Search found 6 matches

by Bokrug
Fri Jan 05, 2018 8:11 pm
Forum: News
Topic: Friday Facts #224 - Bots versus belts
Replies: 905
Views: 345374

Re: Friday Facts #224 - Bots versus belts

The problem I have with this is the assumption that belts are more fun than bots. Different people find different things fun. I think a solution would be to make belts more attractive for later game. I believe others have suggested it already, but diminishing returns for beacons. It would mean build...
by Bokrug
Tue May 03, 2016 8:38 pm
Forum: Mods
Topic: [MOD 0.12.x] Multiplied Minables
Replies: 15
Views: 8129

Re: [MOD 0.12.x] Multiplied Minables

mooklepticon wrote:Someone on Reddit was just asking about something like this!
I saw that and decided to to take a shot at it.
by Bokrug
Tue May 03, 2016 8:28 pm
Forum: Mods
Topic: [MOD 0.12.x] Multiplied Minables
Replies: 15
Views: 8129

[MOD 0.12.x] Multiplied Minables

Description: Multiplies the amount of ore received from mining by x2, x5, or x10. Just in case you thought the game was too slow. Requested by a redditor and made possible by prg . http://i.imgur.com/vB1brep.jpg http://i.imgur.com/Kecb1p5.jpg Details: Name: Multiplied Minables Catagory: Convinience...
by Bokrug
Tue May 03, 2016 7:20 pm
Forum: Modding help
Topic: Need help adding a variable to an existing entity
Replies: 4
Views: 1440

Re: Need help adding a variable to an existing entity

After some more looking I realized you were correct. I didn't notice that I had an extra 'e' in minable which you corrected. Thank you.
by Bokrug
Tue May 03, 2016 6:17 pm
Forum: Modding help
Topic: Need help adding a variable to an existing entity
Replies: 4
Views: 1440

Re: Need help adding a variable to an existing entity

None of them work I assume because it treats count as an existing expression which it isn't.
by Bokrug
Tue May 03, 2016 3:21 pm
Forum: Modding help
Topic: Need help adding a variable to an existing entity
Replies: 4
Views: 1440

Need help adding a variable to an existing entity

A redditor requested a mod to make mining give additional resources and I decided to try it and found that just adding the variable count worked. type = "resource", name = "iron-ore", icon = "__base__/graphics/icons/iron-ore.png", flags = {"placeable-neutral"}...

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