Search found 123 matches
- Mon Oct 10, 2016 4:44 am
- Forum: Texture Packs
- Topic: [Done] Laser turret!
- Replies: 2
- Views: 4317
Re: [Request] Laser turret!
[quote="YuokiTani"]Hope this will work for you ... icon -> http://johnsmith.ktec.de/factorio/mods/support/andere/lt_s68_icon.png place -> sheet combat -> sheet the 3 part-splitter-lens references to your gif with 3 shoots render preview (!=ingame) http://johnsmith.ktec.de/factorio/mods/su...
- Mon Oct 10, 2016 4:28 am
- Forum: Mods
- Topic: [MOD 0.14.x] Additional-turret
- Replies: 119
- Views: 67845
Re: [MOD 0.14.x] Additional-turret
I love this mod, thank you so much for cannon turrets! Can haz shotgun turrets? haz = laser?? I will try that! :) But I don't know haz shotgun turrets position. Can you talk me some your ideas??? :D low range : rapid turrets mid range : nomal turrets and mk2 cannon long range : mk2 rocket and howit...
- Thu Oct 06, 2016 5:47 am
- Forum: Modding help
- Topic: Point attack artillery
- Replies: 4
- Views: 1186
Re: Point attack artillery
Have a some different question I finally did it. make projectiles with surface.create_entity! But This code is not support "type = stream" projectiles (it is used fluid-turret ammo entity and I using this entity in artillery shell) And If I use stream projectile, It is recognized in "...
- Tue Oct 04, 2016 4:55 pm
- Forum: Modding help
- Topic: turret entity
- Replies: 1
- Views: 919
turret entity
Hi~ I making mod Additional-turret https://forums.factorio.com/viewtopic.php?f=93&t=30865 I have question [ending_attack_animation] It is using folding/ed_animation, preparing/ed_animation ... and action after shooting. But Don't have ammo in turret It is only action same mining-drill/animations...
- Tue Oct 04, 2016 3:41 pm
- Forum: Mods
- Topic: [MOD 0.14.x] Additional-turret
- Replies: 119
- Views: 67845
Re: [MOD 0.14.x] Additional-turret
New cannon turret looks a bit too thin and flimsy. Could you add a turret ring (like that on the rapid cannon turret) or concrete base (like on small artillery or MK2 cannon)? ammmm maybe?... I'm not designer.. Graphic modifications are taking too long. Please wait! :roll: Too bad, it is what I cal...
- Sat Oct 01, 2016 11:06 am
- Forum: Modding help
- Topic: Point attack artillery
- Replies: 4
- Views: 1186
Point attack artillery
Hi everyone~ I making mod Additional-turret and It was recently added to the 2 type artillery. https://forums.factorio.com/viewtopic.php?f=93&t=30865 I make near spawner scan code and I think I'll use it when appropriate. /c local p = game.player.surface.find_entities_filtered({area = {{x = game...
- Sat Oct 01, 2016 10:25 am
- Forum: Mods
- Topic: [MOD 0.14.x] Additional-turret
- Replies: 119
- Views: 67845
Re: [MOD 0.14.x] Additional-turret
Thanks for reverting to the old icons! New turrets and turret concepts look awesome. Regarding the Enhanced Laser Turret: Is it meant to do damage to your own structures? Anything in the path of the projectile seems to be getting damaged, and because the area of fire is 360 degrees around the turre...
- Thu Sep 29, 2016 9:32 am
- Forum: Mods
- Topic: [MOD 0.14.x] Additional-turret
- Replies: 119
- Views: 67845
Re: [MOD 0.14.x] Additional-turret
[quote="Mooncat"]Wow, that's sick! :o I didn't expect that. I said about the Cannon Turret (the normal one, not rapid or MK2) because of its long cannon, facing slightly upwards. So I would expect its projectile would fly in a curve. I haven't thought of anything like your artillery. It i...
- Wed Sep 28, 2016 3:28 pm
- Forum: Mods
- Topic: [MOD 0.14.x] Additional-turret
- Replies: 119
- Views: 67845
Re: [MOD 0.14.x] Additional-turret
Preview 2 turret. artillery and laser making artillery and only spawner attack code fail... But laser is ready just Experimental artillery and five artillery launched missiles. experimental-artillery-view.png experimental-artillery-5.gif and Enhanced laser turrets laser-view.png it is enhanced line ...
- Wed Sep 28, 2016 9:12 am
- Forum: Atomic Power
- Topic: Uranium Power
- Replies: 307
- Views: 236912
Re: Uranium Power
I'm just wondering why this setup works without the steam generator and circulation pump. Did you cheat anything or is this the correct setup in the latest version? Greetings steinio Yep, I use UP 0.6.5 Factorio 14.9 Why I don't use Reactor pump and Steam generator. Steam generator mk1 is not place...
