how many electricity is still left and act accordingly.
This could be used, by example, as a simple mechanism to turn steam engines on when capacitors are about to dry up.
Or it could be useful to turn off unnecessary ...
Having capacitors in the circuit networks would allow the player to measure how many electricity is still left and act accordingly.
This could be used, by example, as a simple mechanism to turn steam engines on when capacitors are about to dry up.
Or it could be useful to turn off unnecessary ...
- Fri May 06, 2016 8:03 pm
- Forum: Show your Creations
- Topic: My factory
- Replies: 4
- Views: 2652
- Fri May 06, 2016 7:29 pm
- Forum: Multiplayer
- Topic: [PUBLIC][EU][VANILLA][0.12.35] Dedicated Server [neo-craft]
- Replies: 16
- Views: 6651
Re: [PUBLIC][EU][VANILLA][0.12.33] Dedicated Server [neo-craft]
Boom.
Server just went down
Server just went down

- Fri May 06, 2016 8:03 am
- Forum: Technical Help
- Topic: LuaGameScript doesn't contain key take_screenshot
- Replies: 10
- Views: 6342
Re: LuaGameScript doesn't contain key take_screenshot
I feel so stupid...
- Fri May 06, 2016 5:16 am
- Forum: Technical Help
- Topic: LuaGameScript doesn't contain key take_screenshot
- Replies: 10
- Views: 6342
Re: LuaGameScript doesn't contain key take_screenshot
I have never installed any mod. Screenshoot attached.daniel34 wrote:Works for me on 0.12.33 Linux version on Steam.
Can you post a screenshot if it still doesn't work with mods disabled?
- Thu May 05, 2016 3:33 pm
- Forum: Technical Help
- Topic: LuaGameScript doesn't contain key take_screenshot
- Replies: 10
- Views: 6342
Re: LuaGameScript doesn't contain key take_screenshot
no, i am opening the console with Γ¬ key and typing /c game.take_screenshot{}