Search found 7 matches

by GG67
Fri Oct 08, 2021 10:16 am
Forum: News
Topic: Friday Facts #365 - Future plans
Replies: 298
Views: 165524

Re: Friday Facts #365 - Future plans

My 5 cents would be: Factorio 2 makes only sense if there would be a completely different graphic engine and/or incompatible new game mechanics When it comes to one big or small DLCs I would suggest a combination of both in a season pass as I believe it would be best for gamers and developers (see b...
by GG67
Fri Jan 31, 2020 7:16 am
Forum: Implemented in 2.0
Topic: Comments on Deciders, possibly other entities
Replies: 64
Views: 20280

Re: Commenting combinators

+1000 :D I do heavily support this suggestion but extending it to either every possible entity in the game (as suggested before in this thread) or to at least every entity that can be connected to a circuit network. And the comment texts must be stored into blueprints. While I do not currently play ...
by GG67
Wed Jan 18, 2017 10:10 am
Forum: Implemented Suggestions
Topic: Pause Logistics Queues / Turn off logistic system requests
Replies: 59
Views: 19331

Re: Pause Logistics Queues / Turn off logistic system requests

I would like to support this feature. There are moments you want to dump your stuff in chests (to pick them up again later on) because you need plenty of other stuff for some activity. Since slots get refilled by the bots the only way to accomplish this is to clear all logiostics order slots and the...
by GG67
Mon May 09, 2016 7:34 am
Forum: Mods
Topic: [MOD 0.12.x] Dude, where's my car?
Replies: 13
Views: 16118

Re: [MOD 0.12.x] Dude, where's my car?

I believe that receipts are only enabled at the moment of the research event. This mod updating the "Automobilism" research it would have to check if this has already been researched (which was the case in my game) and enable it's receipt. I have modified my copy to have its own research f...
by GG67
Sat May 07, 2016 12:02 pm
Forum: Mods
Topic: [MOD 0.12.x] Dude, where's my car?
Replies: 13
Views: 16118

Re: [MOD 0.12.x] Dude, where's my car?

Ok there seem to be somethiong wrong in tzhgis version of the mod with the current game versions research. The key pops up if I set the receipt to enabled (i.e. not requiring any research). I will try to look into this.
by GG67
Sat May 07, 2016 7:38 am
Forum: Mods
Topic: [MOD 0.12.x] Dude, where's my car?
Replies: 13
Views: 16118

Re: [MOD 0.12.x] Dude, where's my car?

Where is the key expected top popuip in th eproduction window ? I see it in the research tree but can't seem to find it to produce one. V0.12.33
by GG67
Mon May 02, 2016 3:16 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: All in one 5/6/12 science for assembling machine 3
Replies: 35
Views: 50067

Re: All in one 5/6/12 science for assembling machine 3

I've build this design which is quite coinsuming on resources. The full build works but the factory does not. Already during construction I found that some entities (rafineries, chemical plants and one single assembly 3) will show red and prevent placing the blueprint over th ebuikld again once onew...

Go to advanced search