Search found 7 matches
- Mon May 30, 2016 1:16 pm
- Forum: Mods
- Topic: [MOD 0.18] Robot Army. v0.4.4
- Replies: 708
- Views: 337275
Re: [MOD 0.12.29] Robot Soldiers. 0.1.3 squads hunt!
some handy commands there! Thanks for that.
You must have cleaned out a large area, the radius for checking nearby enemies is 5000 tiles. I suppose I can add some more logic for delaying another attempt at finding nearest enemy again for x seconds if they cannot find any on the first try ...
- Sun May 29, 2016 3:41 pm
- Forum: Mods
- Topic: [MOD 0.18] Robot Army. v0.4.4
- Replies: 708
- Views: 337275
Re: [MOD 0.12.29] Robot Soldiers. 0.1.3 squads hunt!
Is there a way to "kill/delete all droids" ? A console command maybe?
I think I placed to many Battle Droids. I leaved them somewhere and they stuck because there is no more enemy near so they think too much before the next hunt and my fps dying. ~20 min and they still stuck somewhere.
I can't find ...
I think I placed to many Battle Droids. I leaved them somewhere and they stuck because there is no more enemy near so they think too much before the next hunt and my fps dying. ~20 min and they still stuck somewhere.
I can't find ...
- Sat May 28, 2016 1:15 am
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3794
- Views: 1691470
Re: Development and Discussion
Alright, thanks for the answer and for the mod!
I will check back after a few days.
I will check back after a few days.
- Fri May 27, 2016 12:35 am
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3794
- Views: 1691470
Re: Development and Discussion
Hello!
How can I use the Angels Ores as an "endless resources mod"?
I would like to play with a higher "minimum yield" option like 50-60% of the original yield.
I don't like to setup new outposts in every 15 min, first time it was fun, but now it is pure pain.
I want to start a new game with ...
How can I use the Angels Ores as an "endless resources mod"?
I would like to play with a higher "minimum yield" option like 50-60% of the original yield.
I don't like to setup new outposts in every 15 min, first time it was fun, but now it is pure pain.
I want to start a new game with ...
- Sun May 08, 2016 5:32 pm
- Forum: Mods
- Topic: [MOD 0.18] Robot Army. v0.4.4
- Replies: 708
- Views: 337275
Re: [MOD 0.12.29] Robot Soldiers. 0.1.3 squads hunt!
To get better FPS, please change "TICK_UPDATE_SQUAD_AI = 0" to "TICK_UPDATE_SQUAD_AI =120"
Thanks for your reply! Now I can place more units! (400-500 with ~40+ fps, I play from a 4 years old laptop). If I put them near to a biter base they hunt instant without huge fps drop, but if they finished ...
Thanks for your reply! Now I can place more units! (400-500 with ~40+ fps, I play from a 4 years old laptop). If I put them near to a biter base they hunt instant without huge fps drop, but if they finished ...
- Sat May 07, 2016 8:39 am
- Forum: Mods
- Topic: [MOD 0.18] Robot Army. v0.4.4
- Replies: 708
- Views: 337275
Re: [MOD 0.12.29] Robot Soldiers. 0.1.3 squads hunt!
I love this mod, thanks kyranzor, and for the fix Qloshae.
How can I use the dev branch with my current robot army save? I really want to see the new features.
When i replaced the prev "robotarmy_0.1.3" with the new "robotarmyfactorio-Development" the game can't start because the wrong folder name ...
How can I use the dev branch with my current robot army save? I really want to see the new features.
When i replaced the prev "robotarmy_0.1.3" with the new "robotarmyfactorio-Development" the game can't start because the wrong folder name ...
- Sun May 01, 2016 1:00 pm
- Forum: Mods
- Topic: [MOD 0.13] Big Bags - more space in your bags
- Replies: 209
- Views: 138242
Re: [MOD 0.12.X] Big Bags 1.0.8
Hello!
Thanks for the great mod!
How can I add more logistics slot? I want to keep the vanilla stack sizes but double the inventory / logistic slots / logistic trash sizes (like on the mod screenshot).
I can't find this in the config file and with the mod installed I have only the default slot ...
Thanks for the great mod!
How can I add more logistics slot? I want to keep the vanilla stack sizes but double the inventory / logistic slots / logistic trash sizes (like on the mod screenshot).
I can't find this in the config file and with the mod installed I have only the default slot ...