Search found 6 matches
- Fri Jan 05, 2018 8:11 pm
- Forum: News
- Topic: Friday Facts #224 - Bots versus belts
- Replies: 905
- Views: 345374
Re: Friday Facts #224 - Bots versus belts
The problem I have with this is the assumption that belts are more fun than bots. Different people find different things fun. I think a solution would be to make belts more attractive for later game. I believe others have suggested it already, but diminishing returns for beacons. It would mean build...
- Tue May 03, 2016 8:38 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Multiplied Minables
- Replies: 15
- Views: 8129
Re: [MOD 0.12.x] Multiplied Minables
I saw that and decided to to take a shot at it.mooklepticon wrote:Someone on Reddit was just asking about something like this!
- Tue May 03, 2016 8:28 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Multiplied Minables
- Replies: 15
- Views: 8129
[MOD 0.12.x] Multiplied Minables
Description: Multiplies the amount of ore received from mining by x2, x5, or x10. Just in case you thought the game was too slow. Requested by a redditor and made possible by prg . http://i.imgur.com/vB1brep.jpg http://i.imgur.com/Kecb1p5.jpg Details: Name: Multiplied Minables Catagory: Convinience...
- Tue May 03, 2016 7:20 pm
- Forum: Modding help
- Topic: Need help adding a variable to an existing entity
- Replies: 4
- Views: 1440
Re: Need help adding a variable to an existing entity
After some more looking I realized you were correct. I didn't notice that I had an extra 'e' in minable which you corrected. Thank you.
- Tue May 03, 2016 6:17 pm
- Forum: Modding help
- Topic: Need help adding a variable to an existing entity
- Replies: 4
- Views: 1440
Re: Need help adding a variable to an existing entity
None of them work I assume because it treats count as an existing expression which it isn't.
- Tue May 03, 2016 3:21 pm
- Forum: Modding help
- Topic: Need help adding a variable to an existing entity
- Replies: 4
- Views: 1440
Need help adding a variable to an existing entity
A redditor requested a mod to make mining give additional resources and I decided to try it and found that just adding the variable count worked. type = "resource", name = "iron-ore", icon = "__base__/graphics/icons/iron-ore.png", flags = {"placeable-neutral"}...