Search found 9 matches

by Solarion
Wed Feb 14, 2018 8:40 pm
Forum: News
Topic: Friday Facts #228 - High resolution turrets
Replies: 135
Views: 83982

Re: Friday Facts #228 - High resolution turrets

The lasers reminded me of this old game called Harvest: Massive Encounter. The main point of this game was that you fought aliens by placing laser towers, and combining the power of these towers by having all lasers in range of one particular tower focus on that one, thereby amplifying the range and...
by Solarion
Tue May 09, 2017 6:00 pm
Forum: Not a bug
Topic: [0.15.9]Inserters Drop on parallel belt based on belt facing
Replies: 4
Views: 1426

[0.15.9]Inserters Drop on parallel belt based on belt facing

http://imgur.com/URkEbZZ See image. Inserters in line with the belt drop on the right-hand lane of the belt, regardless of the facing of the inserter. I remember this being different, with the inserter always dropping to it's own right-hand side. Is this behaviour intentional? (also, sorry about no...
by Solarion
Sat Oct 08, 2016 2:16 pm
Forum: Mods
Topic: [MOD 0.12.x] HardCrafting 0.3.15
Replies: 180
Views: 128734

Re: [MOD 0.12.x] HardCrafting 0.3.15

Not sure if this forum is still active with the mod portal up. but I didn't get a reply there either.

Is it intended that the incinerators produce a small amount of coal dust?
by Solarion
Thu May 12, 2016 9:20 pm
Forum: Mods
Topic: [MOD 0.12.x] HardCrafting 0.3.15
Replies: 180
Views: 128734

Re: [MOD 0.12.x] HardCrafting 0.3.11

Judos, you are a cruel, cruel person. What did we do to deserve that requirement for water, or the need to now also remove dirt from our processing, just for a bit of increased speed?! I just want to NOT need 50 pulverizers to fill one express belt of copper.... :P Thanks for the update, I'll play a...
by Solarion
Sun May 08, 2016 1:15 pm
Forum: Mods
Topic: [MOD 0.12.x] HardCrafting 0.3.15
Replies: 180
Views: 128734

Re: [MOD 0.12.x] HardCrafting 0.3.10

Found another little quirky bug: The belt sorter appears to have a fuel value (of 4 MJ). is this intended?
by Solarion
Fri May 06, 2016 8:06 am
Forum: Mods
Topic: [MOD 0.12.x] HardCrafting 0.3.15
Replies: 180
Views: 128734

Re: [MOD 0.12.x] HardCrafting 0.3.10

~snip Ok here is my setup. Couple caveats. I do have a few mods that I use. I have a mod that adds faster furnaces, the warehousing mod, smarter circuitry, a mod that adds long smart inserters and I also modded the game to add 1.5x, 2x and 3x versions of crushers and pulverizers. Oh and a few of th...
by Solarion
Thu May 05, 2016 3:20 pm
Forum: Mods
Topic: [MOD 0.12.x] HardCrafting 0.3.15
Replies: 180
Views: 128734

Re: [MOD 0.12.x] HardCrafting 0.3.10

I found a tiny bug: The pulverizer is not animated when it is working (spinning fans & such). The crusher is, though.
by Solarion
Thu May 05, 2016 2:22 pm
Forum: Mods
Topic: [MOD 0.12.x] HardCrafting 0.3.15
Replies: 180
Views: 128734

Re: [MOD 0.12.x] HardCrafting 0.3.10

I've been playing with this mod a couple of hours now, mainly trying to get the balance of iron ore processing right. I love the puzzle, but I can't help but feel that the ratio's are off. I keep getting a shortage of gravel when using tier 3 ore processing (crushing iron. pulverizing it, crushing ...
by Solarion
Thu May 05, 2016 1:10 pm
Forum: Mods
Topic: [MOD 0.12.x] HardCrafting 0.3.15
Replies: 180
Views: 128734

Re: [MOD 0.12.x] HardCrafting 0.3.10

I've been playing with this mod a couple of hours now, mainly trying to get the balance of iron ore processing right. I love the puzzle, but I can't help but feel that the ratio's are off. I keep getting a shortage of gravel when using tier 3 ore processing (crushing iron. pulverizing it, crushing t...

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