- Wed Sep 28, 2016 8:50 am
- Forum: Atomic Power
- Topic: Uranium Power
- Replies: 307
- Views: 236912
Re: Uranium Power
do you have a plan which update in 0.14 mod? i wait a day by day your mod. your mod is good to be stable electricity. last game i built 30 nuke reactors for my factory. if you have a plan, talk to me please. Just change version 1. open UP.zip 2. open info.json with notepad or notepad++ 3. change 2 ...
- Tue Sep 27, 2016 4:15 am
- Forum: Atomic Power
- Topic: Uranium Power
- Replies: 307
- Views: 236912
Re: Uranium Power
UP is very simple and efficient in small spaces!!
water input is MF Water Pump in Yuoki mod
water input is MF Water Pump in Yuoki mod
1set
6set
- Sun Sep 25, 2016 7:15 am
- Forum: Mods
- Topic: [MOD 0.14.x] Additional-turret
- Replies: 119
- Views: 67845
Re: [MOD 0.14.x] Additional-turret
Hi there, I see this mod is becoming more and more interesting. But one thing is still bothering me... Would it be possible to change the Cannon Turret to be a mid to long range artillery and makes the projectile to fly in a curve like the Flamethrower turret? If you have played Supreme Commander, ...
- Sat Sep 24, 2016 2:45 pm
- Forum: Texture Packs
- Topic: [Done] Laser turret!
- Replies: 2
- Views: 4317
[Done] Laser turret!
Hi~ I need help laser turret... I think next images same attack and folded state. Or use your better design! http://orig02.deviantart.net/6751/f/2007/094/a/a/laser_turret_by_xer0392.jpg http://media.moddb.com/images/mods/1/10/9383/NBL.jpg This laser turret's attack parameter is long range shotgun or...
- Fri Sep 23, 2016 3:25 am
- Forum: Mods
- Topic: [MOD 0.14.x] Additional-turret
- Replies: 119
- Views: 67845
Re: [MOD 0.14.x] Additional-turret
Would be nice if each turret has logistic slot can request items, like a AmmoBox Mod or Logistic gun Turret Mod. Rather than have that by default, would be good if there was some sort of upgrade path or tech needed to enable it. Really want Logistic version??? I'll try that! But I do not know wheth...
- Tue Sep 13, 2016 5:19 am
- Forum: Mods
- Topic: [MOD 0.14.x] Additional-turret
- Replies: 119
- Views: 67845
Re: [MOD 0.14.x] Additional-turret
Would it be possible to add a new turret that fires sulphuric acid, maybe working similar way to flamethrower turrets, that has smokey particles to give the impression that the acid is corrosive to the ground? Lots of factories have an excess of sulphur and a turret that uses sulphuric acid ammo wo...
- Sat Sep 03, 2016 12:45 am
- Forum: Resolved Problems and Bugs
- Topic: [0.14.3] Missing non latin letters
- Replies: 10
- Views: 6230
[0.14.3]Broken ko locale
image
[ko] does not come out.- Thu Sep 01, 2016 1:50 am
- Forum: Texture Packs
- Topic: [Done] Cannon & Rocket turret
- Replies: 3
- Views: 3851
Re: [Request] Cannon & Rocket turret
Allow me to clarify: I believe there is no problem using those graphics, as they were made by YuokiTani who has given permission for the assets to be used in any Factorio mod, not just Supreme Warfare. You can find the original posting of those graphics here: https://forums.factorio.com/viewtopic.p...
- Wed Aug 31, 2016 11:58 am
- Forum: Texture Packs
- Topic: [Done] Cannon & Rocket turret
- Replies: 3
- Views: 3851
[Done] Cannon & Rocket turret
Hi there~ I made additional turret, but this should be changed because the license. First, let's photos main.png 4 turrets are 2*2 size. Tops are cannon turrets and bottoms are rocket turrets. Lefts are long range & slow shot, rights are short & rapid shot. and I must change left 2 turrets C...
- Wed Aug 31, 2016 4:51 am
- Forum: Mods
- Topic: [MOD 0.14.x] Additional-turret
- Replies: 119
- Views: 67845
Re: [MOD 0.14.x] Additional-turret
to DOSorDIE Oh I have only now found Supreme Warfare's license. It is my only myself to blame for not properly check the license. I'm sorry to supreme warfare... It soon delete and change image right top and botton turrets designed by Yuoki top cannon turret(https://forums.factorio.com/viewtopic.php...