Search found 10 matches
- Tue Sep 13, 2016 2:11 pm
- Forum: Mod portal Discussion
- Topic: it has to be said....
- Replies: 24
- Views: 10303
Re: it has to be said....
yeah its nice to talk about what different programming languages etc bud that is not the issue the game works and with adding a lot of new features without first completing old ones (or at least not the right way) makes for a cluster F in malfunctioning features which paying customers are not satis...
- Sun Sep 11, 2016 3:11 pm
- Forum: Mod portal Discussion
- Topic: it has to be said....
- Replies: 24
- Views: 10303
Re: it has to be said....
yeah its nice to talk about what different programming languages etc bud that is not the issue the game works and with adding a lot of new features without first completing old ones (or at least not the right way) makes for a cluster F in malfunctioning features which paying customers are not satisf...
- Sun Sep 04, 2016 2:07 pm
- Forum: Mod portal Discussion
- Topic: it has to be said....
- Replies: 24
- Views: 10303
Re: it has to be said....
While the mod portal has some small issues overall it works. The biggest thing holding back improvements to the mod portal is this https://www.factorio.com/job/python-developer The biggest problem with the biggest problem is Live in Prague or nearby in the Czech Republic. ;) Ulgh never heard of rem...
- Fri Sep 02, 2016 4:35 pm
- Forum: Mod portal Discussion
- Topic: it has to be said....
- Replies: 24
- Views: 10303
it has to be said....
Hi all, Am i really the only one here who thinks the Mod portal SUCKS ASS it is so much worse than the "http://www.factoriomods.com/" page was and lets be honest that was one big mess... bud this mod portal is so much much much worse Just had to say it sorry very much love the game though :)
- Tue Jul 05, 2016 3:18 pm
- Forum: Not a bug
- Topic: Blueprint error
- Replies: 2
- Views: 1025
Re: Blueprint error
okey thnx
- Tue Jul 05, 2016 3:03 pm
- Forum: Not a bug
- Topic: Blueprint error
- Replies: 2
- Views: 1025
Blueprint error
Hi i get this Notice as soon as one of my drones places the first item from a blueprint: Error while running the event handler:_ _Singel-Splitter_ _/control.lua:99: attempt to index global'_Event' (a nil value) how do i fix this and if any more info required please let me know where i can find this ...
- Thu Jun 30, 2016 2:48 am
- Forum: Mods
- Topic: [MOD 0.12.x] K&L Inserters
- Replies: 83
- Views: 65416
Re: [MOD 0.12.x] K&L Inserters
Same here love to see a 0.13 update...Codex wrote:I love your mod. It's so much more flexible than anything else out there... However I'd love to port to 0.13, so I'm eagerly waiting for the update!!
- Tue May 10, 2016 11:47 pm
- Forum: Questions, reviews and ratings
- Topic: Splitting up Mods Board
- Replies: 19
- Views: 24179
Re: Splitting up Mods Board
Oh yeah the site itself is crap mods repeating itself 10-20 times bud they had the general idea of how to find the mods your looking for by making it possible to select game version then search for example all mods or game changing or incerters....
- Mon May 09, 2016 2:36 am
- Forum: Questions, reviews and ratings
- Topic: Splitting up Mods Board
- Replies: 19
- Views: 24179
Re: Splitting up Mods Board
Why not make an dedicated modding page instead of the forums like for instance : Mod page it will let you select game versions, type of mods etc will make losing mods in the big clutter a lot less likely since everyting will be nicely sorted
- Thu May 05, 2016 1:04 am
- Forum: Mods
- Topic: [0.14.something](almost)Pointless mod 0.0.0.5.2
- Replies: 71
- Views: 44877
Re: [just 0.12+](almost)Pointless mod 0.0.0.5.1
I would really l ke to see a factory that requ res an nsane amount of mater als and then makes commas "," wh ch d sappear every t me you p ck them up Ed t, better yet a factory that tells you t w ll make sem colons bud only produces commas,,,,, Please not that my poste s completely po ntles