Search found 23 matches

by bodom
Wed Jun 29, 2016 6:39 am
Forum: General discussion
Topic: Chat log?
Replies: 0
Views: 1424

Chat log?

Hi there,

is there a chat log saved somewhere?

Thank you
by bodom
Mon Jun 27, 2016 11:30 pm
Forum: General discussion
Topic: Factorio.com Upgrade code??? Create Upgrade Account...
Replies: 7
Views: 22655

Re: Factorio.com Upgrade code???

same problem here
by bodom
Mon Jun 06, 2016 6:55 pm
Forum: Releases
Topic: Version 0.12.35
Replies: 285
Views: 161557

Re: Version 0.12.35

FactorioBot wrote:
  • Bugfixes
    • Fixed the missing title in character logistics window.
Interesting.
by bodom
Tue May 31, 2016 6:32 am
Forum: Gameplay Help
Topic: Trains: how to avoid unloading just loaded items?
Replies: 13
Views: 7792

Re: Trains: how to avoid unloading just loaded items?

A wide variety.

By example, I am sending iron plates, copper plates, coal, electric circuits, advanced circuits, blue circuits, etc... and receiving magazines, combat drones, assembly machines, rocket parts, armor parts, etc...
by bodom
Mon May 30, 2016 6:45 pm
Forum: Gameplay Help
Topic: Trains: how to avoid unloading just loaded items?
Replies: 13
Views: 7792

Re: Trains: how to avoid unloading just loaded items?

Thank you for the combinator advice: I am experimenting with it and it seems to work!

Unloading coal to detect when a train stops is genial :D
bodom wrote:I cannot use smart inserters to filter what gets unloaded, because I am mixing a wide variety of items into the same wagon.
by bodom
Mon May 30, 2016 10:02 am
Forum: Gameplay Help
Topic: Trains: how to avoid unloading just loaded items?
Replies: 13
Views: 7792

Re: Trains: how to avoid unloading just loaded items?

That's a nice idea, but when the train arrives it needs to unload the materials shipped from the main base to make space for the produced goods
by bodom
Mon May 30, 2016 8:22 am
Forum: Gameplay Help
Topic: Trains: how to avoid unloading just loaded items?
Replies: 13
Views: 7792

Trains: how to avoid unloading just loaded items?

Hi there,

I am trying to build a bit more complex train setup... and failing :D

I have a remote base (R), connected by railway to main base (M). I have to ship material to R, it will produce goods, and ship them back to M.
Because of space constraints, I have to do this by using only two stations ...
by bodom
Mon May 23, 2016 6:31 pm
Forum: Multiplayer
Topic: Server back up 37.191.172.233
Replies: 3
Views: 2114

Re: Server back up 37.191.172.233

:mrgreen:
by bodom
Sun May 22, 2016 8:18 pm
Forum: Multiplayer
Topic: [NE-US] - Vanilla -[THE ISLAND] CLOSED
Replies: 69
Views: 25000

Re: [NE-US]12.33 - Vanilla - Island start

Thank you for the map sharing string. I've been solo-playing this map for a while and it is very interesting.

Most challenging part is to correctly handle the bottleneck.
by bodom
Sun May 15, 2016 2:30 pm
Forum: Multiplayer
Topic: [Whitelist|0.12.35|US] Whitelist Dedicated Server (OFFLINE)
Replies: 111
Views: 43715

Re: [Whitelist|0.12.33|US] Whitelist Dedicated Server

Hi,

I would like to join the game.

1. Factorio IGN: bodom
2. How long have you been playing factorio: 1 month
3. Have you read and agree to our rules (yes/no): yes
4. Your IP address: 213.243.214.200
5. Screenshot showing your ping to the server: attached
by bodom
Tue May 10, 2016 6:27 pm
Forum: Multiplayer
Topic: Public Vanilla Server
Replies: 20
Views: 8871

Re: Public Vanilla Server

It looks like the server has serious issues. After about an hour of building, it just loaded an old save for no apparent reason.
by bodom
Mon May 09, 2016 1:38 pm
Forum: Multiplayer
Topic: [PUBLIC][EU][VANILLA][0.12.35] Dedicated Server [neo-craft]
Replies: 16
Views: 6651

Re: [PUBLIC][EU][VANILLA][0.12.33] Dedicated Server [neo-craft]

This was the only EU vanilla server, and a nice one: perfect rules, no lag, dedicated, nice people inside.

It would be nice to have it back. If you need help maintaining it, please PM me: I am an expert network administrator.
by bodom
Mon May 09, 2016 12:33 pm
Forum: Show your Creations
Topic: My factory
Replies: 4
Views: 2652

Re: My factory

Thank you for you comments and hints ;)

I am planning to keep playing this when 0.13 will be out. I will make use of them :)
by bodom
Fri May 06, 2016 8:21 pm
Forum: Ideas and Suggestions
Topic: Capacitor connected to circuit network
Replies: 1
Views: 1089

Capacitor connected to circuit network

Hi,

Having capacitors in the circuit networks would allow the player to measure how many electricity is still left and act accordingly.

This could be used, by example, as a simple mechanism to turn steam engines on when capacitors are about to dry up.
Or it could be useful to turn off unnecessary ...
by bodom
Fri May 06, 2016 8:03 pm
Forum: Show your Creations
Topic: My factory
Replies: 4
Views: 2652

My factory

:)
by bodom
Fri May 06, 2016 8:03 am
Forum: Technical Help
Topic: LuaGameScript doesn't contain key take_screenshot
Replies: 10
Views: 6342

Re: LuaGameScript doesn't contain key take_screenshot

I feel so stupid...
by bodom
Fri May 06, 2016 5:16 am
Forum: Technical Help
Topic: LuaGameScript doesn't contain key take_screenshot
Replies: 10
Views: 6342

Re: LuaGameScript doesn't contain key take_screenshot

daniel34 wrote:Works for me on 0.12.33 Linux version on Steam.

Can you post a screenshot if it still doesn't work with mods disabled?
I have never installed any mod. Screenshoot attached.
by bodom
Thu May 05, 2016 3:33 pm
Forum: Technical Help
Topic: LuaGameScript doesn't contain key take_screenshot
Replies: 10
Views: 6342

Re: LuaGameScript doesn't contain key take_screenshot

no, i am opening the console with Γ¬ key and typing /c game.take_screenshot{}

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